Merge pull request #105 from benbjohnson/optimize-bitmap

Optimize bitmap with zero copy (WIP)
This commit is contained in:
tgruben 2016-08-25 15:33:00 -05:00 committed by GitHub
commit 84bbf331a6
4 changed files with 389 additions and 60 deletions

336
bitmap.go
View file

@ -4,6 +4,7 @@ package pilosa
import (
"encoding/json"
"sort"
"github.com/umbel/pilosa/internal"
"github.com/umbel/pilosa/roaring"
@ -11,8 +12,7 @@ import (
// Bitmap represents a set of bits.
type Bitmap struct {
data roaring.Bitmap
n uint64
segments []BitmapSegment
// Attributes associated with the bitmap.
Attrs map[string]interface{}
@ -27,48 +27,146 @@ func NewBitmap(bits ...uint64) *Bitmap {
return bm
}
// Merge adds chunks from other to b.
// Chunks in b are overwritten if they exist in other.
// Merge merges data from other into b.
func (b *Bitmap) Merge(other *Bitmap) {
itr := other.data.Iterator()
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
b.SetBit(v)
var segments []BitmapSegment
itr := newMergeSegmentIterator(b.segments, other.segments)
for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
// Use the other bitmap's data if segment is missing.
if s0 == nil {
segments = append(segments, *s1)
continue
} else if s1 == nil {
segments = append(segments, *s0)
continue
}
// Otherwise merge.
s0.Merge(s1)
segments = append(segments, *s0)
}
b.segments = segments
b.InvalidateCount()
}
// IntersectionCount returns the number of intersections between b and other.
func (b *Bitmap) IntersectionCount(other *Bitmap) uint64 {
return b.data.IntersectionCount(&other.data)
var n uint64
itr := newMergeSegmentIterator(b.segments, other.segments)
for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
// Ignore non-overlapping segments.
if s0 == nil || s1 == nil {
continue
}
n += s0.IntersectionCount(s1)
}
return n
}
// Intersect returns the itersection of b and other.
func (b *Bitmap) Intersect(other *Bitmap) *Bitmap {
data := b.data.Intersect(&other.data)
var segments []BitmapSegment
return &Bitmap{
data: *data,
n: data.Count(),
itr := newMergeSegmentIterator(b.segments, other.segments)
for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
// Ignore non-overlapping segments.
if s0 == nil || s1 == nil {
continue
}
segments = append(segments, *s0.Intersect(s1))
}
return &Bitmap{segments: segments}
}
// Union returns the bitwise union of b and other.
func (b *Bitmap) Union(other *Bitmap) *Bitmap {
data := b.data.Union(&other.data)
var segments []BitmapSegment
return &Bitmap{
data: *data,
n: data.Count(),
itr := newMergeSegmentIterator(b.segments, other.segments)
for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
if s0 == nil {
segments = append(segments, *s0)
continue
} else if s1 == nil {
segments = append(segments, *s1)
continue
}
segments = append(segments, *s0.Union(s1))
}
return &Bitmap{segments: segments}
}
// Difference returns the diff of b and other.
func (b *Bitmap) Difference(other *Bitmap) *Bitmap {
data := b.data.Difference(&other.data)
var segments []BitmapSegment
return &Bitmap{
data: *data,
n: data.Count(),
itr := newMergeSegmentIterator(b.segments, other.segments)
