featurebase/bufferpool/bufferpool.go
pokeeffe-molecula f030d58d95
implemented DISTINCT (fb-1562) (#2388)
* implemented distinct

* implemented distinct
* uses first cut of a buffer pool, and extendible hashing with thresholded spill to disk
* tests
* cleaned up some stuff around query plan output to make developing tooling easier
* added optimization to call PQL Distinct()

* fixed test

* fix for passing wrong index name in orchestrator

* back out change to DistinctTimestamp

* fix other instance of wrong table name being passed

* use full index name instead of abbreviated one for translation. sigh.

* removed some unused code

Co-authored-by: Matthew Jaffee <jaffee@pilosa.com>
2023-01-03 22:13:31 -06:00

262 lines
6.4 KiB
Go

package bufferpool
import (
"errors"
"fmt"
"sync"
)
// FrameID is the type for frame id
type FrameID int
// PageID is the type for page id
type PageID int
var pageSyncPool = sync.Pool{
New: func() any {
pg := new(Page)
pg.id = PageID(INVALID_PAGE)
pg.isDirty = false
pg.pinCount = 0
return pg
},
}
// BufferPool represents a buffer pool of pages
type BufferPool struct {
// the underlying storage
diskManager DiskManager
// the actual pages in the buffer pool
pages []*Page
// the replacer that will elect replacements when buffer pool is full
replacer *ClockReplacer
// the list of free frames
freeList []FrameID
// the map of frames to page ids to frame ids
// frame ids are the offset into pages
// if you ask the pool for page 673, this will know at
// what offset in pages page 673 will exist
pageTable map[PageID]FrameID
}
// TODO(pok) implement a lazy writer
// * if free list is 'low' then
// * increase size of cache if there is physical memory available
// * write out old pages and boot them from the cache to increase free list
// TODO(pok) implement a checkpoint that scans the pool and writes out dirty pages every
// minute or so
// NewBufferPool returns a buffer pool
func NewBufferPool(maxSize int, diskManager DiskManager) *BufferPool {
freeList := make([]FrameID, 0)
pages := make([]*Page, maxSize)
for i := 0; i < maxSize; i++ {
frameNumber := FrameID(i)
freeList = append(freeList, frameNumber)
}
clockReplacer := NewClockReplacer(maxSize)
return &BufferPool{
diskManager: diskManager,
pages: pages,
replacer: clockReplacer,
freeList: freeList,
pageTable: make(map[PageID]FrameID),
}
}
// Dumps all the pages in the buffer pool
func (b *BufferPool) Dump() {
fmt.Println()
fmt.Printf("------------------------------------------------------------------------------------------\n")
fmt.Printf("BUFFER POOL\n")
for _, p := range b.pages {
if p != nil {
p.Dump("")
}
}
fmt.Printf("------------------------------------------------------------------------------------------\n")
fmt.Println()
}
// FetchPage fetches the requested page from the buffer pool.
func (b *BufferPool) FetchPage(pageID PageID) (*Page, error) {
// if it is in buffer pool already then just return it
if frameID, ok := b.pageTable[pageID]; ok {
page := b.pages[frameID]
page.pinCount++
b.replacer.Pin(frameID)
return page, nil
}
// not in the buffer pool so try the free list or
// the replacer will vote a page off the island
frameID, isFromFreeList, err := b.getFrameID()
if err != nil {
return nil, err
}
if !isFromFreeList {
// if it didn't come from the freelist then
// remove page from current frame, writing it out if dirty
currentPage := b.pages[frameID]
if currentPage != nil {
if currentPage.isDirty {
b.diskManager.WritePage(currentPage)
}
delete(b.pageTable, currentPage.id)
}
