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When the random number generator was coming up 0,
then `a = []uint64{}`. This caused the bitmap `bm` to be empty.
In this case, `bm.Slice()` is a nil slice, while the expected
slice is an empty slice (i.e. they are not considered equal):
got: ([]uint64) <nil>
exp: ([]uint64) {}
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|---|---|---|
| .. | ||
| assembly.go | ||
| assembly_amd64.s | ||
| assembly_asm.go | ||
| assembly_generic.go | ||
| assembly_test.go | ||
| internal_test.go | ||
| roaring.go | ||
| roaring_test.go | ||