featurebase/snapshotqueue.go
Seebs cecaf99ee4 testhook: leak auditing infrastructure
The testhook/ package provides an easy way to set up multiple
hooks to run before/after tests are run.

The audit hooks track open and closes of storage backends,
files, indexes, and holders, for example. A tempdir wrapper
creates temporary directories which are automatically cleaned up
when the test ends. Any kind of resource creation that
should be closed at test conclusion can be tracked. We
will complain at the end of the TestMain if resources are
leaking.

Leaks under go1.13:

We use a wrapper function which is a no-op for go 1.13, but actually
calls testing.TB.Cleanup in go1.14, so we can still build with 1.13 even though
tests will leak files all over the place there. Because of this,
don't run the testhook tests when using 1.13, as they'll always fail.

- the test/pilosa.go http client now times out after 10 seconds
to help diagnose hung server situations.

- Makefile targets added to get better progress reports.
2020-08-24 11:26:39 -05:00

508 lines
17 KiB
Go

// Copyright 2019 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"context"
"fmt"
"io"
"math/bits"
"os"
"sync"
"sync/atomic"
"time"
"github.com/pilosa/pilosa/v2/logger"
"github.com/pilosa/pilosa/v2/testhook"
"github.com/pkg/errors"
)
// snapshotQueue is a thing which can handle enqueuing snapshots. A snapshot
// queue distinguishes between high-priority requests, which get satisfied
// by the next available worker, and regular requests, which get enqueued
// if there's space in the queue, and otherwise dropped. There's also a
// separate background task to scan a holder for fragments which may need
// snapshots, but which is processed only when the queue is empty, and only
// slowly. "Await" awaits an existing snapshot if one is already enqueued.
// "Immediate" tries to do one right away. (If one's already enqueued, this
// can leave it in the queue, which will ignore anything that shows up with
// the request flag cleared.)
//
// Await, Enqueue, and Immediate should be called only with the fragment lock
// held.
//
// If you create a queue, it should get stopped at some point. The
// atomicSnapshotQueue implementation used as defaultSnapshotQueue has
// a Start function which will tell you whether it actually started a
// queue. This logic exists because in a normal server case, you probably
// want the queue to be shut down as part of server shutdown, but if you're
// running cluster tests, you probably want to start and shop the queue as
// part of the test, not stop it when any server terminates.
//
// It's less likely to be desireable to start/stop individual queues,
// because fragments use the defaultSnapshotQueue anyway. This design
// needs revisiting.
type SnapshotQueue interface {
Immediate(*fragment) error
Enqueue(*fragment)
Await(*fragment) error
ScanHolder(*Holder, chan struct{})
Stop()
}
// queuelessSnapshotQueue isn't a snapshot queue, but it satisfies the
// interface.
type queuelessSnapshotQueue struct{}
func (q *queuelessSnapshotQueue) Enqueue(f *fragment) {
// We don't actually try to enqueue the snapshot; it breaks things
// if a snapshot gets caused during a transaction.
}
func (q *queuelessSnapshotQueue) Await(f *fragment) error {
return nil
}
func (q *queuelessSnapshotQueue) Immediate(f *fragment) error {
return f.snapshot()
}
func (q *queuelessSnapshotQueue) ScanHolder(h *Holder, done chan struct{}) {
}
func (q *queuelessSnapshotQueue) Stop() {
}
var defaultSnapshotQueue = &queuelessSnapshotQueue{}
// newSnapshotQueue makes a new snapshot queue, of depth N, with
// w worker threads.
func newSnapshotQueue(n int, w int, l logger.Logger) SnapshotQueue {
ctx, cancel := context.WithCancel(context.Background())
sq := &prioritySnapshotQueue{
normal: make(chan snapshotRequest, n),
urgent: make(chan snapshotRequest),
background: make(chan snapshotRequest),
ctx: ctx,
cancel: cancel,
maxOpN: 10000,
logger: l,
}
if sq.logger == nil {
sq.logger = logger.NewStandardLogger(os.Stderr)
}
_ = testhook.Opened(NewAuditor(), sq, nil)
sq.spawnWorkers(w)
return sq
}
type snapshotRequest struct {
frag *fragment
when time.Time
}
// prioritySnapshotQueue gives preference to "immediate" requests, and
