Commit graph

684 commits

Author SHA1 Message Date
Matthew Jaffee
9fb68b416c add doc comments 2022-05-27 11:25:17 -05:00
Matthew Jaffee
a815bba520 comment cleanup 2022-05-27 11:25:17 -05:00
Matthew Jaffee
90eb860b03 fix hardcoded containers per rowshard
There are 16 containers in a row in a shard with the default shard
width of 2^20, but since you can change the shard width at compile
time, everything should be computed off that.
2022-05-27 11:25:17 -05:00
Matthew Jaffee
a4b1af2add add TestImportRoaringSingleValued 2022-05-27 11:25:17 -05:00
Matthew Jaffee
772496b440 "all bitmap" multi-field, single-shard ingest
This adds a shard-based import endpoint which takes bitmap data for
all field types and imports data for the whole shard transactionally.

It uses the BitmapRewriter interface to try to intelligently allow for
setting and clearing bits simultaneously without multiple writes which
is especially helpful when ingesting into int-like fields, but also
allows clear-and-then-set behavior for set fields.
2022-05-27 11:25:17 -05:00
Bruce Baranowski
19613a3048
Mitigate 1 instance of potential integer overflow 2022-04-19 11:06:25 -04:00
Seebs
6e90bfc9bc return early rather than just evaluating a rejection
The intent of these lines was "if there's no filter, return
immediately rather than doing operations".

But actually we didn't write that, so we were calling intersectionCallback
on empty filters, which didn't matter since it failed out quickly, but
it's still a waste of effort.

Except we shouldn't get to these anyway because ConsiderKey already
correctly rejected these cases. I think. But still.
2022-04-12 12:24:22 -05:00
Seebs
16fef7ffbd re-add the nextOffsets logic to BitmapBitmapTrimmer
In fact, we *do* want to skip ahead sometimes to the next thing, and
only call our callback for things that match our filter. I was thinking
that we needed to call the callback for all data regardless, because
what if you're writing to a mutex and adding new data.

But even if you're adding new data, it's still in the filter, because
it has to be, because we don't start out knowing there's no existing
data. So the mutex actually works fine.

So the rule for BitmapBitmapTrimmer is that your filter doesn't have
any meaning other than (1) it tells us which containers you need
to see, (2) we provide it to your callback function. Maybe you want
to subtract those. Maybe you want to add them. That's up to you to
decide.
2022-04-12 12:24:22 -05:00
Seebs
74ae1fd598 export and improve DifferenceInPlace
We don't need to manually copy each individual item and keep
checking for the second index being out of bounds for every
item, we know it can't change at this point, so we can just bump
it over. We want this operation because BitmapRewriter can
use it to simplify trimming in some cases.
2022-04-12 12:24:22 -05:00
Seebs
e67beb8766 create BitmapRewriter/ApplyRewriter, parallel to BitmapFilter
This in a parallel to ApplyFilter/BitmapFilter which allows writebacks
while it's running. It's a write operation, so it needs a write lock
on the Tx, and needs to create bitmaps if they don't already exist.
The semantics are a bit messy and need better documentation still.
2022-04-12 12:24:22 -05:00
Seebs
d972028858 implement RemakeContainerFrom and helper function for it
We frequently want to grab the set of values from a []uint64
that correspond to a given key, and make a container from them, but
sometimes we only want to do one of these. This implementation
lets us do that the same way every time, and do in-place
container creation without extra allocs.
2022-04-12 12:24:22 -05:00
Seebs
86088fd688 drop incorrect test
The test for bitmap-to-array succeeding doesn't work with roaringParanoia,
which *does* intentionally panic at that point. Possibly we should also
drop the corresponding logic that tries to prevent it from panicing,
since it won't work with the paranoia flag on anyway.
2022-04-12 12:24:22 -05:00
Todd Gruben
57b8dcd43a go fmt 2022-03-10 09:03:07 -06:00
tgruben
52e9027c79
Update roaring.go 2022-03-10 08:26:07 -06:00
Todd Gruben
09a9932951 extra protection of bitmapToArray 2022-03-10 07:48:51 -06:00
Seebs
eb26a86518 implement a BSI-aware filter to avoid OffsetRange calls in fragment.sum
We don't really need to fully extract every row, we just need counts.
This naive approach uses logic similar to BitmapBitmapFilter, but tweaks
it so that we can intercept the existence and sign bit rows, work with
an optional filter, and yield a sum. We accumulate the statistics
internally, rather than using a callback, because I tried to make it
work with a callback and it was a complete mess.

