featurebase/fragment.go
2016-04-19 09:22:42 -05:00

1177 lines
29 KiB
Go

package pilosa
import (
"archive/tar"
"bytes"
"crypto/sha1"
"encoding/binary"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"os"
"sort"
"strings"
"sync"
"syscall"
"time"
"unsafe"
"github.com/gogo/protobuf/proto"
"github.com/umbel/pilosa/internal"
"github.com/umbel/pilosa/roaring"
)
const (
// SliceWidth is the number of profile IDs in a slice.
SliceWidth = 65536
// SnapshotExt is the file extension used for an in-process snapshot.
SnapshotExt = ".snapshotting"
// CopyExt is the file extension used for the temp file used while copying.
CopyExt = ".copying"
// CacheExt is the file extension for persisted cache ids.
CacheExt = ".cache"
// MinThreshold is the lowest count to use in a Top-N operation when
// looking for additional bitmap/count pairs.
MinThreshold = 10
// HashBlockSize is the number of bitmaps in a merkle hash block.
HashBlockSize = 100
)
const (
// DefaultCacheFlushInterval is the default value for Fragment.CacheFlushInterval.
DefaultCacheFlushInterval = 1 * time.Minute
// DefaultFragmentMaxOpN is the default value for Fragment.MaxOpN.
DefaultFragmentMaxOpN = 1000
)
// Fragment represents the intersection of a frame and slice in a database.
type Fragment struct {
mu sync.Mutex
// Composite identifiers
db string
frame string
slice uint64
// File-backed storage
path string
file *os.File
storage *roaring.Bitmap
storageData []byte
opN int // number of ops since snapshot
// Bitmap cache.
cache Cache
// Cached checksums for each block.
checksums map[int][]byte
// Close management
wg sync.WaitGroup
closing chan struct{}
// The interval at which the cached bitmap ids are persisted to disk.
CacheFlushInterval time.Duration
// Number of operations performed before performing a snapshot.
// This limits the size of fragments on the heap and flushes them to disk
// so that they can be mmapped and heap utilization can be kept low.
MaxOpN int
// Writer used for out-of-band log entries.
LogOutput io.Writer
// Bitmap attribute storage.
// This is set by the parent frame unless overridden for testing.
BitmapAttrStore *AttrStore
}
// NewFragment returns a new instance of Fragment.
func NewFragment(path, db, frame string, slice uint64) *Fragment {
return &Fragment{
path: path,
db: db,
frame: frame,
slice: slice,
closing: make(chan struct{}, 0),
LogOutput: os.Stderr,
CacheFlushInterval: DefaultCacheFlushInterval,
MaxOpN: DefaultFragmentMaxOpN,
}
}
// Path returns the path the fragment was initialized with.
func (f *Fragment) Path() string { return f.path }
// CachePath returns the path to the fragment's cache data.
func (f *Fragment) CachePath() string { return f.path + CacheExt }
// DB returns the database the fragment was initialized with.
func (f *Fragment) DB() string { return f.db }
// Frame returns the frame the fragment was initialized with.
func (f *Fragment) Frame() string { return f.frame }
// Slice returns the slice the fragment was initialized with.
func (f *Fragment) Slice() uint64 { return f.slice }
// Cache returns the fragment's cache.
// This is not safe for concurrent use.
func (f *Fragment) Cache() Cache { return f.cache }
// Open opens the underlying storage.
func (f *Fragment) Open() error {
f.mu.Lock()
defer f.mu.Unlock()
if err := func() error {
// Initialize storage in a function so we can close if anything goes wrong.
if err := f.openStorage(); err != nil {
return err
}
// Fill cache with bitmaps persisted to disk.
if err := f.openCache(); err != nil {
return err
}
// Clear checksums.
f.checksums = make(map[int][]byte)
// Periodically flush cache.
f.wg.Add(1)
go func() { defer f.wg.Done(); f.monitorCacheFlush() }()
return nil
}(); err != nil {
f.close()
return err
}
return nil
}
// openStorage opens the storage bitmap.
func (f *Fragment) openStorage() error {
// Create a roaring bitmap to serve as storage for the slice.
f.storage = roaring.NewBitmap()
// Open the data file to be mmap'd and used as an ops log.
file, err := os.OpenFile(f.path, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
return fmt.Errorf("open file: %s", err)
}
f.file = file
// Lock the underlying file.
