Attributes are unmaintained and unused.
They have become more of a liability than a benefit.
This change eliminates them from the codebase.
The only user-visible change (assuming that attrs are not used) is that the attrs field will no longer appear in row JSON.
- Previously, on timequantum schemas, we would
create and open a view for the cartesian
product of every possible view and shard.
- This caused us to be very slow on re-open,
and to use lots of memory for views that
held nothing.
- This change makes startup faster, memory
use much lower, and should speed migration.
- blue_green for doing migration. Called before Holder.Open finishes.
- holdbkg.go added for index lookup. Less wedging between a deadlock and a race.
- fix fault under read-only map under lmdb at
TestExecutor_Execute_Row_Range/RowIDColumnID by doing cow in roaring.
- roaring -tags gofuzz builds again
- roaringparanoia build tag added to make test targets in Makefile
- add rbf.NewDBWithAllocZero for out-of-bounds memory checks
- .circleci/config.yml test-shardwidth-22 with large run container, kept OOM-ing we suspect.
Fixes#819
- introduce Query Context (Qcx) for managing database-per-shard.
- replaces the MultiTx, so mtx.go is retired and removed.
- introduces the HolderConfig struct and all Holders now have
a path from birth.
- rbf speedups on bitwise writes
- badgerdb is removed due to unresolvable write conflicts.
fixes#703#676
The testhook/ package provides an easy way to set up multiple
hooks to run before/after tests are run.
The audit hooks track open and closes of storage backends,
files, indexes, and holders, for example. A tempdir wrapper
creates temporary directories which are automatically cleaned up
when the test ends. Any kind of resource creation that
should be closed at test conclusion can be tracked. We
will complain at the end of the TestMain if resources are
leaking.
Leaks under go1.13:
We use a wrapper function which is a no-op for go 1.13, but actually
calls testing.TB.Cleanup in go1.14, so we can still build with 1.13 even though
tests will leak files all over the place there. Because of this,
don't run the testhook tests when using 1.13, as they'll always fail.
- the test/pilosa.go http client now times out after 10 seconds
to help diagnose hung server situations.
- Makefile targets added to get better progress reports.
a) All tests green under -race for both PILOSA_TXSRC=roaring and PILOSA_TXSRC=badger.
b) Distinct is merged back into mainline pilosa.
Seebs notes on the Distinct work:
merge Distinct plugin back into main source tree, convert to Tx
We drop all references to the Preemptively Deprecated Don't You Dare
Use This extension interface, and move the one and only extension we had
(Distinct) into the main executor.
Also this fixes an arguable bug, which is that Container.AsBitmap()
would panic on a nil parameter, but it should have returned an empty
bitmap, because a nil *Ccontainer is a valid empty container. This
simplifies logic significantly in Distinct.
Fixes#569#570#571#572#573#584#585
This is logically two separate things, but the individual changes
are thoroughly intertwined in the code.
The first change is a logical change to the design of the snapshot
queue, which is that it now adjusts the maxOpN the background scan
targets, allowing it to lower that value over time when things are
quiet. We do this because it turns out that on large data sets,
this can make a factor-of-four difference in memory usage!
So, in general, on a quiet system, each pass through the holder
aims for about 1/4 of the existing fragments to get snapshotted.
When there's more load, we adjust those values up.
We also make the snapshot queue a bit less chatty, to make testing
less annoying -- we only print stats if the queue enqueues at least
two snapshots, or skips any.
The second change is threading the holder through things. We've
always threaded the logger through, and then added the snapshot
queue, and some of the Inspect-related work led to wanting to
have a way to thread options through, so what if we just threaded
the holder itself through, and removed the direct copying around
of the logger, snapshot queue, and so on. Similarly, everything
can now use holder.PartitionN instead of having to get its own
copy of PartitionN handed out to each index.
This does imply ensuring that test cases always get a reasonable
default holder.
This is a precursor to adding additional information to the holder,
such as whether it's in a special read-only mode, which would imply
not modifying on-disk files. This is already semi-supported for
the specific case of the background snapshot queue and cache flushing,
which are attached to the (created in a previous commit) new
holder Activate method, instead of being automatic on holder Open.
The change to a snapshot queue can also cause races in tests, because
the fragment.Clean method's "sanity check" accesses a fragment without
a lock. Fix that. Since there's a couple of t.Fatalf(), but we need
to release the lock before closing, we use an anonymous function
with a defer to handle that. Whee!
There existed a case where two goroutines would try to
CreateIfNotExists the same fragment, and the first would
create it, but not put it in the fragments table, then
drop the lock, try to broadcast a message, and if it
succeeded then populate the fragments table. The second
would come along during the broadcast, not find an
entry, try to create one, and fail because the file was
already locked.
Basic problem: At least one test in server/ will fail
if we don't delay to send out broadcast messages. Everything
will lock up if we can wait forever (or even just a very
long time) for the message broadcast. We don't ever want
to have an inconsistent state -- so we don't want to either
fail to get a fragment when one's been created, or get one
that's about to be deleted if the broadcast fails.
So, creation and stashing in the fragments table is
atomic and immediate. After that, we optimistically attempt
to broadcast. If we fail, we fail. We delay up to about
50ms for the broadcast to be done, but after that return
anyway. This way, if things are going well everything
works, and if there's unexpected delays, things work except
some nodes in a cluster may not know about available
shards on other nodes sometimes. But that would have
happened anyway. A proper fix is beyond the scope of this
patch.