featurebase/roaring/container_stash.go
2022-09-02 13:23:39 -07:00

832 lines
25 KiB
Go

// Copyright 2022 Molecula Corp. (DBA FeatureBase).
// SPDX-License-Identifier: Apache-2.0
package roaring
import (
"fmt"
"sort"
"unsafe"
)
const (
stashedArraySize = 5
stashedRunSize = (stashedArraySize / 2)
)
// Container represents a Container for uint16 integers.
//
// These are used for storing the low bits of numbers in larger sets of uint64.
// The high bits are stored in a Container's key which is tracked by a separate
// data structure. Integers in a Container can be encoded in one of three ways -
// the encoding used is usually whichever is most compact, though any Container
// type should be able to encode any set of integers safely. For containers with
// less than 4,096 values, an array is often used. Containers with long runs of
// integers would use run length encoding, and more random data usually uses
// bitmap encoding.
//
// The Container type has somewhat magical semantics. Containers can be marked
// as "frozen" by the Freeze method, after which, nothing should ever modify
// that specific container object again, no matter what. Because of this, but
// also sometimes for Even More Esoteric Reasons, *no* container method should
// ever be assumed to be genuinely modifying the container it was called on,
// and *every* container method that might modify a container should return
// the "modified" *Container, which *may point to a different object*. The
// caller should always use this resulting container, and if you're storing
// a *Container in a data structure, you need to update the data structure's
// pointer too.
//
// A nil *Container is a valid empty container.
//
// In general, operations on containers which produce new containers *may*
// yield new containers, and *may* yield their operands.
//
// The reason for all of this is to allow containers to have copy-on-write
// semantics, which allow us to reduce memory usage dramatically, and GC
// load even more dramatically.
type Container struct {
pointer *uint16 // the data pointer
len, cap int32 // length and cap
n int32 // number of integers in container
flags containerFlags // internal flags
typeID byte // array, bitmap, or run
data [stashedArraySize]uint16 // immediate data for small arrays or runs
}
type containerFlags uint8
var containerFlagStrings = [...]string{
"",
"mapped",
"frozen",
"frozen/mapped",
"pristine",
"pristine/mapped",
"pristine/frozen",
"pristine/frozen/mapped",
"dirty",
"mapped/dirty",
"frozen/dirty",
"frozen/mapped/dirty",
"pristine/dirty",
"pristine/mapped/dirty",
"pristine/frozen/dirty",
"pristine/frozen/mapped/dirty",
}
func (f containerFlags) String() string {
return containerFlagStrings[f&15]
}
const (
flagMapped = containerFlags(1 << iota) // using memory-mapped or otherwise external storage
flagFrozen // not modifiable
flagPristine // flagPristine is used for mmapped containers referring to storage
flagDirty // flagDirty is used for containers which may have invalid N
)
func (c *Container) String() string {
if c == nil {
return "<nil container>"
}
var space, froze string
if c.flags != 0 {
space = " "
froze = c.flags.String()
}
switch c.typeID {
case ContainerArray:
return fmt.Sprintf("<%s%sarray container, N=%d>", froze, space, c.N())
case ContainerBitmap:
return fmt.Sprintf("<%s%sbitmap container, N=%d>",
froze, space, c.N())
case ContainerRun:
return fmt.Sprintf("<%s%srun container, N=%d, len %dx interval>",
froze, space, c.N(), len(c.runs()))
default:
return fmt.Sprintf("<unknown %s%s%d container, N=%d>", froze, space, c.typeID, c.N())
}
}
// NewContainer returns a new instance of container. This trivial function
// may later become more interesting.
func NewContainer() *Container {
statsHit("NewContainer")
return NewContainerArray(nil)
}
// GetMatchingKeysFrom is a helper function which, given a sorted input list
// which starts at or above the given key, returns the portion of it matching
// that key, the remainder, and a next key to check, or ^0 if it's done.
//
// If the list is unsorted, this function does not make much sense, but if
// the key it's called with is the key of the first element, it will still
// "work", producing the values matching that key, the remainder, and the
// next value as expected.
func GetMatchingKeysFrom(source []uint64, key uint64) (matching []uint64, remaining []uint64, nextKey uint64) {
var i int
for i = 0; i < len(source); i++ {
if source[i]>>16 != key {
break
}
}
// If there's any items left, the "next" key we expect is the key (v>>16)
// of the first remaining item. Otherwise it's ^0.
if i == len(source) {
nextKey = ^uint64(0)
} else {
nextKey = source[i] >> 16
}
return source[:i], source[i:], nextKey
}
// RemakeContainerFrom takes an input list of uint64, and an existing container,
// and remakes the container using those values.
