The root problem this is attempting to address is sporadic
weird cases in which etcd mistakenly thinks it's down even when
it's up. I am not confident that this is addressed, but there's
a reasonable chance that it is, and I can't trigger it at the
moment, but it was always sporadic, so that doesn't prove much.
There's a lot going on here, and it comes into roughly three
categories.
First: Dropping unused/unneeded code. There's a lot of leftover
bits from the initial development and refactoring of this.
Second: Unifying and shuffling some of the design. We had
multiple interfaces which are functionally impossible to
usefully implement separately, so they're combined together,
and in some cases, moved.
Third: Streamlining logic and simplifying design choices.
This is combined into one commit because the changes are
thoroughly entertwined with each other and you can't usefully
break most of them out.
Also, a bunch of test coverage for most of these changes.
Big changes:
We merge the topology and disco packages. The topology and disco
packages being separate creates a complicated tangle of problems
and dependencies. The fundamental problem, approximately, is that
topology.Node has to track disco.NodeState.
There's three core interfaces interacting here:
topology.Noder (maintains list of nodes)
disco.Stator (maintains the state of a node)
disco.Metadator (stores, possibly retrieves, node metadata)
But the node state mantained by the Noder *is* the set of node
metadata, plus state updates produced by Stators. The only actual
non-trivial and usable implementation of these interfaces is a single
thing which implements all three, and in which the implementations
share a single backend data source which they are all modifying.
But you can't move Noder into disco, because Noder has to refer
to topology.Node, but topology.Node refers to disco.
Solution: First, merge these two packages. Second, merge these
three interfaces, to provide a single interface which is more
clear about the fact that (metadator.)SetMetadata() and
(stator.)Started() are both changing the output we'll get from
(noder.)Nodes().
We rework the node state tracking.
We have this nodeStates map which is almost unused. Really, we
don't need it at all. Every node's state is either its last heartbeat
state or "Unknown", so we simplify this a bit. Also, we ensure that
the populateNodeStates function itself is yielding the sorted nodes
list, so we don't have to be as worried about possible later lookups
of sortedNodes happening outside a lock. We also add diagnostics
for deleting nodes from the metadata list (this should never happen),
and try to track heartbeat state more closely.
This is *probably* what fixes the underlying reported problem,
if anything did.
Still an open issue: Make heartbeat state changes aware of when
they're talking about *this* node and possibly not try to
mark it down? Except this may have a flaw: That would result in
each node disagreeing with other nodes in etcd about the state
of that node in the failure cases, and undermine the point of
using etcd to keep these states consistent.
We reduce the number of contexts and cancelfuncs in the etcd wrapper.
We create a shared context for the non-etcd.embed children of our
etcd wrapper, the heartbeat/keepalive and the node watcher, so we
can cancel that one context and cancel all of those at once, so
we don't need to separately track a function to call to cancel
the watch, AND be closing another channel. Also, our shutdown
now propagates automatically to the various etcd API calls we've
made for things like the node watcher and keepalive calls.
We still need to watch that channel in watchNodesOnce, though,
because apparently the watch doesn't yield an error even if the
context calling it is canceled. Whee.
This should reduce the risk of ending up in an inconsistent state,
and also the Close() function is probably idempotent now.
Smaller changes:
* Remove config-generators that existed to generate etcd
configs but were used only for tests that no longer exist
or make sense.
* Move the logic to generate etcd configs into the etcd
package, instead of the "testing" subpackage. This allows
us to write a self-contained config generator for
clusters where the nodes know about each other, but do
this just with etcd, not with full featurebase servers.
* Move the thing generating `fake:%d` socket names into
the etcd package, which is the only place we use it.
Also simplify it slightly.
* Don't panic on invalid URLs, report errors from them.
* At least try to use etcd's config.Validate functionality.
It's underdocumented, so we're not sure what it will report,
but at least if it does we'll get reports from it and
know what they are?
* Try to handle CompactRevision errors from watches more
correctly -- after a CompactRevision, any future attempt
to watch from a lower revision will necessarily fail, so
we adjust our target revision up. We don't have good
testing for this.
* Drop the Metadata() method (that used to be in Metadator)
because nothing ever used it and it didn't make much sense
to try.
* Convert SetMetadata from taking an arbitrary json blob
to taking the only data that would ever be valid since
we always use it to extract node information anyway.
* Drop several unused functions, unexport things only used
internally.
* Replace Started() with SetState("STARTED"), allowing us
to write tests that mess with states. We weren't really thinking
carefully about state transitions sometimes and now it's much
easier to do that thinking.
* Stop leaving stray localhost:2380 and localhost:2379 in
our embed config. We still sometimes see peer requests from
those and I honestly don't know why, but at least it should
be rarer.
We had two different, incompatible-with-each-other, and both
individually broken, partial implementations of resizing logic.
There's the original pre-etcd resize, and then the etcd resize,
and neither works, but there's conflicts between the ways they
don't work.
No attempt to fix this is likely to yield decent results, so
instead, we yank them both out entirely, so if we decide to
implement resizing (which we will) we won't be confused by
stray code pertaining to resizing that's not really hooked
up to anything.