for s0, s1 := itr.next(); s0 != nil || s1 != nil; s0, s1 = itr.next() {
if s0 == nil {
continue
} else if s1 == nil {
segments = append(segments, *s1)
continue
}
segments = append(segments, *s0.Difference(s1))
}
return &Bitmap{segments: segments}
}
// SetBit sets the i-th bit of the bitmap.
func (b *Bitmap) SetBit(i uint64) (changed bool) {
return b.createSegmentIfNotExists(i / SliceWidth).SetBit(i)
}
// ClearBit clears the i-th bit of the bitmap.
func (b *Bitmap) ClearBit(i uint64) (changed bool) {
return b.createSegmentIfNotExists(i / SliceWidth).SetBit(i)
}
func (b *Bitmap) createSegmentIfNotExists(slice uint64) *BitmapSegment {
i := sort.Search(len(b.segments), func(i int) bool {
return b.segments[i].slice >= slice
})
// Return exact match.
if i < len(b.segments) && b.segments[i].slice == slice {
return &b.segments[i]
}
// Insert new segment.
b.segments = append(b.segments, BitmapSegment{})
if i < len(b.segments) {
copy(b.segments[i+1:], b.segments[i:])
}
b.segments[i] = BitmapSegment{
slice: slice,
writable: true,
}
return &b.segments[i]
}
// InvalidateCount updates the cached count in the bitmap.
func (b *Bitmap) InvalidateCount() {
for i := range b.segments {
b.segments[i].InvalidateCount()
}
}
// Count returns the number of set bits in the bitmap.
func (b *Bitmap) Count() uint64 {
var n uint64
for i := range b.segments {
n += b.segments[i].Count()
}
return n
}
// MarshalJSON returns a JSON-encoded byte slice of b.
@ -90,43 +188,12 @@ func (b *Bitmap) MarshalJSON() ([]byte, error) {
// Bits returns the bits in b as a slice of ints.
func (b *Bitmap) Bits() []uint64 {
a := make([]uint64, 0, b.Count())
itr := b.data.Iterator()
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
a = append(a, v)
for i := range b.segments {
a = append(a, b.segments[i].Bits()...)
}
return a
}
// SetBit sets the i-th bit of the bitmap.
func (b *Bitmap) SetBit(i uint64) (changed bool) {
changed, _ = b.data.Add(i)
if changed {
b.n++
}
return changed
}
// ClearBit clears the i-th bit of the bitmap.
func (b *Bitmap) ClearBit(i uint64) (changed bool) {
changed, _ = b.data.Remove(i)
if changed {
b.n--
}
return changed
}
// InvalidateCount updates the cached count in the bitmap.
func (b *Bitmap) InvalidateCount() {
itr, n := b.data.Iterator(), uint64(0)
for _, eof := itr.Next(); !eof; _, eof = itr.Next() {
n++
}
b.n = n
}
// Count returns the number of set bits in the bitmap.
func (b *Bitmap) Count() uint64 { return b.n }
// encodeBitmap converts b into its internal representation.
func encodeBitmap(b *Bitmap) *internal.Bitmap {
if b == nil {
@ -161,3 +228,166 @@ func Union(bitmaps []*Bitmap) *Bitmap {
}
return other
}
// BitmapSegment holds a subset of a bitmap.
// This could point to a mmapped roaring bitmap or an in-memory bitmap. The
// width of the segment will always match the slice width.
type BitmapSegment struct {
// Slice this segment belongs to
slice uint64
// Underlying raw bitmap implementation.
// This is an mmapped bitmap if writable is false. Otherwise
// it is a heap allocated bitmap which can be manipulated.
data roaring.Bitmap
writable bool
// Bit count
n uint64
}
// Merge adds chunks from other to s.