//
// For lists of values under 4,080 (the RBF cutoff for array size), we just
// smash values into a type-punned []uint16 backed by the corresponding portion
// of source. For larger values, we shuffle data into the []uint16 until we
// have enough extra space to do a 1024-word bitmap, then populate that bitmap.
//
// DANGER: RemakeContainerFrom *overwrites its inputs* to avoid allocation.
// For array containers, it scribbles uint16 values over the initial period
// of source. For bitmaps, it scribbles some uint16 values to free up space,
// then makes a bitmap container in the middle of source. The parts of the
// source slice that are not returned may have been arbitrarily overwritten and
// may be getting used in containers. You should not look at the original
// slice again, and you should not write to that storage.
//
// If overwriting the input data is a problem, don't use this, or make a
// fresh copy of the input to use it on. If being unable to write to the
// input data later is a problem, clone the containers this returns so they
// have their own storage.
//
// The input should be sorted, but if it's not, this will still work at
// some performance penalty.
func RemakeContainerFrom(c *Container, source []uint64) (result *Container) {
// RBF imports roaring, so we can't import RBF to find this. Sorry. This
// is the cutoff at which RBF switches to a bitmap representation instead
// of an array.
const maxArrayRBF = 4080
// Okay, there's some magic here. We will want a bitmap, so we need
// 1024 uint64s that we can store the bitmap in. But we need to store
// their values somewhere, which requires 256 uint64s repurposed as
// uint16s. But then we need to store *their* values somewhere, which
// requires 64 more slots, and then 16 more, and then 4 more, and then
// 1 more. So we need 1024+256+64+16+4+1, which is 1365. But also we
// need to round up. But... we could also just ignore that and pick a
// nice round number. 1376 is a multiple of 32, so, 1376 16-bit values
// gets us a multiple of 64 bytes of 16-bit values, getting us a
// 64-byte aligned bitmap assuming the original data was 64-byte aligned.
// Which it might not be. So we have 1376 64-bit values reduced to 1376
// 16-bit values, which pack into the first 344 64-bit words, and then
// we skip ahead 8 and use the 1024 remaining to hold a bitmap.
const u16padding = 1376
const u16offset = (u16padding - 1024)
if len(source) == 0 {
return RemakeContainerArray(c, []uint16{})
}
// total number to write
n := len(source)
n16 := n
if n16 > maxArrayRBF {
n16 = u16padding
}
// i is now the index of the first member of source which didn't match this
// key, and we know there's at least one item in source or else we wouldn't
// have gotten this far.
u16 := (*[65536]uint16)(unsafe.Pointer(&source[0]))[:n16:n16]
if n16 == n {
// if they're not in order, sort them so the array is valid.
prev := uint16(source[0])
u16[0] = prev
unsorted := false
for i := 1; i < n16; i++ {
// you will note that we're overwriting source. but it's okay; we've
// read source[0] before we write into part of it, and then we never
// catch up.
u := uint16(source[i])
if u < prev {
unsorted = true
}
prev = u
u16[i] = u
}
if unsorted {
sort.Slice(u16, func(i, j int) bool { return u16[i] < u16[j] })
}
return RemakeContainerArray(c, u16)
}
// we don't actually care about them being in order, we're going to make
// a bitmap anyway
for i := 0; i < n16; i++ {
u16[i] = uint16(source[i])
}
// Now u16 holds the first u16padding values, compressed into less space
// than u16offset. We need 1024 uint64 for a roaring bitmap container.
u64 := source[u16offset : u16offset+1024]
// zero out the bits
for i := range u64 {
u64[i] = 0
}
// or in the stashed bits
for _, v := range u16 {
u64[v/64] |= 1 << (v % 64)
}
// or in the remaining bits
for _, v := range source[u16padding:n] {
v16 := uint16(v)
u64[v16/64] |= 1 << (v16 % 64)
}
return RemakeContainerBitmapN(c, u64, int32(n))
}
// RemakeContainerBitmap overwrites the contents of c, which must not be
// frozen, with a provided bitmap, and computes a correct N.
