mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-10-09 03:20:56 +00:00
1103 lines
No EOL
55 KiB
JSON
1103 lines
No EOL
55 KiB
JSON
{
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"title": "Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI",
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"spec": {
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"run_id": "01KT9WWK697WSHVT3R065A4WMT",
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"graph": "workflow.fabro",
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"metadata": {}
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"run": {
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"goal": {
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"type": "inline",
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"value": "Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI"
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},
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"metadata": {},
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"inputs": {},
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"model": {
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"provider": "gemini",
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"name": "gemini-3.5-flash",
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"fallbacks": [],
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"controls": {
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"speed": null
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}
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"git": {
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"commands": [],
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"timeout_ms": 300000
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"execution": {
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"mode": "normal",
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"approval": "prompt"
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"checkpoint": {
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"exclude_globs": [],
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"skip_git_hooks": false
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"clone": {
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"enabled": true
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"run_branch": {
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"enabled": true,
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"push": true
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"meta_branch": {
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"enabled": true,
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"push": true
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"environment": {
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"id": "fabro-dev",
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"provider": "daytona",
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"image": {
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"docker": null,
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"dockerfile": {
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"type": "inline",
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"value": "FROM ubuntu:24.04\n\nRUN apt-get update && apt-get install -y --no-install-recommends \\\n curl git ripgrep ca-certificates build-essential pkg-config libssl-dev unzip python3 \\\n xvfb xfce4 xfce4-terminal x11vnc novnc dbus-x11 \\\n libx11-6 libxrandr2 libxext6 libxrender1 libxfixes3 libxss1 libxtst6 libxi6 \\\n && rm -rf /var/lib/apt/lists/*\n\n# Install real Chromium (not the snap stub) via xtradeb PPA\nRUN apt-get update && apt-get install -y --no-install-recommends \\\n software-properties-common curl gnupg \\\n && add-apt-repository -y ppa:xtradeb/apps \\\n && apt-get update \\\n && apt-get install -y --no-install-recommends chromium \\\n && rm -rf /var/lib/apt/lists/*\n\n# Wrapper: Chromium needs --no-sandbox when running as root in a container,\n# and --disable-dev-shm-usage avoids crashes from small /dev/shm\nRUN printf '#!/bin/bash\\nexec /usr/bin/chromium --no-sandbox --disable-dev-shm-usage \"$@\"\\n' \\\n > /usr/local/bin/chromium-wrapper \\\n && chmod +x /usr/local/bin/chromium-wrapper\n\n# Make the wrapper the default in the system .desktop file and via alternatives\nRUN sed -i 's|^Exec=.*|Exec=/usr/local/bin/chromium-wrapper %U|' \\\n /usr/share/applications/chromium.desktop \\\n && update-alternatives --install /usr/bin/x-www-browser x-www-browser \\\n /usr/local/bin/chromium-wrapper 100\n\n# Tell XFCE's exo-open that Chromium is the WebBrowser helper (system-wide)\nRUN mkdir -p /etc/xdg/xfce4 /usr/share/xfce4/helpers \\\n && printf 'WebBrowser=custom-WebBrowser\\n' > /etc/xdg/xfce4/helpers.rc \\\n && printf '[Desktop Entry]\\n\\\nVersion=1.0\\n\\\nType=X-XFCE-Helper\\n\\\nName=Chromium\\n\\\nIcon=chromium\\n\\\nX-XFCE-Category=WebBrowser\\n\\\nX-XFCE-CommandsWithParameter=/usr/local/bin/chromium-wrapper \"%%s\"\\n\\\nX-XFCE-Commands=/usr/local/bin/chromium-wrapper\\n' \\\n > /usr/share/xfce4/helpers/custom-WebBrowser.desktop\n\n# GitHub CLI\nRUN curl -fsSL https://cli.github.com/packages/githubcli-archive-keyring.gpg \\\n | dd of=/usr/share/keyrings/githubcli-archive-keyring.gpg \\\n && echo \"deb [arch=$(dpkg --print-architecture) signed-by=/usr/share/keyrings/githubcli-archive-keyring.gpg] https://cli.github.com/packages stable main\" \\\n | tee /etc/apt/sources.list.d/github-cli.list > /dev/null \\\n && apt-get update && apt-get install -y --no-install-recommends gh \\\n && rm -rf /var/lib/apt/lists/*\n\n# Rust\nRUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y\nENV PATH=\"/root/.cargo/bin:${PATH}\"\nRUN rustup toolchain install nightly-2026-04-14 --profile minimal --component clippy,rustfmt\nRUN cargo install cargo-nextest --locked\nENV CARGO_INCREMENTAL=0\n\n# Bun\nRUN curl -fsSL https://bun.sh/install | bash\nENV PATH=\"/root/.bun/bin:${PATH}\"\n\nWORKDIR /root\n"
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"resources": {
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"cpu": 8,
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"memory": "16GB",
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"disk": "20GB"
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"network": {
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"mode": "allow_all",
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"allow": []
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"labels": {