}
// if we got to here, sorry, have to do an I/O
page, err := b.diskManager.ReadPage(pageID)
if err != nil {
return nil, err
}
page.pinCount = 1
b.pageTable[pageID] = frameID
pageSyncPool.Put(b.pages[frameID])
b.pages[frameID] = page
b.replacer.Pin(frameID)
return page, nil
}
// UnpinPage unpins the target page from the buffer pool
func (b *BufferPool) UnpinPage(pageID PageID) error {
if frameID, ok := b.pageTable[pageID]; ok {
page := b.pages[frameID]
page.DecPinCount()
if page.pinCount <= 0 {
b.replacer.Unpin(frameID)
}
return nil
}
return errors.New("could not find page")
}
// FlushPage Flushes the target page to disk
func (b *BufferPool) FlushPage(pageID PageID) bool {
if frameID, ok := b.pageTable[pageID]; ok {
page := b.pages[frameID]
page.DecPinCount()
b.diskManager.WritePage(page)
page.isDirty = false
return true
}
return false
}
// NewPage allocates a new page in the buffer pool with the disk manager help
func (b *BufferPool) NewPage() (*Page, error) {
// get a free frame
frameID, isFromFreeList, err := b.getFrameID()
if err != nil {
return nil, err
}
if !isFromFreeList {
// remove page from current frame
currentPage := b.pages[frameID]
if currentPage != nil {
if currentPage.isDirty {
b.diskManager.WritePage(currentPage)
}
delete(b.pageTable, currentPage.id)
}
}
// allocates new page
pageID, err := b.diskManager.AllocatePage()
if err != nil {
return nil, err
}
page := &Page{pageID, 1, false, [PAGE_SIZE]byte{}}
page.WritePageNumber(int32(pageID))
page.WriteFreeSpaceOffset(int16(PAGE_SIZE))
page.WriteNextPointer(int32(INVALID_PAGE))
page.WritePrevPointer(int32(INVALID_PAGE))
// update the frame table
b.pageTable[pageID] = frameID
pageSyncPool.Put(b.pages[frameID])
b.pages[frameID] = page
return page, nil
}
// ScratchPage returns a page outside the buffer pool - do not use if you intend the page
// to be in the buffer pool (use NewPage() for that)
// ScratchPage is intended to be used in cases where you need the Page primitives
// and will copy the scratch page back over a real page later
func (b *BufferPool) ScratchPage() *Page {
page := &Page{
id: PageID(INVALID_PAGE),
pinCount: 0,
isDirty: false,
data: [PAGE_SIZE]byte{},
}
page.WritePageNumber(int32(INVALID_PAGE))
page.WriteFreeSpaceOffset(int16(PAGE_SIZE))
page.WriteNextPointer(int32(INVALID_PAGE))
page.WritePrevPointer(int32(INVALID_PAGE))
return page
}
// DeletePage deletes a page from the buffer pool
func (b *BufferPool) DeletePage(pageID PageID) error {
var frameID FrameID
var ok bool
if frameID, ok = b.pageTable[pageID]; !ok {
return nil
}
page := b.pages[frameID]
if page.pinCount > 0 {
return errors.New("pin count greater than 0")
}
delete(b.pageTable, page.id)
b.replacer.Pin(frameID)
b.diskManager.DeallocatePage(pageID)
b.freeList = append(b.freeList, frameID)
return nil
}
// FlushAllpages flushes all the pages in the buffer pool to disk
// Yeah, never call this unless you know what you are doing
func (b *BufferPool) FlushAllpages() {
for pageID := range b.pageTable {
b.FlushPage(pageID)
}
}
func (b *BufferPool) getFrameID() (FrameID, bool, error) {
if len(b.freeList) > 0 {
frameID, newFreeList := b.freeList[0], b.freeList[1:]
b.freeList = newFreeList
return frameID, true, nil
}
victim, err := b.replacer.Victim()
return victim, false, err
}
// OnDiskSize exposes the on disk size of the backing store
// behind this buffer pool
func (b *BufferPool) OnDiskSize() int64 {
return b.diskManager.FileSize()
}
// Close closes the buffer pool
func (b *BufferPool) Close() {
b.diskManager.Close()
}