mirror of
https://github.com/featurebasedb/featurebase.git
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This commit properly sets the `mapped` flag on a roaring bitmap container so that it can be unmapped when it's changed.
231 lines
6.7 KiB
Go
231 lines
6.7 KiB
Go
package roaring_test
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import (
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"bytes"
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"fmt"
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"math"
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"math/rand"
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"reflect"
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"sort"
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"testing"
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"testing/quick"
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"github.com/umbel/pilosa/roaring"
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)
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func TestBitmap_Quick_Array1(t *testing.T) { testBitmapQuick(t, 1000, 1000, 2000) }
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func TestBitmap_Quick_Array2(t *testing.T) { testBitmapQuick(t, 10000, 0, 1000) }
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func TestBitmap_Quick_Bitmap1(t *testing.T) { testBitmapQuick(t, 10000, 0, 10000) }
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func TestBitmap_Quick_Bitmap2(t *testing.T) { testBitmapQuick(t, 10000, 10000, 20000) }
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func TestBitmap_Quick_LargeValue(t *testing.T) { testBitmapQuick(t, 10000, 0, math.MaxUint32) }
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// Ensure a bitmap can perform basic operations on randomly generated values.
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func testBitmapQuick(t *testing.T, n int, min, max uint32) {
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quick.Check(func(a []uint32) bool {
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bm := roaring.NewBitmap()
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m := make(map[uint32]struct{})
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// Add values to the bitmap and set.
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for _, v := range a {
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bm.Add(v)
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m[v] = struct{}{}
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}
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// Verify existence.
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for _, v := range a {
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// Check for individual value.
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if !bm.Contains(v) {
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t.Fatalf("expected bitmap to contain: %d", v)
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}
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// Check for next value (which may or may not exist).
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if _, ok := m[v+1]; bm.Contains(v+1) != ok {
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t.Fatalf("unexpected return from Contains(%d): %v", v+1, bm.Contains(v+1))
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}
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}
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// Verify slices are equal.
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if got, exp := bm.Slice(), uint32SetSlice(m); !reflect.DeepEqual(got, exp) {
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t.Fatalf("unexpected values:\n\ngot=%+v\n\nexp=%+v\n\n", got, exp)
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}
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// Remove all values in random order.
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for _, i := range rand.Perm(len(a)) {
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bm.Remove(a[i])
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}
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// Verify all values have been removed.
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if slice := bm.Slice(); len(slice) != 0 {
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t.Fatalf("expected no values, got: %+v", slice)
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}
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return true
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}, &quick.Config{
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Values: func(values []reflect.Value, rand *rand.Rand) {
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values[0] = reflect.ValueOf(GenerateUint32Slice(n, min, max, rand))
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},
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})
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}
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// Ensure an empty bitmap returns false if checking for existence.
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func TestBitmap_Contains_Empty(t *testing.T) {
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if roaring.NewBitmap().Contains(1000) {
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t.Fatal("expected false")
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}
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}
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// Ensure an empty bitmap does nothing when removing an element.
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func TestBitmap_Remove_Empty(t *testing.T) {
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roaring.NewBitmap().Remove(1000)
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}
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// Ensure a bitmap can return a slice of values.
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func TestBitmap_Slice(t *testing.T) {
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if a := roaring.NewBitmap(1, 2, 3).Slice(); !reflect.DeepEqual(a, []uint32{1, 2, 3}) {
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t.Fatalf("unexpected slice: %+v", a)
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}
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}
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// Ensure an empty bitmap returns an empty slice of values.
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func TestBitmap_Slice_Empty(t *testing.T) {
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if a := roaring.NewBitmap().Slice(); len(a) != 0 {
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t.Fatalf("unexpected slice: %+v", a)
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}
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}
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// Ensure a bitmap can return a slice of values within a range.
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func TestBitmap_SliceRange(t *testing.T) {
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if a := roaring.NewBitmap(0, 1000001, 1000002, 1000003).SliceRange(1, 1000003); !reflect.DeepEqual(a, []uint32{1000001, 1000002}) {
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t.Fatalf("unexpected slice: %+v", a)
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}
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}
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// Ensure a bitmap can loop over a set of values.
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func TestBitmap_ForEach(t *testing.T) {
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var a []uint32
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roaring.NewBitmap(1, 2, 3).ForEach(func(v uint32) {
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a = append(a, v)
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})
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if !reflect.DeepEqual(a, []uint32{1, 2, 3}) {
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t.Fatalf("unexpected values: %+v", a)
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}
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}
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// Ensure a bitmap can loop over a set of values in a range.