// dispreference to "background" requests from ScanHolder. It timestamps
// requests, so it can discard a request if the most recent snapshot is
// newer than the request. The snapshotPending flag in the fragment is
// used to track that a given fragment thinks it has been successfully
// enqueued. Background requests are not considered enqueued, since
// they'll never get processed if there's anything else. In normal workloads,
// immediate/urgent snapshots should be rare, but we'll happily drop
// most requests on the floor; the scanner should pick them up once things
// are quiet.
type prioritySnapshotQueue struct {
logger logger.Logger
urgent chan snapshotRequest
normal chan snapshotRequest
background chan snapshotRequest
ctx context.Context
cancel context.CancelFunc
mu sync.RWMutex
scanWG, workerWG sync.WaitGroup
maxOpN int
observedOpN [16]uint32
stats struct {
enqueued uint32
skipped uint32
}
stopped bool
}
func (sq *prioritySnapshotQueue) spawnWorkers(w int) {
sq.mu.Lock()
defer sq.mu.Unlock()
if sq.ctx.Err() != nil {
sq.logger.Printf("prioritySnapshotQueue worker: already done")
return
}
sq.workerWG.Add(w)
for i := 0; i < w; i++ {
go sq.worker(sq.ctx, sq.urgent, sq.normal, sq.background)
}
}
func (sq *prioritySnapshotQueue) worker(ctx context.Context, urgent, normal, background chan snapshotRequest) {
defer sq.workerWG.Done()
done := ctx.Done()
ok := true
var req snapshotRequest
for ok {
req.frag = nil
select {
case _, ok = <-done:
case req, ok = <-urgent:
default:
select {
case _, ok = <-done:
case req, ok = <-urgent:
case req, ok = <-normal:
default:
select {
case _, ok = <-done:
case req, ok = <-urgent:
case req, ok = <-normal:
case req, ok = <-background:
}
}
}
if req.frag != nil {
sq.process(req)
}
}
}
// process actually runs a fragment. it will do this if either the fragment
// has a pending snapshot, or the force flag is set.
func (sq *prioritySnapshotQueue) process(req snapshotRequest) {
f := req.frag
f.mu.Lock()
defer f.mu.Unlock()
if f.snapshotStamp.Before(req.when) {
f.snapshotErr = f.snapshot()
if f.snapshotErr != nil {
fmt.Printf("snapshot error: %v\n", f.snapshotErr)
sq.logger.Printf("snapshot error: %v", f.snapshotErr)
}
f.snapshotPending = false
f.snapshotCond.Broadcast()
}
}
// Stop shuts down the snapshot queue. It first marks it as done, causing
// the background scanner(s), if any, to shut down, then waits for them, then
// closes and nils the queues. The background scanner has to get stopped
// because otherwise it might try to write to those closed queues.
func (sq *prioritySnapshotQueue) Stop() {
sq.mu.Lock()
defer sq.mu.Unlock()
if sq.stopped {
return
}
sq.stopped = true
sq.cancel()
// scanners need to be done before we close the other channels.
sq.scanWG.Wait()
close(sq.normal)
sq.normal = nil
close(sq.urgent)
sq.urgent = nil
close(sq.background)
sq.background = nil
_ = testhook.Closed(NewAuditor(), sq, nil)
enqueued := atomic.LoadUint32(&sq.stats.enqueued)
skipped := atomic.LoadUint32(&sq.stats.skipped)
if skipped > 0 || enqueued > 1 {
sq.logger.Printf("snapshot queue: enqueued %d, skipped %d\n", sq.stats.enqueued, sq.stats.skipped)
}
}
// Enqueue tries to add a fragment to the queue, if the fragment is not already
// enqueued. You should hold a lock on the fragment when calling this.
func (sq *prioritySnapshotQueue) Enqueue(f *fragment) {
if f.snapshotPending {
return
}
sq.observeOpN(uint32(f.opN))
sq.mu.RLock()
defer sq.mu.RUnlock()
if sq.normal == nil {
sq.logger.Printf("requested snapshot after snapshot queue was closed")
return
}
// we have to set this before enqueing, because it's
// otherwise possible that we're at the head of the queue,
// and the recipient gets the fragment before we execute the
// line after the send.
f.snapshotPending = true
// try to enqueue snapshot
select {
case sq.normal <- snapshotRequest{frag: f, when: time.Now()}:
atomic.AddUint32(&sq.stats.enqueued, 1)
return
default:
atomic.AddUint32(&sq.stats.skipped, 1)
f.snapshotPending = false
return
}
}
// Await returns when f is not pending a snapshot. Call with the fragment lock
// held. Await waits on a condition variable inside f, associated with the
// fragment's lock, so this does not conflict with the lock being used for
// snapshots.
//
