mirror of
https://github.com/featurebasedb/featurebase.git
synced 2026-08-28 10:54:59 +00:00
735 lines
18 KiB
Go
735 lines
18 KiB
Go
// Copyright 2022 Molecula Corp. (DBA FeatureBase).
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// SPDX-License-Identifier: Apache-2.0
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package pilosa
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import (
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"encoding/json"
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"sort"
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pb "github.com/featurebasedb/featurebase/v3/proto"
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"github.com/featurebasedb/featurebase/v3/roaring"
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"github.com/pkg/errors"
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)
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// Row is a set of integers (the associated columns).
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type Row struct {
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Segments []RowSegment
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// String keys translated to/from segment columns.
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Keys []string
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// Index tells what index this row is from - needed for key translation.
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Index string
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// Field tells what field this row is from if it's a "vertical"
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// row. It may be the result of a Distinct query or Rows
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// query. Knowing the index and field, we can figure out how to
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// interpret the row data.
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Field string
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// NoSplit indicates that this row may not be split.
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// This is used for `Rows` calls in a GroupBy.
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NoSplit bool
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}
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// NewRow returns a new instance of Row.
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func NewRow(columns ...uint64) *Row {
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r := &Row{}
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for _, i := range columns {
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r.SetBit(i)
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}
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return r
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}
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func (r *Row) Clone() (clone *Row) {
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if r == nil {
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return nil
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}
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var keyClone []string
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if len(r.Keys) > 0 {
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keyClone = make([]string, len(r.Keys))
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copy(keyClone, r.Keys)
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}
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clone = &Row{
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Keys: keyClone,
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Index: r.Index,
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Field: r.Field,
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}
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for _, seg := range r.Segments {
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segClone := RowSegment{
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shard: seg.shard,
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writable: true, // we know it is safe; it is a copy.
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n: seg.n,
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}
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if seg.data != nil {
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segClone.data = seg.data.Clone() // *roaring.Bitmap
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}
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// segClone.InvalidateCount() // not needed?
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clone.Segments = append(clone.Segments, segClone)
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}
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return clone
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}
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// NewRowFromBitmap divides a bitmap into rows, which it now calls shards. This
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// transposes; data that was in any shard for Row 0 is now considered shard 0,
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// etcetera.
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func NewRowFromBitmap(b *roaring.Bitmap) *Row {
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r := &Row{}
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if b == nil {
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return r
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}
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rowNum := uint64(0)
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for col, ok := b.MinAt(rowNum * ShardWidth); ok; col, ok = b.MinAt(rowNum * ShardWidth) {
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rowNum = col / ShardWidth
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seg := RowSegment{
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shard: rowNum,
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data: b.OffsetRange(rowNum*ShardWidth, rowNum*ShardWidth, (rowNum+1)*ShardWidth),
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writable: true,
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}
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seg.n = seg.data.Count()
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r.Segments = append(r.Segments, seg)
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rowNum++
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}
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return r
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}
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// NewRowFromRoaring parses a roaring data file as a row, dividing it into
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// bitmaps and rowSegments based on shard width.
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func NewRowFromRoaring(data []byte) *Row {
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bitmaps, shards := roaring.RoaringToBitmaps(data, ShardWidth)
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r := &Row{Segments: make([]RowSegment, len(bitmaps))}
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for i := range bitmaps {
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segment := RowSegment{
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shard: shards[i],
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data: bitmaps[i],
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writable: false,
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n: bitmaps[i].Count(),
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}
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r.Segments[i] = segment
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}
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return r
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}
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// ToTable implements the ToTabler interface.
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func (r *Row) ToTable() (*pb.TableResponse, error) {
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var n int
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if len(r.Keys) > 0 {
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n = len(r.Keys)
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} else {
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n = len(r.Columns())
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}
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return pb.RowsToTable(r, n)
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}
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// Hash calculate checksum code be useful in block hash join
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func (r *Row) Hash() uint64 {
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hash := uint64(0)
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for i := range r.Segments {
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hash = r.Segments[i].data.Hash(hash)
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}
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return hash
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}
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// ToRows implements the ToRowser interface.
