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This is sort of large, but it's annoyingly difficult to separate out. The basic idea is to allow us to have a single holder-iterating block of code, which is associated with the holder, that can be used for various things, like the snapshot queue background scan, or for inspect operations. We invent the concept of a HolderFilter, which is a thing that can decide what things in a holder it cares about, and a HolderOperator, which can also process those things selectively. In the process, we fix up a couple of subtle bugs in the inspect logic; specifically, the assumption that the mapped flag could tell you whether a container was modified by the ops log doesn't work with mmap, so we have a shiny new flag which is used to track that, internal to the roaring/container code. All of this leads to the actual *point* of this exercise, which is making it easier to create an /inspect endpoint which produces almost the same data we'd have gotten from `pilosa inspect` on a data directory; the distinction is that it doesn't try to identify the distinction between data from disk and data from operations since the file was loaded. Possibly it should, but it doesn't yet. The snapshot queue is now implemented using the HolderOperator design, which requires some subtle changes to how it works, but overall makes it easier to follow the snapshot queue logic, and also shares that logic with the way Inspect works. The holder's snapshot queue is now provided by the server, in a default environment. The queueless snapshot queue no longer triggers snapshots on enqueue -- it turns out that breaks badly, because a key point about enqueueing a snapshot is that it's safe to do it *during* a transaction on that fragment, and triggering a snapshot during a transaction actually causes horrible errors as the ops log ends up being the old file, which we close. Related to this, we also need to prevent closed fragments from trying to snapshot, so we track fragment openness when opening or closing, and bail on trying to snapshot a fragment which is closed. We also stop using the queueless snapshot queue during tests, because that's a horrible idea. We copy a little bit of the partition logic from the cluster code so we don't have to expose it all, this lets us check whether the node we're looking at is the one which should be primary for a given shard, and if not, identify which node would be. This works only when pointed at a data directory, for now. The test cases for the holder have to be internal, because pilosa doesn't export view/fragment, just Index/Field. This means that the holder test cases can't just use the test/* package, so they duplicate some of its logic, approximately.
500 lines
17 KiB
Go
500 lines
17 KiB
Go
// Copyright 2019 Pilosa Corp.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package pilosa
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import (
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"context"
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"fmt"
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"io"
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"math/bits"
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"os"
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"sync"
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"sync/atomic"
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"time"
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"github.com/pilosa/pilosa/v2/logger"
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"github.com/pkg/errors"
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)
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// snapshotQueue is a thing which can handle enqueuing snapshots. A snapshot
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// queue distinguishes between high-priority requests, which get satisfied
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// by the next available worker, and regular requests, which get enqueued
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// if there's space in the queue, and otherwise dropped. There's also a
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// separate background task to scan a holder for fragments which may need
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// snapshots, but which is processed only when the queue is empty, and only
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// slowly. "Await" awaits an existing snapshot if one is already enqueued.
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// "Immediate" tries to do one right away. (If one's already enqueued, this
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// can leave it in the queue, which will ignore anything that shows up with
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// the request flag cleared.)
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//
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// Await, Enqueue, and Immediate should be called only with the fragment lock
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// held.
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//
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// If you create a queue, it should get stopped at some point. The
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// atomicSnapshotQueue implementation used as defaultSnapshotQueue has
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// a Start function which will tell you whether it actually started a
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// queue. This logic exists because in a normal server case, you probably
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// want the queue to be shut down as part of server shutdown, but if you're
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// running cluster tests, you probably want to start and shop the queue as
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// part of the test, not stop it when any server terminates.
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//
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// It's less likely to be desireable to start/stop individual queues,
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// because fragments use the defaultSnapshotQueue anyway. This design
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// needs revisiting.
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type SnapshotQueue interface {
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Immediate(*fragment) error
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Enqueue(*fragment)
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Await(*fragment) error
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ScanHolder(*Holder, chan struct{})
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Stop()
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}
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// queuelessSnapshotQueue isn't a snapshot queue, but it satisfies the
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// interface.