// Note that workers don't stop just because the queue's been stopped; only
// the background scanner is stopped. So an Await shouldn't block forever
// even if the queue gets shut down. If you're reading this, possibly that
// analysis is incorrect.
func (sq *prioritySnapshotQueue) Await(f *fragment) (err error) {
for f.snapshotPending {
f.snapshotCond.Wait()
}
err, f.snapshotErr = f.snapshotErr, nil
return err
}
// Immediate forces an immediate snapshot of the given fragment. Call with
// the fragment locked. If the queue is already closing, the fragment does
// not get snapshotted.
func (sq *prioritySnapshotQueue) Immediate(f *fragment) error {
sq.mu.RLock()
// no deferred unlock, because we want to unlock this before calling Await.
// Not because that needs this lock, but because once we're that far, we
// *don't* need this lock anymore so someone else should have it.
if sq.urgent == nil {
sq.mu.RUnlock()
sq.logger.Printf("requested immediate snapshot after snapshot queue was closed")
return errors.New("requested immediate snapshot after snapshot queue was closed")
}
f.snapshotPending = true
sq.observeOpN(uint32(f.opN))
req := snapshotRequest{frag: f, when: time.Now()}
// if the fragment was already in the work queue, it's *possible*
// that the only available worker just picked it off the queue, and
// is now waiting on getting the fragment's lock, so it can run
// a snapshot. So we let go of the lock on the fragment, send the
// request, then request the fragment lock again, because Await will
// be sleeping on the condition variable associated with the lock,
// which means it needs to hold the lock so it can let it go during
// the wait... No, really, this made sense.
f.mu.Unlock()
sq.urgent <- req
sq.mu.RUnlock()
f.mu.Lock()
return sq.Await(f)
}
// ScanHolder spawns a goroutine which iterates through the holder's
// indexes/fields/views/fragments, looking for fragments which have OpN
// high enough to justify a snapshot but don't seem to have one pending.
// It then dumps these in the low priority background queue.
func (sq *prioritySnapshotQueue) ScanHolder(h *Holder, done chan struct{}) {
sq.mu.Lock()
sq.scanWG.Add(1)
go sq.scanHolderWorker(h, sq.background, done)
sq.mu.Unlock()
}
// observeOpN reports that a given value of opN was "observed", meaning,
// we encountered a fragment which had that value. This happens for every
// enqueue/immediate, including enqueue attempts which fail to actually
// enter the queue, and it also happens for fragments noticed by the background
// scan but which don't have high enough opN to trigger a snapshot.
func (sq *prioritySnapshotQueue) observeOpN(n uint32) {
// aka "log2(n) + 1", or 0 for n==0
pow2 := 32 - bits.LeadingZeros32(n)
// 15 == 16384. Our usual fragment maxOpN is 10k, so most fragments
// should end up in the 8k-16k bucket, rather than the 16k+ bucket,
// unless we've got a lot of ingests with large batches going on,
// in which case the 16k bucket will win.
if pow2 > 15 {
pow2 = 15
}
// store in inverse order so the lowest slot in the array is the
// highest cardinality
atomic.AddUint32(&sq.observedOpN[15-pow2], 1)
}
// computeMaxOpN tries to pick a reasonable new maxOpN for the background
// scan to use. On a quiet system, we want to gradually lower opN, picking
// the fragments with the highest opN values first, because those offer the
// largest benefit. So, whenever we check a fragment in the background, if we
// *don't* snapshot it, we'll "observe" its OpN value, and then we pick a
// value which picks up at least 1/4 of them.
//
// If there's ingest activity, the Immediate and Enqueue operations will
// "observe" the OpN of fragments submitted to them. This can drive OpN back
// up, if those fragments frequently have very high opN values, which reflects
// the fact that we have enough of that activity that we don't need the
// background scanner adding more.
//
// If we have enough ingest activity that the background scanner never actually
// gets to submit work, we'll rarely get here, because the background scanner
// will block until there's no snapshots pending for the normal workload.
// When we do, we'll probably pick a MaxOpN which is dominated by the ingest
