This partially-implemented prototype of the ingest API is based on our
programmatic ingest API reference. It has noticable limitations, most
crucially that it doesn't handle multi-node clusters right now. However,
it basically implements the expected semantics.
There's some noticeable performance issues to do with the high overhead
of sorting bits in order to import them efficiently, but this is fixable.
We also add the hooks to the internal client, and make the finisher logic
a bit smarter.
Much of this code was originally by Nia Weiss, but it's been merged
and restructured a bit to get things broken into logical commits.
When unmarshalling ops, we weren't adding a meaningful OpN to them,
resulting in misleading reports from `pilosa inspect`. Also, we were
mistakenly reporting things as "mapped" when they were actually
using their internal storage (as with small array containers).
Add the "sanity check" to `pilosa inspect` so that errors like the
above get noticed more easily and corrected. Also, to make that work,
have roaring.InspectBinary actually put containers in the bitmap
it creates rather than just creating info entries for them.
The copy-on-write/rowCache changes require that functions that
modify containers be able to generate new containers. Once that
became possible, some significant pool of other operations
started relying on it -- for instance, operations might return
a new container even though they're in theory "in place" operations.
I developed a tool for checking for unused function return
values (github.com/molecula/noticeme), and ran it on this, and
picked out the places where `*Container` values were generated
but not used, and some of them seem to be potentially-real
bugs, and a few are probably harmless. Updated code to make
those diagnostics go away.
- rbf had races around the new rootRecords cache in tx
- rbf tx needed a write lock on the db now that rootRecords are written
- added a global registry for rbfDB to correctly dedup instances
- implement DeleteFragment, DeleteIndex for rbf
- use badger style keys for rbf to allow content checksumming to be list
containers in the same order
- lots of other integration of rbf into pilosa layer.
- all tests green on RoaringTx
- RoaringTx on by default
- blueGreenTx testing framework available for A-vs-B comparison
of Tx implementations
- flag -tx added to server command line but not wired to
change NewIndex() selection yet.
- 918 green tests, 14 tests red on BadgerTx.
A full list of the 14 red tests on BadgerTx follows.
Note that these red tests represent not defects in BadgerDB
or BadgerTx but rather failures of the pre-existing pilosa infrastructure to yet
be fully adapted from files to using a transactional storage engine.
As such these are tests that RBF should not be expected to
pass yet either.
Fixing the pilosa infrastructure to allow these tests
to go green under Badger is the next and highest priority
order of business, but RBF can get much testing benefit
from the 918 green tests we do have, and hence we merge
as much as we have today.
The 14 red tests when NewIndex() is set to use
BadgerTx are as follows. Note in particular
that pilosa cluster resizing is not working yet under a
transactional store.
TestCluster_ResizeStates/Multiple_nodes,_with_data
TestImportClearRestart/0MaxOpN10000
TestImportClearRestart/1MaxOpN10000
TestImportClearRestart/2MaxOpN10000
TestImportClearRestart/3MaxOpN10000
TestExecutor_Execute_Existence/Row
TestExecutor_ForeignIndex
TestExecutor_Execute_CountDistinct/Distinct
TestExecutor_Execute_CountDistinct/Count(Distinct)
TestExecutor_Execute_CountDistinct/GroupBy(Distinct)
TestExecutor_BareDistinct
TestExecutor_Execute_TopNDistinct/TopN
TestHolderSyncer_IntField/BasicSync
TestHolderSyncer_IntField/MultiShard
This is sort of large, but it's annoyingly difficult to
separate out.
The basic idea is to allow us to have a single holder-iterating
block of code, which is associated with the holder, that can be used
for various things, like the snapshot queue background scan, or
for inspect operations.
We invent the concept of a HolderFilter, which is a thing that
can decide what things in a holder it cares about, and a HolderOperator,
which can also process those things selectively.
In the process, we fix up a couple of subtle bugs in the
inspect logic; specifically, the assumption that the mapped flag could
tell you whether a container was modified by the ops log doesn't
work with mmap, so we have a shiny new flag which is used to track
that, internal to the roaring/container code.
All of this leads to the actual *point* of this exercise, which is
making it easier to create an /inspect endpoint which produces almost
the same data we'd have gotten from `pilosa inspect` on a data directory;
the distinction is that it doesn't try to identify the distinction
between data from disk and data from operations since the file was
loaded. Possibly it should, but it doesn't yet.
The snapshot queue is now implemented using the HolderOperator
design, which requires some subtle changes to how it works, but
overall makes it easier to follow the snapshot queue logic,
and also shares that logic with the way Inspect works.
The holder's snapshot queue is now provided by the server, in
a default environment.
The queueless snapshot queue no longer triggers snapshots on
enqueue -- it turns out that breaks badly, because a key
point about enqueueing a snapshot is that it's safe to do it
*during* a transaction on that fragment, and triggering a
snapshot during a transaction actually causes horrible errors
as the ops log ends up being the old file, which we close.