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type queuelessSnapshotQueue struct{}
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func (q *queuelessSnapshotQueue) Enqueue(f *fragment) {
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// We don't actually try to enqueue the snapshot; it breaks things
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// if a snapshot gets caused during a transaction.
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}
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func (q *queuelessSnapshotQueue) Await(f *fragment) error {
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return nil
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}
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func (q *queuelessSnapshotQueue) Immediate(f *fragment) error {
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return f.snapshot()
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}
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func (q *queuelessSnapshotQueue) ScanHolder(h *Holder, done chan struct{}) {
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}
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func (q *queuelessSnapshotQueue) Stop() {
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}
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var defaultSnapshotQueue = &queuelessSnapshotQueue{}
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// newSnapshotQueue makes a new snapshot queue, of depth N, with
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// w worker threads.
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func newSnapshotQueue(n int, w int, l logger.Logger) SnapshotQueue {
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ctx, cancel := context.WithCancel(context.Background())
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sq := prioritySnapshotQueue{
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normal: make(chan snapshotRequest, n),
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urgent: make(chan snapshotRequest),
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background: make(chan snapshotRequest),
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ctx: ctx,
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cancel: cancel,
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maxOpN: 10000,
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logger: l,
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}
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if sq.logger == nil {
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sq.logger = logger.NewStandardLogger(os.Stderr)
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}
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sq.spawnWorkers(w)
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return &sq
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}
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type snapshotRequest struct {
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frag *fragment
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when time.Time
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}
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// prioritySnapshotQueue gives preference to "immediate" requests, and
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// dispreference to "background" requests from ScanHolder. It timestamps
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// requests, so it can discard a request if the most recent snapshot is
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// newer than the request. The snapshotPending flag in the fragment is
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// used to track that a given fragment thinks it has been successfully
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// enqueued. Background requests are not considered enqueued, since
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// they'll never get processed if there's anything else. In normal workloads,
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// immediate/urgent snapshots should be rare, but we'll happily drop
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// most requests on the floor; the scanner should pick them up once things
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// are quiet.
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type prioritySnapshotQueue struct {
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logger logger.Logger
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urgent chan snapshotRequest
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normal chan snapshotRequest
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background chan snapshotRequest
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ctx context.Context
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cancel context.CancelFunc
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mu sync.RWMutex
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scanWG, workerWG sync.WaitGroup
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maxOpN int
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observedOpN [16]uint32
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stats struct {
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enqueued uint32
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skipped uint32
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}
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}
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func (sq *prioritySnapshotQueue) spawnWorkers(w int) {
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sq.mu.Lock()
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defer sq.mu.Unlock()
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if sq.ctx.Err() != nil {
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sq.logger.Printf("prioritySnapshotQueue worker: already done")
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return
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}
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sq.workerWG.Add(w)
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for i := 0; i < w; i++ {
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go sq.worker(sq.ctx, sq.urgent, sq.normal, sq.background)
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}
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}
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func (sq *prioritySnapshotQueue) worker(ctx context.Context, urgent, normal, background chan snapshotRequest) {
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defer sq.workerWG.Done()
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done := ctx.Done()
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ok := true
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var req snapshotRequest
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for ok {
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req.frag = nil
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select {
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case _, ok = <-done:
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case req, ok = <-urgent:
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default:
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select {
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case _, ok = <-done:
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case req, ok = <-urgent:
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case req, ok = <-normal:
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default:
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select {
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case _, ok = <-done:
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case req, ok = <-urgent:
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case req, ok = <-normal:
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case req, ok = <-background:
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}
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}
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}
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if req.frag != nil {
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sq.process(req)
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}
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}
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}
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// process actually runs a fragment. it will do this if either the fragment
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// has a pending snapshot, or the force flag is set.
