Commit graph

560 commits

Author SHA1 Message Date
Seebs
77d49ded64 so much lint
So with the switch to a new linter, we get a lot of new warnings,
and the majority of them are harmless probably, but a few might be
real. Variously just use _ to suppress warnings, or report errors.
There's probably things here that deserve better fixes, but we can
always revisit it.
2019-04-16 12:07:18 -05:00
Cody Soyland
fdbfc68f7c Add license headers to files missing them and CI check to verify they are present. Fixes #1633 2019-04-12 11:30:41 -05:00
Cody Soyland
7ede65bf80
Merge branch 'master' into shardwidth22 2019-04-11 10:10:47 -05:00
Matt Jaffee
bd085e0a21
simply setting list of values with *N methods 2019-04-05 14:08:11 -05:00
Matt Jaffee
836b467d3d
add support to modify shard width at build time
use "make <x> SHARD_WIDTH=nn"

fix tests to run and pass at different shardwidths

add shardwidth22 test to circle ci
2019-04-04 13:46:26 -05:00
Matt Jaffee
6130764ede
fix data loss bug and robustify test
Data loss was occuring after a cluster restart. The issue was during the
unmarshaling of the op log when multiple values had been written to the log. The
lines in question were like "changed = changed || b.DirectAdd(v)" in which the
DirectAdd would only be executed when changed was initially false, once it was
true, it would never be executed again.
2019-04-01 14:14:26 -05:00
Seebs
3b2745e47a inline cmp
Since we always use the same cmp function, we don't need to
actually *call* a function -- we can just inline it. Or, in
fact, omit the computation entirely; comparing the result of
the subtraction to zero is (very slightly) more expensive than
comparing the magnitudes of two numbers.

Also fix a spurious comment and gofmt issues.
2019-03-28 15:42:27 -05:00
Seebs
8fb8bb3609 add btree tests
The upstream btree code has a test file, this is an import
of that test file, adjusted/adapted to make it work with our
de-genericized uint64/*Container implementation, so we have some
tests and benchmarks available for the btree implementation itself.
2019-03-28 15:42:00 -05:00
Seebs
aab42e97a4 tune b+tree values
Did some benchmarking with b+tree values. The actual interactions
appear to be slightly inconsistent; some values seem to help more
in cases with higher OpN in benchmarks, others with lower OpN. It
appears that the practical consideration may be what happens
when a snapshot gets triggered; smaller kx/kd appear to reduce
costs there, but increase costs between snapshots. This is a
bit of guesswork.

Numbers are slighly under powers of 2, because that means that the
total actual sizes of k and d end up fitting nicely in alloc
pool sizes.
2019-03-28 15:42:00 -05:00
Seebs
35593f99df move comment to right place 2019-03-22 16:31:29 -05:00
Seebs
bdbd9c1f47 add missing BCE slices in intersection 2019-03-22 16:31:29 -05:00
Seebs
cd81a9a33f hint to the bounds checker for bitmapRepair
You might wonder why `i <= bitmapN-4`. Answer: The compiler isn't
smart enough for the stride analysis to figure out that `i <= bitmapN`
actually guarantees that. If you set the limit to something not a
multiple of stride, though, it can't figure out *anything* about
things. But for some reason, `i < bitmapN-3` fails badly (it
actually adds bounds checks not present with `i < bitmapN`), but
`i <= bitmapN - 4` works.

This reduces runtime of bitmapRepair by about 14%.
2019-03-22 16:31:29 -05:00
Seebs
8475b97d87 set cap more carefully on unsafe slices
Treating a pointer as a pointer to a large array of bytes,
or converting back the other way, isn't totally insane, but
it does create slices with an extremely large cap. This bit
me while I was trying to build the 16-byte packed Container
structure, but it's probably actually worth fixing in general.
2019-03-22 16:31:29 -05:00
Seebs
8041785ea4 clean up some leftover bits from previous implementation
It used to be useful/desireable to set the other slices to nil when
setting a new slice type, it's no longer useful, take some of those
out.

Also reuse the already-computed run count when converting arrays
and bitmaps to runs.
2019-03-22 16:31:29 -05:00
Seebs
2af5d64e2c unbreak a subtle breakage that only test cases could hit
It turns out the logic for "don't update everything if
the incoming slice pointer is the stash" is wrong; it should
really be "don't update everything if the incoming slice
pointer is the one we already have".