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"repo": "fabro-sh/fabro"
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"provider": "slack",
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"run.completed",
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"run.failed"
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],
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"slack": {
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"channel": "#feed-fabro"
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"graph": {
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"name": "SolitaireFast",
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"nodes": {
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"implement_app": {
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"id": "implement_app",
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"attrs": {
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"prompt": {
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"String": "Read .ai/solitaire-fast-plan.md.\n\nBuild the complete app under solitaire-app/ in one focused pass:\n- pyproject.toml\n- main.py\n- src/solitaire_tui/ package\n- tests/ package\n- README.md\n\nImplement:\n- Card, deck, pile, and GameState types\n- Initial Klondike deal\n- Move validation and execution\n- Stock/waste draw and recycle\n- Undo\n- Win detection\n- Curses UI with board rendering, keyboard navigation, help, new game, and quit\n- --smoke mode that imports the app, creates a game, renders a text snapshot or summary, and exits without curses interaction\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nWrite status.json at workspace root: outcome=succeeded if the app builds, tests pass, and smoke mode works, outcome=failed with failure_reason otherwise."
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},
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"label": {
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"String": "Implement App"
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}
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},
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"hard"
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}
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"start": {
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"id": "start",
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"attrs": {
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"label": {
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"attrs": {
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"max_retries": {
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"Integer": 2
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},
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"shape": {
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},
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"class": {
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"String": "hard"
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},
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"label": {
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"String": "Fix App"
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},
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"prompt": {
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"String": "The fast solitaire verification failed.\n\nRead .ai/solitaire-fast-verify.md and fix the issues in solitaire-app/.\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nWrite status.json at workspace root: outcome=succeeded if all issues are fixed, outcome=failed with failure_reason otherwise."
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}
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},
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"classes": [
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"hard"
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]
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},
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"plan_app": {
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"id": "plan_app",
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"attrs": {
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"label": {
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"String": "Plan App"
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},
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"shape": {
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"String": "box"
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},
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"prompt": {
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"String": "Goal: $goal\n\nCreate a concise implementation plan for a Python Klondike solitaire TUI.\n\nHard requirements:\n- Put all app files under solitaire-app/.\n- Use Python 3.11+ and standard-library curses for the playable UI.\n- Implement draw-one Klondike: tableau, foundations, stock, waste, legal moves, draw/recycle, undo, and win detection.\n- Include pytest tests for game rules.\n- Include `python3 main.py --smoke` for non-interactive demo verification.\n\nWrite the plan to .ai/solitaire-fast-plan.md.\nWrite status.json at workspace root: outcome=succeeded if the plan is complete, outcome=failed with failure_reason otherwise."
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}
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}
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},
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"verify_app": {
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"id": "verify_app",
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"attrs": {
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"label": {
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"String": "Verify App"
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},
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"prompt": {
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"String": "Verify the completed solitaire app.\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nCheck:\n- The app is under solitaire-app/\n- It uses curses for the interactive TUI\n- It implements draw-one Klondike rules\n- README.md explains setup, run, tests, and controls\n- No generated files are outside solitaire-app/ except .ai/ reports and root status.json\n\nWrite findings to .ai/solitaire-fast-verify.md.\nWrite status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items."
