featurebase/roaring/roaring_test.go

383 lines
10 KiB
Go

package roaring_test
import (
"bytes"
"fmt"
"math"
"math/rand"
"reflect"
"sort"
"testing"
"testing/quick"
"github.com/pilosa/pilosa/roaring"
)
// Ensure an empty bitmap returns false if checking for existence.
func TestBitmap_Contains_Empty(t *testing.T) {
if roaring.NewBitmap().Contains(1000) {
t.Fatal("expected false")
}
}
// Ensure an empty bitmap does nothing when removing an element.
func TestBitmap_Remove_Empty(t *testing.T) {
roaring.NewBitmap().Remove(1000)
}
// Ensure a bitmap can return a slice of values.
func TestBitmap_Slice(t *testing.T) {
if a := roaring.NewBitmap(1, 2, 3).Slice(); !reflect.DeepEqual(a, []uint64{1, 2, 3}) {
t.Fatalf("unexpected slice: %+v", a)
}
}
// Ensure an empty bitmap returns an empty slice of values.
func TestBitmap_Slice_Empty(t *testing.T) {
if a := roaring.NewBitmap().Slice(); len(a) != 0 {
t.Fatalf("unexpected slice: %+v", a)
}
}
// Ensure a bitmap can return a slice of values within a range.
func TestBitmap_SliceRange(t *testing.T) {
if a := roaring.NewBitmap(0, 1000001, 1000002, 1000003).SliceRange(1, 1000003); !reflect.DeepEqual(a, []uint64{1000001, 1000002}) {
t.Fatalf("unexpected slice: %+v", a)
}
}
// Ensure a bitmap can loop over a set of values.
func TestBitmap_ForEach(t *testing.T) {
var a []uint64
roaring.NewBitmap(1, 2, 3).ForEach(func(v uint64) {
a = append(a, v)
})
if !reflect.DeepEqual(a, []uint64{1, 2, 3}) {
t.Fatalf("unexpected values: %+v", a)
}
}
// Ensure a bitmap can loop over a set of values in a range.
func TestBitmap_ForEachRange(t *testing.T) {
var a []uint64
roaring.NewBitmap(1, 2, 3, 4).ForEachRange(2, 4, func(v uint64) {
a = append(a, v)
})
if !reflect.DeepEqual(a, []uint64{2, 3}) {
t.Fatalf("unexpected values: %+v", a)
}
}
// Ensure bitmap can return the highest value.
func TestBitmap_Max(t *testing.T) {
bm := roaring.NewBitmap()
for i := uint64(1000); i <= 100000; i++ {
bm.Add(i)
if v := bm.Max(); v != i {
t.Fatalf("max: got=%d; want=%d", v, i)
}
}
}
func TestBitmap_Intersection(t *testing.T) {
bm0 := roaring.NewBitmap(0, 2683177)
bm1 := roaring.NewBitmap()
for i := uint64(628); i < 2683301; i++ {
bm1.Add(i)
}
result := bm0.Intersect(bm1)
if n := result.Count(); n != 1 {
t.Fatalf("unexpected n: %d", n)
}
}
func TestBitmap_Difference(t *testing.T) {
bm0 := roaring.NewBitmap(0, 2683177)
bm1 := roaring.NewBitmap()
for i := uint64(628); i < 2683301; i++ {
bm1.Add(i)
}
result := bm0.Difference(bm1)
//expect to have just 0
if n := result.Count(); n != 1 {
t.Fatalf("unexpected n: %d", n)
}
}
func TestBitmap_Union(t *testing.T) {
bm0 := roaring.NewBitmap(0, 1000001, 1000002, 1000003)
bm1 := roaring.NewBitmap(0, 50000, 1000001, 1000002)
result := bm0.Union(bm1)
if n := result.Count(); n != 5 {
t.Fatalf("unexpected n: %d", n)
}
}
// Ensure bitmap can return the number of intersecting bits in two bitmaps.
func TestBitmap_IntersectionCount_ArrayArray(t *testing.T) {
bm0 := roaring.NewBitmap(0, 1000001, 1000002, 1000003)
bm1 := roaring.NewBitmap(0, 50000, 1000001, 1000002)
if n := bm0.IntersectionCount(bm1); n != 3 {
t.Fatalf("unexpected n: %d", n)
} else if n := bm1.IntersectionCount(bm0); n != 3 {
t.Fatalf("unexpected n (reverse): %d", n)
}
}
// Ensure bitmap can return the number of intersecting bits in two bitmaps.