func RemakeContainerBitmap(c *Container, bitmap []uint64) *Container {
*c = Container{typeID: ContainerBitmap}
c.setBitmap(bitmap)
c.bitmapRepair()
return c
}
// RemakeContainerBitmapN uses the provided n instead of counting bits. The
// provided container must not be frozen.
func RemakeContainerBitmapN(c *Container, bitmap []uint64, n int32) *Container {
*c = Container{typeID: ContainerBitmap}
c.setBitmap(bitmap)
c.n = n
return c
}
// RemakeContainerArray populates c with an array container using the provided
// array. It must not be used on a frozen container.
func RemakeContainerArray(c *Container, array []uint16) *Container {
*c = Container{typeID: ContainerArray}
c.setArray(array)
return c
}
// RemakeContainerRun repopulates c with the provided intervals. c must not
// be frozen.
func RemakeContainerRun(c *Container, intervals []Interval16) *Container {
*c = Container{typeID: ContainerRun}
c.setRuns(intervals)
c.n = 0
for _, r := range intervals {
c.n += int32(r.Last - r.Start + 1)
}
return c
}
// RemakeContainerRunN repopulates c with the provided intervals, but
// assumes the provided n is accurate. c must not be frozen.
func RemakeContainerRunN(c *Container, intervals []Interval16, n int32) *Container {
*c = Container{typeID: ContainerRun}
c.setRuns(intervals)
c.n = n
return c
}
// NewContainerBitmap makes a bitmap container using the provided bitmap, or
// an empty one if provided bitmap is nil. If the provided bitmap is too short,
// it will be padded. This function's API is wrong; it should have been
// written as NewContainerBitmapN, and this should not take the n argument,
// but I did it wrong initially and now that would be a breaking change.
func NewContainerBitmap(n int, bitmap []uint64) *Container {
if bitmap == nil {
return NewContainerBitmapN(nil, 0)
}
c := &Container{typeID: ContainerBitmap}
if len(bitmap) != bitmapN {
// adjust to required length
c.setBitmapCopy(bitmap)
} else {
c.setBitmap(bitmap)
}
// set n based on bitmap contents.
if n < 0 {
c.bitmapRepair()
} else {
c.setN(int32(n))
if roaringParanoia {
c.CheckN()
}
}
return c
}
// NewContainerBitmapN makes a bitmap container using the provided bitmap, or
// an empty one if provided bitmap is nil. If the provided bitmap is too short,
// it will be padded. The container's count is specified directly.
func NewContainerBitmapN(bitmap []uint64, n int32) *Container {
if bitmap == nil {
bitmap = make([]uint64, bitmapN)
}
c := &Container{typeID: ContainerBitmap, n: n}
if len(bitmap) != bitmapN {
// adjust to required length
c.setBitmapCopy(bitmap)
} else {
c.setBitmap(bitmap)
}
if roaringParanoia {
c.CheckN()
}
return c
}
// NewContainerArray returns an array container using the provided set of
// values. It's okay if the slice is nil; that's a length of zero.
func NewContainerArray(set []uint16) *Container {
c := &Container{typeID: ContainerArray}
c.setArray(set)
return c
}
// NewContainerArrayCopy returns an array container using the provided set of
// values. It's okay if the slice is nil; that's a length of zero. It copies
// the provided slice to new storage.
func NewContainerArrayCopy(set []uint16) *Container {
c := &Container{typeID: ContainerArray}
c.setArrayMaybeCopy(set, true)
return c
}
// NewContainerArrayN returns an array container using the specified
// set of values, but overriding n.
// This is deprecated. It never worked in the first place.
// The provided value of n is ignored and instead derived from the set length.
func NewContainerArrayN(set []uint16, n int32) *Container {
return NewContainerArray(set)
}
// NewContainerRun creates a new run container using a provided (possibly nil)
// slice of intervals.
func NewContainerRun(set []Interval16) *Container {
c := &Container{typeID: ContainerRun}
c.setRuns(set)
for _, run := range set {
c.n += int32(run.Last-run.Start) + 1
}
return c
}
// NewContainerRunCopy creates a new run container using a provided (possibly nil)
// slice of intervals. It copies the provided slice to new storage.
