This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.
The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!
So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.
We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.
The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.
This does imply ensuring that test cases always get a reasonable
default holder.
This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.
The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
If the high end of a range is below the low end of the range, there's
no values in it, so we can short-circuit that. If we don't, if the
low end is zero or higher, and the high end is below zero, we can
get very surprising behaviors, such as accepting values up to the
inverse of the high end. Add a test case for this and treat it the
same as a low range end above the field's maximum or a high end
below the field's minimum, returning an empty row immediately.
If the min/max provided are already on the boundary of int64,
then we don't want to operate on them and cause overflow.
there are still overflow scenarios where a user provides a
min/max which is not on the boundary, but overflow once the
scale is applied. This does not address those cases, but at
least it addresses the default case (where a min/max is not
provided)
this involved adding an optional float value to the ValCount struct
which complicated result types, necessitated grpc changes, and needed
quite a few tests at different layers.
This commit changes the order of FieldOption application so that
it's always set before field.Open() is called.
This was required because field.Open() now uses some of the values
from FieldOptions to determine if/when to use a particular
translateStore. For example, when FieldOptions.ForeignIndex is set,
the translateStore from the foreign index is retrieved during
field.Open().
The available shards file is just a hint to save us a bit
of time later; we don't need it to run and it can get updated
pretty easily later. If we have problems reading it, we
should just report the error, nuke the file, and continue
without it.
This commit implements BSI with variable bit depth using a
sign magnitudeto indicate whether a value is positive or negative.
This also rearranges the existence bit to be the first bit instead
of the last bit.
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
This commit adds the ability to remove an 'available shard'
from the shard cache. This does not affect shards known to be
available because of local data.