diff --git a/.ai/verify_data.md b/.ai/verify_data.md new file mode 100644 index 000000000..aa6dfcaf0 --- /dev/null +++ b/.ai/verify_data.md @@ -0,0 +1,59 @@ +# Data Structures and Core Game State Verification Findings + +## 1. Overview and Command Execution +We verified the core card game data structures, domain model classes, and test suite. The compilation and automated test run executed successfully: + +```bash +cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py +``` + +**Results:** +- **Pytest:** 13/13 tests passed successfully. +- **Python Compilation:** All files compiled cleanly without syntax or import errors. + +--- + +## 2. Core Game-State Types Defined + +The following models and enum types are defined in `src/card_game_tui/domain.py`: + +### Enums +- **`Suit`**: Enum representing the four suits: `HEARTS` ("H"), `DIAMONDS` ("D"), `CLUBS` ("C"), and `SPADES` ("S"). Includes color classification (`RED` or `BLACK`) and UTF-8 symbols (`♥`, `♦`, `♣`, `♠`). +- **`Rank`**: Enum representing ranks `ACE` (1) to `KING` (13) with appropriate alphanumeric labels (`A`, `J`, `Q`, `K`, or numeric string). +- **`LocationType`**: Enum classifying board areas: `TABLEAU`, `FREECELL`, and `FOUNDATION`. + +### Core Data Classes & Entities +- **`Card`**: Frozen dataclass containing `suit` and `rank`, with custom representation `[Rank][Suit]` (e.g., `A♥`, `10♠`). +- **`Position`**: Frozen dataclass packaging `LocationType` and `index` for explicit target and source identification during gameplay. +- **`MoveRecord`**: Stores move history containing `from_pos`, `to_pos`, moving cards list (`cards`), and a list of nested, cascaded `auto_moves` resulting from auto-homing. +- **`Deck`**: Builds a standard 52-card deck, supports deterministic random seeding, and deals cards into the 8 Tableau columns (four columns of 7 cards, four columns of 6 cards). +- **`GameState`**: Main orchestrator of the board. Holds state for: + - 8 Tableau columns + - 4 Free cells + - Foundations mapped by Suit + - Undo/Redo history stacks + +--- + +## 3. Basic & Advanced Operations Verified + +### Move Validation and Rules Execution +- **Single Card Moves:** Correctly validates moving a card to free cells (if empty) and to foundations (Aces first, then sequential cards of the matching suit). +- **Tableau Placement rules:** Strictly enforces alternating colors and descending ranks (e.g., moving a Red 8 onto a Black 9). +- **Sequence/Multi-Card Moves:** Computes valid transit capacities based on the exact FreeCell Solitaire formula: + $$\text{Max Cards} = (1 + \text{empty\_freecells}) \times 2^{\text{transit\_empty\_tableaus}}$$ + Tested and verified that moves exceeding this threshold or violating sequential alternating order are rejected. + +### Cascade Auto-Homing +- Safely moves cards to foundations automatically after a successful player move. +- Avoids preemptive/unsafe auto-homing: a card is only auto-homed if its rank does not exceed $N+1$, where $N$ is the rank of the highest cards of the *opposite* color already placed in foundations. This prevents burying cards that might still be needed as Tableau anchors. +- Cascades until no further eligible cards can be home-bound. + +### Command History (Undo / Redo) +- Seamlessly reverts and reapplies moves. +- Accurately tracks nested auto-homed moves so that undoing a player's move rolls back the cascading auto-homing moves in precise reverse order. + +--- + +## 4. Conclusion +The data model is fully complete, mathematically sound, robustly tested, and perfectly ready for consumption by the TUI layer.