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func (r *Row) ToRows(callback func(*pb.RowResponse) error) error {
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if len(r.Keys) > 0 {
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// Column keys
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ci := []*pb.ColumnInfo{
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{Name: "_id", Datatype: "string"},
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}
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for _, x := range r.Keys {
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if err := callback(&pb.RowResponse{
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Headers: ci,
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Columns: []*pb.ColumnResponse{
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{ColumnVal: &pb.ColumnResponse_StringVal{StringVal: x}},
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},
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}); err != nil {
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return errors.Wrap(err, "calling callback")
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}
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ci = nil // only send on the first
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}
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} else {
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// Column IDs
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ci := []*pb.ColumnInfo{
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{Name: "_id", Datatype: "uint64"},
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}
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for _, x := range r.Columns() {
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if err := callback(&pb.RowResponse{
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Headers: ci,
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Columns: []*pb.ColumnResponse{
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{ColumnVal: &pb.ColumnResponse_Uint64Val{Uint64Val: x}},
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},
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}); err != nil {
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return errors.Wrap(err, "calling callback")
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}
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ci = nil // only send on the first
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}
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}
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return nil
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}
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// Roaring returns the row treated as a unified roaring bitmap.
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func (r *Row) Roaring() []byte {
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bitmaps := make([]*roaring.Bitmap, len(r.Segments))
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for i := range r.Segments {
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bitmaps[i] = r.Segments[i].data
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}
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return roaring.BitmapsToRoaring(bitmaps)
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}
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// IsEmpty returns true if the row doesn't contain any set bits.
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func (r *Row) IsEmpty() bool {
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if len(r.Segments) == 0 {
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return true
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}
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for i := range r.Segments {
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if r.Segments[i].n > 0 {
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return false
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}
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}
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return true
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}
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func (r *Row) Freeze() {
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for _, s := range r.Segments {
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s.Freeze()
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}
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}
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// Merge merges data from other into r.
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func (r *Row) Merge(other *Row) {
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var segments []RowSegment
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itr := newMergeSegmentIterator(r.Segments, other.Segments)
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for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
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// Use the other row's data if segment is missing.
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if s0 == nil {
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segments = append(segments, *s1)
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continue
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} else if s1 == nil {
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segments = append(segments, *s0)
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continue
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}
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// Otherwise merge.
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s0.Merge(s1)
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segments = append(segments, *s0)
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}
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r.Segments = segments
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r.invalidateCount()
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}
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// intersectionCount returns the number of intersections between r and other.
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func (r *Row) intersectionCount(other *Row) uint64 {
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var n uint64
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itr := newMergeSegmentIterator(r.Segments, other.Segments)
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for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
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// Ignore non-overlapping segments.
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if s0 == nil || s1 == nil {
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continue
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}
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n += s0.IntersectionCount(s1)
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}
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return n
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}
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// Intersect returns the itersection of r and other.
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func (r *Row) Intersect(other *Row) *Row {
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var segments []RowSegment
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itr := newMergeSegmentIterator(r.Segments, other.Segments)
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for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
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// Ignore non-overlapping segments.
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if s0 == nil || s1 == nil {
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continue
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}
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segments = append(segments, *s0.Intersect(s1))
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}
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return &Row{Segments: segments}
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}
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// Any returns true if row contains any bits.
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func (r *Row) Any() bool {
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for _, s := range r.Segments {
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if s.data.Any() {
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return true
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}
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}
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return false
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}
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// Xor returns the xor of r and other.
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func (r *Row) Xor(other *Row) *Row {
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var segments []RowSegment
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itr := newMergeSegmentIterator(r.Segments, other.Segments)
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for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
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if s1 == nil {
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segments = append(segments, *s0)
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continue
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} else if s0 == nil {
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segments = append(segments, *s1)
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continue
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}
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segments = append(segments, *s0.Xor(s1))
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}
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return &Row{Segments: segments}
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}
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// Union returns the bitwise union of r and other.
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func (r *Row) Union(others ...*Row) *Row {
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segments := make([][]RowSegment, 0, len(others)+1)
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if len(r.Segments) > 0 {
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segments = append(segments, r.Segments)
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}
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nextSegs := make([][]RowSegment, 0, len(others)+1)
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toProcess := make([]*RowSegment, 0, len(others)+1)
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var output []RowSegment
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for _, other := range others {
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if len(other.Segments) > 0 {
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segments = append(segments, other.Segments)
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}
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}
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for len(segments) > 0 {
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shard := segments[0][0].shard
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for _, segs := range segments {
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if segs[0].shard < shard {
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shard = segs[0].shard
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}
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}
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nextSegs = nextSegs[:0]
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toProcess = toProcess[:0]
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for _, segs := range segments {
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if segs[0].shard == shard {
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toProcess = append(toProcess, &segs[0])
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segs = segs[1:]
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}
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if len(segs) > 0 {
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nextSegs = append(nextSegs, segs)
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}
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}
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// at this point, "toProcess" is a list of all the segments
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// sharing the lowest ID, and nextSegs is a list of all the others.
