This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.
The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.
When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.
After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.
So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.
There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.
Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.
There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
part fails, we close the earlier parts before returning the
error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
frozen copy of a bitmap be created are now actually *replacing*
their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
will yield that container instead of discarding it.
And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.
When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.
There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
The cluster timeout/down tests are way more than half the total
time for "go test", and are very unlikely to be of interest in regular
usage, although they matter for CI. Skip them when doing short
tests.
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
This commit removes the previous `MaxShard` tracking and replaces
it with an `Available Shards` set tracking. This allows sparse shard
tracking without implicitly tracking all shards in between.
since the gossip MemberSet has access to Server, it wasn't really necessary to
pass it a Node object when calling Open on it from Cluster. The end goal is to
have it be removed from Cluster entirely, and have it be Opened externally, and
this is a step toward that.
Exposing Node method on Server doesn't really expose any more than was already
there as the same info can be gotten from LocalStatus with a bit of type
casting. I figured adding the method was a little cleaner, and we could collapse
all the functionality when the dust has settled.
The Cluster.open method has been broken into two parts - one of which happens
earlier (at NewServer time), and the other will eventually just be "waiting to
make sure we've joined the cluster". Right now it's calling Memberset.Open, and
then waiting to make sure the cluster has been joined.