// workload's opN values. So for instance, if everything coming in from the
// ingest workload has 10k or more items, because that's the default fragment
// maxOpN, that will probably set the background snapshot queue value to 8k.
func (sq *prioritySnapshotQueue) computeMaxOpN() {
sq.logger.Debugf("observedOpN by power of 2: %d\n", sq.observedOpN[:])
total := uint32(0)
for i := range sq.observedOpN {
total += atomic.LoadUint32(&sq.observedOpN[i])
}
target := (total / 4) + 1
subTotal := uint32(0)
for i := range sq.observedOpN {
v := atomic.LoadUint32(&sq.observedOpN[i])
subTotal += v
if subTotal >= target {
prevMaxOpN := sq.maxOpN
sq.maxOpN = (1 << (15 - uint(i))) / 2
if sq.maxOpN > 0 {
sq.maxOpN--
}
if prevMaxOpN != sq.maxOpN {
sq.logger.Printf("background scan: %d/%d fragments considered have opN %d or higher\n",
subTotal, total, sq.maxOpN)
}
break
}
}
// It's conceptually possible that we'll miss a couple of observations
// here but that's not really important. This is all pretty approximate.
for i := range sq.observedOpN {
atomic.StoreUint32(&sq.observedOpN[i], 0)
}
}
// prioritySnapshotQueueScanner is the data type that implements HolderOperator
// and represents a single scan of a holder, with a given maxOpN.
type prioritySnapshotQueueScanner struct {
HolderFilterAll
HolderProcessNone
sq *prioritySnapshotQueue
holder *Holder
queue chan snapshotRequest
ctx context.Context
maxOpN int
seen, hits, counter int
}
func (s *prioritySnapshotQueueScanner) ProcessFragment(f *fragment) error {
if f == nil {
return nil
}
s.seen++
// we can't defer this reasonably, because otherwise we'll keep
// the fragment locked forever if we end up trying to send it
// to the queue, but the workers are busy on other fragments.
f.mu.Lock()
open := f.open
snapshotPending, opN := f.snapshotPending, f.opN
f.mu.Unlock()
// a pending snapshot is one that is either in the normal or
// immediate queue, or is trying to get into the normal queue
// and about to fail, but either way, it already got observed
// there, so we don't need to observe it here. A closed fragment
// doesn't matter to us -- it should be a transient state that
// happens during a shutdown, or shouldn't happen, but we don't
// care about it.
if snapshotPending || !open {
return nil
}
if opN <= s.maxOpN {
// observe the value but don't do a snapshot
s.sq.observeOpN(uint32(opN))
s.counter++
if s.counter == 1000 {
select {
case <-time.After(1 * time.Second):
case <-s.ctx.Done():
return io.EOF
}
s.counter = 0
}
return nil
}
// we don't observe values when we decide to trigger a snapshot,
// because those values will be changing anyway. we could also
// observe them as zero, but that's also sort of wrong.
s.hits++
select {
case s.queue <- snapshotRequest{frag: f, when: time.Now()}:
s.sq.logger.Debugf("found fragment needing snapshot: %s\n", f.path)
case <-s.ctx.Done():
return io.EOF
}
return nil
}
func contextMergedWithStructChan(ctx context.Context, ch chan struct{}) (context.Context, context.CancelFunc) {
canCancel, cancel := context.WithCancel(ctx)
go func() {
select {
case <-ctx.Done():
cancel()
case <-ch:
cancel()
case <-canCancel.Done():
// don't need to cancel, but do need to exit this
// function
}
}()
return canCancel, cancel
}
// scanHolderWorker is a background task that scans a holder looking for
// fragments which need snapshots taken. It's the cleanup task for snapshots
// that would have been requested by Enqueue, but the queue was full.
func (sq *prioritySnapshotQueue) scanHolderWorker(h *Holder, background chan snapshotRequest, done chan struct{}) {
defer sq.scanWG.Done()
ctx, cancel := contextMergedWithStructChan(sq.ctx, done)
defer cancel()
scanner := &prioritySnapshotQueueScanner{
sq: sq,
holder: h,
queue: background,
ctx: sq.ctx,
maxOpN: sq.maxOpN,
}
for {
err := h.Process(ctx, scanner)
if err != nil {
return
}
if scanner.hits > 0 {
sq.logger.Printf("background scan: %d/%d fragments needed snapshots\n", scanner.hits, scanner.seen)
scanner.hits = 0
} else {
sq.logger.Debugf("background scan: no fragments needed snapshots, waiting\n")
// No reason to be active if we're not finding anything.
select {
case <-time.After(60 * time.Second):
case <-ctx.Done():
return
}
}
scanner.seen = 0
sq.computeMaxOpN()
scanner.maxOpN = sq.maxOpN
}
}