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// Swap the segment lists (so we don't have to reallocate it)
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segments, nextSegs = nextSegs, segments
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if len(toProcess) == 1 {
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output = append(output, *toProcess[0])
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} else {
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output = append(output, *toProcess[0].Union(toProcess[1:]...))
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}
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}
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return &Row{Index: r.Index, Field: r.Field, Segments: output}
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}
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// Difference returns the diff of r and other.
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func (r *Row) Difference(others ...*Row) *Row {
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var output []RowSegment
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o := make(map[uint64][]*RowSegment)
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for x := range others {
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for y := range others[x].Segments {
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segment := others[x].Segments[y]
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o[segment.shard] = append(o[segment.shard], &segment)
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}
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}
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for _, segment := range r.Segments {
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dest, ok := o[segment.shard]
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if ok {
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output = append(output, *segment.Difference(dest...))
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} else {
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output = append(output, segment)
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}
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}
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return &Row{Segments: output}
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}
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// Shift returns the bitwise shift of r by n bits.
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// Currently only positive shift values are supported.
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//
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// NOTE: the Shift method is currently unsupported, and
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// is considerred to be incorrect. Please DO NOT use it.
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// We are leaving it here in case someone internally wants
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// to use it with the understanding that the results may
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// be incorrect.
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//
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// Why unsupported? For a full description, see:
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// https://github.com/molecula/pilosa/issues/403.
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// In short, the current implementation will shift a bit
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// at the edge of a shard out of the shard and into a
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// container which is assumed to be an invalid container
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// for the shard. So for example, shifting the last bit
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// of shard 0 (containers 0-15) will shift that bit out
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// to container 16. While this "sort of" works, it
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// breaks an assumption about containers, and might stop
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// working in the future if that assumption is enforced.
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func (r *Row) Shift(n int64) (*Row, error) {
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if n < 0 {
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return nil, errors.New("cannot shift by negative values")
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} else if n == 0 {
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return r, nil
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}
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work := r
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var segments []RowSegment
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for i := int64(0); i < n; i++ {
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segments = segments[:0]
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for _, segment := range work.Segments {
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shifted, err := segment.Shift()
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if err != nil {
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return nil, errors.Wrap(err, "shifting row segment")
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}
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segments = append(segments, *shifted)
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}
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work = &Row{Segments: segments}
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}
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return work, nil
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}
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// SetBit sets the i-th column of the row.
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func (r *Row) SetBit(i uint64) (changed bool) {
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return r.createSegmentIfNotExists(i / ShardWidth).SetBit(i)
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}
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// segment returns a segment for a given shard.
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// Returns nil if segment does not exist.
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func (r *Row) segment(shard uint64) *RowSegment {
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if i := sort.Search(len(r.Segments), func(i int) bool {
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return r.Segments[i].shard >= shard
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}); i < len(r.Segments) && r.Segments[i].shard == shard {
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return &r.Segments[i]
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}
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return nil
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}
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func (r *Row) createSegmentIfNotExists(shard uint64) *RowSegment {
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i := sort.Search(len(r.Segments), func(i int) bool {
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return r.Segments[i].shard >= shard
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})
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// Return exact match.
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if i < len(r.Segments) && r.Segments[i].shard == shard {
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return &r.Segments[i]
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}
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// Insert new segment.
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r.Segments = append(r.Segments, RowSegment{data: roaring.NewSliceBitmap()})
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if i < len(r.Segments) {
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copy(r.Segments[i+1:], r.Segments[i:])
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}
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r.Segments[i] = RowSegment{
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data: roaring.NewSliceBitmap(),
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shard: shard,
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writable: true,
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}
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return &r.Segments[i]
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}
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// invalidateCount updates the cached count in the row.
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func (r *Row) invalidateCount() {
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for i := range r.Segments {
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r.Segments[i].InvalidateCount()
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}
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}
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// Count returns the number of columns in the row.
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func (r *Row) Count() uint64 {
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var n uint64
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if r == nil {
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// Count(Distinct()) on an empty field panics here
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return n
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}
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for i := range r.Segments {
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n += r.Segments[i].Count()
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}
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return n
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}
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// MarshalJSON returns a JSON-encoded byte slice of r.
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func (r *Row) MarshalJSON() ([]byte, error) {
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var o struct {
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Columns []uint64 `json:"columns"`
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Keys []string `json:"keys,omitempty"`
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}
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o.Columns = r.Columns()
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o.Keys = r.Keys
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return json.Marshal(&o)
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}
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// Columns returns the columns in r as a slice of ints.