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_EX|syscall.LOCK_NB); err != nil {
return fmt.Errorf("flock: %s", err)
}
// If the file is empty then initialize it with an empty bitmap.
fi, err := f.file.Stat()
if err != nil {
return err
} else if fi.Size() == 0 {
if _, err := f.storage.WriteTo(f.file); err != nil {
return fmt.Errorf("init storage file: %s", err)
}
fi, err = f.file.Stat()
if err != nil {
return err
}
}
// Mmap the underlying file so it can be zero copied.
storageData, err := syscall.Mmap(int(f.file.Fd()), 0, int(fi.Size()), syscall.PROT_READ, syscall.MAP_SHARED)
if err != nil {
return fmt.Errorf("mmap: %s", err)
}
f.storageData = storageData
// Advise the kernel that the mmap is accessed randomly.
if err := madvise(f.storageData, syscall.MADV_RANDOM); err != nil {
return fmt.Errorf("madvise: %s", err)
}
// Attach the mmap file to the bitmap.
data := (*[0x7FFFFFFF]byte)(unsafe.Pointer(&f.storageData[0]))[:fi.Size()]
if err := f.storage.UnmarshalBinary(data); err != nil {
return fmt.Errorf("unmarshal storage: file=%s, err=%s", f.file.Name(), err)
}
// Attach the file to the bitmap to act as a write-ahead log.
f.storage.OpWriter = f.file
return nil
}
// openCache initializes the cache from bitmap ids persisted to disk.
func (f *Fragment) openCache() error {
// Determine cache type from frame name.
if strings.HasSuffix(f.frame, FrameSuffixRank) {
c := NewRankCache()
c.ThresholdLength = 50000
c.ThresholdIndex = 45000
f.cache = c
} else {
f.cache = NewLRUCache(50000)
}
// Read cache data from disk.
path := f.CachePath()
buf, err := ioutil.ReadFile(path)
if os.IsNotExist(err) {
return nil
} else if err != nil {
return fmt.Errorf("open cache: %s", err)
}
// Unmarshal cache data.
var pb internal.Cache
if err := proto.Unmarshal(buf, &pb); err != nil {
log.Printf("error unmarshaling cache data, skipping: path=%s, err=%s", path, err)
return nil
}
// Read in all bitmaps by ID.
// This will cause them to be added to the cache.
for _, bitmapID := range pb.GetBitmapIDs() {
f.bitmap(bitmapID)
}
return nil
}
// Close flushes the underlying storage, closes the file and unlocks it.
func (f *Fragment) Close() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.close()
}
func (f *Fragment) close() error {
// Notify goroutines of closing and wait for completion.
close(f.closing)
f.mu.Unlock()
f.wg.Wait()
f.mu.Lock()
// Flush cache if closing gracefully.
if err := f.flushCache(); err != nil {
f.logger().Printf("fragment: error flushing cache on close: err=%s, path=%s", err, f.path)
}
// Close underlying storage.
if err := f.closeStorage(); err != nil {
f.logger().Printf("fragment: error closing storage: err=%s, path=%s", err, f.path)
}
// Remove checksums.
f.checksums = nil
return nil
}
func (f *Fragment) closeStorage() error {
// Clear the storage bitmap so it doesn't access the closed mmap.
f.storage = roaring.NewBitmap()
// Unmap the file.
if f.storageData != nil {
if err := syscall.Munmap(f.storageData); err != nil {
return fmt.Errorf("munmap: %s", err)
}
f.storageData = nil
}
// Flush file, unlock & close.