func NewContainerRunCopy(set []Interval16) *Container {
c := &Container{typeID: ContainerRun}
c.setRunsMaybeCopy(set, true)
for _, run := range set {
c.n += int32(run.Last-run.Start) + 1
}
return c
}
// NewContainerRunN creates a new run array using a provided (possibly nil)
// slice of intervals. It overrides n using the provided value.
func NewContainerRunN(set []Interval16, n int32) *Container {
c := &Container{typeID: ContainerRun, n: n}
c.setRuns(set)
if roaringParanoia {
c.CheckN()
}
return c
}
// Mapped returns the internal mapped field, which indicates whether the
// slice's backing store is believed to be associated with unwriteable
// mmapped space.
func (c *Container) Mapped() bool {
if c == nil {
return false
}
return (c.flags & flagMapped) != 0
}
// frozen() returns the internal frozen state. It isn't exported because
// nothing outside this package should be thinking about this.
func (c *Container) frozen() bool {
if c == nil {
return true
}
return (c.flags & flagFrozen) != 0
}
// SafeN returns N, true if it can, otherwise it returns 0, false. For
// instance, a container subject to in-place operations can not know its
// current N, and it's not meaningful or safe to query it until a repair,
// so you can use this to get N "if it's available".
func (c *Container) SafeN() (int32, bool) {
if c == nil {
return 0, true
}
if (c.flags & flagDirty) != 0 {
return 0, false
}
return c.n, true
}
// N returns the 1-count of the container.
func (c *Container) N() int32 {
if c == nil {
return 0
}
if roaringParanoia {
if c.flags&flagDirty != 0 {
panic("trying to call N() on a dirty container")
}
}
return c.n
}
func (c *Container) setN(n int32) {
if c == nil {
if roaringParanoia {
panic("trying to setN on a nil container")
}
return
}
c.n = n
}
func (c *Container) typ() byte {
if c == nil {
return ContainerNil
}
return c.typeID
}
// setTyp should only be called if you already know that c is a
// non-nil, non-frozen, container.
func (c *Container) setTyp(newType byte) {
if roaringParanoia {
if c == nil || c.frozen() {
panic("setTyp on nil or frozen container")
}
}
c.typeID = newType
}
func (c *Container) setMapped(mapped bool) {
if roaringParanoia {
if c == nil || c.frozen() {
panic("setMapped on nil or frozen container")
}
}
if mapped {
c.flags |= flagMapped
} else {
c.flags &^= flagMapped
}
}
// SetMapped marks a container as "mapped"; do this if you're setting a
// container's storage to something that it shouldn't write to, like mmapped
// memory.
func (c *Container) SetMapped(mapped bool) {
c.setMapped(mapped)
}
// setDirty marks a container as "dirty" -- we don't trust container's n.
// this should never happen except for bitmaps.
func (c *Container) setDirty(dirty bool) {
if roaringParanoia {
if c == nil || c.frozen() {
panic("setDirty on nil or frozen container")
}
}
if dirty {
c.flags |= flagDirty
} else {
c.flags &^= flagDirty
}
}
// Freeze returns an unmodifiable container identical to c. This might
// be c, now marked unmodifiable, or might be a new container. If c
// is currently marked as "mapped", referring to a backing store that's
// not a conventional Go pointer, the storage may (or may not) be copied.
// Do not call Freeze on a temporarily-corrupt container, such as one
// returned from UnionInPlace but on which you haven't since called Repair.
func (c *Container) Freeze() *Container {
if c == nil {
return nil
}
if c.flags&flagDirty != 0 {
if roaringParanoia {
panic("freezing dirty container")
}
// c.Repair won't work if this is already frozen, but in
// theory that can't happen?
c.Repair()
}
// don't need to freeze
if c.flags&flagFrozen != 0 {
return c
}
c.flags |= flagFrozen
return c
}
// Thaw returns a modifiable container identical to c. This may be c, or it
// may be a new container with distinct backing store.
func (c *Container) Thaw() *Container {
if c == nil {
panic("trying to thaw a nil container")
}
if c.flags&(flagFrozen|flagMapped) == 0 {
return c
}
return c.unmapOrClone()
}
func (c *Container) unmapOrClone() *Container {
if c.flags&flagFrozen != 0 {
// Can't modify this container, therefore, we have to make a
// copy.
return c.Clone()
}
c.flags &^= flagMapped
c.flags &^= flagPristine
// mapped: we want to unmap the storage.