The reason this breaks is that one of the tests directly
sets the mapped bit. This breaks my assumption that we'd
never be using the stash and have the mapped bit set, and
that in turn breaks my assumption that the pointer
of an incoming array can't be the stash address unless
we were previously using the stash. If unmap moved us
to non-stashed memory, then a future write could try to
write, notice that it would fit in the stash, copy the
data ... and not update the pointer because the stash
pointer was handled separately.

This way, if you do that, you can end up not using the
stash when you probably could, but you get the expected
behavior. But also, don't set the mapped bit directly.
(I guess there's a good reason to for the test case,
which is using it to verify that unmaps happen when
modifications happen.)

Also the unmap functions should indicate that they have
successfully unmapped, which may help performance in
some test cases.
2019-03-22 16:31:29 -05:00
Seebs
5c8106bead drop slice implementation
The actually-a-slice implementation of Container was useful in
debugging but does not spark joy.
2019-03-22 16:31:29 -05:00
Seebs
45e8978835 messing around with the performance of unmap
Noticed in profiling that unmap wasn't being inlined. Also noticed
that every call is on a specific container type, so now they're
specialized and small enough to inline.
2019-03-22 16:31:29 -05:00
Seebs
117942c0f3 Add stash-based implementation of Container
This implementation, controlled by the build flag "container24s",
is similar to the single-slice container implementation, but goes
a bit further. First, instead of using a native slice as its internal
storage, it uses pointer/len/cap as distinct values, and only int32
ranges for len and cap. Second, it has a small region of additional
storage which it uses as a backing store by default for arrays or
runs. The idea is that, if you request a new empty array container,
you get one with a pre-allocated virtual slice big enough for five
values, actually stored in the Container. This is useful because
Go's allocator has size classes for 16 and 32 bytes, and the
Container comes in at 24 bytes worth of storage -- meaning that if
you allocate a container, you're allocating 32 bytes anyway, so we
might as well use that space to avoid extra allocations.

This includes some test fixups because DeepEqual was testing
too much equality in some tests.

Also, we simplify unionArrayArray to postpone creating a Container
until we're ready.
2019-03-22 16:31:29 -05:00
Seebs
47dcb5b4a7 Abstract away access to container slices
On a 64-bit machine, the slices in a Container consume 72
bytes, and the Container itself is 80. But we only use one
slice at a time! This patch shifts us to keeping a single
slice in the Container, and converting provided slices to
and from that type when we want to update it. (It is not
safe to access the slice through the wrong type.)

We also add some new tests, conditional on a build tag
called `roaringparanoia`. These tests will be optimized
away entirely by the compiler when the tag isn't
present, because the conditionals use a const. These catch
possible errors like trying to access the bitmap slice
of a non-bitmap container.

We also eliminate all direct creation of Container literals,
so we can mess with the internals more. (On reflection
and study, we decided not to go to the fancier design where
references to .n and .typ were also converted to function
calls, which would have allowed packing those attributes
more tightly, because it was a lot more overhead and a lot
of work to keep track of.)

There's some circumstances where we appear to have been
relying on incorrect guesses about the nature of containers.
For instance, in xorBitmapRun, there's logic that makes sense
only if the output's a run container, but it's not, it's a
bitmap container. This creates strange behavior sometimes,
though. Several of these are corrected now.
2019-03-22 16:31:29 -05:00
Matt Jaffee
d202e6a1a0
quick fix for Bitmap.Any bug
Want to make empty containers a thing of the past, but that can wait for another
day.
2019-03-21 15:46:19 -05:00
Seebs
cf5f9f9a57 add clarifying comment 2019-03-15 11:19:49 -05:00
Seebs
97486f410b WIP: Union/UnionInPlace performance improvements
This consolidates a number of changes. The first is significant
reductions in allocation and copying during UnionInPlace
operations on very sparse containers -- for instance, combining
two array containers with one item each.

We fix up the logic for identifying and handling cases where
only one of the containers being unioned together has a given
key.

We generally favor cloning an existing container over unioning
it into a new empty container.

When unioning two containers, we were using unionIntoTargetSingle
on those two containers, into an empty bitmap. For more, we were
creating an empty bitmap, then unioning all the others into
it; it's faster to clone the first, then union the others into
it.

The overall logic for UnionInPlace is cleaned up and simplified
a bit. However, it's then complexified a bit, because it turns
out that while it's a bad idea to convert single-item arrays to
bitmaps to union them, by a few hundred items, the bitmap
conversion saves a lot of time even if it costs an allocation.