if f.file != nil {
if err := f.file.Sync(); err != nil {
return fmt.Errorf("sync: %s", err)
}
if err := syscall.Flock(int(f.file.Fd()), syscall.LOCK_UN); err != nil {
return fmt.Errorf("unlock: %s", err)
}
if err := f.file.Close(); err != nil {
return fmt.Errorf("close file: %s", err)
}
}
return nil
}
// logger returns a logger instance for the fragment.nt.
func (f *Fragment) logger() *log.Logger { return log.New(f.LogOutput, "", log.LstdFlags) }
// Bitmap returns a bitmap by ID.
func (f *Fragment) Bitmap(bitmapID uint64) *Bitmap {
f.mu.Lock()
defer f.mu.Unlock()
return f.bitmap(bitmapID)
}
func (f *Fragment) bitmap(bitmapID uint64) *Bitmap {
// Read from cache.
if bm := f.cache.Get(bitmapID); bm != nil {
return bm
}
// Read bitmap from storage.
bm := NewBitmap()
f.storage.ForEachRange(bitmapID*SliceWidth, (bitmapID+1)*SliceWidth, func(i uint64) {
profileID := (f.slice * SliceWidth) + (i % SliceWidth)
bm.SetBit(profileID)
})
// Add to the cache.
f.cache.Add(bitmapID, bm)
return bm
}
// SetBit sets a bit for a given profile & bitmap within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *Fragment) SetBit(bitmapID, profileID uint64, t *time.Time, q TimeQuantum) (changed bool, err error) {
f.mu.Lock()
defer f.mu.Unlock()
// Set time bits if this is a time-frame and a timestamp is specified.
if strings.HasSuffix(f.frame, FrameSuffixTime) && t != nil {
return f.setTimeBit(bitmapID, profileID, *t, q)
}
return f.setBit(bitmapID, profileID)
}
func (f *Fragment) setBit(bitmapID, profileID uint64) (changed bool, bool error) {
// Determine the position of the bit in the storage.
changed = false
pos, err := f.pos(bitmapID, profileID)
if err != nil {
return false, err
}
// Write to storage.
if changed, err = f.storage.Add(pos); err != nil {
return false, err
}
// Invalidate block checksum.
delete(f.checksums, int(bitmapID/HashBlockSize))
// If the number of operations exceeds the limit then snapshot.
if err := f.incrementOpN(); err != nil {
return false, err
}
// Update the cache.
if f.bitmap(bitmapID).SetBit(profileID) {
changed = true
}
return changed, nil
}
func (f *Fragment) setTimeBit(bitmapID, profileID uint64, t time.Time, q TimeQuantum) (changed bool, err error) {
for _, timeID := range TimeIDsFromQuantum(q, t, bitmapID) {
if v, err := f.setBit(timeID, profileID); err != nil {
return changed, fmt.Errorf("set time bit: t=%s, q=%s, err=%s", t, q, err)
} else if v {
changed = true
}
}
return changed, nil
}
// ClearBit clears a bit for a given profile & bitmap within the fragment.
// This updates both the on-disk storage and the in-cache bitmap.
func (f *Fragment) ClearBit(bitmapID, profileID uint64) (bool, error) {
f.mu.Lock()
defer f.mu.Unlock()
// Determine the position of the bit in the storage.
pos, err := f.pos(bitmapID, profileID)
if err != nil {
return false, err
}
// Write to storage.
changed, err := f.storage.Remove(pos)
if err != nil {
return false, err
}
// Invalidate block checksum.
delete(f.checksums, int(bitmapID/HashBlockSize))
// Increment number of operations until snapshot is required.
if err := f.incrementOpN(); err != nil {
return false, err
}
// Update the cache.
if f.bitmap(bitmapID).ClearBit(profileID) {
return true, nil
}
return changed, nil
}
// pos translates the bitmap ID and profile ID into a position in the storage bitmap.
func (f *Fragment) pos(bitmapID, profileID uint64) (uint64, error) {
// Return an error if the profile ID is out of the range of the fragment's slice.
minProfileID := f.slice * SliceWidth
if profileID < minProfileID || profileID >= minProfileID+SliceWidth {
return 0, errors.New("profile out of bounds")
}
return (bitmapID * SliceWidth) + (profileID % SliceWidth), nil
}
// Top returns the top bitmaps from the fragment.
