mirror of
https://github.com/featurebasedb/featurebase.git
synced 2026-08-28 10:54:59 +00:00
504 lines
12 KiB
Go
504 lines
12 KiB
Go
// Copyright 2017 Pilosa Corp.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package pilosa
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import (
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"bytes"
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"fmt"
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"io"
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"sort"
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"sync"
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"time"
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"github.com/pilosa/pilosa/internal"
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"github.com/pilosa/pilosa/lru"
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)
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const (
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// thresholdFactor is used to calculate the threshold for new items entering the cache
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thresholdFactor = 1.1
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)
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// cache represents a cache of counts.
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type cache interface {
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Add(id uint64, n uint64)
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BulkAdd(id uint64, n uint64)
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Get(id uint64) uint64
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Len() int
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// Returns a list of all IDs.
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IDs() []uint64
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// Updates the cache, if necessary.
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Invalidate()
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// Rebuilds the cache
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Recalculate()
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// Returns an ordered list of the top ranked bitmaps.
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Top() []bitmapPair
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// SetStats defines the stats client used in the cache.
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SetStats(s StatsClient)
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}
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// lruCache represents a least recently used Cache implementation.
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type lruCache struct {
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cache *lru.Cache
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counts map[uint64]uint64
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stats StatsClient
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}
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// newLRUCache returns a new instance of LRUCache.
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func newLRUCache(maxEntries uint32) *lruCache {
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c := &lruCache{
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cache: lru.New(int(maxEntries)),
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counts: make(map[uint64]uint64),
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stats: NopStatsClient,
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}
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c.cache.OnEvicted = c.onEvicted
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return c
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}
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// BulkAdd adds a count to the cache unsorted. You should Invalidate after completion.
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func (c *lruCache) BulkAdd(id, n uint64) {
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c.Add(id, n)
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}
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// Add adds a count to the cache.
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func (c *lruCache) Add(id, n uint64) {
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c.cache.Add(id, n)
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c.counts[id] = n
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}
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// Get returns a count for a given id.
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func (c *lruCache) Get(id uint64) uint64 {
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n, _ := c.cache.Get(id)
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nn, _ := n.(uint64)
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return nn
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}
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// Len returns the number of items in the cache.
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func (c *lruCache) Len() int { return c.cache.Len() }
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// Invalidate is a no-op.
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func (c *lruCache) Invalidate() {}
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// Recalculate is a no-op.
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func (c *lruCache) Recalculate() {}
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// IDs returns a list of all IDs in the cache.
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func (c *lruCache) IDs() []uint64 {
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a := make([]uint64, 0, len(c.counts))
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for id := range c.counts {
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a = append(a, id)
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}
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sort.Sort(uint64Slice(a))
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return a
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}
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// Top returns all counts in the cache.
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func (c *lruCache) Top() []bitmapPair {
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a := make([]bitmapPair, 0, len(c.counts))
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for id, n := range c.counts {
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a = append(a, bitmapPair{
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ID: id,
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Count: uint64(n),
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})
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}
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sort.Sort(bitmapPairs(a))
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return a
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}
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// SetStats defines the stats client used in the cache.
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func (c *lruCache) SetStats(s StatsClient) {
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c.stats = s
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}
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func (c *lruCache) onEvicted(key lru.Key, _ interface{}) { delete(c.counts, key.(uint64)) }
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// Ensure LRUCache implements Cache.
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var _ cache = &lruCache{}
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// rankCache represents a cache with sorted entries.
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type rankCache struct {
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mu sync.Mutex
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entries map[uint64]uint64
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rankings []bitmapPair // cached, ordered list
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updateN int
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updateTime time.Time
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// maxEntries is the user defined size of the cache
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maxEntries uint32
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// thresholdBuffer is used the calculate the lowest cached threshold value
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// This threshold determines what new items are added to the cache
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thresholdBuffer int
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// thresholdValue is the value of the last item in the cache
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thresholdValue uint64
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stats StatsClient
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}
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// NewRankCache returns a new instance of RankCache.
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func NewRankCache(maxEntries uint32) *rankCache {
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return &rankCache{
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maxEntries: maxEntries,
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thresholdBuffer: int(thresholdFactor * float64(maxEntries)),
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entries: make(map[uint64]uint64),
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stats: NopStatsClient,
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}
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}
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// Add adds a count to the cache.
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func (c *rankCache) Add(id uint64, n uint64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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// Ignore if the column count is below the threshold.
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if n < c.thresholdValue {
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return
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}
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c.entries[id] = n
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c.invalidate()
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}
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// BulkAdd adds a count to the cache unsorted. You should Invalidate after completion.
