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- Remove any-edge fallback from select_edge() in deterministic mode; random mode retains it as an enhancement over the base spec - Restrict preferred_label and suggested_next_ids matching to unconditional edges only (already applied in prior work, tests added here) - Rename default_max_retry → default_max_retries across codebase (code, docs, fixtures, skills) and change default from 3 to 0 - Update transitions.mdx to document edge selection cascade accurately Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
174 lines
7.1 KiB
Text
174 lines
7.1 KiB
Text
---
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title: "Transitions"
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description: "How Fabro decides which node to execute next"
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---
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After each node finishes, Fabro must decide which edge to follow to the next node. This decision is deterministic by default — given the same outcome and context, Fabro always picks the same edge. Nodes can opt into [random selection](#random-selection) for weighted-random tiebreaking instead. Understanding the transition logic helps you design workflows that route reliably.
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## How transitions work
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When a node completes, it produces an **outcome** with a [status](/execution/outcomes) (`success`, `fail`, `partial_success`, or `skipped`) and optional signals like a preferred label or suggested next node. Fabro evaluates the outgoing edges in a fixed priority order:
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1. **Condition match** — Edges with a `condition` attribute are evaluated first. If one or more conditions match, the edge with the highest `weight` wins (lexical tiebreak on target node ID).
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2. **Preferred label** — If the node's outcome includes a preferred label (e.g. from a human gate selection), the edge whose `label` matches is chosen.
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3. **Suggested next** — If the node suggests a specific next node ID, the edge pointing to that node is chosen.
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4. **Unconditional fallback** — Edges without conditions are considered last, again using `weight` then lexical tiebreak.
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If no edge matches at all, the workflow halts with an error.
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## Edge attributes
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| Attribute | Description |
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|---|---|
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| `label` | Display text on the edge; also used for human gate option matching |
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| `condition` | Boolean expression that must evaluate to true for this edge (see below) |
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| `weight` | Numeric priority for tiebreaking (higher wins, default: 0) |
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## Conditions
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Edge conditions are boolean expressions evaluated against the stage outcome and run context. Conditions go in the `condition` attribute on an edge:
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```dot
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gate -> exit [label="Pass", condition="outcome=success"]
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gate -> implement [label="Fix", condition="outcome=fail"]
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```
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### Available keys
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| Key | Resolves to |
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|---|---|
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| `outcome` | The stage status: `success`, `fail`, `partial_success`, or `skipped`. See [Node Outcomes](/execution/outcomes). |
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| `preferred_label` | The label selected by a human gate |
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| `context.KEY` | A value from the run context (e.g. `context.tests_passed`) |
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| `KEY` | Shorthand for context lookup (without the `context.` prefix) |
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### Operators
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| Operator | Example | Description |
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|---|---|---|
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| `=` | `outcome=success` | Equality |
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| `!=` | `outcome!=fail` | Inequality |
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| `>` | `context.score > 80` | Greater than (numeric) |
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| `<` | `context.count < 5` | Less than (numeric) |
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| `>=` | `context.score >= 80` | Greater than or equal (numeric) |
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| `<=` | `context.count <= 10` | Less than or equal (numeric) |
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| `contains` | `context.message contains error` | Substring match, or array membership |
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| `matches` | `context.version matches ^v\d+` | Regular expression match |
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A bare key with no operator is a **truthiness check** — it passes if the value is non-empty, not `"false"`, and not `"0"`:
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```dot
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gate -> next [condition="my_flag"]
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```
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### Combining conditions
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Use `&&` (AND), `||` (OR), and `!` (NOT) to build compound expressions. `&&` binds tighter than `||`:
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```dot
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// Both must be true
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gate -> deploy [condition="outcome=success && context.tests_passed=true"]
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// Either can be true
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gate -> proceed [condition="outcome=success || outcome=partial_success"]
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// Negation
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gate -> retry [condition="!outcome=success"]
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// Mixed precedence: (a AND b) OR c
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gate -> next [condition="outcome=success && context.ready=true || context.override"]
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```
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## Agent transitions
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Agent and prompt nodes can influence which edge is taken by including a JSON object in their response with routing directives. Fabro scans the LLM output for the last JSON object containing any of these fields:
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```json
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{
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"preferred_next_label": "fix",
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"suggested_next_ids": ["implement", "review"],
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"context_updates": { "tests_passed": true }
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}
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```
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| Field | Effect |
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|---|---|
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| `preferred_next_label` | Matched against edge labels (same as human gate selection) |
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| `suggested_next_ids` | Ordered list of preferred target node IDs |
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| `context_updates` | Key-value pairs merged into the run context for downstream conditions |
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Fabro automatically scans LLM output for these JSON objects — no special configuration is needed. However, you do need to instruct the LLM to emit the JSON in your prompt. For example:
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```dot
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review [
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label="Review",
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shape=tab,
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prompt="Review the implementation for correctness and \
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code quality. If changes are needed, respond with: \
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{\"preferred_next_label\": \"fix\"}. If everything \
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looks good, respond with: \
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{\"preferred_next_label\": \"approve\"}."
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]
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review -> fix [label="Fix"]
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review -> approve [label="Approve"]
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```
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The LLM's natural language response can contain other text — Fabro finds the last JSON object with a recognized routing field and extracts the directives from it.
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## Human gate transitions
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Human gates use edge labels to present options to the user. The selected label becomes the `preferred_label` in the outcome, and Fabro matches it to the corresponding edge:
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```dot
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approve [shape=hexagon, label="Approve Plan"]
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approve -> implement [label="[A] Approve"]
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approve -> plan [label="[R] Revise"]
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approve -> skip [label="[S] Skip"]
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```
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The `[A]`, `[R]`, `[S]` prefixes are keyboard accelerators — Fabro strips them when matching, so the user can type just the letter.
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## Unconditional edges
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An edge without a `condition` attribute always matches. When a node has a single outgoing edge, it doesn't need a condition:
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```dot
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start -> plan -> implement -> exit
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```
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When mixing conditional and unconditional edges, conditional matches take priority. An unconditional edge acts as the default fallback:
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```dot
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gate -> fast_path [condition="outcome=success"]
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gate -> slow_path
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```
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## Weight tiebreaking
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When multiple edges match (e.g. two unconditional edges), `weight` determines the winner. Higher weight wins:
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```dot
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node -> preferred [weight=10]
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node -> fallback [weight=1]
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```
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If weights are equal, the edge with the lexicographically first target node ID is chosen. This makes the behavior fully deterministic.
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## Random selection
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By default, tiebreaking between candidate edges is deterministic (highest weight, then lexical node ID). Setting `selection="random"` on a node switches to weighted-random tiebreaking for its outgoing edges:
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```dot
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picker [label="Pick path", selection="random"]
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picker -> path_a [weight=3]
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picker -> path_b [weight=1]
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```
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In this example, `path_a` is chosen ~75% of the time and `path_b` ~25%. Edges with weight ≤ 0 are treated as weight 1. The cascade priority (conditions → preferred label → suggested next → unconditional) is unchanged — randomness only affects the pick-one-from-candidates step within each tier.
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<Note>
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`selection="random"` cannot be combined with conditional edges on the same node. Validation rejects this combination because condition evaluation order would conflict with random selection. Use unconditional edges with weights instead.
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</Note>
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