Note the fancy check for container reuse in the BSI Count filter.
This is because intersection(full container, X) is just the original
X, *not* a copy, but in this case we need a copy because RBF
ApplyFilter will in fact reuse a single container's storage for
each consecutive container.
2022-02-28 14:41:30 -06:00
Todd Gruben
ecaaddcf71 . 2022-02-25 16:23:54 -06:00
Todd Gruben
cf1de78efd remove string keys on delete to allow for reuse 2022-02-25 16:23:54 -06:00
Matthew Jaffee
fa4855c887 remove unnecessary filter 2022-02-02 20:56:18 -06:00
Matthew Jaffee
e471b462b6 remove all occurences of Bitmap.Source 2022-02-02 20:56:18 -06:00
Matthew Jaffee
82c75851df rip out generation stuff
it was somewhat difficult to avoid ripping this out without also
touching some of the stuff that supports roaring backend. That's going
soon too, so no worries :)
2022-01-24 09:49:01 -06:00
Ben Johnson
9ebf0e2119 Upgrade go.mod to featurebase/v3 2022-01-21 10:57:05 -07:00
Matthew Jaffee
df88b5a78c remove a bunch of commented print statements and unecessary prints 2022-01-11 10:42:44 -06:00
reesporte
48aef0c8a4 add copyright notice back in
```bash
for file in `cat diffys`; do
   printf '%s\n%s\n' "// Copyright 2021 Molecula Corp. All rights reserved." "$(cat $file)" >$file;
done
```
2021-12-10 11:01:04 -06:00
reesporte
4c53f86e82 removed license from each go file
i used this script, a little clunky but it got the job done

```bash
for file in `find . -type f -print | grep '\.go'`; do
    sed '1,/^\/\/ limitations under the License.$/d' $file > $file.tmp;
    result=`cat $file.tmp`
    if [[ result != "" ]]; then
        gofmt $file.tmp &> /dev/null;
        if [[ $? == 0 ]]; then
            mv $file.tmp $file && gofmt -w $file;
        else
            rm $file.tmp;
        fi
    else
        rm $file.tmp;
    fi
done
```
2021-12-10 09:17:17 -06:00
Matthew Jaffee
f7b4f621a1 remove references to LICENSE and checks for it in source files 2021-11-19 10:38:06 -06:00
Todd Gruben
a79bb893af test ToRows 2021-11-02 12:14:57 -05:00
Todd Gruben
f8d4d83e1a check op log 2021-11-02 10:54:56 -05:00
Todd Gruben
f6f8db941d add tes for sonar? 2021-10-30 11:52:46 -05:00
Todd Gruben
2ddcbce8ad fix govet and gofmt errors in existing code 2021-10-29 13:14:27 -05:00
Todd Gruben
d1baac6239 only check for new issues 2021-10-29 13:14:27 -05:00
Seebs
ad30a926f4 Giant Commit: drop a bunch of stuff we don't use.
These commits are hard to disentagle, and doing them separately means
re-modifying the same chunks of code several times before removing it,
and similar things.

Basically:
(1) Drop the bolt backend storage.
(2) Drop the blue-green wrapper that compares two backends.
(3) Drop unused or barely-used Tx API components from all the
remaining backends.
(4) Minor related cleanup to simplify things related to these.

The boltdb backend existed only to verify RBF. The blue-green wrapper
was mostly used to verify RBF, but in practice we had to do a lot
of working around that, and it introduced a lot of special cases.

Types removed:

IteratorFinder: Used only to implement the roaring iterator
on top of boltdb, and to complicate the way it worked in roaring.
Reverted the complications. Also unexport NewSliceContainers
which is used only for that outside of roaring's internals.