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func (c *rankCache) BulkAdd(id uint64, n uint64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if n < c.thresholdValue {
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return
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}
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c.entries[id] = n
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}
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// Get returns a count for a given id.
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func (c *rankCache) Get(id uint64) uint64 {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.entries[id]
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}
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// Len returns the number of items in the cache.
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func (c *rankCache) Len() int {
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c.mu.Lock()
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defer c.mu.Unlock()
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return len(c.entries)
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}
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// IDs returns a list of all IDs in the cache.
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func (c *rankCache) IDs() []uint64 {
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c.mu.Lock()
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defer c.mu.Unlock()
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a := make([]uint64, 0, len(c.entries))
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for id := range c.entries {
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a = append(a, id)
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}
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sort.Sort(uint64Slice(a))
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return a
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}
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// Invalidate recalculates the entries by rank.
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func (c *rankCache) Invalidate() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.invalidate()
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}
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// Recalculate rebuilds the cache.
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func (c *rankCache) Recalculate() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.stats.Count("cache.recalculate", 1, 1.0)
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c.recalculate()
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}
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func (c *rankCache) invalidate() {
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// Don't invalidate more than once every X seconds.
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// TODO: consider making this configurable.
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if time.Since(c.updateTime).Seconds() < 10 {
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return
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}
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c.stats.Count("cache.invalidate", 1, 1.0)
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c.recalculate()
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}
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func (c *rankCache) recalculate() {
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// Convert cache to a sorted list.
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rankings := make([]bitmapPair, 0, len(c.entries))
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for id, cnt := range c.entries {
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rankings = append(rankings, bitmapPair{
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ID: id,
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Count: cnt,
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})
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}
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sort.Sort(bitmapPairs(rankings))
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// Store the count of the item at the threshold index.
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c.rankings = rankings
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length := len(c.rankings)
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c.stats.Gauge("RankCache", float64(length), 1.0)
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var removeItems []bitmapPair // cached, ordered list
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if length > int(c.maxEntries) {
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c.thresholdValue = rankings[c.maxEntries].Count
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removeItems = c.rankings[c.maxEntries:]
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c.rankings = c.rankings[0:c.maxEntries]
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} else {
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c.thresholdValue = 1
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}
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// Reset counters.
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c.updateTime, c.updateN = time.Now(), 0
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// If size is larger than the threshold then trim it.
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if len(c.entries) > c.thresholdBuffer {
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c.stats.Count("cache.threshold", 1, 1.0)
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for _, pair := range removeItems {
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delete(c.entries, pair.ID)
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}
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}
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}
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// SetStats defines the stats client used in the cache.
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func (c *rankCache) SetStats(s StatsClient) {
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c.stats = s
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}
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// Top returns an ordered list of pairs.
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func (c *rankCache) Top() []bitmapPair { return c.rankings }
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// WriteTo writes the cache to w.
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func (c *rankCache) WriteTo(w io.Writer) (n int64, err error) {
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panic("FIXME: TODO")
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}
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// ReadFrom read from r into the cache.
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func (c *rankCache) ReadFrom(r io.Reader) (n int64, err error) {
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panic("FIXME: TODO")
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}
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// Ensure RankCache implements Cache.
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var _ cache = &rankCache{}
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// bitmapPair represents a id/count pair with an associated identifier.
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type bitmapPair struct {
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ID uint64
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Count uint64
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}
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// bitmapPairs is a sortable list of BitmapPair objects.
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type bitmapPairs []bitmapPair
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func (p bitmapPairs) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p bitmapPairs) Len() int { return len(p) }
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func (p bitmapPairs) Less(i, j int) bool { return p[i].Count > p[j].Count }
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// Pair holds an id/count pair.
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type Pair struct {
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ID uint64 `json:"id"`
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Key string `json:"key,omitempty"`
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Count uint64 `json:"count"`
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}
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func encodePair(p Pair) *internal.Pair {
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return &internal.Pair{
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ID: p.ID,
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Key: p.Key,
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Count: p.Count,
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}
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}
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func decodePair(pb *internal.Pair) Pair {
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return Pair{
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ID: pb.ID,
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Key: pb.Key,
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Count: pb.Count,
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}
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}
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// Pairs is a sortable slice of Pair objects.
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type Pairs []Pair
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func (p Pairs) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p Pairs) Len() int { return len(p) }
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func (p Pairs) Less(i, j int) bool { return p[i].Count > p[j].Count }
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// pairHeap is a heap implementation over a group of Pairs.
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type pairHeap struct {
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Pairs
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}
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// Less implemets the Sort interface.