switch c.typeID {
case ContainerArray:
c.setArrayMaybeCopy(c.array(), true)
case ContainerRun:
c.setRunsMaybeCopy(c.runs(), true)
case ContainerBitmap:
c.setBitmapCopy(c.bitmap())
default:
panic(fmt.Sprintf("can't thaw invalid container, type %d", c.typeID))
}
return c
}
// array yields the data viewed as a slice of uint16 values.
func (c *Container) array() []uint16 {
if c == nil {
panic("attempt to read a nil container's array")
}
if roaringParanoia {
if c.typeID != ContainerArray {
panic("attempt to read non-array's array")
}
}
return (*[1 << 16]uint16)(unsafe.Pointer(c.pointer))[:c.len:c.cap]
}
// setArrayMaybeCopy stores a set of uint16s as data. c must not be frozen.
// If doCopy is set, it will ensure that the data get copied (possibly to
// its internal stash.)
func (c *Container) setArrayMaybeCopy(array []uint16, doCopy bool) {
if roaringParanoia {
if c == nil || c.frozen() {
panic("setArray on nil or frozen container")
}
if c.typeID != ContainerArray {
panic("attempt to write non-array's array")
}
}
if len(array) > 1<<16 {
panic("impossibly large array")
}
c.flags &^= flagPristine
// array we can fit in data store:
if len(array) <= stashedArraySize {
copy(c.data[:stashedArraySize], array)
c.pointer, c.len, c.cap = &c.data[0], int32(len(array)), stashedArraySize
c.n = c.len
c.flags &^= flagMapped // this is no longer using a hypothetical mmapped input array
return
}
if &array[0] == c.pointer && !doCopy {
// nothing to do but update length
c.len = int32(len(array))
c.n = c.len
return
}
// copy the array
if doCopy {
array = append([]uint16(nil), array...)
}
if cap(array) > 1<<16 {
array = array[: len(array) : 1<<16]
}
c.pointer, c.len, c.cap = &array[0], int32(len(array)), int32(cap(array))
c.n = c.len
}
// setArrayMaybeCopy stores a set of uint16s as data. c must not be frozen.
func (c *Container) setArray(array []uint16) {
c.setArrayMaybeCopy(array, false)
}
// bitmap yields the data viewed as a slice of uint64s holding bits.
func (c *Container) bitmap() []uint64 {
if c == nil {
panic("attempt to read nil container's bitmap")
}
if roaringParanoia {
if c.typeID != ContainerBitmap {
panic("attempt to read non-bitmap's bitmap")
}
}
return (*[1024]uint64)(unsafe.Pointer(c.pointer))[:]
}
func (c *Container) bitmask() *[1024]uint64 {
if c == nil {
panic("attempt to read nil container's bitmap")
}
if roaringParanoia {
if c.typeID != ContainerBitmap {
panic("attempt to read non-bitmap's bitmap")
}
}
return (*[1024]uint64)(unsafe.Pointer(c.pointer))
}
// AsBitmap yields a 65k-bit bitmap, storing it in the target if a target
// is provided. The target should be zeroed, or this becomes an implicit
// union.
func (c *Container) AsBitmap(target []uint64) (out []uint64) {
if c != nil && c.typeID == ContainerBitmap {
return c.bitmap()
}
// Reminder: len(nil) == 0.
if len(target) < 1024 {
out = make([]uint64, 1024)
} else {
out = target
for i := range out {
out[i] = 0
}
}
// A nil *Container is a valid empty container.
if c == nil {
return out
}
if c.typeID == ContainerArray {
a := c.array()
for _, v := range a {
out[v/64] |= 1 << (v % 64)
}
return out
}
if c.typeID == ContainerRun {
runs := c.runs()
b := (*[1024]uint64)(unsafe.Pointer(&out[0]))
for _, r := range runs {
splatRun(b, r)
}
return out
}
// in theory this shouldn't happen?
panic("unreachable")
}
// fillerBitmap is a bitmap full of filler.
var fillerBitmap = func() (a [1024]uint64) {
for i := range a {
a[i] = ^uint64(0)
}
return a
}()
func splatRun(into *[1024]uint64, from Interval16) {
// TODO this can be ~64x faster for long runs by setting maxBitmap instead of single bits
// note v must be int or will overflow
// for v := int(from.Start); v <= int(from.Last); v++ {
// into[v/64] |= (uint64(1) << uint(v%64))
// }
// Handle the case where the start and end fall within the same word.