// If opt.Src is specified then only bitmaps which intersect src are returned.
// If opt.FilterValues exist then the bitmap attribute specified by field is matched.
func (f *Fragment) Top(opt TopOptions) ([]Pair, error) {
// Retrieve pairs. If no bitmap ids specified then return from cache.
pairs := f.topBitmapPairs(opt.BitmapIDs)
// Create a fast lookup of filter values.
var filters map[interface{}]struct{}
if opt.FilterField != "" && len(opt.FilterValues) > 0 {
filters = make(map[interface{}]struct{})
for _, v := range opt.FilterValues {
filters[v] = struct{}{}
}
}
// Iterate over rankings and add to results until we have enough.
results := make([]Pair, 0, opt.N)
for _, pair := range pairs {
bitmapID, bm := pair.ID, pair.Bitmap
// Ignore empty bitmaps.
if bm.Count() <= 0 {
continue
}
// Apply filter, if set.
if filters != nil {
attr, err := f.BitmapAttrStore.Attrs(bitmapID)
if err != nil {
return nil, err
} else if attr == nil {
continue
} else if attrValue := attr[opt.FilterField]; attrValue == nil {
continue
} else if _, ok := filters[attrValue]; !ok {
continue
}
}
// The initial n pairs should simply be added to the results.
if opt.N == 0 || len(results) < opt.N {
// Calculate count and append.
count := bm.Count()
if opt.Src != nil {
count = opt.Src.IntersectionCount(bm)
}
if count == 0 {
continue
}
results = append(results, Pair{Key: bitmapID, Count: count})
// If we reach the requested number of pairs and we are not computing
// intersections then simply exit. If we are intersecting then sort
// and then only keep pairs that are higher than the lowest count.
if opt.N > 0 && len(results) == opt.N {
if opt.Src == nil {
break
}
sort.Sort(Pairs(results))
}
continue
}
// Retrieve the lowest count we have.
// If it's too low then don't try finding anymore pairs.
threshold := results[len(results)-1].Count
if threshold < MinThreshold {
break
}
// If the bitmap doesn't have enough bits set before the intersection
// then we can assume that any remaing bitmaps also have a count too low.
if bm.Count() < threshold {
break
}
// Calculate the intersecting bit count and skip if it's below our
// last bitmap in our current result set.
count := opt.Src.IntersectionCount(bm)
if count < threshold {
continue
}
// Swap out the last pair for this new count.
results[len(results)-1] = Pair{Key: bitmapID, Count: count}
// If it's count is also higher than the second to last item then resort.
if len(results) >= 2 && count > results[len(results)-2].Count {
sort.Sort(Pairs(results))
}
}
sort.Sort(Pairs(results))
return results, nil
}
func (f *Fragment) topBitmapPairs(bitmapIDs []uint64) []BitmapPair {
// If no specific bitmaps are requested, retrieve top bitmaps.
if len(bitmapIDs) == 0 {
f.mu.Lock()
defer f.mu.Unlock()
f.cache.Invalidate()
return f.cache.Top()
}
// Otherwise retrieve specific bitmaps.
pairs := make([]BitmapPair, len(bitmapIDs))
for i, bitmapID := range bitmapIDs {
pairs[i] = BitmapPair{
ID: bitmapID,
Bitmap: f.Bitmap(bitmapID),
}
}
return pairs
}
// TopOptions represents options passed into the Top() function.
type TopOptions struct {
// Number of bitmaps to return.
N int
// Bitmap to intersect with.
Src *Bitmap
// Specific bitmaps to filter against.
BitmapIDs []uint64
// Filter field name & values.