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func TestBitmap_ForEachRange(t *testing.T) {
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var a []uint32
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roaring.NewBitmap(1, 2, 3, 4).ForEachRange(2, 4, func(v uint32) {
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a = append(a, v)
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})
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if !reflect.DeepEqual(a, []uint32{2, 3}) {
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t.Fatalf("unexpected values: %+v", a)
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}
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}
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func TestBitmap_Marshal_Quick_Array1(t *testing.T) { testBitmapMarshalQuick(t, 1000, 1000, 2000) }
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func TestBitmap_Marshal_Quick_Array2(t *testing.T) { testBitmapMarshalQuick(t, 10000, 0, 1000) }
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func TestBitmap_Marshal_Quick_Bitmap1(t *testing.T) { testBitmapMarshalQuick(t, 10000, 0, 10000) }
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func TestBitmap_Marshal_Quick_Bitmap2(t *testing.T) { testBitmapMarshalQuick(t, 10000, 10000, 20000) }
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func TestBitmap_Marshal_Quick_LargeValue(t *testing.T) {
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testBitmapMarshalQuick(t, 100, 0, math.MaxUint32)
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}
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// Ensure a bitmap can be marshaled and unmarshaled.
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func testBitmapMarshalQuick(t *testing.T, n int, min, max uint32) {
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if testing.Short() {
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t.Skip("short")
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}
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quick.Check(func(a0, a1 []uint32) bool {
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// Create bitmap with initial values set.
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bm := roaring.NewBitmap(a0...)
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set := make(map[uint32]struct{})
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for _, v := range a0 {
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set[v] = struct{}{}
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}
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// Write snapshot to buffer.
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var buf bytes.Buffer
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if n, err := bm.WriteTo(&buf); err != nil {
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t.Fatal(err)
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} else if n != int64(buf.Len()) {
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t.Fatalf("size mismatch: %d != %d", n, buf.Len())
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}
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// Set buffer as the writer for the ops log.
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bm.OpWriter = &buf
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// Add more values to bitmap.
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for _, v := range a1 {
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set[v] = struct{}{}
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if err := bm.Add(v); err != nil {
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t.Fatal(err)
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}
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// Extract buffer as a byte slice so it can be mapped.
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data := buf.Bytes()
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// Create new bitmap from ops log data.
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bm2 := roaring.NewBitmap()
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if err := bm2.UnmarshalBinary(data); err != nil {
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t.Fatal(err)
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}
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// Verify the original bitmap has the correct set of values.
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if exp, got := uint32SetSlice(set), bm.Slice(); !reflect.DeepEqual(exp, got) {
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t.Fatalf("mismatch: %s\n\nexp=%+v\n\ngot=%+v\n\n", diff(exp, got), exp, got)
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}
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// Verify the bitmap loaded with the ops log has the correct set of values.
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if exp, got := uint32SetSlice(set), bm2.Slice(); !reflect.DeepEqual(exp, got) {
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t.Fatalf("mismatch: %s\n\nexp=%+v\n\ngot=%+v\n\n", diff(exp, got), exp, got)
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}
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}
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return true
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}, &quick.Config{
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Values: func(values []reflect.Value, rand *rand.Rand) {
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values[0] = reflect.ValueOf(GenerateUint32Slice(n, min, max, rand))
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values[1] = reflect.ValueOf(GenerateUint32Slice(100, min, max, rand))
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},
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})
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}
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// GenerateUint32Slice generates between [0, n) random uint32 numbers between min and max.
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func GenerateUint32Slice(n int, min, max uint32, rand *rand.Rand) []uint32 {
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a := make([]uint32, rand.Intn(n))
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for i := range a {
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a[i] = min + uint32(rand.Intn(int(max-min)))
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}
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return a
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}
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// uint32SetSlice returns the values in a uint32 set.
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func uint32SetSlice(m map[uint32]struct{}) []uint32 {
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a := make([]uint32, 0, len(m))
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for v := range m {
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a = append(a, v)
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}
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sort.Sort(uint32Slice(a))
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return a
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}
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// uint32Slice represents a sortable slice of uint32 numbers.
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type uint32Slice []uint32
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func (p uint32Slice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p uint32Slice) Len() int { return len(p) }
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func (p uint32Slice) Less(i, j int) bool { return p[i] < p[j] }
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func diff(a, b []uint32) string {
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if len(a) != len(b) {
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return fmt.Sprintf("len: %d != %d", len(a), len(b))
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}
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for i := range a {
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if a[i] != b[i] {
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return fmt.Sprintf("index %d: %d != %d", i, a[i], b[i])
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}
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}
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return ""
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}
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