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func (r *Row) Columns() []uint64 {
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// We occasionally hit cases where we want to call Columns on something
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// that might not exist, but a nil slice would be fine.
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if r == nil {
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return nil
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}
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a := make([]uint64, 0, r.Count())
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for i := range r.Segments {
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a = append(a, r.Segments[i].Columns()...)
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}
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return a
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}
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func (r *Row) ShardColumns() []int64 {
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// We occasionally hit cases where we want to call Columns on something
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// that might not exist, but a nil slice would be fine.
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if r == nil {
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return nil
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}
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a := make([]int64, 0, r.Count())
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for i := range r.Segments {
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a = append(a, r.Segments[i].ShardColumns()...)
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}
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return a
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}
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// Includes returns true if the row contains the given column.
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func (r *Row) Includes(col uint64) bool {
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shard := col / ShardWidth
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for i := range r.Segments {
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if r.Segments[i].shard == shard {
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return r.Segments[i].data.Contains(col)
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}
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}
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return false
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}
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// RowSegment holds a subset of a row.
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// This could point to a mmapped roaring bitmap or an in-memory bitmap. The
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// width of the segment will always match the shard width.
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type RowSegment struct {
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// Shard this segment belongs to
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shard uint64
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|
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// Underlying raw bitmap implementation.
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// This is an mmapped bitmap if writable is false. Otherwise
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// it is a heap allocated bitmap which can be manipulated.
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data *roaring.Bitmap
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writable bool
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// Bit count
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n uint64
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}
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func (s *RowSegment) Shard() uint64 {
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return s.shard
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}
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func (s *RowSegment) Freeze() {
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s.data = s.data.Freeze()
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}
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/*
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// Raw returns the row segment as a byte slice.
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// It may be used by the gRPC server to deliver results
|
|
// as a roaring bitmap instead of a stream of RowResults.
|
|
func (s *rowSegment) Raw() (uint64, []byte) {
|
|
var buf bytes.Buffer
|
|
s.data.WriteTo(&buf)
|
|
return s.shard, buf.Bytes()
|
|
}
|
|
*/
|
|
|
|
// Merge adds chunks from other to s.
|
|
// Chunks in s are overwritten if they exist in other.
|
|
func (s *RowSegment) Merge(other *RowSegment) {
|
|
s.ensureWritable()
|
|
|
|
itr := other.data.Iterator()
|
|
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
|
|
s.SetBit(v)
|
|
}
|
|
}
|
|
|
|
// IntersectionCount returns the number of intersections between s and other.
|
|
func (s *RowSegment) IntersectionCount(other *RowSegment) uint64 {
|
|
return s.data.IntersectionCount(other.data)
|
|
}
|
|
|
|
// Intersect returns the itersection of s and other.
|
|
func (s *RowSegment) Intersect(other *RowSegment) *RowSegment {
|
|
data := s.data.Intersect(other.data)
|
|
|
|
return &RowSegment{
|
|
data: data,
|
|
shard: s.shard,
|
|
n: data.Count(),
|
|
}
|
|
}
|
|
|
|
// Union returns the bitwise union of s and other.
|
|
func (s *RowSegment) Union(others ...*RowSegment) *RowSegment {
|
|
datas := make([]*roaring.Bitmap, len(others))
|
|
for i, other := range others {
|
|
datas[i] = other.data
|
|
}
|
|
data := s.data.Union(datas...)
|
|
|
|
return &RowSegment{
|
|
data: data,
|
|
shard: s.shard,
|
|
n: data.Count(),
|
|
}
|
|
}
|
|
|
|
// Difference returns the diff of s and other.
|
|
func (s *RowSegment) Difference(others ...*RowSegment) *RowSegment {
|
|
datas := make([]*roaring.Bitmap, len(others))
|
|
for i, other := range others {
|
|
datas[i] = other.data
|
|
}
|
|
data := s.data.Difference(datas...)
|
|
|
|
return &RowSegment{
|
|
data: data,
|
|
shard: s.shard,
|
|
n: data.Count(),
|
|
}
|
|
}
|
|
|
|
// Xor returns the xor of s and other.
|
|
func (s *RowSegment) Xor(other *RowSegment) *RowSegment {
|
|
data := s.data.Xor(other.data)
|
|
|
|
return &RowSegment{
|
|
data: data,
|
|
shard: s.shard,
|
|
n: data.Count(),
|
|
}
|
|
}
|
|
|
|
// Shift returns s shifted by 1 bit.