FilterField string
FilterValues []interface{}
}
func (f *Fragment) Range(bitmapID uint64, start, end time.Time) *Bitmap {
f.mu.Lock()
defer f.mu.Unlock()
// Retrieve a list of bitmap ids for a given time range.
bitmapIDs := TimeIDsFromRange(start, end, bitmapID)
if len(bitmapIDs) == 0 {
return NewBitmap()
}
// Union all bitmap ids from the time range.
bm := f.bitmap(bitmapIDs[0])
for _, id := range bitmapIDs[1:] {
bm = bm.Union(f.bitmap(id))
}
return bm
}
// Checksum returns a checksum for the entire fragment.
// If two fragments have the same checksum then they have the same data.
func (f *Fragment) Checksum() []byte {
h := sha1.New()
for i, blockN := 0, f.BlockN(); i < blockN; i++ {
h.Write(f.BlockChecksum(i))
}
return h.Sum(nil)
}
// BlockN returns the number of blocks in the fragment.
func (f *Fragment) BlockN() int {
f.mu.Lock()
defer f.mu.Unlock()
return int(f.storage.Max() / (HashBlockSize * SliceWidth))
}
// BlockChecksum returns the checksum for a single block in the fragment.
// Returns nil if there is no data for the block.
func (f *Fragment) BlockChecksum(i int) []byte {
f.mu.Lock()
defer f.mu.Unlock()
// Use the cached checksum, if available.
if chksum, ok := f.checksums[i]; ok {
return chksum
}
// Otherwise calculate the checksum from the data on disk.
h := sha1.New()
var written bool
f.storage.ForEachRange(uint64(i)*HashBlockSize*SliceWidth, (uint64(i)+1)*HashBlockSize*SliceWidth, func(i uint64) {
// Write value to the hash.
var buf [8]byte
binary.BigEndian.PutUint64(buf[:], i)
h.Write(buf[:])
// Mark the block has having data.
written = true
})
// If no data was written then return a nil checksum.
if !written {
return nil
}
// Cache checksum for later use.
chksum := h.Sum(nil)[:]
f.checksums[i] = chksum
return chksum
}
// InvalidateChecksums clears all cached block checksums.
func (f *Fragment) InvalidateChecksums() {
f.mu.Lock()
f.checksums = make(map[int][]byte)
f.mu.Unlock()
}
// Blocks returns info for all blocks containing data.
func (f *Fragment) Blocks() []FragmentBlock {
var a []FragmentBlock
for i, blockN := 0, f.BlockN(); i <= blockN; i++ {
chksum := f.BlockChecksum(i)
if chksum == nil {
continue
}
a = append(a, FragmentBlock{
ID: i,
Checksum: chksum,
})
}
return a
}
// BlockBits returns bits in a block as bitmap & profile ID pairs.
func (f *Fragment) BlockBits(id int) (bitmapIDs, profileIDs []uint64) {
f.mu.Lock()
defer f.mu.Unlock()
f.storage.ForEachRange(uint64(id)*HashBlockSize*SliceWidth, (uint64(id)+1)*HashBlockSize*SliceWidth, func(i uint64) {
bitmapIDs = append(bitmapIDs, i/SliceWidth)
profileIDs = append(profileIDs, i%SliceWidth)
})
return
}
// MergeBlock sets bit pairs on the fragment if they aren't already set.
// Bit pairs must be sorted in bitmap/profile order. Returns a set of changed bit pairs.
func (f *Fragment) MergeBlock(id int, bitmapIDs, profileIDs []uint64) (bids, pids []uint64, err error) {
// Ensure that both slices are of equal length.
if len(bitmapIDs) != len(profileIDs) {
return nil, nil, fmt.Errorf("bitmap/profile len mismatch: %d != %d", len(bitmapIDs), len(profileIDs))
}
f.mu.Lock()
defer f.mu.Unlock()
// Track writes to be made separately so we aren't mutating while we iterate.
var queued [][2]uint64
// Only look at values within hash block range.
min := uint64(id) * HashBlockSize * SliceWidth
max := uint64(id+1) * HashBlockSize * SliceWidth
// Buffer iterator so we can unread values.