// Chunks in s are overwritten if they exist in other.
func (s *BitmapSegment) Merge(other *BitmapSegment) {
s.ensureWritable()
itr := other.data.Iterator()
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
s.SetBit(v)
}
}
// IntersectionCount returns the number of intersections between s and other.
func (s *BitmapSegment) IntersectionCount(other *BitmapSegment) uint64 {
return s.data.IntersectionCount(&other.data)
}
// Intersect returns the itersection of s and other.
func (s *BitmapSegment) Intersect(other *BitmapSegment) *BitmapSegment {
data := s.data.Intersect(&other.data)
return &BitmapSegment{
data: *data,
n: data.Count(),
}
}
// Union returns the bitwise union of s and other.
func (s *BitmapSegment) Union(other *BitmapSegment) *BitmapSegment {
data := s.data.Union(&other.data)
return &BitmapSegment{
data: *data,
n: data.Count(),
}
}
// Difference returns the diff of s and other.
func (s *BitmapSegment) Difference(other *BitmapSegment) *BitmapSegment {
data := s.data.Difference(&other.data)
return &BitmapSegment{
data: *data,
n: data.Count(),
}
}
// SetBit sets the i-th bit of the bitmap.
func (s *BitmapSegment) SetBit(i uint64) (changed bool) {
s.ensureWritable()
changed, _ = s.data.Add(i)
if changed {
s.n++
}
return changed
}
// ClearBit clears the i-th bit of the bitmap.
func (s *BitmapSegment) ClearBit(i uint64) (changed bool) {
s.ensureWritable()
changed, _ = s.data.Remove(i)
if changed {
s.n--
}
return changed
}
// InvalidateCount updates the cached count in the bitmap.
func (s *BitmapSegment) InvalidateCount() {
itr, n := s.data.Iterator(), uint64(0)
for _, eof := itr.Next(); !eof; _, eof = itr.Next() {
n++
}
s.n = n
}
// Bits returns a list of all bits set in the segment.
func (s *BitmapSegment) Bits() []uint64 {
a := make([]uint64, 0, s.Count())
itr := s.data.Iterator()
for v, eof := itr.Next(); !eof; v, eof = itr.Next() {
a = append(a, v)
}
return a
}
// Count returns the number of set bits in the bitmap.
func (s *BitmapSegment) Count() uint64 { return s.n }
// ensureWritable clones the segment if it is pointing to non-writable data.
func (s *BitmapSegment) ensureWritable() {
if s.writable {
return
}
s.data = *s.data.Clone()
s.writable = true
}
// mergeSegmentIterator produces an iterator that loops through two sets of segments.
type mergeSegmentIterator struct {
a0, a1 []BitmapSegment
i0, i1 int
}
// newMergeSegmentIterator returns a new instance of mergeSegmentIterator.
func newMergeSegmentIterator(a0, a1 []BitmapSegment) mergeSegmentIterator {
return mergeSegmentIterator{a0: a0, a1: a1}
}
// next returns the next set of segments.
func (itr *mergeSegmentIterator) next() (s0, s1 *BitmapSegment) {
// Find current segments.
if itr.i0 < len(itr.a0) {
s0 = &itr.a0[itr.i0]
}
if itr.i1 < len(itr.a1) {
s1 = &itr.a1[itr.i1]
}
// Return if either or both are nil.
if s0 == nil && s1 == nil {
return
} else if s0 == nil {
itr.i1++
return
} else if s1 == nil {
itr.i0++
return
}
// Otherwise determine which is first.
if s0.slice < s1.slice {
itr.i0++
return s0, nil
} else if s0.slice > s1.slice {
itr.i1++
return s1, nil
}
// Return both if slices are equal.
itr.i0, itr.i1 = itr.i0+1, itr.i1+1
return
}