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},
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"class": {
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"String": "verify"
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},
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"shape": {
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"String": "box"
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"goal_gate": {
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"Boolean": true
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"classes": [
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"verify"
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{
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"attrs": {}
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{
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"from": "plan_app",
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"attrs": {}
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{
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{
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{
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{
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"String": "implement_app"
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},
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"goal": {
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"String": "Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI"
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"default_max_retries": {
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"Integer": 2
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"graph_source": "digraph SolitaireFast {\n graph [\n goal=\"Quickly build a terminal-based Klondike solitaire game in Python with a curses TUI\",\n rankdir=LR,\n default_max_retries=2,\n retry_target=\"implement_app\"\n ]\n\n start [shape=Mdiamond, label=\"Start\"]\n exit [shape=Msquare, label=\"Exit\"]\n\n plan_app [\n label=\"Plan App\",\n shape=box,\n prompt=\"Goal: $goal\n\nCreate a concise implementation plan for a Python Klondike solitaire TUI.\n\nHard requirements:\n- Put all app files under solitaire-app/.\n- Use Python 3.11+ and standard-library curses for the playable UI.\n- Implement draw-one Klondike: tableau, foundations, stock, waste, legal moves, draw/recycle, undo, and win detection.\n- Include pytest tests for game rules.\n- Include `python3 main.py --smoke` for non-interactive demo verification.\n\nWrite the plan to .ai/solitaire-fast-plan.md.\nWrite status.json at workspace root: outcome=succeeded if the plan is complete, outcome=failed with failure_reason otherwise.\"\n ]\n\n implement_app [\n label=\"Implement App\",\n shape=box,\n class=\"hard\",\n max_retries=2,\n prompt=\"Read .ai/solitaire-fast-plan.md.\n\nBuild the complete app under solitaire-app/ in one focused pass:\n- pyproject.toml\n- main.py\n- src/solitaire_tui/ package\n- tests/ package\n- README.md\n\nImplement:\n- Card, deck, pile, and GameState types\n- Initial Klondike deal\n- Move validation and execution\n- Stock/waste draw and recycle\n- Undo\n- Win detection\n- Curses UI with board rendering, keyboard navigation, help, new game, and quit\n- --smoke mode that imports the app, creates a game, renders a text snapshot or summary, and exits without curses interaction\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nWrite status.json at workspace root: outcome=succeeded if the app builds, tests pass, and smoke mode works, outcome=failed with failure_reason otherwise.\"\n ]\n\n verify_app [\n label=\"Verify App\",\n shape=box,\n class=\"verify\",\n goal_gate=true,\n prompt=\"Verify the completed solitaire app.\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nCheck:\n- The app is under solitaire-app/\n- It uses curses for the interactive TUI\n- It implements draw-one Klondike rules\n- README.md explains setup, run, tests, and controls\n- No generated files are outside solitaire-app/ except .ai/ reports and root status.json\n\nWrite findings to .ai/solitaire-fast-verify.md.\nWrite status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items.\"\n ]\n\n fix_app [\n label=\"Fix App\",\n shape=box,\n class=\"hard\",\n max_retries=2,\n prompt=\"The fast solitaire verification failed.\n\nRead .ai/solitaire-fast-verify.md and fix the issues in solitaire-app/.\n\nRun:\ncd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke\n\nWrite status.json at workspace root: outcome=succeeded if all issues are fixed, outcome=failed with failure_reason otherwise.\"\n ]\n\n start -> plan_app -> implement_app -> verify_app\n\n verify_app -> exit [condition=\"outcome=succeeded\"]\n verify_app -> fix_app [condition=\"outcome=failed\", label=\"Fix\"]\n verify_app -> fix_app [label=\"Fallback\"]\n fix_app -> verify_app\n}\n",
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{
