we are experiencing issues with CI where it fails with race: limit on
8128 simultaneously alive goroutines is exceeded, dying
this, despite the fact that closing the executor should clean up all
worker goroutines. Apparently in CircleCI runtime.NumCPU() reports 36,
so the goroutines added up quickly.
the size of the work chan probably doesn't matter... there is some
discussion of this on the associated PR
https://github.com/pilosa/pilosa/pull/2034
may test with an unbuffered channel as well.
Closing the executor avoids leaking goroutines which seems to be an
issue while running the test suite.
Pilosa previously spawned a goroutine for each remote node that a
query needed to be forwarded to, and then forwarded a single request
containing all the shards that the query should operate on. It then
spawned a goroutine *per local shard* to process the query
locally. This was fine if there weren't too many shards, or too many
queries coming in concurrently, but we found that it created issues
when there were 100s or 1000s of shards per node, and dozens of
queries arriving concurrently.
Specifically, the memberlist "hiccup" issue is highly correlated with
many goroutine scenarios, and after applying this patch, memberlist
complaints in the logs were much decreased, and nodeLeave events under
concurrent query load almost entirely eliminated.
This patch creates a fixed size pool of goroutines to do local shard
processing, and passes work to them through a channel, one job per
query per shard. Handling of remote requests (forwarding queries) is
unchanged.
We set the pool size to NumCPU()+8 somewhat arbitrarily, but this
seemed to work pretty well in our testing on 32 core machines. It's a
pretty big improvement over launching a goroutine per shard per query
which is what we were doing previously, so we can tune it more later
if necessary.
Have found some potential performance or stability issues associated
with lots of mutex blocking in getting a parent span's context. Want
the ability to totally disable tracing to help debugging.
Annoyingly, this is actually the only place we can make
a read-only lock, because the row() call might write to
the row cache, so it needs the write lock. We might be
able to fix that later, though.
Addressing various lint.
incrementOpN no longer returns errors, because it no longer waits for
the snapshot, so checking those errors is unnecessary.
Several fields in a common embedded structure were "unused" according
to a naive checker.
Other tiny style things, and one actual unchecked error. Yay linters!
If you don't hold the fragment lock when computing rows, it's
pretty reasonable for other stuff to be able to modify it -- which
could invalidate or race the enumeration.
Some calls to f.rows were being made with the lock held, others
weren't, so we introduce `f.unprotectedRows` which has the obvious
semantics. (Without which this looked great except that several
of the tests deadlocked.)
The Pilosa roaring format uses two bytes of its
header, next to the magic number, for a version. The
official roaring format uses them for a container
count, if and only if it's the version of the format
that uses run-length containers.
But if it is, it really does need those bits. Also,
since we never use the official format in our internals
or snapshots, we don't have any reason to support
reading flag bits in it, since the flag bits are used
only for internals of fragments and snapshots. So
we revert the change to support flags with official
roaring bitmaps.
A couple of the fuzz tests happened to rely on this,
and we may find more issues with more fuzzing.
I didn't think of this, because we don't use it much in the
client. This is a bit hairy because really official roaring
is two fairly different formats, one with runs and one without.
As the size of a fragment grows, the cost of snapshots
increases; with a large fragment getting a lot of large writes,
every write will trigger a snapshot, while any other writes have
to wait for that snapshot before they, too, can trigger a snapshot.
To address this, we introduce a background queue of snapshots.
In general, operations which were omitting their ops log writes
and just snapshotting no longer do; they emit an ops log. This does
mean that, in some cases, the ops log is written and then a snapshot
takes place essentially immediately, which costs us some performance.
However, that only actually happens under very light load; under
heavier load, there's generally going to be multiple writes coalesced
into each snapshot, and the ops log writes for them will be much
cheaper than a full snapshot.
When we do a snapshot, we may end up with containers which are
mmapped to the old file, and containers which have allocated storage
identical to the contents of the new file. It would be nicer if they
were mapped to it. But unmarshalling the entire file is expensive.
Instead, we remap it. (Or, if we couldn't mmap it, just make sure
the old stuff is no longer using the old storage space before we
munmap it.)
Instead of fancy bitmap ops or ImportPositions, we use the
recently-added ImportRoaringBits operations, which can dump
themselves to op logs much more efficiently, and which are
also usually much more efficient than things like "create a
new bitmap which is a copy of the old one".
The new op type code changed the failure mode for
one of the fuzz test issues -- and the fuzz test revealed a
bug in the code. Fixed the code, updated the test to expect
the newer, better, message.
Also fixed capitalization on the old message.
We add a new ops log type(pair), AddRoaring and RemoveRoaring,
which set and clear the bits from a provided roaring bitmap.
This also compels us to consider additional sanity checking
during tests.
It turns out there's some significant potential improvements to
be had in the case where there's no cache being used on a field, so
we add it to the benchmarks, to allow testing that.
We also make sure that `getUpdataInto` picks the requested number
of columns; if N was a point at which something weird happens,
we might only sometimes see it.