View file

@ -27,7 +27,7 @@ import (
const (
// SliceWidth is the number of profile IDs in a slice.
SliceWidth = 1048576
SliceWidth = 0x1000000 // 1048576
// SnapshotExt is the file extension used for an in-process snapshot.
SnapshotExt = ".snapshotting"
@ -304,12 +304,24 @@ func (f *Fragment) Bitmap(bitmapID uint64) *Bitmap {
}
func (f *Fragment) bitmap(bitmapID uint64) *Bitmap {
// Read bitmap from storage.
bm := NewBitmap()
f.storage.ForEachRange(bitmapID*SliceWidth, (bitmapID+1)*SliceWidth, func(i uint64) {
profileID := (f.slice * SliceWidth) + (i % SliceWidth)
bm.SetBit(profileID)
})
// Only use a subset of the containers.
// NOTE: The start & end ranges must be divisible by
data := f.storage.OffsetRange(f.slice*SliceWidth, bitmapID*SliceWidth, (bitmapID+1)*SliceWidth)
// Reference bitmap subrange in storage.
bm := &Bitmap{
segments: []BitmapSegment{{
data: *data,
slice: f.slice,
writable: false,
}},
}
bm.InvalidateCount()
// f.storage.ForEachRange(bitmapID*SliceWidth, (bitmapID+1)*SliceWidth, func(i uint64) {
// profileID := (f.slice * SliceWidth) + (i % SliceWidth)
// bm.SetBit(profileID)
// })
// Update cache.
f.cache.Add(bitmapID, bm.Count())

View file

@ -4,6 +4,7 @@ import (
"bytes"
"flag"
"io/ioutil"
"math"
"os"
"reflect"
"testing"
@ -490,6 +491,37 @@ func BenchmarkFragment_Blocks(b *testing.B) {
}
}
func BenchmarkFragment_IntersectionCount(b *testing.B) {
f := MustOpenFragment("d", "f", 0)
defer f.Close()
f.MaxOpN = math.MaxInt32
// Generate some intersecting data.
for i := 0; i < 10000; i += 2 {
if _, err := f.SetBit(1, uint64(i), nil, 0); err != nil {
b.Fatal(err)
}
}
for i := 0; i < 10000; i += 3 {
if _, err := f.SetBit(2, uint64(i), nil, 0); err != nil {
b.Fatal(err)
}
}
// Snapshot to disk before benchmarking.
if err := f.Snapshot(); err != nil {
b.Fatal(err)
}
// Start benchmark
b.ResetTimer()
for i := 0; i < b.N; i++ {
if n := f.Bitmap(1).IntersectionCount(f.Bitmap(2)); n == 0 {
b.Fatalf("unexpected count: %d", n)
}
}
}
// Fragment is a test wrapper for pilosa.Fragment.
type Fragment struct {
*pilosa.Fragment

View file

@ -41,6 +41,28 @@ func NewBitmap(a ...uint64) *Bitmap {
return b
}
// Clone returns a heap allocated copy of the bitmap.
// Note: The OpWriter IS NOT copied to the new bitmap.
func (b *Bitmap) Clone() *Bitmap {
if b == nil {
return nil
}
// Create a copy of the bitmap structure.
other := &Bitmap{
keys: make([]uint64, len(b.keys)),
containers: make([]*container, len(b.containers)),
}
// Copy keys & clone containers.
copy(other.keys, b.keys)
for i, c := range b.containers {
other.containers[i] = c.clone()
}
return other
}
// Add adds values to the bitmap.
func (b *Bitmap) Add(a ...uint64) (changed bool, err error) {
changed = false
@ -210,6 +232,39 @@ func (b *Bitmap) ForEachRange(start, end uint64, fn func(uint64)) {
}
}
// OffsetRange returns a new bitmap with a containers offset by start.
func (b *Bitmap) OffsetRange(offset, start, end uint64) *Bitmap {
if lowbits(offset) != 0 {
panic("offset must not contain low bits")
}
if lowbits(start) != 0 {
panic("range start must not contain low bits")
}
if lowbits(end) != 0 {
panic("range end must not contain low bits")
}
off := highbits(offset)
hi0, hi1 := highbits(start), highbits(end)
var other Bitmap
for i, c := range b.containers {
key := b.keys[i]
// If we've exceeded the upper bound then exit.
if key >= hi1 {
break
} else if key < hi0 {
continue
}
// Otherwise append container with offset key.
other.keys = append(other.keys, off+(key-hi0))
other.containers = append(other.containers, c)
}
return &other
}
// container returns the container with the given key.
func (b *Bitmap) container(key uint64) *container {
i := search64(b.keys, key)