PortMapper from cluster_internal_test.go: Used only for a test
we removed early this year. Never used for anything else.

RawRoaringData: Totally unused.

TxStore: Totally unused.

Functions removed from Tx API, and sometimes corresponding
members were removed from structs:

* Dump: debugging code, I don't think I found any actually reachable
  paths to it.
* Group: only used for debugging TxGroup stuff
* IncrementOpN: only used by fragment, fragment can increment its
  own opN.
* Options: unused?
* Pointer: debugging only
* Readonly: used only to decide how to handle Tx in a TxGrp,
  but we never add a non-readonly Tx to a TxGrp. Removed also all
  the corresponding write-aware stuff.
* RoaringBitmapReader: Used exactly once, can just be a bm.WriteTo.
* Sn (and OpenSnList): Unused
* UnionInPlace: unused and conceptually-invalid; it didn't write
  to storage and shouldn't have, and was just "create a bitmap
  then call union-in-place", which we can do directly.
* UseRowCache: just checked storage.UseRowCache.

Other things removed:

The SetRequiredForAtomicWriteTx and ClearRequiredForAtomicWriteTx
functions go away, since nothing now seems to be using them? Same
for holder_internal_test's `testHasBit` and `testMustNotHaveBit`,
which were unused.

The DBPerShard "DeleteDBPath" and "HasData" functions and related
parts were mostly unused; took out the parts that were never
actually being reached.

Changed the API of one function to simplify special cases and
remove things:
* ImportRoaringBits had a special "data" argument which gave it
  subtly different semantics for RBF and roaring (for roaring, it
  could produce a roaring bitmap *with ops log*), didn't seem to
  be adding much. Removed corresponding "readStorageFromArchive"
  which is not otherwise used.

Also took out various debugging/dumping functions that were unused
and may have bitrotted.

Dropped a test from txfactory_internal_test, and the "pjobs"
code, because those two were the only things that needed Barrier
and thus idem, which lets us drop two more dependencies. We already
have errgroup for grouping things which want to terminate as
soon as one of them errors, approximately. To do better we'd have
to have context-threading, really.

Unbroke the WriteFragment test for non-roaring tests and made it
not roaring-only.
2021-10-26 12:30:25 -05:00
Seebs
e7e3331fb4 test intersectionCallback more carefully
This takes our reasonably broad selection of predefined container
types and tries intersectionCallback on each pair of them, comparing
results against the results of plain old intersect(). We've had
several intersectionCallback fixes recently; every one of them
produces test failures here if reverted or broken, so I have at
least some confidence in this coverage.

Similarly, test everything on containerCallback, verifying that
we get the same set of values called back that we get from Slice().

Both of these were verified with -coverprofile to actually be
hitting all the lines of code that aren't insane edge case
checks like "what if a run is in the wrong order".
2021-09-16 14:05:35 -05:00
Seebs
12244dcbed record stats for intersectionCallback under the right name 2021-09-16 14:05:35 -05:00
Seebs
e0dfde9934 appease gofmt 2021-09-16 14:05:35 -05:00
Seebs
3ae12391c7 callback logic fixes for intersectionCallback and containerCallback
The inner loop of intersectionCallbackArrayArray's "fast"
case has
	for len(ca) > 0 && ca[0] < va {
	}
so we do not leave that loop unless len(ca) is 0, or
ca[0] >= va.

We then return from the whole function if len(ca) is 0,
so the only way we finish one iteration of the outer for
loop is if ca[0] >= va. Thus, this can be an `if` rather
than a `for`.

We also fix the logic for ArrayRun to make it require fewer
tests and be clearer about why the tests work and clearer about
always making progress.