// Add initial seek to buffer so we can just use Next() in the loop.
itr := roaring.NewBufIterator(f.storage.Iterator())
if v := itr.Seek(min); !itr.EOF() {
itr.Unread(v)
}
for i := 0; ; {
// Read local value into x.
// Mark as EOF if at the end of the hash block.
x := itr.Next()
xEOF := itr.EOF()
if !xEOF && x >= max {
itr.Unread(x)
x, xEOF = 0, true
}
// Read next incoming value into y.
// Mark as EOF if at the end of the hash block.
var y uint64
yEOF := i >= len(bitmapIDs)
if !yEOF {
y = (bitmapIDs[i] * SliceWidth) + profileIDs[i]
if y >= max {
y, yEOF = 0, true
}
}
if xEOF && yEOF { // no more data
break
} else if yEOF || (!xEOF && x < y) { // local data
bids = append(bids, x/SliceWidth)
pids = append(pids, x%SliceWidth)
continue
} else if xEOF || (!yEOF && y < x) { // incoming data
if !xEOF {
itr.Unread(x)
}
i++
queued = append(queued, [2]uint64{y / SliceWidth, y % SliceWidth})
continue
} else { // local and incoming match, skip
i++
continue
}
}
// Set bits for queued writes.
for _, values := range queued {
if _, err := f.setBit(values[0], (f.slice*SliceWidth)+values[1]); err != nil {
return nil, nil, err
}
}
return bids, pids, nil
}
// Import bulk imports a set of bits and then snapshots the storage.
// This does not affect the fragment's cache.
func (f *Fragment) Import(bitmapIDs, profileIDs []uint64) error {
f.mu.Lock()
defer f.mu.Unlock()
// Verify that there are an equal number of bitmap ids and profile ids.
if len(bitmapIDs) != len(profileIDs) {
return fmt.Errorf("mismatch of bitmap and profile len: %d != %d", len(bitmapIDs), len(profileIDs))
}
// Disconnect op writer so we don't append updates.
f.storage.OpWriter = nil
// Process every bit.
// If an error occurs then reopen the storage.
if err := func() error {
for i := range bitmapIDs {
// Determine the position of the bit in the storage.
pos, err := f.pos(bitmapIDs[i], profileIDs[i])
if err != nil {
return err
}
// Write to storage.
if _, err := f.storage.Add(pos); err != nil {
return err
}
}
return nil
}(); err != nil {
_ = f.closeStorage()
_ = f.openStorage()
return err
}
// Write the storage to disk and reload.
if err := f.snapshot(); err != nil {
return err
}
return nil
}
// incrementOpN increase the operation count by one.
// If the count exceeds the maximum allowed then a snapshot is performed.
func (f *Fragment) incrementOpN() error {
f.opN++
if f.opN <= f.MaxOpN {
return nil
}
if err := f.snapshot(); err != nil {
return fmt.Errorf("snapshot: %s", err)
}
return nil
}
// Snapshot writes the storage bitmap to disk and reopens it.
func (f *Fragment) Snapshot() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.snapshot()
}
func (f *Fragment) snapshot() error {
logger := f.logger()
logger.Printf("fragment: snapshotting %s/%s/%d", f.db, f.frame, f.slice)
// Create a temporary file to snapshot to.
snapshotPath := f.path + SnapshotExt
file, err := os.Create(snapshotPath)
if err != nil {
return fmt.Errorf("create snapshot file: %s", err)
}
defer file.Close()
// Write storage to snapshot.
if _, err := f.storage.WriteTo(file); err != nil {
return fmt.Errorf("snapshot write to: %s", err)
}
// Close current storage.
if err := f.closeStorage(); err != nil {
return fmt.Errorf("close storage: %s", err)
}
// Move snapshot to data file location.
if err := os.Rename(snapshotPath, f.path); err != nil {
return fmt.Errorf("rename snapshot: %s", err)
}
// Reopen storage.
if err := f.openStorage(); err != nil {
return fmt.Errorf("open storage: %s", err)
}
// Reset operation count.
f.opN = 0
return nil
}
// monitorCacheFlush periodically flushes the cache to disk.