func TestBitmap_IntersectionCount_ArrayBitmap(t *testing.T) {
bm0 := roaring.NewBitmap(1, 70, 200, 4097, 4098)
bm1 := roaring.NewBitmap()
for i := uint64(0); i <= 10000; i += 2 {
bm1.Add(i)
}
if n := bm0.IntersectionCount(bm1); n != 3 {
t.Fatalf("unexpected n: %d", n)
} else if n := bm1.IntersectionCount(bm0); n != 3 {
t.Fatalf("unexpected n (reverse): %d", n)
}
}
// Ensure bitmap can return the number of intersecting bits in two bitmaps.
func TestBitmap_IntersectionCount_BitmapBitmap(t *testing.T) {
bm0 := roaring.NewBitmap()
bm1 := roaring.NewBitmap()
for i := uint64(0); i <= 10000; i += 2 {
bm0.Add(i)
bm1.Add(i + 1)
}
bm0.Add(1000)
bm1.Add(1000)
bm0.Add(2000)
bm1.Add(2000)
if n := bm0.IntersectionCount(bm1); n != 2 {
t.Fatalf("unexpected n: %d", n)
} else if n := bm1.IntersectionCount(bm0); n != 2 {
t.Fatalf("unexpected n (reverse): %d", n)
}
}
func TestBitmap_Quick_Array1(t *testing.T) { testBitmapQuick(t, 1000, 1000, 2000) }
func TestBitmap_Quick_Array2(t *testing.T) { testBitmapQuick(t, 10000, 0, 1000) }
func TestBitmap_Quick_Bitmap1(t *testing.T) { testBitmapQuick(t, 10000, 0, 10000) }
func TestBitmap_Quick_Bitmap2(t *testing.T) { testBitmapQuick(t, 10000, 10000, 20000) }
func TestBitmap_Quick_LargeValue(t *testing.T) { testBitmapQuick(t, 10000, 0, math.MaxInt64) }
// Ensure a bitmap can perform basic operations on randomly generated values.
func testBitmapQuick(t *testing.T, n int, min, max uint64) {
quick.Check(func(a []uint64) bool {
bm := roaring.NewBitmap()
m := make(map[uint64]struct{})
// Add values to the bitmap and set.
for _, v := range a {
bm.Add(v)
m[v] = struct{}{}
}
// Verify existence.
for _, v := range a {
// Check for individual value.
if !bm.Contains(v) {
t.Fatalf("expected bitmap to contain: %d", v)
}
// Check for next value (which may or may not exist).
if _, ok := m[v+1]; bm.Contains(v+1) != ok {
t.Fatalf("unexpected return from Contains(%d): %v", v+1, bm.Contains(v+1))
}
}
// Verify slices are equal.
if got, exp := bm.Slice(), uint64SetSlice(m); !reflect.DeepEqual(got, exp) {
t.Fatalf("unexpected values:\n\ngot=%+v\n\nexp=%+v\n\n", got, exp)
}
// Remove all values in random order.
for _, i := range rand.Perm(len(a)) {
bm.Remove(a[i])
}
// Verify all values have been removed.
if slice := bm.Slice(); len(slice) != 0 {
t.Fatalf("expected no values, got: %+v", slice)
}
return true
}, &quick.Config{
Values: func(values []reflect.Value, rand *rand.Rand) {
values[0] = reflect.ValueOf(GenerateUint64Slice(n, min, max, false, rand))
},
})
}
func TestBitmap_Marshal_Quick_Array1(t *testing.T) { testBitmapMarshalQuick(t, 1000, 1000, 2000, false) }
func TestBitmap_Marshal_Quick_Array2(t *testing.T) { testBitmapMarshalQuick(t, 10000, 0, 1000, false) }
func TestBitmap_Marshal_Quick_Bitmap1(t *testing.T) { testBitmapMarshalQuick(t, 10000, 0, 10000, false) }
func TestBitmap_Marshal_Quick_Bitmap2(t *testing.T) {
testBitmapMarshalQuick(t, 10000, 10000, 20000, false)
}
func TestBitmap_Marshal_Quick_LargeValue(t *testing.T) {
testBitmapMarshalQuick(t, 100, 0, math.MaxInt64, false)
}
func TestBitmap_Marshal_Quick_Bitmap_Sorted(t *testing.T) {
testBitmapMarshalQuick(t, 10000, 0, 10000, true)
}
// Ensure a bitmap can be marshaled and unmarshaled.
