fabro/docs/workflows/transitions.mdx
Bryan Helmkamp b9fe1282d3 Attractor spec hunks 9-11: edge selection fallback and default_max_retries rename
- Remove any-edge fallback from select_edge() in deterministic mode; random
  mode retains it as an enhancement over the base spec
- Restrict preferred_label and suggested_next_ids matching to unconditional
  edges only (already applied in prior work, tests added here)
- Rename default_max_retry → default_max_retries across codebase (code, docs,
  fixtures, skills) and change default from 3 to 0
- Update transitions.mdx to document edge selection cascade accurately

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:20:24 -04:00

174 lines
7.1 KiB
Text

---
title: "Transitions"
description: "How Fabro decides which node to execute next"
---
After each node finishes, Fabro must decide which edge to follow to the next node. This decision is deterministic by default — given the same outcome and context, Fabro always picks the same edge. Nodes can opt into [random selection](#random-selection) for weighted-random tiebreaking instead. Understanding the transition logic helps you design workflows that route reliably.
## How transitions work
When a node completes, it produces an **outcome** with a [status](/execution/outcomes) (`success`, `fail`, `partial_success`, or `skipped`) and optional signals like a preferred label or suggested next node. Fabro evaluates the outgoing edges in a fixed priority order:
1. **Condition match** — Edges with a `condition` attribute are evaluated first. If one or more conditions match, the edge with the highest `weight` wins (lexical tiebreak on target node ID).
2. **Preferred label** — If the node's outcome includes a preferred label (e.g. from a human gate selection), the edge whose `label` matches is chosen.
3. **Suggested next** — If the node suggests a specific next node ID, the edge pointing to that node is chosen.
4. **Unconditional fallback** — Edges without conditions are considered last, again using `weight` then lexical tiebreak.
If no edge matches at all, the workflow halts with an error.
## Edge attributes
| Attribute | Description |
|---|---|
| `label` | Display text on the edge; also used for human gate option matching |
| `condition` | Boolean expression that must evaluate to true for this edge (see below) |
| `weight` | Numeric priority for tiebreaking (higher wins, default: 0) |
## Conditions
Edge conditions are boolean expressions evaluated against the stage outcome and run context. Conditions go in the `condition` attribute on an edge:
```dot
gate -> exit [label="Pass", condition="outcome=success"]
gate -> implement [label="Fix", condition="outcome=fail"]
```
### Available keys
| Key | Resolves to |
|---|---|
| `outcome` | The stage status: `success`, `fail`, `partial_success`, or `skipped`. See [Node Outcomes](/execution/outcomes). |
| `preferred_label` | The label selected by a human gate |
| `context.KEY` | A value from the run context (e.g. `context.tests_passed`) |
| `KEY` | Shorthand for context lookup (without the `context.` prefix) |
### Operators
| Operator | Example | Description |
|---|---|---|
| `=` | `outcome=success` | Equality |
| `!=` | `outcome!=fail` | Inequality |
| `>` | `context.score > 80` | Greater than (numeric) |
| `<` | `context.count < 5` | Less than (numeric) |
| `>=` | `context.score >= 80` | Greater than or equal (numeric) |
| `<=` | `context.count <= 10` | Less than or equal (numeric) |
| `contains` | `context.message contains error` | Substring match, or array membership |
| `matches` | `context.version matches ^v\d+` | Regular expression match |
A bare key with no operator is a **truthiness check** — it passes if the value is non-empty, not `"false"`, and not `"0"`:
```dot
gate -> next [condition="my_flag"]
```
### Combining conditions
Use `&&` (AND), `||` (OR), and `!` (NOT) to build compound expressions. `&&` binds tighter than `||`:
```dot
// Both must be true
gate -> deploy [condition="outcome=success && context.tests_passed=true"]
// Either can be true
gate -> proceed [condition="outcome=success || outcome=partial_success"]
// Negation
gate -> retry [condition="!outcome=success"]
// Mixed precedence: (a AND b) OR c
gate -> next [condition="outcome=success && context.ready=true || context.override"]
```
## Agent transitions
Agent and prompt nodes can influence which edge is taken by including a JSON object in their response with routing directives. Fabro scans the LLM output for the last JSON object containing any of these fields:
```json
{
"preferred_next_label": "fix",
"suggested_next_ids": ["implement", "review"],
"context_updates": { "tests_passed": true }
}
```
| Field | Effect |
|---|---|
| `preferred_next_label` | Matched against edge labels (same as human gate selection) |
| `suggested_next_ids` | Ordered list of preferred target node IDs |
| `context_updates` | Key-value pairs merged into the run context for downstream conditions |
Fabro automatically scans LLM output for these JSON objects — no special configuration is needed. However, you do need to instruct the LLM to emit the JSON in your prompt. For example:
```dot
review [
label="Review",
shape=tab,
prompt="Review the implementation for correctness and \
code quality. If changes are needed, respond with: \
{\"preferred_next_label\": \"fix\"}. If everything \
looks good, respond with: \
{\"preferred_next_label\": \"approve\"}."
]
review -> fix [label="Fix"]
review -> approve [label="Approve"]
```
The LLM's natural language response can contain other text — Fabro finds the last JSON object with a recognized routing field and extracts the directives from it.
## Human gate transitions
Human gates use edge labels to present options to the user. The selected label becomes the `preferred_label` in the outcome, and Fabro matches it to the corresponding edge:
```dot
approve [shape=hexagon, label="Approve Plan"]
approve -> implement [label="[A] Approve"]
approve -> plan [label="[R] Revise"]
approve -> skip [label="[S] Skip"]
```
The `[A]`, `[R]`, `[S]` prefixes are keyboard accelerators — Fabro strips them when matching, so the user can type just the letter.
## Unconditional edges
An edge without a `condition` attribute always matches. When a node has a single outgoing edge, it doesn't need a condition:
```dot
start -> plan -> implement -> exit
```
When mixing conditional and unconditional edges, conditional matches take priority. An unconditional edge acts as the default fallback:
```dot
gate -> fast_path [condition="outcome=success"]
gate -> slow_path
```
## Weight tiebreaking
When multiple edges match (e.g. two unconditional edges), `weight` determines the winner. Higher weight wins:
```dot
node -> preferred [weight=10]
node -> fallback [weight=1]
```
If weights are equal, the edge with the lexicographically first target node ID is chosen. This makes the behavior fully deterministic.
## Random selection
By default, tiebreaking between candidate edges is deterministic (highest weight, then lexical node ID). Setting `selection="random"` on a node switches to weighted-random tiebreaking for its outgoing edges:
```dot
picker [label="Pick path", selection="random"]
picker -> path_a [weight=3]
picker -> path_b [weight=1]
```
In this example, `path_a` is chosen ~75% of the time and `path_b` ~25%. Edges with weight ≤ 0 are treated as weight 1. The cascade priority (conditions → preferred label → suggested next → unconditional) is unchanged — randomness only affects the pick-one-from-candidates step within each tier.
<Note>
`selection="random"` cannot be combined with conditional edges on the same node. Validation rejects this combination because condition evaluation order would conflict with random selection. Use unconditional edges with weights instead.
</Note>