And, finally, the bitmap/range callback logic, and the underlying
"callback per bit in word" logic, were both badly broken. In
particular, if a range started and ended in the same word, it would
hit the values in that word twice, once with them incorrectly
shifted, but then it would further garble any offsets past the first
in a word. Eww.
2021-09-16 14:05:35 -05:00
Seebs
26d38c0ee0 make details optional and support limits on mutex checks
We support query parameters for details (default false) which
request additional data, and for a limit (default 0/MaxInt32)
on number of results returned to limit the amount of spam
produced if there's a lot of results. The simpler default
output should reduce load and runtime significantly, and the
ability to specify limits makes it easier to get reasonably
small responses.

There's some context support here, but the underlying filters
don't take contexts or check for them, which is probably
a flaw but might be a bit large to correct for this.
Despite being large, this set of changes is actually
fairly well contained within the mutex-checking code.
2021-09-08 11:59:47 -05:00
seebs
7586cc0724
Merge branch 'master' into core850 2021-09-07 13:11:31 -05:00
Seebs
b391ab9153 mutex sanity-check
This implements a fairly straightforward sanity-check for mutexes,
implemented as a bitmapfilter at the fragment level, and with higher
levels combining results. There's two endpoints, an internal endpoint
which only checks the local node's shards, and an external one which
forwards requests (using the internal endpoint) to all the other nodes.

The internal endpoint does not do key translation, the external one
does.

The transmission format is a probably-inefficient JSON blob, and
returns data separated per-shard so we don't have as much merging
work to do.

This introduces a horrifying monstrosity function which tries to
sneakily corrupt mutex fields and which has to be exported (EWWWWW)
but which is only present in _test code (!??!! THIS WORKS WHY).

Also one typo fix in unrelated code caused by not wanting to keep
fighting with gofmt about this.
2021-09-07 12:41:49 -05:00
Seebs
0701f9b7dd fix broken intersectionCallback functions
Two of the intersectionCallback functions were broken.

In intersectionCallbackArrayArray, when checking to see whether we can
skip ahead 8, we need to check whether that last value is lower than
the one we're looking for, not whether the first value is.

For intersectionCallbackArrayBitmap, actually implement it at all;
it had never gotten modified significantly from the original
intersectionCount, so it still counted and returned intersections, but
never called the callback at all.
2021-08-31 13:45:59 -05:00
Seebs
016765d8a2 Prototype ingest API
This partially-implemented prototype of the ingest API is based on our
programmatic ingest API reference. It has noticable limitations, most
crucially that it doesn't handle multi-node clusters right now. However,
it basically implements the expected semantics.

There's some noticeable performance issues to do with the high overhead
of sorting bits in order to import them efficiently, but this is fixable.

We also add the hooks to the internal client, and make the finisher logic
a bit smarter.

Much of this code was originally by Nia Weiss, but it's been merged
and restructured a bit to get things broken into logical commits.
2021-08-19 09:50:59 -05:00
Mahesh Arumugam
858f889745 FeatureBase Renaming: changing go.mod module name for featurebase 2021-07-19 09:20:30 -07:00
Seebs
1e00b50953 gratuitously fancy logic for array/array callbacks
When searching for a small array in a large array, scanning ahead
is productive. The switch from counting indexes to reslicing the
slice appears to improve performance in this case. The fairly arbitrary
value `na << 2` is like `nb / 4 > na` except that it computes faster,
and lets us avoid the expensive overhead unless we have reason to
expect that there's significantly more items in b than in a.

Improvements: Not huge in some cases, but sometimes quite noticeable,
especially as the frequency of overlap increases, which is also
the expensive case in other ways.

