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* Remove MDS and replace it with Controller This commit removes the MDS layer (and package) and shifts Controller package into its place. * add pprof/fgprof to serverless http router --------- Co-authored-by: Matthew Jaffee <jaffee@pilosa.com>
137 lines
3.9 KiB
Go
137 lines
3.9 KiB
Go
package controller
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import (
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"context"
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"time"
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"github.com/featurebasedb/featurebase/v3/dax"
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)
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func (c *Controller) snappingTurtleRoutine(period time.Duration, control chan struct{}) {
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if period == 0 {
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return // disable automatic snapshotting
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}
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ticker := time.NewTicker(period)
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for {
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select {
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case <-c.stopping:
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ticker.Stop()
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c.logger.Debugf("TURTLE: Stopping Snapping Turtle")
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return
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case <-ticker.C:
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c.snapAll()
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case <-control:
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c.snapAll()
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}
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}
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}
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func (c *Controller) snapAll() {
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c.logger.Debugf("TURTLE: snapAll")
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ctx := context.Background()
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tx, err := c.BoltDB.BeginTx(ctx, false)
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if err != nil {
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c.logger.Printf("Error getting transaction for snapping turtle: %v", err)
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return
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}
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defer tx.Rollback()
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qdbs, err := c.Schemar.Databases(tx, "")
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if err != nil {
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c.logger.Printf("couldn't get databases: %v", err)
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}
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for _, qdb := range qdbs {
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c.snapAllForDatabase(tx, qdb.QualifiedID())
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}
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c.logger.Debugf("TURTLE: snapAll complete")
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}
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func (c *Controller) snapAllForDatabase(tx dax.Transaction, qdbid dax.QualifiedDatabaseID) {
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c.logger.Debugf("TURTLE: snapAllForDatabase: %s", qdbid)
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computeNodes, err := c.Balancer.CurrentState(tx, dax.RoleTypeCompute, qdbid)
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if err != nil {
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c.logger.Printf("Error getting compute balancer state for snapping turtle: %v", err)
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}
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// Weird nested loop for snapshotting shard data. The reason for
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// this is to avoid hotspotting each node in turn and spread the
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// snapshotting load across all nodes rather than snapshotting all
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// jobs on one node and then moving onto the next one.
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i := 0
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stillWorking := true
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for stillWorking {
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stillWorking = false
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for _, workerInfo := range computeNodes {
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if len(workerInfo.Jobs) <= i {
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continue
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}
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stillWorking = true
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j, err := decodeShard(workerInfo.Jobs[i])
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if err != nil {
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c.logger.Printf("couldn't decode a shard out of the job: '%s', err: %v", workerInfo.Jobs[i], err)
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}
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if err := c.snapshotShardData(tx, j.t.QualifiedTableID(), j.shardNum()); err != nil {
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c.logger.Printf("Couldn't snapshot table: %s, shard: %d, error: %v", j.t, j.shardNum(), err)
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}
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}
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i++
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}
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// Get all tables across all orgs/dbs so we can snapshot all keyed
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// fields and look up whether a table is keyed to snapshot its
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// partitions.
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tables, err := c.Schemar.Tables(tx, dax.QualifiedDatabaseID{})
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if err != nil {
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c.logger.Printf("Couldn't get schema for snapshotting keys: %v", err)
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return
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}
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// snapshot keyed fields
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tableMap := make(map[dax.TableKey]*dax.QualifiedTable)
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for _, table := range tables {
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tableMap[table.Key()] = table
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for _, f := range table.Fields {
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if f.StringKeys() && !f.IsPrimaryKey() {
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if err := c.snapshotFieldKeys(tx, table.QualifiedID(), f.Name); err != nil {
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c.logger.Printf("Couldn't snapshot table: %s, field: %s, error: %v", table, f.Name, err)
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}
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}
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}
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}
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// Get all partition jobs from balancer and snapshot table keys
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// for any partition that goes with a keyed table. Doing the same
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// weird nested loop thing to avoid doing all jobs on one node
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// back to back.
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translateNodes, err := c.Balancer.CurrentState(tx, dax.RoleTypeTranslate, qdbid)
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if err != nil {
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c.logger.Printf("Error getting translate balancer state for snapping turtle: %v", err)
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}
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i = 0
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stillWorking = true
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for stillWorking {
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stillWorking = false
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for _, workerInfo := range translateNodes {
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if len(workerInfo.Jobs) <= i {
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continue
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}
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stillWorking = true
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j, err := decodePartition(workerInfo.Jobs[i])
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if err != nil {
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table := tableMap[j.table()]
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if table.StringKeys() {
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if err := c.snapshotTableKeys(tx, table.QualifiedID(), j.partitionNum()); err != nil {
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c.logger.Printf("Couldn't snapshot table: %s, partition: %d, error: %v", table, j.partitionNum(), err)
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}
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}
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c.logger.Printf("couldn't decode a partition out of the job: '%s', err: %v", workerInfo.Jobs[i], err)
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}
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}
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i++
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}
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c.logger.Debugf("TURTLE: snapAllForDatabase complete: %s", qdbid)
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}
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