func testBitmapMarshalQuick(t *testing.T, n int, min, max uint64, sorted bool) {
if testing.Short() {
t.Skip("short")
}
quick.Check(func(a0, a1 []uint64) bool {
// Create bitmap with initial values set.
bm := roaring.NewBitmap(a0...)
set := make(map[uint64]struct{})
for _, v := range a0 {
set[v] = struct{}{}
}
// Write snapshot to buffer.
var buf bytes.Buffer
if n, err := bm.WriteTo(&buf); err != nil {
t.Fatal(err)
} else if n != int64(buf.Len()) {
t.Fatalf("size mismatch: %d != %d", n, buf.Len())
}
// Set buffer as the writer for the ops log.
bm.OpWriter = &buf
// Add more values to bitmap.
for _, v := range a1 {
set[v] = struct{}{}
if _, err := bm.Add(v); err != nil {
t.Fatal(err)
}
// Extract buffer as a byte slice so it can be mapped.
data := buf.Bytes()
// Create new bitmap from ops log data.
bm2 := roaring.NewBitmap()
if err := bm2.UnmarshalBinary(data); err != nil {
t.Fatal(err)
}
// Verify the original bitmap has the correct set of values.
if exp, got := uint64SetSlice(set), bm.Slice(); !reflect.DeepEqual(exp, got) {
t.Fatalf("mismatch: %s\n\nexp=%+v\n\ngot=%+v\n\n", diff(exp, got), exp, got)
}
// Verify the bitmap loaded with the ops log has the correct set of values.
if exp, got := uint64SetSlice(set), bm2.Slice(); !reflect.DeepEqual(exp, got) {
t.Fatalf("mismatch: %s\n\nexp=%+v\n\ngot=%+v\n\n", diff(exp, got), exp, got)
}
}
return true
}, &quick.Config{
Values: func(values []reflect.Value, rand *rand.Rand) {
values[0] = reflect.ValueOf(GenerateUint64Slice(n, min, max, sorted, rand))
values[1] = reflect.ValueOf(GenerateUint64Slice(100, min, max, sorted, rand))
},
})
}
// Ensure iterator can iterate over all the values on the bitmap.
func TestIterator(t *testing.T) {
itr := roaring.NewBitmap(1, 2, 3).Iterator()
itr.Seek(0)
var a []uint64
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
a = append(a, v)
}
if !reflect.DeepEqual(a, []uint64{1, 2, 3}) {
t.Fatalf("unexpected values: %+v", a)
}
}
var benchmarkBitmapIntersectionCountData struct {
a, b *roaring.Bitmap
}
func BenchmarkBitmap_IntersectionCount_ArrayBitmap(b *testing.B) {
data := &benchmarkBitmapIntersectionCountData
if data.a == nil {
const max = (1 << 24) / 64
// Build bitmap with array container.
data.a = roaring.NewBitmap()
for i, n := 0, rand.Intn(roaring.ArrayMaxSize); i < n; i++ {
data.a.Add(uint64(rand.Intn(max)))
}
// Build bitmap with bitmap container.
data.b = roaring.NewBitmap()
for i, n := 0, roaring.ArrayMaxSize*2; i < n; i++ {
data.b.Add(uint64(i * 3))
}
}
// Reset timer & benchmark.
b.ResetTimer()
for i := 0; i < b.N; i++ {
data.a.IntersectionCount(data.b)
}
}
// GenerateUint64Slice generates between [0, n) random uint64 numbers between min and max.
func GenerateUint64Slice(n int, min, max uint64, sorted bool, rand *rand.Rand) []uint64 {
a := make([]uint64, rand.Intn(n))
for i := range a {
a[i] = min + uint64(rand.Int63n(int64(max-min)))
}
if sorted {
sort.Sort(uint64Slice(a))
}
return a
}
// uint64SetSlice returns the values in a uint64 set.
func uint64SetSlice(m map[uint64]struct{}) []uint64 {
a := make([]uint64, 0, len(m))
for v := range m {
a = append(a, v)
}
sort.Sort(uint64Slice(a))
return a
}
// uint64Slice represents a sortable slice of uint64 numbers.
type uint64Slice []uint64
func (p uint64Slice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
func (p uint64Slice) Len() int { return len(p) }
func (p uint64Slice) Less(i, j int) bool { return p[i] < p[j] }
func diff(a, b []uint64) string {
if len(a) != len(b) {
return fmt.Sprintf("len: %d != %d", len(a), len(b))
}
for i := range a {
if a[i] != b[i] {
return fmt.Sprintf("index %d: %d != %d", i, a[i], b[i])
}
}
return ""
}