name                                              old time/op  new time/op  delta
ImportMutexSampleData/64K/2Kr/40/none/write-0-8    501ms ± 4%   486ms ± 2%     ~     (p=0.052 n=6+5)
ImportMutexSampleData/64K/2Kr/40/none/write-1-8    756ms ± 5%   698ms ± 5%   -7.62%  (p=0.002 n=6+6)
ImportMutexSampleData/64K/2Kr/80/none/write-0-8    292ms ± 3%   276ms ± 4%   -5.46%  (p=0.002 n=6+6)
ImportMutexSampleData/64K/2Kr/80/none/write-1-8    511ms ± 6%   482ms ± 4%   -5.72%  (p=0.015 n=6+6)
ImportMutexSampleData/64K/2Kr/240/none/write-0-8   153ms ± 3%   132ms ± 5%  -13.91%  (p=0.008 n=5+5)
ImportMutexSampleData/64K/2Kr/240/none/write-1-8   354ms ± 2%   215ms ± 6%  -39.41%  (p=0.004 n=5+6)
ImportMutexSampleData/1K/2Kr/40/none/write-0-8     565ms ± 3%   543ms ± 3%   -3.89%  (p=0.015 n=6+6)
ImportMutexSampleData/1K/2Kr/40/none/write-1-8     807ms ± 6%   778ms ± 3%     ~     (p=0.180 n=6+6)
ImportMutexSampleData/1K/2Kr/80/none/write-0-8     317ms ± 3%   300ms ± 1%   -5.40%  (p=0.002 n=6+6)
ImportMutexSampleData/1K/2Kr/80/none/write-1-8     462ms ± 3%   437ms ± 4%   -5.31%  (p=0.009 n=6+6)
ImportMutexSampleData/1K/2Kr/240/none/write-0-8    141ms ± 1%   119ms ± 2%  -15.85%  (p=0.004 n=5+6)
ImportMutexSampleData/1K/2Kr/240/none/write-1-8    213ms ± 3%   171ms ± 3%  -19.70%  (p=0.002 n=6+6)
2021-05-10 11:58:18 -05:00
Seebs
54f5cc799c performance hackery: add intersectCallback for use in running callbacks
In BitmapBitmapFilter.ConsiderData, we intersect things solely in order
to perform callbacks on them. Creating these intermediate arrays is
actually somewhat expensive, and all we're going to do with them is
make callbacks anyway.

So, we add a new `intersectCallback`, which behaves similarly to
`intersectionCount`, but which dramatically reduces the amount of memory
allocation associated with doing the callbacks; in some test cases
on mutex data, this code was >90% of all memory allocations, and
getting rid of that helps a lot.

At that point, we no longer need the separate intersectAny check,
because it doesn't save us any time anymore.
2021-05-10 11:58:18 -05:00
Seebs
e93d2fe06c bitmap unmarshalling and testing bug fixes
When unmarshalling ops, we weren't adding a meaningful OpN to them,
resulting in misleading reports from `pilosa inspect`. Also, we were
mistakenly reporting things as "mapped" when they were actually
using their internal storage (as with small array containers).

Add the "sanity check" to `pilosa inspect` so that errors like the
above get noticed more easily and corrected. Also, to make that work,
have roaring.InspectBinary actually put containers in the bitmap
it creates rather than just creating info entries for them.
2021-04-20 12:01:21 -05:00
Seebs
ca216a14c5 fix bitmap.BitwiseEqual bugs
bitmap.BitwiseEqual had a couple of subtle bugs, and the net result
is that if the bitmap you were comparing to had an empty container after
the original bitmap ran out of containers, we'd spuriously report
the container as existing and being... the last container in the original,
actually.

Issues are both that we were grabbing the value from the wrong iterator,
and also that we were iterating twice per loop, and thus could also
have missed a non-empty container immediately following an empty one.
2021-04-20 12:01:13 -05:00
Seebs
269837414e rbf/intoContainer: ensure correct N, avoid recounting
The remake container logic (used to avoid allocating extra containers while
applying filters) relied on roaring recomputing N, which it did for bitmaps
but didn't do for runs. Fix this both ways; it would now do that for runs,
but also we add "with explicit N" variants and use those since we have a
correct count already, and don't need it. This means fewer popcounts on
bitmaps, and working at all on runs.
2021-04-12 16:13:16 -05:00
Todd Gruben
d220426686 doc comment 2021-02-22 11:50:01 -06:00
tgruben
18e31a63b6
Update roaring/roaring.go
Co-authored-by: Matthew Jaffee <matthew.jaffee@gmail.com>
2021-02-22 11:42:48 -06:00
Todd Gruben
6219b4ca8b add optional UpdateExistence on importRoaring 2021-02-19 17:47:28 -06:00