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// reports whether the element with index i should sort before the element with index j.
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func (p pairHeap) Less(i, j int) bool { return p.Pairs[i].Count < p.Pairs[j].Count }
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// Push appends the element onto the Pair slice.
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func (p *Pairs) Push(x interface{}) {
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// Push and Pop use pointer receivers because they modify the slice's length,
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// not just its contents.
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*p = append(*p, x.(Pair))
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}
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// Pop removes the minimum element from the Pair slice.
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func (p *Pairs) Pop() interface{} {
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old := *p
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n := len(old)
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x := old[n-1]
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*p = old[0 : n-1]
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return x
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}
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// Add merges other into p and returns a new slice.
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func (p Pairs) Add(other []Pair) []Pair {
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// Create lookup of key/counts.
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m := make(map[uint64]uint64, len(p))
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for _, pair := range p {
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m[pair.ID] = pair.Count
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}
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// Add/merge from other.
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for _, pair := range other {
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m[pair.ID] += pair.Count
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}
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// Convert back to slice.
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a := make([]Pair, 0, len(m))
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for k, v := range m {
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a = append(a, Pair{ID: k, Count: v})
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}
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return a
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}
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// Keys returns a slice of all keys in p.
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func (p Pairs) Keys() []uint64 {
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a := make([]uint64, len(p))
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for i := range p {
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a[i] = p[i].ID
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}
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return a
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}
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func (p Pairs) String() string {
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var buf bytes.Buffer
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buf.WriteString("Pairs(")
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for i := range p {
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fmt.Fprintf(&buf, "%d/%d", p[i].ID, p[i].Count)
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if i < len(p)-1 {
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buf.WriteString(", ")
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}
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}
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buf.WriteString(")")
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return buf.String()
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}
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func decodePairs(a []*internal.Pair) []Pair {
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other := make([]Pair, len(a))
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for i := range a {
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other[i] = decodePair(a[i])
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}
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return other
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}
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// uint64Slice represents a sortable slice of uint64 numbers.
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type uint64Slice []uint64
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func (p uint64Slice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p uint64Slice) Len() int { return len(p) }
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func (p uint64Slice) Less(i, j int) bool { return p[i] < p[j] }
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// merge combines p and other to a unique sorted set of values.
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// p and other must both have unique sets and be sorted.
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func (p uint64Slice) merge(other []uint64) []uint64 {
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ret := make([]uint64, 0, len(p))
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i, j := 0, 0
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for i < len(p) && j < len(other) {
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a, b := p[i], other[j]
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if a == b {
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ret = append(ret, a)
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i, j = i+1, j+1
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} else if a < b {
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ret = append(ret, a)
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i++
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} else {
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ret = append(ret, b)
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j++
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}
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}
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if i < len(p) {
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ret = append(ret, p[i:]...)
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} else if j < len(other) {
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ret = append(ret, other[j:]...)
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}
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return ret
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}
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// bitmapCache provides an interface for caching full bitmaps.
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type bitmapCache interface {
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Fetch(id uint64) (*Row, bool)
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Add(id uint64, b *Row)
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}
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// simpleCache implements BitmapCache
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// it is meant to be a short-lived cache for cases where writes are continuing to access
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// the same row within a short time frame (i.e. good for write-heavy loads)
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// A read-heavy use case would cause the cache to get bigger, potentially causing the
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// node to run out of memory.
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type simpleCache struct {
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cache map[uint64]*Row
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}
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// Fetch retrieves the bitmap at the id in the cache.
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func (s *simpleCache) Fetch(id uint64) (*Row, bool) {
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m, ok := s.cache[id]
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return m, ok
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}
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// Add adds the bitmap to the cache, keyed on the id.
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func (s *simpleCache) Add(id uint64, b *Row) {
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s.cache[id] = b
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}
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// nopCache represents a no-op Cache implementation.
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type nopCache struct {
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stats StatsClient
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}
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// Ensure NopCache implements Cache.
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var globalNopCache cache = nopCache{
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stats: NopStatsClient,
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}
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func (c nopCache) Add(uint64, uint64) {}
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func (c nopCache) BulkAdd(uint64, uint64) {}
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func (c nopCache) Get(uint64) uint64 { return 0 }
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func (c nopCache) IDs() []uint64 { return []uint64{} }
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func (c nopCache) Invalidate() {}
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func (c nopCache) Len() int { return 0 }
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func (c nopCache) Recalculate() {}
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func (c nopCache) SetStats(StatsClient) {}
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func (c nopCache) Top() []bitmapPair {
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return []bitmapPair{}
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}
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