i used this script, a little clunky but it got the job done
```bash
for file in `find . -type f -print | grep '\.go'`; do
sed '1,/^\/\/ limitations under the License.$/d' $file > $file.tmp;
result=`cat $file.tmp`
if [[ result != "" ]]; then
gofmt $file.tmp &> /dev/null;
if [[ $? == 0 ]]; then
mv $file.tmp $file && gofmt -w $file;
else
rm $file.tmp;
fi
else
rm $file.tmp;
fi
done
```
We disable fsync more consistently in testing, including using
etcd's already-existing UnsafeNoFsync option to disable fsyncs
in the backing store boltdb used by etcd, to reduce runtime of
our tests on MacOS significantly.
Corresponding to this, we update etcd by one patch to pick
up a locally-invented patch which turns out to be nearly-identical
to the upstream fix for "disabling fsync makes boltdb not
even bother to write some data sometimes", which caused crashes
galore.
A nil Qcx is a crime against existence and makes baby pandas cry.
Having taken out the hack that tried to accommodate this when tests did it,
we now have to fix the tests. Oh no.
A while back we started just polling the reported cluster state of one node
when starting a cluster for tests. This works fine if we're doing fresh
new etcd queries for every single operation -- but that's insanely
expensive, it turns out.
When we use the watcher, some nodes will report stale data for "a
while", where "a while" appears to be easily a couple dozen milliseconds.
This is probably irrelevant in most real-world cases, because the common
case (detecting a node going down) means that we have at least five
seconds after a node goes down before etcd notices the lease expiring,
and a few milliseconds more or less won't matter.
But we have tests that assume either that node 0 is always the
coordinator (wrong) or that waiting for node 0 to think the cluster
is up means that every node in the cluster thinks the cluster is up,
or at least that it means that the coordinator thinks the cluster is
up. We retried later operations but not the initial ones against
the coordinator.
In fact, we probably want to wait for the entire cluster to think
it's up before we start trying things on clusters.
We also replace the "CheckClusterState" function with the existing
AwaitState call, or a new AssertState which errors out since that's
the way we usually use AwaitState anyway.
In the AwaitPrimaryState function, which used to be
AwaitCoordinatorState in a different long-lost revision, we have
to delay until a primary node is available, or fail if one does
not become available, to avoid a panic. This probably shouldn't
happen anymore, because of the last change:
Also, rovide dummy topology.Node entries before metadata is read.
During initial startup, we want to be able to do things like determine
which node is the primary, even before we've read metadata from them.
To do this, we populate the node list with dummy entries that just have
the ID (the only part we need to sort our list), and a node state of
UNKNOWN.
This breaks the fancy logic for determining whether or not to update
the node data, because the initial status of UNKNOWN matches what we
get from SetMetadata giving us new data so we end up not realizing
that this was actually a meaningful change. But actually, that's
a pretty niche optimization; we usually only get state changes when
there's an actual change in state. The updates here are cheap
and only happen after a write (or on the first query) so it's not
worth making the logic a lot fancier to make it work, when we can
just do the simple thing and update any time the dirty flag is set.
We also standardize on a 50ms delay, because 1ms delays were
really expensive when each check was hitting etcd multiple times,
and 50ms is Usually Long Enough.
etcd runs a LOT more goroutines during server startup. Fix a
goroutine/for loop bug causing us to run four 7-node clusters
instead of 1/3/4/7-node clusters, also have the test/cluster
code reduce import workers. We can't do much about the spamminess
of the Raft stuff, but this should tone it down some.
Long story short: Once we create a server and start it, we can't start
it again. We can't close it and restart it, and we can't just start
it without closing it.
Unfortunately, if the server's config needs to change, we have a Problem
here.
This ultimately means that the retry logic for GetListeners can't actually
retry successfully; if we fail on the first attempt, we necessarily fail
on any later attempts also, and if we try to fix that, we get panics.
But!
We don't actually NEED to retry. We just need to ensure that we can
open a :0 port, extract the actual port number, and use that in places
where the port number mattered, without having to rebind it.
The only actual place we needed to rebind things was opening gRPC
servers, so we introduce a gRPC Listener that can be used instead of
trying to bind to a specified port.
In a bunch of other cases where we had similar logic to try to allocate
and then use a port, we can switch to just using a provided listener.
For instance, net/http has `Serve(net.Listener, handler)`, not just
ListenAndServe(addr, handler).
This should eliminate the weird CI failures from eaddrinuse.
NOT fixed: server/cluster_test.go/TestClusterResize_AddNode isn't working
right now. The new node isn't actually being added to the existing cluster.
I attempted this but was outsmarted by it, and I think fixing the
rest of this is worth it as a separate thing.
port mapper gives out ports from 63000-65000 for the tests
fix another race
http test uses port.MustGetPort
rbf: remove :0 port request
ocd happy
test fix for grpc listener address already in use
test/disco allocates BindGRPC port from the port mapper
dump stack on each GetPort
verify each port is usable right away
server/config.go has Config.Validate() now
panic if gossip port is 0. validate server.Config
fix another gossip port 0
builds
quiet, don't dump stack on each port alloc
builds
happy linter
even gossip fallback should not be zero but rather use the port mapper
If a precomputed call returns a nil Row result somehow, that could
cause a nil pointer exception when handling the result in
handlePreCall.
In this particular case, A Distinct call on a BSI field with a filter
which returned no results could return a SignedRow{} with nil *Rows
inside of it. This only manifested if there was data in a single shard
as otherwise the reduce logic created a SignedRow with empty *Row
objects rather than nil ones. Isn't that fun?
Extra fun: the reason the filter was returning no results was not
because it was actually empty, but because of another bug where
constructing the Distinct calls to compute the aggregate of a GroupBy
doesn't take into account that the group might include an integer
field which means that the call needs to be constructed
differently. That bug is not fixed in this commit, hence the tests are
still failing, but not panicking.