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func (sq *prioritySnapshotQueue) process(req snapshotRequest) {
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f := req.frag
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f.mu.Lock()
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defer f.mu.Unlock()
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if f.snapshotStamp.Before(req.when) {
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f.snapshotErr = f.snapshot()
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if f.snapshotErr != nil {
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fmt.Printf("snapshot error: %v\n", f.snapshotErr)
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sq.logger.Printf("snapshot error: %v", f.snapshotErr)
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}
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f.snapshotPending = false
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f.snapshotCond.Broadcast()
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}
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}
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// Stop shuts down the snapshot queue. It first marks it as done, causing
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// the background scanner(s), if any, to shut down, then waits for them, then
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// closes and nils the queues. The background scanner has to get stopped
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// because otherwise it might try to write to those closed queues.
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func (sq *prioritySnapshotQueue) Stop() {
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sq.mu.Lock()
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defer sq.mu.Unlock()
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sq.cancel()
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// scanners need to be done before we close the other channels.
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sq.scanWG.Wait()
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close(sq.normal)
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sq.normal = nil
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close(sq.urgent)
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sq.urgent = nil
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close(sq.background)
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sq.background = nil
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enqueued := atomic.LoadUint32(&sq.stats.enqueued)
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skipped := atomic.LoadUint32(&sq.stats.skipped)
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if skipped > 0 || enqueued > 1 {
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sq.logger.Printf("snapshot queue: enqueued %d, skipped %d\n", sq.stats.enqueued, sq.stats.skipped)
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}
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}
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// Enqueue tries to add a fragment to the queue, if the fragment is not already
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// enqueued. You should hold a lock on the fragment when calling this.
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func (sq *prioritySnapshotQueue) Enqueue(f *fragment) {
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if f.snapshotPending {
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return
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}
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sq.observeOpN(uint32(f.opN))
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sq.mu.RLock()
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defer sq.mu.RUnlock()
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if sq.normal == nil {
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sq.logger.Printf("requested snapshot after snapshot queue was closed")
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return
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}
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// we have to set this before enqueing, because it's
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// otherwise possible that we're at the head of the queue,
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// and the recipient gets the fragment before we execute the
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// line after the send.
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f.snapshotPending = true
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// try to enqueue snapshot
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select {
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case sq.normal <- snapshotRequest{frag: f, when: time.Now()}:
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atomic.AddUint32(&sq.stats.enqueued, 1)
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return
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default:
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atomic.AddUint32(&sq.stats.skipped, 1)
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f.snapshotPending = false
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return
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}
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}
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// Await returns when f is not pending a snapshot. Call with the fragment lock
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// held. Await waits on a condition variable inside f, associated with the
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// fragment's lock, so this does not conflict with the lock being used for
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// snapshots.
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//
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// Note that workers don't stop just because the queue's been stopped; only
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// the background scanner is stopped. So an Await shouldn't block forever
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// even if the queue gets shut down. If you're reading this, possibly that
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// analysis is incorrect.
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func (sq *prioritySnapshotQueue) Await(f *fragment) (err error) {
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for f.snapshotPending {
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f.snapshotCond.Wait()
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}
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err, f.snapshotErr = f.snapshotErr, nil
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return err
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}
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// Immediate forces an immediate snapshot of the given fragment. Call with
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// the fragment locked. If the queue is already closing, the fragment does
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// not get snapshotted.
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func (sq *prioritySnapshotQueue) Immediate(f *fragment) error {
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sq.mu.RLock()
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// no deferred unlock, because we want to unlock this before calling Await.
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// Not because that needs this lock, but because once we're that far, we
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// *don't* need this lock anymore so someone else should have it.
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if sq.urgent == nil {
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sq.mu.RUnlock()
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sq.logger.Printf("requested immediate snapshot after snapshot queue was closed")
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return errors.New("requested immediate snapshot after snapshot queue was closed")
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}
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f.snapshotPending = true
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sq.observeOpN(uint32(f.opN))
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req := snapshotRequest{frag: f, when: time.Now()}
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// if the fragment was already in the work queue, it's *possible*
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// that the only available worker just picked it off the queue, and
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// is now waiting on getting the fragment's lock, so it can run
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// a snapshot. So we let go of the lock on the fragment, send the
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// request, then request the fragment lock again, because Await will
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// be sleeping on the condition variable associated with the lock,
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// which means it needs to hold the lock so it can let it go during
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// the wait... No, really, this made sense.