// This is run in a goroutine.
func (f *Fragment) monitorCacheFlush() {
ticker := time.NewTicker(f.CacheFlushInterval)
defer ticker.Stop()
for {
select {
case <-f.closing:
return
case <-ticker.C:
if err := f.FlushCache(); err != nil {
f.logger().Printf("error flushing cache: err=%s, path=%s", err, f.CachePath())
}
}
}
}
// FlushCache writes the cache data to disk.
func (f *Fragment) FlushCache() error {
f.mu.Lock()
defer f.mu.Unlock()
return f.flushCache()
}
func (f *Fragment) flushCache() error {
if f.cache == nil {
return nil
}
// Retrieve a list of bitmap ids from the cache.
bitmapIDs := f.cache.BitmapIDs()
// Marshal cache data to bytes.
buf, err := proto.Marshal(&internal.Cache{
BitmapIDs: bitmapIDs,
})
if err != nil {
return err
}
// Write to disk.
if err := ioutil.WriteFile(f.CachePath(), buf, 0666); err != nil {
return err
}
return nil
}
// WriteTo writes the fragment's data to w.
func (f *Fragment) WriteTo(w io.Writer) (n int64, err error) {
// Force cache flush.
if err := f.FlushCache(); err != nil {
return 0, err
}
// Write out data and cache to a tar archive.
tw := tar.NewWriter(w)
if err := f.writeStorageToArchive(tw); err != nil {
return 0, fmt.Errorf("write storage: %s", err)
}
if err := f.writeCacheToArchive(tw); err != nil {
return 0, fmt.Errorf("write cache: %s", err)
}
return 0, nil
}
func (f *Fragment) writeStorageToArchive(tw *tar.Writer) error {
// Open separate file descriptor to read from.
file, err := os.Open(f.path)
if err != nil {
return err
}
defer file.Close()
// Retrieve the current file size under lock so we don't read
// while an operation is appending to the end.
var sz int64
if err := func() error {
f.mu.Lock()
defer f.mu.Unlock()
fi, err := file.Stat()
if err != nil {
return err
}
sz = fi.Size()
return nil
}(); err != nil {
return err
}
// Write archive header.
if err := tw.WriteHeader(&tar.Header{
Name: "data",
Mode: 0600,
Size: sz,
ModTime: time.Now(),
}); err != nil {
return err
}
// Copy the file up to the last known size.
// This is done outside the lock because the storage format is append-only.
if _, err := io.CopyN(tw, file, sz); err != nil {
return err
}
return nil
}
func (f *Fragment) writeCacheToArchive(tw *tar.Writer) error {
f.mu.Lock()
defer f.mu.Unlock()
// Read cache into buffer.
buf, err := ioutil.ReadFile(f.CachePath())
if os.IsNotExist(err) {
return nil
} else if err != nil {
return err
}
// Write archive header.
if err := tw.WriteHeader(&tar.Header{
Name: "cache",
Mode: 0600,
Size: int64(len(buf)),
ModTime: time.Now(),
}); err != nil {
return err
}
// Write data to archive.
if _, err := tw.Write(buf); err != nil {
return err
}
return nil
}
// ReadFrom reads a data file from r and loads it into the fragment.
func (f *Fragment) ReadFrom(r io.Reader) (n int64, err error) {
f.mu.Lock()
defer f.mu.Unlock()
tr := tar.NewReader(r)
for {
// Read next tar header.
hdr, err := tr.Next()
if err == io.EOF {
break
} else if err != nil {
return 0, err
}
// Process file based on file name.
switch hdr.Name {
case "data":
if err := f.readStorageFromArchive(tr); err != nil {
return 0, err
}
case "cache":
if err := f.readCacheFromArchive(tr); err != nil {
return 0, err
}
default:
return 0, fmt.Errorf("invalid fragment archive file: %s", hdr.Name)
}
}
return 0, nil
}
func (f *Fragment) readStorageFromArchive(r io.Reader) error {
// Create a temporary file to copy into.
