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https://github.com/featurebasedb/featurebase.git
synced 2026-09-07 17:15:56 +00:00
move BitmapCache into cache.go. adjust some variable names for clarity
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parent
e27c1a6d33
commit
bfc0e56dc2
3 changed files with 50 additions and 49 deletions
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@ -17,7 +17,7 @@ type Bitmap struct {
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// Attributes associated with the bitmap.
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Attrs map[string]interface{}
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cacheoveride uint64
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adjustedCount uint64
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}
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// NewBitmap returns a new instance of Bitmap.
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35
cache.go
35
cache.go
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@ -176,16 +176,17 @@ func (c *RankCache) Invalidate() {
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}
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func (c *RankCache) invalidate() {
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// Don't invalidate more than once every X seconds.
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// TODO: consider making this configurable.
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if time.Now().Sub(c.updateTime).Seconds() < 10 {
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return
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}
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//fmt.Println("RankCache Update")
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// Convert cache to a sorted list.
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rankings := make([]BitmapPair, 0, len(c.entries))
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for id, n := range c.entries {
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for id, cnt := range c.entries {
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rankings = append(rankings, BitmapPair{
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ID: id,
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Count: n,
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Count: cnt,
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})
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}
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sort.Sort(BitmapPairs(rankings))
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@ -200,10 +201,11 @@ func (c *RankCache) invalidate() {
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// Reset counters.
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c.updateTime, c.updateN = time.Now(), 0
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// If size is larger than the threshold then trim it.
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if len(c.entries) > c.ThresholdLength {
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for id, n := range c.entries {
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if n <= c.ThresholdValue {
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for id, cnt := range c.entries {
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if cnt <= c.ThresholdValue {
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delete(c.entries, id)
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}
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}
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@ -378,3 +380,26 @@ func (p uint64Slice) merge(other []uint64) []uint64 {
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return ret
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}
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// BitmapCache provides an interface for caching full bitmaps.
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type BitmapCache interface {
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Fetch(id uint64) (*Bitmap, bool)
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Add(id uint64, b *Bitmap)
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}
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// SimpleCache implements BitmapCache
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// it is meant to be a short-lived cache for cases where writes are continuing to access
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// the same bit within a short time frame (i.e. good for write-heavy loads)
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// A read-heavy use case would cause the cache to get bigger, potentially causing the
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// node to run out of memory.
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type SimpleCache struct {
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cache map[uint64]*Bitmap
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}
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func (s *SimpleCache) Fetch(id uint64) (*Bitmap, bool) {
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return s.cache[id]
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}
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func (s *SimpleCache) Add(id uint64, b *Bitmap) {
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s.cache[id] = b
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}
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62
fragment.go
62
fragment.go
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@ -53,28 +53,6 @@ const (
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DefaultFragmentMaxOpN = 2000
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)
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// BitmapCacher implements SimpleCache
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// it is meant to be a short-lived cache for cases where writes are continuing to access
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// the same bit withing a short time frame (i.e. good for write-heavy loads)
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// A read-heavy use case would cause the cache to get bigger, potentially causing the
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// node to run out of memory.
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type BitmapCacher interface {
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Fetch(id uint64) (*Bitmap, bool)
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Add(id uint64, b *Bitmap)
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}
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type SimpleCache struct {
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cache map[uint64]*Bitmap
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}
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func (s *SimpleCache) Fetch(id uint64) (*Bitmap, bool) {
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m, ok := s.cache[id]
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return m, ok
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}
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func (s *SimpleCache) Add(id uint64, p *Bitmap) {
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s.cache[id] = p
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}
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// Fragment represents the intersection of a frame and slice in a database.
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type Fragment struct {
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mu sync.Mutex
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@ -91,9 +69,12 @@ type Fragment struct {
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storageData []byte
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opN int // number of ops since snapshot
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// Bitmap cache.
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// Cache for bitmap counts.
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cache Cache
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// Cache containing full bitmaps (not just counts).
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bitmapCache BitmapCache
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// Cached checksums for each block.
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checksums map[int][]byte
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@ -109,8 +90,7 @@ type Fragment struct {
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// This is set by the parent frame unless overridden for testing.
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BitmapAttrStore *AttrStore
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stats StatsClient
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bitmapCache BitmapCacher
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stats StatsClient
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}
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// NewFragment returns a new instance of Fragment.
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@ -351,10 +331,10 @@ func (f *Fragment) bitmap(bitmapID uint64, updateCache bool) *Bitmap {
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slice: f.slice,
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writable: false,
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}},
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cacheoveride: 0,
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adjustedCount: 0,
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}
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bm.InvalidateCount()
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bm.cacheoveride = bm.Count()
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bm.adjustedCount = bm.Count()
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if updateCache {
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// Update cache.
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@ -382,7 +362,6 @@ func (f *Fragment) setBit(bitmapID, profileID uint64) (changed bool, bool error)
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}
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// Write to storage.
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if changed, err = f.storage.Add(pos); err != nil {
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return false, err
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}
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@ -400,18 +379,17 @@ func (f *Fragment) setBit(bitmapID, profileID uint64) (changed bool, bool error)
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return false, err
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}
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// Update the cache.
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// If adjustedCount is set, then apply that value to bitmap.n instead.
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bm := f.bitmap(bitmapID, true)
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if bm.cacheoveride > 0 {
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bm.SetCount(profileID, bm.cacheoveride)
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bm.cacheoveride = 0
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if bm.adjustedCount > 0 {
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bm.SetCount(profileID, bm.adjustedCount)
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bm.adjustedCount = 0
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} else {
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bm.IncrementCount(profileID)
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f.cache.Add(bitmapID, bm.Count())
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}
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bm.SetBit(profileID)
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f.cache.Add(bitmapID, bm.Count())
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f.stats.Count("setN", 1)
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return changed, nil
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@ -451,15 +429,16 @@ func (f *Fragment) clearBit(bitmapID, profileID uint64) (bool, error) {
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return false, err
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}
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// Update the cache.
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bm := f.bitmap(bitmapID, false)
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if bm.cacheoveride > 0 {
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bm.SetCount(profileID, bm.cacheoveride)
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bm.cacheoveride = 0
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// If adjustedCount is set, then apply that value to bitmap.n instead.
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bm := f.bitmap(bitmapID, true)
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if bm.adjustedCount > 0 {
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bm.SetCount(profileID, bm.adjustedCount)
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bm.adjustedCount = 0
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} else {
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bm.DecrementCount(profileID)
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f.cache.Add(bitmapID, bm.Count())
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}
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f.cache.Add(bitmapID, bm.Count())
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bm.ClearBit(profileID)
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f.stats.Count("clearN", 1)
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@ -546,7 +525,6 @@ func (f *Fragment) Top(opt TopOptions) ([]Pair, error) {
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if count == 0 {
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continue
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}
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//results = append(results, Pair{Key: bitmapID, Count: count})
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heap.Push(results, Pair{Key: bitmapID, Count: count})
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// If we reach the requested number of pairs and we are not computing
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@ -556,7 +534,6 @@ func (f *Fragment) Top(opt TopOptions) ([]Pair, error) {
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if opt.Src == nil {
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break
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}
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// sort.Sort(Pairs(results))
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}
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continue
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}
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@ -622,7 +599,6 @@ func (f *Fragment) topBitmapPairs(bitmapIDs []uint64) []BitmapPair {
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}
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}
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sort.Sort(BitmapPairs(pairs))
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//debugDumpPairs(pairs)
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return pairs
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}
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