We're leaving the resize messages in protobuf to avoid renumbering
protobuf messages. We rename some of our message types to UNUSED0,
etcetera, so that any code still using the old names won't
compile, to make sure we get rid of it, but we can't just drop
the numbers without breaking rolling restart.
The Resize_AddNode tests are removed not just because we don't
have resizing, but because they were completely broken anyway
and never worked at all. But there's no reason to fix them because
they exist to fix the functionality we didn't have and are now
removing the vestigial remains of.
We also drop the one usage of the AddNode function of Noder, because
it was used only by one test code fragment that was creatincg clusters,
and that can be done more correctly. There were no other call sites
at all.
We mark the monitorAntiEntropy function to be ignored by
code coverage because it's not actually being covered. There's
a separate ticket for removing that entirely.
We default to the jmp-hash method which we had previously, and allow a
user to set the "modulus" option which uses a simple mod operation to
ensure an even spread of partitions across nodes.
I think that ideally we would have new indexes uses modulus and
existing indexes use jmp-hash which implies supporting this
configuration on a per-index basis.
If we don't do per index, we should probably run the whole test suite
both ways.
* Change Ttl to TTL
Following go convention, acronyms should have a consistent case.
See
[Initialisms](https://github.com/golang/go/wiki/CodeReviewComments#initialisms)
This commit changes some public-facing methods, so any code importing
this package and using these methods will need to be updated.
* rewrite Ttl -> TTL
Co-authored-by: reesporte <reesedporter@gmail.com>
Add a lock to the Server WaitGroup so that if the Server WaitGroup is already
waiting, we won't concurrently add to it and cause a data race.
Also, when adding to the Server WaitGroup, check that the server is not closing
already, since that means we really shouldn't be doing more work.
This adopts the task pool functionality to let us spawn new worker
threads when worker threads are blocked. The underlying reason for
this is the same as the reason for the previous worker-pool-growing
strategy; while our design persistently has at least one thing which
can proceed, it can be the case that there are N things blocked,
where N is the size of our worker pool. Blocked workers shouldn't
count against our desired number of workers.
Originally, the intent was to thread this into RBF, and provide
backpressure from RBF on the pool when blocking on writes. Unfortunately,
that's not good enough, because while a write is blocked, the Qcx
calling it is *also* holding the Qcx's mutex, which means that any other
NewTx on that Qcx will *also* block. So we need to block for the
entire time of the NewTx.
Removing the existing worker spawning code resulted in a subtle
and maybe-harmless change; prior to this, each invocation of `mapperLocal`
would hold a lock, which meant that all the tasks for a given local mapper
would be put in the queue *sequentially*, ensuring that they'd all be
picked up by workers before things from later workers.
With the new pushback, that's not, strictly, necessary. Also, if you
disable it, you can end up with 300,000 goroutines at once, most of them
blocked.
A smallish run does, in fact, eventually complete anyway -- it will
indeed keep making workers until everything gets one. However, while
it's *correct*, it's also noticably *slower*. The same test workload
goes from around 33 seconds to a bit over 40 seconds when that lock
isn't present. (But that's with an extremely small WAL write cap
introduced to make the previous deadlock possible.)
With large numbers of shards, the practical impact is that you can
have quite a lot of things in process, with hundreds of goroutines
each, all blocked waiting for one writer. If we force them to all be
processed at the same time, all the reads that are connected to
each other are much more likely to get all processed at once, before
something new comes along.
In short, that lock isn't strictly necessary but it seems to help
noticably with performance and reduce simultaneous goroutines
significantly.
addresses ticket FB-1109:
when auth is turned on, we log:
- source ip (if available)
- user-agent
- user id
- user name
- query string
- request endpoint
also adds some minor tweaks and comments to chkAuthZ flow
i used this script, a little clunky but it got the job done
```bash
for file in `find . -type f -print | grep '\.go'`; do
sed '1,/^\/\/ limitations under the License.$/d' $file > $file.tmp;
result=`cat $file.tmp`
if [[ result != "" ]]; then
gofmt $file.tmp &> /dev/null;
if [[ $? == 0 ]]; then
mv $file.tmp $file && gofmt -w $file;
else
rm $file.tmp;
fi
else
rm $file.tmp;
fi
done
```
The "just open the holder" subcommand doesn't work the way it used
to, because now that we rely on etcd to open a holder, trying to open
a holder without things set up just coredumps.
Step 1: Fix that.
Step 2: Also add a test that covers it so we don't get bitrotted again.
Step 3: Remove an unrelated stale comment that doesn't deserve its
own commit log, having to do with an option that no longer exists
which is no longer being set right under the comment saying we set it.
Underlying goal: Don't use the http client to send messages back to the
local host. Also, when sending data to other nodes, don't collate it
from an ImportRequest into a completely different format, then immediately
collate that back into an ImportRequest. This does require changing
the logic over in ctl/import to make it create an ImportRequest.
Also, add additional testing to make sure we're actually trying anything
at all with several combinations (such as submitting import requests
which don't match the configuration of index or field), and improve
test coverage for that.
