gossip now takes a single "MemberServer" which is implemented by server. Several
interfaces have been removed.
MemberServer contains ReceiveMessage which is a superset of the functionality of
ReceiveEvent, LocalStatus and HandleRemoteStatus are all that's left of
StatusHandler - ClusterStatus was not used and is gone. The Node() method is
actually a subset of LocalStatus() functionality. Maybe we should break up
localstatus or remove Node... not sure.
Remove BroadcastReceiver test which was a bit silly.
NodeEvent can now be unexported, and is.
since the gossip MemberSet has access to Server, it wasn't really necessary to
pass it a Node object when calling Open on it from Cluster. The end goal is to
have it be removed from Cluster entirely, and have it be Opened externally, and
this is a step toward that.
Exposing Node method on Server doesn't really expose any more than was already
there as the same info can be gotten from LocalStatus with a bit of type
casting. I figured adding the method was a little cleaner, and we could collapse
all the functionality when the dust has settled.
The Cluster.open method has been broken into two parts - one of which happens
earlier (at NewServer time), and the other will eventually just be "waiting to
make sure we've joined the cluster". Right now it's calling Memberset.Open, and
then waiting to make sure the cluster has been joined.
Implement prefect in Cluster so a node can start http listener in a
restricted mode.
Adjust tests; particularly start test.Holder in state Normal.
TODO:
- [ ] fix test TestMain_SendReceiveMessage
- [ ] add additional tests for `nodeState`
interfaces are in broadcast.go and http implementations in messenger.go (gossip
is already in a separate package). Next changes will bring in the HTTP nodestate
implementation, and separate the http implementation into a separate package.
GossipNodeSet and GossipBroadcaster had a lot of cross dependency - I made them
the same object and had it implement all three interfaces (NodeSet, Broadcaster,
BroadcastReceiver).
I implmented an HTTPBroadcastReceiver which runs as as separate server.
BroadcastReceiver is a separate entity on the pilosa.Server object and is
started separately from broadcaster and nodeset. In the case of GossipNodeSet,
the broadcast receiver must be started before Open()ing the Nodeset, because it
doesn't actually start listening until Open() is called, but it needs the
handler set up before then.
server/server.go was heavily refactored to configure the new structs and
interfaces on the pilosa.Server object.