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Directory Structure\n+\n+```text\n+solitaire-app/\n+├── requirements.txt # Project dependencies (pytest)\n+├── main.py # Application entry point (handles --smoke and launches TUI)\n+├── game_logic.py # Complete pure Python engine for card and game state management\n+├── tui.py # Curses-based terminal interface layout, input handler, and renderer\n+└── tests/\n+ └── test_game_logic.py # Unit tests for game rules, moves, and state transitions\n+```\n+\n+---\n+\n+## 2. Technical Stack & Requirements\n+\n+- **Language**: Python 3.11+\n+- **UI Library**: Standard library `curses` (fully playable TUI with color support, keyboard controls, and layout adaptability)\n+- **Testing**: `pytest` for rules engine verification\n+- **E2E / Demo Verification**: `python3 main.py --smoke` runs a non-interactive automated smoke test of the game logic and exits 0 on success.\n+\n+---\n+\n+## 3. Game Engine (game_logic.py)\n+\n+The game engine will be completely decoupled from the UI layer to ensure reliable testing.\n+\n+### Key Models\n+\n+- **`Card`**:\n+ - `suit`: One of `♠`, `♥`, `♦`, `♣` (or string representation)\n+ - `rank`: Integer from 1 (Ace) to 13 (King)\n+ - `face_up`: Boolean\n+ - `color`: Derived property (Red for ♥/♦, Black for ♠/♣)\n+\n+- **`GameState`**:\n+ - `stock`: List of face-down cards\n+ - `waste`: List of drawn cards (only the top card is visible and playable)\n+ - `tableau`: List of 7 columns, each being a list of `Card`s\n+ - `foundations`: Dict with 4 keys (suits/indices) pointing to lists of card sequences (A to K)\n+ - `undo_stack`: Stack of serialized or deep-copied previous states\n+\n+### Core Operations & Rules (Draw-One Klondike)\n+\n+1. **Initialization**:\n+ - Shuffle a standard 52-card deck.\n+ - Deal cards to the 7 tableau columns (Column $i$ gets $i$ cards; top card is face_up, others face_down).\n+ - Remaining cards go to the `stock` pile.\n+2. **Draw / Recycle**:\n+ - `draw_card()`: Move 1 card from `stock` to `waste` (face-up).\n+ - If `stock` is empty, recycle `waste` back to `stock` by reversing and flipping them face-down.\n+3. **Move Validation & Execution**:\n+ - **Tableau to Tableau**: A card (or face-up stack) can move to another column if the bottom-most card of the moving stack is 1 rank lower and of the opposite color of the target column's top card. An empty tableau column can only accept a King (rank 13).\n+ - **Waste to Tableau**: Top of waste can move to a tableau column following the same color/rank rules.\n+ - **Waste/Tableau to Foundation**: Cards can move to foundations. Foundations build up from Ace (1) to King (13) by same suit.\n+ - **Auto-Reveal**: If a move exposes a face-down card at the top of a tableau column, it is automatically flipped face-up.\n+4. **Undo**:\n+ - Push the full state to `undo_stack` before any mutating game action.\n+ - `undo()` pops from `undo_stack` and restores the game state.\n+5. **Win Detection**:\n+ - `check_win()` returns `True` when all 4 foundations contain 13 cards (or foundations total 52 cards).\n+\n+---\n+\n+## 4. TUI Layout & Interactions (tui.py)\n+\n+The Curses TUI will draw a clean grid layout of the game board.\n+\n+### Visual Representation\n+\n+```text\n+ [Stock] [Waste] [F1] [F2] [F3] [F4]\n+ [#] [ ♦Q ] [ ] [ ] [ ] [ ]\n+\n+ [Col 1] [Col 2] [Col 3] [Col 4] [Col 5] [Col 6] [Col 7]\n+ ♠K [#] [#] [#] [#] [#] [#]\n+ ♥J [#] [#] [#] [#] [#]\n+ ♣10 [#] [#] [#] [#]\n+ ♦9 [#] [#] [#]\n+ ♠8 [#] [#]\n+ ♥7 [#]\n+ ♣6\n+```\n+\n+### Color Setup\n+- Red cards (♥, ♦) drawn with red text foreground.\n+- Black cards (♠, ♣) drawn with black or white/blue text.\n+- Focus highlights (selected cards/piles) drawn with distinct background inversion or terminal style.\n+\n+### Control Scheme\n+\n+To keep the implementation simple, intuitive, and responsive, the TUI will support a cursor/selection-based movement system:\n+- **Arrow Keys** or **WASD**: Move cursor between Stock, Waste, Foundations (1-4), and Tableau Piles (1-7).\n+- **Space / Enter**: \n+ - If cursor is on Stock: Draw card.\n+ - If cursor is on a valid card source (Tableau, Waste): Select card/stack.\n+ - If cursor is on a valid card destination (Tableau, Foundation): Move selected card/stack to this location.\n+- **'u' Key**: Undo last action.\n+- **'r' Key**: Restart a new game.\n+- **'q' Key**: Quit game.\n+\n+---\n+\n+## 5. Non-Interactive Demo Mode (`--smoke`)\n+\n+In `main.py`, if `--smoke` argument is passed, the script will execute a headless simulation:\n+1. Initialize a deterministic or random game state.\n+2. Verify stock drawing and recycling logic.\n+3. Programmatically execute a valid move (e.g., set up a mock board with a valid move, run it, and assert the state change).\n+4. Verify `undo` reverts the mock state change.\n+5. Create a nearly complete foundation set, execute the final winning move, and assert that `check_win()` detects the win.\n+6. Print a clean summary of actions taken and exit with code 0 on success.\n+\n+---\n+\n+## 6. Testing (tests/test_game_logic.py)\n+\n+We will use `pytest` to test rules and operations. Tests will include:\n+- `test_game_initialization`: Proper card counts, correct dealing distribution.\n+- `test_draw_and_recycle`: Correct handling of stock depletion and recycling.\n+- `test_legal_tableau_moves`: Rules on opposite color and rank subtraction.\n+- `test_foundation_moves`: Building same-suit foundation piles from A to K.\n+- `test_invalid_moves`: Rejection of illegal moves (e.g., King on non-empty, wrong colors, wrong order).\n+- `test_undo`: Multi-step undo stability.\n+- `test_win_detection`: Assuring win status updates correctly on foundation completion.\n+\n+---\n+\n+## 7. 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