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Reworks the `roaring.intersectionCountArrayBitmap()` call to avoid using an iterator. Performance of the included benchmark went from 2.5ms to 1.1ms. Some of the issue with intersectionCount is the increased size of bitmaps and slices and I need to do additional testing with various sizes. |
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| .. | ||
| assembly.go | ||
| assembly_amd64.s | ||
| assembly_asm.go | ||
| assembly_generic.go | ||
| assembly_test.go | ||
| internal_test.go | ||
| roaring.go | ||
| roaring_test.go | ||