path := f.path + CopyExt
file, err := os.Create(path)
if err != nil {
return err
}
defer file.Close()
// Copy reader into temporary path.
if _, err = io.Copy(file, r); err != nil {
return err
}
// Close current storage.
if err := f.closeStorage(); err != nil {
return err
}
// Move snapshot to data file location.
if err := os.Rename(path, f.path); err != nil {
return err
}
// Reopen storage.
if err := f.openStorage(); err != nil {
return err
}
return nil
}
func (f *Fragment) readCacheFromArchive(r io.Reader) error {
// Slurp data from reader and write to disk.
buf, err := ioutil.ReadAll(r)
if err != nil {
return err
} else if err := ioutil.WriteFile(f.CachePath(), buf, 0666); err != nil {
return err
}
// Re-open cache.
if err := f.openCache(); err != nil {
return err
}
return nil
}
// FragmentBlock represents info about a subsection of the bitmaps in a block.
// This is used for comparing data in remote blocks for active anti-entropy.
type FragmentBlock struct {
ID int `json:"id"`
Checksum []byte `json:"checksum"`
}
// FragmentSyncer syncs a local fragment to one on a remote host.
type FragmentSyncer struct {
Fragment *Fragment
Client *Client
}
// SyncFragment compares checksums for the local and remote fragments and
// then merges any blocks which have differences.
func (s *FragmentSyncer) SyncFragment() error {
// Retrieve local blocks immediately to minimize read skew.
localBlocks := s.Fragment.Blocks()
// Retrieve blocks.
remoteBlocks, err := s.Client.FragmentBlocks(s.Fragment.DB(), s.Fragment.Frame(), s.Fragment.Slice())
if err != nil && err != ErrFragmentNotFound {
return err
}
// Iterate over each block and merge if different.
for i, j := 0, 0; ; {
// Retrieve the next block for local & remote.
var a, b *FragmentBlock
if i < len(localBlocks) {
a = &localBlocks[i]
}
if j < len(remoteBlocks) {
b = &remoteBlocks[j]
}
// Determine the next block to be merged.
var block *FragmentBlock
if a == nil && b == nil {
break
} else if a != nil && b == nil { // only local blocks remain
block, i = a, i+1
} else if a == nil && b != nil { // only remote blocks remain
block, j = b, j+1
} else if a.ID < b.ID { // lower local block id
block, i = a, i+1
} else if a.ID > b.ID { // lower remote block id
block, j = b, j+1
} else if !bytes.Equal(a.Checksum, b.Checksum) { // checksum mismatch
block, i, j = a, i+1, j+1
} else { // blocks equal, skip
i, j = i+1, j+1
continue
}
// Synchronize block.
if err := s.syncBlock(block.ID); err != nil {
return fmt.Errorf("sync block: id=%d, err=%s", block.ID, err)
}
}
return nil
}
// syncBlock sends and receives all bitmaps for a given block.
// The remote bitmaps are merges it the local bitmaps.
func (s *FragmentSyncer) syncBlock(id int) error {
f := s.Fragment
// Retrieve bitmaps for block.
bitmapIDs, profileIDs := f.BlockBits(id)
// Send bitmaps to remote.
bids, pids, err := s.Client.MergeBlock(f.DB(), f.Frame(), f.Slice(), id, bitmapIDs, profileIDs)
if err != nil {
return err
}
// Set any local bits which are not set in remote.
for i := range bids {
if _, err := f.SetBit(bids[i], (s.Fragment.Slice()*SliceWidth)+pids[i], nil, 0); err != nil {
return err
}
}
return nil
}
func madvise(b []byte, advice int) (err error) {
_, _, e1 := syscall.Syscall(syscall.SYS_MADVISE, uintptr(unsafe.Pointer(&b[0])), uintptr(len(b)), uintptr(advice))
if e1 != 0 {
err = e1
}
return
}