The computation of available shards is cheap, because realistically, virtually
no one has enough shards that the resulting bitmap is more than one container.
We don't try to fix this at the field/index levels because it's significantly
harder to do there, but I think the creation of these bitmaps is probably
the most expensive part, and switching the unions to union-in-place probably
reduces cost significantly.
Note that the bitmaps being unioned almost certainly have exactly one small
container in them.
We avoid using bitmapContains so often because that turns out to be expensive.
Also, if we produce more than runMaxSize runs, we're going to convert to
a bitmap container (or possibly an array container if there were over
2048 items, but they're all singletons), and we can streamline that by just
converting the source to bitmap and returning differenceBitmapBitmap, which
is faster in this case.
This appears to overall take about half as long in the workload I was
looking at.
The checkptr feature is actually probably right about a few
things in roaring and boltdb, but we can ignore them for now, and
that prevents checking for races, so we disable that temporarily.
Also supply NOCHECKPTR in non-race tests because CI uses "make test"
with -race in $TESTFLAGS and we might do that on other occasions.
Address issues with Distinct failures in testing, or across shards, or in cases where the range of Distinct results is not the same as the range of shards available in any index.
If an index is provided to a bare distinct which happens
to be the index handling the query, then the query needs
to behave as if no index argument was provided.
For example:
When querying against index `i`,
```
Distinct(index="i", field="ints")`
```
should behave exactly like
```
Distinct(field="ints")
```
Problem: A top-level bare "Distinct" call returns results only
for shards on the current node.
Analysis: We don't actually want to limit Distinct calls to "available"
shards at all. We just want to run them on everything. But we already
did that in generating the precomputed results; all we need to do is,
if we get a non-shard-specific request for precomputed values, just
return all the values.
It's pretty hard to create logic for this using our fancy mapReduce,
but also we could just... not do that.