remove leftover Receive() method from gossip implementation

This commit is contained in:
Travis 2017-04-20 15:14:11 -05:00
parent 95bd4913c8
commit a4921ac55a
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@ -154,13 +154,6 @@ func (g *GossipNodeSet) SendAsync(pb proto.Message) error {
return nil
}
func (g *GossipNodeSet) Receive(pb proto.Message) error {
if err := g.handler.ReceiveMessage(pb); err != nil {
return err
}
return nil
}
// implementation of the memberlist.Delegate interface
func (g *GossipNodeSet) NodeMeta(limit int) []byte {
return []byte{}
@ -172,7 +165,7 @@ func (g *GossipNodeSet) NotifyMsg(b []byte) {
g.logger().Printf("unmarshal message error: %s", err)
return
}
if err := g.Receive(m); err != nil {
if err := g.handler.ReceiveMessage(m); err != nil {
g.logger().Printf("receive message error: %s", err)
return
}