Related to this, we also need to prevent closed fragments from
trying to snapshot, so we track fragment openness when opening
or closing, and bail on trying to snapshot a fragment which is closed.
We also stop using the queueless snapshot queue during tests,
because that's a horrible idea.
We copy a little bit of the partition logic from the cluster code so
we don't have to expose it all, this lets us check whether the node
we're looking at is the one which should be primary for a given shard,
and if not, identify which node would be. This works only when
pointed at a data directory, for now.
The test cases for the holder have to be internal, because pilosa
doesn't export view/fragment, just Index/Field. This means that the
holder test cases can't just use the test/* package, so they duplicate
some of its logic, approximately.
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.
The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!
So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.
We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.
The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.
This does imply ensuring that test cases always get a reasonable
default holder.
This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.
The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
At some point the code changeover to use roaring iterators for
unmarshal got dropped, but the old unmarshal code is way harder to
make work for inspect, so this change is back.
This exports some of the names from the things returned by Info,
but also adds a roaring function to use the unmarshalling logic on
arbitrary data, allowing us to get more insight into a file -- in
particular, letting us distinguish between the bitmaps specified by
the roaring data and the bitmaps resulting from applying the ops log.
We only have 4 bytes for offsets, but what if a file is
over 4GB? Someone came to us with a file with 265 *million* containers,
in a single fragment, which means that over 3GB of their 4.7GB file
is actually just the container headers alone. But we can't easily make
the offsets larger, or change the file format.
So we don't. We just track how many 4GB hunks of the file we've
been through and bump that every time the 32-bit offset wraps. And this
appears to... just work.
This is fixed for both the roaring iterator and the old unmarshalBinary
logic. The logic to handle this will work on 32-bit hosts in the sense
that it will correctly error out for excessively large file sizes or
container counts, but it doesn't actually handle the large files since
it can't.
In the old unmarshal code, the decision to mark a thing as mapped (always
yes) happens separately from setting the mapping. What if this could ever
somehow possibly go wrong? Let's sanity-check that to be extra careful.
This code represents an attempt at providing reliable tracking
of whether any bitmaps still in use have access to a given block
of mmapped data, allowing us to unmap the data when nothing is using
it anymore.
The basic approach is as follows: Each mmap is associated with
a new object, called a "generation". A generation reflects
a particular instance of a given file being mapped. When a
bitmap is built from an mmapped data source, the bitmap is
given a pointer to the generation as its Source. When bitmap
operations combine containers from other bitmaps, they
produce new bitmaps that are tagged with the combined set of
sources.
When we snapshot a file, or for some other reason wish to remap
it, the corresponding bitmap has all its containers updated to
use the new storage, and the bitmap's source is changed. However,
previously-handed-out containers might still have references to the
old storage. Those containers would be in bitmaps with the old
source.
After a bunch of study of trying to reference-count and track
this, I realized: We don't actually need to do that, because we
already have something suitable for determining whether anything
can reach a given object. It's the garbage collector.
So we set a finalizer on the generation object, which handles
unmapping. There's additional sanity-checks here to confirm things
like "we thought this generation should be expiring", and we
track timestamps. We could also have things check whether a
given bitmap's source was marked as obsolete "a while ago", but
that isn't implemented yet.
There's a debug version of this which tracks finalization, creation,
and ending timestamps, and has a call to provide diagnostics for
this. Identical generation IDs get separated out with random
suffixes in this case -- there's sometimes a second or third
instance of the same name due to a holder closing and reopening,
but this basically only happens in testing.
Note that generations are still used even when there's no mmapping,
but unless debugging is turned on, they shouldn't propagate much --
we don't consider a generation to be the source of a bitmap unless
the bitmap actually mapped things from that generation's mmapped
storage, or debugging is on.
There's a couple of other, possibly more subtle, changes and
bug fixes that got caught by the testing on this:
* If a fragment is partially opened and then opening some later
part fails, we close the earlier parts before returning the
error so we aren't leaving it partially open.
* Several operations on segments which were requesting that a
frozen copy of a bitmap be created are now actually *replacing*
their bitmap with the frozen bitmap, rather than discarding it.
* intersectRunRun, if it decides to create an array or bitmap,
will yield that container instead of discarding it.
And why all of this? Why, so we can actually implement the thing
where when a fragment has a valid roaring bitmap, but the ops log
is corrupt, we can truncate the corrupt part of the ops log and
reopen it. Which I did.
When the generationdebug build tag is in use, every generation
has a finalizer all the time. When it's not, they only get finalizers
when we expect them to be done -- say, when closing a fragment.
This is because finalizers appear to be possibly-expensive.
There's some logical cleanup to openStorage here, dividing part
of its work into applyStorage and importStorage, which have a common
case for handling "there's no data in this file".
Which is to say don't actually implement it, because openStorage
is too messy right now, but this is the rest of the framework,
and now I'm going to digress into fixing openStorage.