if from.Start/64 == from.Last/64 {
highMask := ^uint64(0) >> (63 - (from.Last % 64))
lowMask := ^uint64(0) << (from.Start % 64)
into[from.Start/64] |= highMask & lowMask
return
}
// Calculate preliminary bulk fill bounds.
fillStart, fillEnd := from.Start/64, from.Last/64
// Handle run start.
if from.Start%64 != 0 {
into[from.Start/64] |= ^uint64(0) << (from.Start % 64)
fillStart++
}
// Handle run end.
if from.Last%64 != 63 {
into[from.Last/64] |= ^uint64(0) >> (63 - (from.Last % 64))
fillEnd--
}
// Bulk fill everything inbetween.
// Sufficiently large runs will use AVX under the hood.
copy(into[fillStart:fillEnd+1], fillerBitmap[:])
}
// setBitmapCopy stores a copy of a bitmap as data.
func (c *Container) setBitmapCopy(bitmap []uint64) {
var bitmapCopy [bitmapN]uint64
copy(bitmapCopy[:], bitmap)
c.setBitmap(bitmapCopy[:])
}
// setBitmap stores a set of uint64s as data.
func (c *Container) setBitmap(bitmap []uint64) {
if c == nil || c.frozen() {
panic("setBitmap on nil or frozen container")
}
if roaringParanoia {
if c.typeID != ContainerBitmap {
panic("attempt to write non-bitmap's bitmap")
}
}
if len(bitmap) != 1024 {
panic(fmt.Sprintf("illegal bitmap length %v", len(bitmap)))
}
c.pointer, c.len, c.cap = (*uint16)(unsafe.Pointer(&bitmap[0])), bitmapN, bitmapN
c.flags &^= flagPristine
}
// runs yields the data viewed as a slice of intervals.
func (c *Container) runs() []Interval16 {
if c == nil {
return nil
}
if roaringParanoia {
if c.typeID != ContainerRun {
panic("attempt to read non-run's runs")
}
}
return (*[1 << 15]Interval16)(unsafe.Pointer(c.pointer))[:c.len:c.cap]
}
// setRuns stores a set of intervals as data. c must not be frozen.
func (c *Container) setRuns(runs []Interval16) {
c.setRunsMaybeCopy(runs, false)
}
// setRunsMaybeCopy stores a set of intervals as data. c must not be frozen.
// If doCopy is set, the values will be copied to different storage.
func (c *Container) setRunsMaybeCopy(runs []Interval16, doCopy bool) {
if roaringParanoia {
if c == nil || c.frozen() {
panic("setRuns on nil or frozen container")
}
if c.typeID != ContainerRun {
panic("attempt to write non-run's runs")
}
}
if len(runs) > 1<<15 {
panic("impossibly large run set")
}
c.flags &^= flagPristine
// array we can fit in data store:
if len(runs) <= stashedRunSize {
newRuns := (*[stashedRunSize]Interval16)(unsafe.Pointer(&c.data))[:len(runs)]
copy(newRuns, runs)
c.pointer, c.len, c.cap = &c.data[0], int32(len(newRuns)), int32(cap(newRuns))
c.flags &^= flagMapped // this is no longer using a hypothetical mmapped input array
return
}
if &runs[0].Start == c.pointer && !doCopy {
// nothing to do but update length
c.len = int32(len(runs))
return
}
if doCopy {
runs = append([]Interval16(nil), runs...)
}
if cap(runs) > 1<<15 {
runs = runs[: len(runs) : 1<<15]
}
c.pointer, c.len, c.cap = &runs[0].Start, int32(len(runs)), int32(cap(runs))
}
// isArray returns true if the container is an array container.
func (c *Container) isArray() bool {
if c == nil {
panic("calling isArray on nil container")
}
return c.typeID == ContainerArray
}
// isBitmap returns true if the container is a bitmap container.
func (c *Container) isBitmap() bool {
if c == nil {
panic("calling isBitmap on nil container")
}
return c.typeID == ContainerBitmap
}
// isRun returns true if the container is a run-length-encoded container.
func (c *Container) isRun() bool {
if c == nil {
panic("calling isRun on nil container")
}
return c.typeID == ContainerRun
}