This introduces the ability to tell an http/client InternalClient about
a specific API that it should use for local queries where applicable.
That's not implemented outside of the import stuff, but should probably
be applied eventually to other things that are trying to talk to many
nodes one of which may be the local node. That behavior is contingent
on passing in a Qcx, because it is implicitly tied to an existing
execution context, and it can't assume that it can create a new one,
because that could deadlock.
These commits are hard to disentagle, and doing them separately means
re-modifying the same chunks of code several times before removing it,
and similar things.
Basically:
(1) Drop the bolt backend storage.
(2) Drop the blue-green wrapper that compares two backends.
(3) Drop unused or barely-used Tx API components from all the
remaining backends.
(4) Minor related cleanup to simplify things related to these.
The boltdb backend existed only to verify RBF. The blue-green wrapper
was mostly used to verify RBF, but in practice we had to do a lot
of working around that, and it introduced a lot of special cases.
Types removed:
IteratorFinder: Used only to implement the roaring iterator
on top of boltdb, and to complicate the way it worked in roaring.
Reverted the complications. Also unexport NewSliceContainers
which is used only for that outside of roaring's internals.
PortMapper from cluster_internal_test.go: Used only for a test
we removed early this year. Never used for anything else.
RawRoaringData: Totally unused.
TxStore: Totally unused.
Functions removed from Tx API, and sometimes corresponding
members were removed from structs:
* Dump: debugging code, I don't think I found any actually reachable
paths to it.
* Group: only used for debugging TxGroup stuff
* IncrementOpN: only used by fragment, fragment can increment its
own opN.
* Options: unused?
* Pointer: debugging only
* Readonly: used only to decide how to handle Tx in a TxGrp,
but we never add a non-readonly Tx to a TxGrp. Removed also all
the corresponding write-aware stuff.
* RoaringBitmapReader: Used exactly once, can just be a bm.WriteTo.
* Sn (and OpenSnList): Unused
* UnionInPlace: unused and conceptually-invalid; it didn't write
to storage and shouldn't have, and was just "create a bitmap
then call union-in-place", which we can do directly.
* UseRowCache: just checked storage.UseRowCache.
Other things removed:
The SetRequiredForAtomicWriteTx and ClearRequiredForAtomicWriteTx
functions go away, since nothing now seems to be using them? Same
for holder_internal_test's `testHasBit` and `testMustNotHaveBit`,
which were unused.
The DBPerShard "DeleteDBPath" and "HasData" functions and related
parts were mostly unused; took out the parts that were never
actually being reached.
Changed the API of one function to simplify special cases and
remove things:
* ImportRoaringBits had a special "data" argument which gave it
subtly different semantics for RBF and roaring (for roaring, it
could produce a roaring bitmap *with ops log*), didn't seem to
be adding much. Removed corresponding "readStorageFromArchive"
which is not otherwise used.
Also took out various debugging/dumping functions that were unused
and may have bitrotted.
Dropped a test from txfactory_internal_test, and the "pjobs"
code, because those two were the only things that needed Barrier
and thus idem, which lets us drop two more dependencies. We already
have errgroup for grouping things which want to terminate as
soon as one of them errors, approximately. To do better we'd have
to have context-threading, really.
Unbroke the WriteFragment test for non-roaring tests and made it
not roaring-only.
In [SUP-75](https://molecula.atlassian.net/browse/SUP-75?atlOrigin=eyJpIjoiYmU5MzdkMmUyZTAyNGQ2Y2IzMDMzYTgzMDU2Y2ZhNmMiLCJwIjoiaiJ9) Allen
pointed out that the time estimation is really good for the first couple lines of output, but gets exponentially worse as execution continues.
After looking into it, it looks like we’re currently using a heuristic based on the amount of messages processed in the previous
second(ish) which is what results in that sort of exponential drop off.
To remedy this, I adjusted the time estimation calculation to use the average time per message up to the point of calculating the new
estimate to ideally improve estimates over time, with the trade-off of a potentially less accurate estimate to begin with.
Performance of tests on MacOS has been atrocious for a while, and
a lot of that is fsync, so we're trying to make that optional.
To test all of this, I modified RBF to panic if anything tried to
open an RBF database without disabling fsync, and ran the tests that
way, and tracked down the various places this could still happen.
There's a lot of places in our tree where we were creating
test holders which were not getting created with fsync disabled, which
results in a surprisingly large number of points at which we end
up calling fsync in tests, which makes tests much slower than they
need to be. There's also a bunch of places where the flags don't get
propagated correctly; for instance, storage.fsync didn't propagate
to the RBFConfig.
We add an "fsync enabled" flag to OpenTranslateStoreFunc, so we can
tell translation stores that we don't need syncing, so the server's
config can be passed on appropriately.
More of the test code that sets things up is correctly configuring
that flag by default.
We also change the barely-used bolt storage backend to support this as
well.
With this done, the only calls to fsync left in a run of `go test -short`
in the top-level directory are from the zap logger in etcd, and consumed
around 0.03 seconds. The overall impact is that `go test -short`
went from "takes enough more than 10 minutes that i don't know how long
it takes" to about 2.5 minutes.