|
|
func (s *RowSegment) Shift() (*RowSegment, error) {
|
|
// TODO: deal with overflow
|
|
// See issue: https://github.com/molecula/pilosa/issues/403
|
|
data, err := s.data.Shift(1)
|
|
if err != nil {
|
|
return nil, errors.Wrap(err, "shifting roaring data")
|
|
}
|
|
|
|
return &RowSegment{
|
|
data: data,
|
|
shard: s.shard,
|
|
n: data.Count(),
|
|
}, nil
|
|
}
|
|
|
|
// SetBit sets the i-th column of the row.
|
|
func (s *RowSegment) SetBit(i uint64) (changed bool) {
|
|
s.ensureWritable()
|
|
changed, _ = s.data.Add(i)
|
|
if changed {
|
|
s.n++
|
|
}
|
|
return changed
|
|
}
|
|
|
|
// ClearBit clears the i-th column of the row.
|
|
func (s *RowSegment) ClearBit(i uint64) (changed bool) {
|
|
s.ensureWritable()
|
|
|
|
changed, _ = s.data.Remove(i)
|
|
if changed {
|
|
s.n--
|
|
}
|
|
return changed
|
|
}
|
|
|
|
// InvalidateCount updates the cached count in the row.
|
|
func (s *RowSegment) InvalidateCount() {
|
|
s.n = s.data.Count()
|
|
}
|
|
|
|
// Columns returns a list of all columns set in the segment.
|
|
func (s *RowSegment) Columns() []uint64 {
|
|
a := make([]uint64, 0, s.Count())
|
|
itr := s.data.Iterator()
|
|
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
|
|
a = append(a, v)
|
|
}
|
|
return a
|
|
}
|
|
|
|
// Columns returns a list of all columns set in the segment, normalized from 0-shardwidth-1
|
|
func (s *RowSegment) ShardColumns() []int64 {
|
|
a := make([]int64, 0, s.Count())
|
|
itr := s.data.Iterator()
|
|
mask := uint64(ShardWidth - 1)
|
|
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
|
|
a = append(a, int64(mask&v))
|
|
}
|
|
return a
|
|
}
|
|
|
|
// Count returns the number of set columns in the row.
|
|
func (s *RowSegment) Count() uint64 { return s.n }
|
|
|
|
// ensureWritable clones the segment if it is pointing to non-writable data.
|
|
func (s *RowSegment) ensureWritable() {
|
|
if s.writable {
|
|
return
|
|
}
|
|
|
|
// This doesn't actually clone all the containers, but does clone
|
|
// the bitmap itself -- we get a new bitmap, but it just marks the
|
|
// containers as frozen and shares them. It's now safe to write to
|
|
// this bitmap, but the actual containers are copy-on-write.
|
|
s.data = s.data.Freeze()
|
|
s.writable = true
|
|
}
|
|
|
|
// mergeSegmentIterator produces an iterator that loops through two sets of segments.
|
|
type mergeSegmentIterator struct {
|
|
a0, a1 []RowSegment
|
|
}
|
|
|
|
// newMergeSegmentIterator returns a new instance of mergeSegmentIterator.
|
|
func newMergeSegmentIterator(a0, a1 []RowSegment) mergeSegmentIterator {
|
|
return mergeSegmentIterator{a0: a0, a1: a1}
|
|
}
|
|
|
|
// next returns the next set of segments.
|
|
func (itr *mergeSegmentIterator) next() (s0, s1 *RowSegment) {
|
|
// Find current segments.
|
|
if len(itr.a0) > 0 {
|
|
s0 = &itr.a0[0]
|
|
}
|
|
if len(itr.a1) > 0 {
|
|
s1 = &itr.a1[0]
|
|
}
|
|
|
|
// Return if either or both are nil.
|
|
if s0 == nil && s1 == nil {
|
|
return
|
|
} else if s0 == nil {
|
|
itr.a1 = itr.a1[1:]
|
|
return
|
|
} else if s1 == nil {
|
|
itr.a0 = itr.a0[1:]
|
|
return
|
|
}
|
|
|
|
// Otherwise determine which is first.
|
|
if s0.shard < s1.shard {
|
|
itr.a0 = itr.a0[1:]
|
|
return s0, nil
|
|
} else if s0.shard > s1.shard {
|
|
itr.a1 = itr.a1[1:]
|
|
return s1, nil
|
|
}
|
|
|
|
// Return both if shards are equal.
|
|
itr.a0, itr.a1 = itr.a0[1:], itr.a1[1:]
|
|
return s0, s1
|
|
}
|