featurebase/bsi.go

296 lines
7.4 KiB
Go

// Copyright 2020 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"math/bits"
"github.com/molecula/featurebase/v2/roaring"
)
// bsiData contains BSI-structured data.
type bsiData []*Row
// pivotDescending loops over nonzero BSI values in descending order.
// For each value, the provided function is called with the value and a slice of the associated columns.
// If limit or offset are not-nil, they will be applied.
// Applying a limit or offset may modify the pointed-to value.
func (bsi bsiData) pivotDescending(filter *Row, branch uint64, limit, offset *uint64, fn func(uint64, ...uint64)) {
// This "pivot" algorithm works by treating the BSI data as a tree.
// Each branch of this tree corresponds to a power-of-2-sized range of BSI values.
// Each range is subdivided into 2 ranges of half size, which form lower branches.
// Eventually, a range of width 1 cannot be subdivided and forms a leaf.
// At each branch and leaf, there is a bitmap of all columns within the corresponding range.
// The lower branches are formed as a difference or intersect of the upper branch's bitmap with the BSI bit that subdivides the range.
// This function uses a depth-first search over this virtual tree.
switch {
case !filter.Any():
// There are no remaining data.
case offset != nil && *offset >= filter.Count():
// Skip this entire branch.
*offset -= filter.Count()
case limit != nil && *limit == 0:
// The limit has been reached.
// No more data is necessary.
case len(bsi) == 0:
// This is a leaf node.
cols := filter.Columns()
if offset != nil {
cols = cols[*offset:]
*offset = 0
}
if limit != nil {
if *limit < uint64(len(cols)) {
cols = cols[:*limit]
}
*limit -= uint64(len(cols))
}
fn(branch, cols...)
default:
// Pivot over the highest bit.
upperBranch, lowerBranch := branch|(1<<uint(len(bsi)-1)), branch
splitBit := bsi[len(bsi)-1]
lowerBits := bsi[:len(bsi)-1]
lowerBits.pivotDescending(filter.Intersect(splitBit), upperBranch, limit, offset, fn)
lowerBits.pivotDescending(filter.Difference(splitBit), lowerBranch, limit, offset, fn)
}
}
/*
// distribution generates a BSI histogram for the input.
// TODO: I forgot what I was going to use this for.
// Could probbably use this for:
// - quartile queries
// - TopN on int
func (bsi bsiData) distribution(filter *Row) bsiData {
var dist bsiData
bsi.pivotDescending(filter, 0, nil, nil, func(count uint64, values ...uint64) {
dist.insert(count, uint64(len(values)))
})
return dist
}
*/
var placeholderBitmap = roaring.NewBitmap()
// addBSI adds two BSI bitmaps together.
// It does not handle sign and has no concept of overflow.
func addBSI(x, y bsiData) bsiData {
// Accumulate row segments.
segments := make([][]rowSegment, len(x)+len(y))
xsegs, ysegs := segments[:len(x)], segments[len(x):]
for i, r := range x {
xsegs[i] = r.segments
}
for i, r := range y {
ysegs[i] = r.segments
}
var dst bsiData
var xbitmaps, ybitmaps []*roaring.Bitmap
for {
// Find the next shard.
next := ^uint64(0)
for _, s := range segments {
if len(s) == 0 {
continue
}
shard := s[0].shard
if shard < next {
next = shard
}
}
if next == ^uint64(0) {
// There are no remaining shards.
break
}
// Accumulate bitmaps for this shard.
xbitmaps, ybitmaps = xbitmaps[:0], ybitmaps[:0]
for i, segs := range xsegs {
if len(segs) == 0 || segs[0].shard != next {
continue
}
xsegs[i] = segs[1:]
bm := segs[0].data
if !bm.Any() {
continue
}
for len(xbitmaps) < i {
xbitmaps = append(xbitmaps, placeholderBitmap)
}
xbitmaps = append(xbitmaps, bm)
}
for i, segs := range ysegs {
if len(segs) == 0 || segs[0].shard != next {
continue
}
ysegs[i] = segs[1:]
bm := segs[0].data
if !bm.Any() {
continue
}
for len(ybitmaps) < i {
ybitmaps = append(ybitmaps, placeholderBitmap)
}
ybitmaps = append(ybitmaps, bm)
}
// Add the shard values together.
var out []*roaring.Bitmap
switch {
case len(xbitmaps) == 0:
// There are no values in x.
out = ybitmaps
case len(ybitmaps) == 0:
// There are no values in y.
out = xbitmaps
default:
out = roaring.Add(xbitmaps, ybitmaps)
}
// Convert the bitmaps to output segments.
for i, b := range out {
if !b.Any() {
continue
}
for len(dst) <= i {
dst = append(dst, NewRow())
}
dst[i].segments = append(dst[i].segments, rowSegment{
shard: next,
writable: true,
data: b,
n: b.Count(),
})
}
}
return dst
}
// rowBuilder builds a row quickly from individual values.
// It is optimized for the case in which values are generated sequentially.
type rowBuilder struct {
bm *roaring.Bitmap
mask *[1024]uint64
array []uint16
key uint64
n int32
}
// flushKey flushes the data at the current key to the bitmap.
func (b *rowBuilder) flushKey() {
var c *roaring.Container
switch {
case b.mask != nil:
c = roaring.NewContainerBitmapN(b.mask[:], b.n)
b.mask = nil
case len(b.array) > 0:
c = roaring.NewContainerArrayCopy(b.array)
b.array = b.array[:0]
default:
return
}
if b.bm == nil {
b.bm = roaring.NewBitmap()
}
if old := b.bm.Containers.Get(b.key); old != nil {
c = roaring.Union(c, old)
}
b.bm.Containers.Put(b.key, c)
}
// Add a value to the bitmap.
// Values must be added sequentially.
func (b *rowBuilder) Add(v uint64) {
vkey := v / (1 << 16)
if b.key != vkey {
// This is a new key, so flush the old one.
b.flushKey()
b.key = vkey
}
if b.mask != nil {
// Add to the mask.
b.n += int32(1 &^ (b.mask[uint16(v)/64] >> (v % 64)))
b.mask[uint16(v)/64] |= 1 << (v % 64)
return
}
// Add to an array.
b.array = append(b.array, uint16(v))
if len(b.array) >= roaring.ArrayMaxSize {
// The array is too big.
// Convert it to a bitmask.
m := [1024]uint64{}
for _, v := range b.array {
m[v/64] |= 1 << (v % 64)
}
b.n = int32(len(b.array))
b.array = b.array[:0]
b.mask = &m
}
}
// Build a Row from stored data.
// This resets the builder.
func (b *rowBuilder) Build() *Row {
// Flush the active key to the bitmap.
b.flushKey()
// Remove the bitmap and convert it to a Row.
bm := b.bm
b.bm = nil
if bm == nil {
return NewRow()
}
return NewRowFromBitmap(bm)
}
// bsiBuilder assembles BSI data.
// It is optimized for the case in which values are generated sequentially.
type bsiBuilder []rowBuilder
// Insert a value into the BSI data.
// Columns must be inserted sequentially, and duplicates are not allowed.
func (b *bsiBuilder) Insert(col, val uint64) {
for val != 0 {
i := bits.TrailingZeros64(val)
val &^= 1 << i
for len(*b) <= i {
*b = append(*b, rowBuilder{})
}
(*b)[i].Add(col)
}
}
// Build BSI data.
// This resets the builder.
func (b *bsiBuilder) Build() bsiData {
builders := *b
*b = builders[:0]
rows := make(bsiData, len(builders))
for i := range builders {
rows[i] = builders[i].Build()
}
return rows
}