The value of N picked here is sort of arbitrary, but
512 seems to be about right. The big problem is a massive
performance hit in cases where, say, there's only a
couple of items per container, and the bitmap conversion
is extremely expensive. If you wait until N reaches
the array size cap, though, you take a very noticeable
performance hit (can be a factor of 2.5-3 in simple
testing).

We also add some stat counters, and rename an internal
method on the `handledIters` type.
2019-03-14 15:17:38 -05:00
Seebs
054cb206d5 improve union-related benchmarking
Add a benchmark to test a specific case where UnionInPlace is
underperforming the naive union operation badly.

Also, the UnionBulk test was reusing a bitmap, meaning that it ended
up doing a lot of unions into a bitmap that already had all the
bits it was supposed to have. This broke a couple of other tests
in unexpected ways.

We also now use UnionInPlace in importRoaring, and test it
in the container combinations tests via a wrapper.
2019-03-14 15:16:49 -05:00
Matt Jaffee
9fe58e5e36
exterminate unnecessary sprintf 2019-03-07 10:24:41 -06:00
Matt Jaffee
b71096b688
update licensing and NOTICE to reflect btree being moved to roaring 2019-03-05 15:52:32 -06:00
Matt Jaffee
831195e7d2
update roaring container benchmarks to do both slice and btree 2019-03-05 15:46:13 -06:00
Matt Jaffee
cfb2a80866
write large fragment import benchmark
needed to pull in btree containers to get acceptable perf building the initial
data. Still quite slow though.
2019-03-05 08:48:33 -06:00
Matt Jaffee
4c42069d5d
implements bitmap batch Direct* operations which are optimized for sorted data
also reset the data on AddN and RemoveN ops if the log write fails
2019-03-04 21:38:08 -06:00
Matt Jaffee
c32c8cda84
only write changed values to op log 2019-03-04 21:38:08 -06:00
Matt Jaffee
a58459cf0f
fix spelling of unnecessary 2019-03-04 21:38:08 -06:00
Matt Jaffee
d429d7c496
code review feedback: add Bitmap.Any and remove unecessary condition 2019-03-04 21:38:07 -06:00
Matt Jaffee
023faebd90
fix bug where opN wasn't getting set/cleared correctly 2019-03-04 21:38:07 -06:00
Matt Jaffee
04957308ba
gofmt -s 2019-03-04 21:38:07 -06:00
Matt Jaffee
ce656bbcda
factor out code to import/clear by positions 2019-03-04 21:38:07 -06:00
Matt Jaffee
537ae99fb9
add import support with aggregated op log writes 2019-03-04 21:38:07 -06:00
Matt Jaffee
67e7281a55
make sure to unmap containers before modifying 2019-02-25 17:12:27 -06:00
Todd Gruben
ffe1a285bd removed copy for pilosa roaring files 2019-02-18 16:28:37 -06:00
Travis Turner
8fe966e8a0
Modifying some of the logic around Shift()
add some comments to the shift() logic
improve test coverage
fix full bitmap overflow
add support to specify shift-by amount
2019-01-25 12:54:44 -06:00
Travis Turner
2467d88ddc
Merge branch 'master' into shift-op 2019-01-24 13:56:28 -06:00
Todd Gruben
c2ca00ebe8 force bitmap creation on test; for real this time 2019-01-23 17:05:40 -06:00
Todd Gruben
cb08749967 correct bitmap test 2019-01-23 16:47:59 -06:00
Todd Gruben
790123410f metalinter fix 2019-01-23 13:50:01 -06:00
Todd Gruben
15494becac formatting 2019-01-23 13:35:27 -06:00
Todd Gruben
374fc9deff added convience function to calculate size of bitmap in bytes
completed test converage
2019-01-23 13:30:41 -06:00
Matt Jaffee
f1ecead069
fix failing tests due to staticcheck fixes 2019-01-21 14:38:58 -06:00
Matt Jaffee
daa87d8e12
fix staticcheck warnings 2019-01-21 14:24:11 -06:00
seebs
7857730b7f
Merge branch 'master' into seebs/bench 2019-01-17 13:48:19 -06:00
tgruben
e5df52836e
Merge branch 'master' into shift-op 2019-01-15 08:57:28 -06:00
Richard Artoul
e7ca4562ea Fix bug in unionInPlaceImplementation 2018-12-12 14:26:57 -08:00
Richard Artoul
082c8aba56 switch to |= 2018-12-07 16:13:42 -05:00