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f.mu.Unlock()
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sq.urgent <- req
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sq.mu.RUnlock()
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f.mu.Lock()
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return sq.Await(f)
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}
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// ScanHolder spawns a goroutine which iterates through the holder's
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// indexes/fields/views/fragments, looking for fragments which have OpN
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// high enough to justify a snapshot but don't seem to have one pending.
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// It then dumps these in the low priority background queue.
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func (sq *prioritySnapshotQueue) ScanHolder(h *Holder, done chan struct{}) {
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sq.mu.Lock()
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sq.scanWG.Add(1)
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go sq.scanHolderWorker(h, sq.background, done)
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sq.mu.Unlock()
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}
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// observeOpN reports that a given value of opN was "observed", meaning,
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// we encountered a fragment which had that value. This happens for every
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// enqueue/immediate, including enqueue attempts which fail to actually
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// enter the queue, and it also happens for fragments noticed by the background
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// scan but which don't have high enough opN to trigger a snapshot.
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func (sq *prioritySnapshotQueue) observeOpN(n uint32) {
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// aka "log2(n) + 1", or 0 for n==0
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pow2 := 32 - bits.LeadingZeros32(n)
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// 15 == 16384. Our usual fragment maxOpN is 10k, so most fragments
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// should end up in the 8k-16k bucket, rather than the 16k+ bucket,
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// unless we've got a lot of ingests with large batches going on,
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// in which case the 16k bucket will win.
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if pow2 > 15 {
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pow2 = 15
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}
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// store in inverse order so the lowest slot in the array is the
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// highest cardinality
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atomic.AddUint32(&sq.observedOpN[15-pow2], 1)
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}
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// computeMaxOpN tries to pick a reasonable new maxOpN for the background
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// scan to use. On a quiet system, we want to gradually lower opN, picking
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// the fragments with the highest opN values first, because those offer the
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// largest benefit. So, whenever we check a fragment in the background, if we
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// *don't* snapshot it, we'll "observe" its OpN value, and then we pick a
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// value which picks up at least 1/4 of them.
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//
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// If there's ingest activity, the Immediate and Enqueue operations will
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// "observe" the OpN of fragments submitted to them. This can drive OpN back
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// up, if those fragments frequently have very high opN values, which reflects
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// the fact that we have enough of that activity that we don't need the
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// background scanner adding more.
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//
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// If we have enough ingest activity that the background scanner never actually
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// gets to submit work, we'll rarely get here, because the background scanner
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// will block until there's no snapshots pending for the normal workload.
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// When we do, we'll probably pick a MaxOpN which is dominated by the ingest
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// workload's opN values. So for instance, if everything coming in from the
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// ingest workload has 10k or more items, because that's the default fragment
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// maxOpN, that will probably set the background snapshot queue value to 8k.
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func (sq *prioritySnapshotQueue) computeMaxOpN() {
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sq.logger.Debugf("observedOpN by power of 2: %d\n", sq.observedOpN[:])
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total := uint32(0)
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for i := range sq.observedOpN {
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total += atomic.LoadUint32(&sq.observedOpN[i])
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}
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target := (total / 4) + 1
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subTotal := uint32(0)
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for i := range sq.observedOpN {
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v := atomic.LoadUint32(&sq.observedOpN[i])
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subTotal += v
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if subTotal >= target {
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prevMaxOpN := sq.maxOpN
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sq.maxOpN = (1 << (15 - uint(i))) / 2
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if sq.maxOpN > 0 {
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sq.maxOpN--
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}
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if prevMaxOpN != sq.maxOpN {
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sq.logger.Printf("background scan: %d/%d fragments considered have opN %d or higher\n",
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subTotal, total, sq.maxOpN)
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}
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break
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}
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}
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// It's conceptually possible that we'll miss a couple of observations
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// here but that's not really important. This is all pretty approximate.
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for i := range sq.observedOpN {
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atomic.StoreUint32(&sq.observedOpN[i], 0)
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}
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}
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// prioritySnapshotQueueScanner is the data type that implements HolderOperator
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// and represents a single scan of a holder, with a given maxOpN.
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type prioritySnapshotQueueScanner struct {
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HolderFilterAll
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HolderProcessNone
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sq *prioritySnapshotQueue
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holder *Holder
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queue chan snapshotRequest
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ctx context.Context
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maxOpN int
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seen, hits, counter int
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}
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func (s *prioritySnapshotQueueScanner) ProcessFragment(f *fragment) error {
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if f == nil {
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return nil
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}
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s.seen++
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// we can't defer this reasonably, because otherwise we'll keep
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// the fragment locked forever if we end up trying to send it
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// to the queue, but the workers are busy on other fragments.
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f.mu.Lock()
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open := f.open
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snapshotPending, opN := f.snapshotPending, f.opN
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f.mu.Unlock()
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// a pending snapshot is one that is either in the normal or
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// immediate queue, or is trying to get into the normal queue
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// and about to fail, but either way, it already got observed
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// there, so we don't need to observe it here. A closed fragment
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// doesn't matter to us -- it should be a transient state that
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// happens during a shutdown, or shouldn't happen, but we don't
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// care about it.
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if snapshotPending || !open {
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return nil
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}
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if opN <= s.maxOpN {
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// observe the value but don't do a snapshot
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s.sq.observeOpN(uint32(opN))
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s.counter++
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if s.counter == 1000 {
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select {
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case <-time.After(1 * time.Second):
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case <-s.ctx.Done():
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return io.EOF
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}
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s.counter = 0
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}
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return nil
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}
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// we don't observe values when we decide to trigger a snapshot,
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// because those values will be changing anyway. we could also
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// observe them as zero, but that's also sort of wrong.
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s.hits++
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select {
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case s.queue <- snapshotRequest{frag: f, when: time.Now()}:
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s.sq.logger.Debugf("found fragment needing snapshot: %s\n", f.path)
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case <-s.ctx.Done():
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return io.EOF
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}
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return nil
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}
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func contextMergedWithStructChan(ctx context.Context, ch chan struct{}) (context.Context, context.CancelFunc) {
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canCancel, cancel := context.WithCancel(ctx)
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go func() {
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select {
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case <-ctx.Done():
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cancel()
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case <-ch:
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cancel()
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case <-canCancel.Done():
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// don't need to cancel, but do need to exit this
|
|
// function
|
|
}
|
|
}()
|
|
return canCancel, cancel
|
|
}
|
|
|
|
// scanHolderWorker is a background task that scans a holder looking for
|
|
// fragments which need snapshots taken. It's the cleanup task for snapshots
|
|
// that would have been requested by Enqueue, but the queue was full.
|
|
func (sq *prioritySnapshotQueue) scanHolderWorker(h *Holder, background chan snapshotRequest, done chan struct{}) {
|
|
defer sq.scanWG.Done()
|
|
ctx, cancel := contextMergedWithStructChan(sq.ctx, done)
|
|
defer cancel()
|
|
scanner := &prioritySnapshotQueueScanner{
|
|
sq: sq,
|
|
holder: h,
|
|
queue: background,
|
|
ctx: sq.ctx,
|
|
maxOpN: sq.maxOpN,
|
|
}
|
|
for {
|
|
err := h.Process(ctx, scanner)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
if scanner.hits > 0 {
|
|
sq.logger.Printf("background scan: %d/%d fragments needed snapshots\n", scanner.hits, scanner.seen)
|
|
scanner.hits = 0
|
|
} else {
|
|
sq.logger.Debugf("background scan: no fragments needed snapshots, waiting\n")
|
|
// No reason to be active if we're not finding anything.
|
|
select {
|
|
case <-time.After(60 * time.Second):
|
|
case <-ctx.Done():
|
|
return
|
|
}
|
|
}
|
|
scanner.seen = 0
|
|
sq.computeMaxOpN()
|
|
scanner.maxOpN = sq.maxOpN
|
|
}
|
|
}
|