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chore: add demo workflows
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8 changed files with 786 additions and 0 deletions
101
.fabro/workflows/card-game-fast/workflow.fabro
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101
.fabro/workflows/card-game-fast/workflow.fabro
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@ -0,0 +1,101 @@
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digraph CardGameFast {
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graph [
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goal="Quickly build a terminal-based card game in Python",
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rankdir=LR,
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default_max_retries=2,
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retry_target="implement_app"
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]
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start [shape=Mdiamond, label="Start"]
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exit [shape=Msquare, label="Exit"]
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plan_app [
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label="Plan App",
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shape=box,
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prompt="Goal: $goal
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||||
Create a concise implementation plan for the requested Python terminal card game.
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Cover:
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- Game rules and data structures (Card, Deck, Pile or equivalent state types)
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- Terminal rendering approach using the standard-library curses module
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- Input handling and move/action validation
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- Win/loss detection
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- UI layout
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- Test strategy
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Put all app files under card-game-app/. Include `python3 main.py --smoke` for non-interactive demo verification.
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Write the plan to .ai/card-game-fast-plan.md.
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Write status.json at workspace root: outcome=succeeded if the plan is complete, outcome=failed with failure_reason otherwise."
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]
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implement_app [
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label="Implement App",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="Read .ai/card-game-fast-plan.md.
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Build the complete app under card-game-app/ in one focused pass:
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- pyproject.toml
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- main.py
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- src/card_game_tui/ package
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- tests/ package
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- README.md
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Implement:
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- Card, Deck, Pile, or equivalent game-state types
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- Requested game rules: initial setup/deal where applicable, move/action validation, auto-complete or helper actions where applicable, win/loss condition, undo
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- Curses UI with card rendering, board layout, keyboard input, move/action selection, and help text
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- --smoke mode that imports the app, creates a game, renders a text snapshot or summary, and exits without curses interaction
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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Write status.json at workspace root: outcome=succeeded if the app builds, tests pass, and smoke mode works, outcome=failed with failure_reason otherwise."
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]
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verify_app [
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label="Verify App",
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shape=box,
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class="verify",
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goal_gate=true,
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prompt="Verify the completed card game app.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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Check:
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- The app is under card-game-app/
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- It uses curses for the interactive TUI
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- It implements the requested game rules
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- README.md explains setup, run, tests, and controls
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- No generated files are outside card-game-app/ except .ai/ reports and root status.json
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Write findings to .ai/card-game-fast-verify.md.
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Write status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items."
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]
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fix_app [
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label="Fix App",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="The fast card game verification failed.
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Read .ai/card-game-fast-verify.md and fix the issues in card-game-app/.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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Write status.json at workspace root: outcome=succeeded if all issues are fixed, outcome=failed with failure_reason otherwise."
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]
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start -> plan_app -> implement_app -> verify_app
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verify_app -> exit [condition="outcome=succeeded"]
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verify_app -> fix_app [condition="outcome=failed", label="Fix"]
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verify_app -> fix_app [label="Fallback"]
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fix_app -> verify_app
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}
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4
.fabro/workflows/card-game-fast/workflow.toml
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4
.fabro/workflows/card-game-fast/workflow.toml
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_version = 1
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[workflow]
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graph = "workflow.fabro"
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284
.fabro/workflows/card-game/workflow.fabro
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284
.fabro/workflows/card-game/workflow.fabro
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digraph CardGame {
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graph [
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goal="Build a terminal-based card game in Python",
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rankdir=LR,
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default_max_retries=3,
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retry_target="impl_setup",
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fallback_retry_target="impl_logic"
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]
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start [shape=Mdiamond, label="Start"]
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exit [shape=Msquare, label="Exit"]
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expand_spec [
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label="Expand Spec",
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shape=box,
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prompt="Goal: $goal
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Create a detailed implementation spec for the requested Python terminal card game.
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Cover:
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- Game rules and data structures (Card, Deck, Pile or equivalent state types)
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- Terminal rendering approach using the standard-library curses module
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- Input handling and move/action validation
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- Win/loss detection
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- UI layout
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- Test strategy
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Keep game rules testable without curses. Include a smoke mode so `python3 main.py --smoke` starts enough of the app to prove imports and setup without requiring an interactive terminal.
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Write the spec to .ai/card-game-spec.md.
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Write status.json at workspace root: outcome=succeeded if the spec is complete, outcome=failed with failure_reason otherwise."
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]
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impl_setup [
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label="Setup Project",
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shape=box,
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prompt="Read .ai/card-game-spec.md.
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Create the Python project skeleton under card-game-app/:
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- pyproject.toml with pytest configured
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- main.py entrypoint
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- src/card_game_tui/ package
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- tests/ directory
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- README.md stub
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Add minimal importable modules so the project compiles.
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Run:
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cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py
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Write status.json at workspace root: outcome=succeeded if the project skeleton exists and compiles, outcome=failed with failure_reason otherwise."
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]
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verify_setup [
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label="Verify Setup",
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shape=box,
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class="verify",
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prompt="Verify setup for the card game app.
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Check:
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1. card-game-app/pyproject.toml exists
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2. card-game-app/main.py exists
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3. card-game-app/src/card_game_tui exists
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4. Python files compile
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Run:
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cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py
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Write findings to .ai/verify_setup.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_setup [shape=diamond, label="Setup OK?"]
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impl_data [
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label="Data Structures",
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shape=box,
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prompt="Read .ai/card-game-spec.md.
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Implement Card, Deck, Pile, or equivalent game-state types under card-game-app/src/card_game_tui/.
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Add focused unit tests under card-game-app/tests/.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v
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Write status.json at workspace root: outcome=succeeded if tests pass and the data model is implemented, outcome=failed with failure_reason otherwise."
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]
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verify_data [
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label="Verify Data",
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shape=box,
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class="verify",
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prompt="Verify the card game data structures.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py
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Check that the core game-state types are defined and basic operations work.
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Write findings to .ai/verify_data.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_data [shape=diamond, label="Data OK?"]
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impl_logic [
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label="Game Logic",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="Read .ai/card-game-spec.md and the current card-game-app implementation.
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|
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Implement the requested card game's rules:
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- Initial setup/deal where applicable
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- Move/action validation
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- Auto-complete or helper actions where applicable
|
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- Win/loss condition
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- Undo
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Add tests for legal actions, illegal actions, win/loss detection, and edge cases.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v
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Write status.json at workspace root: outcome=succeeded if all tests pass and rules are implemented, outcome=failed with failure_reason otherwise."
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]
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|
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verify_logic [
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label="Verify Logic",
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shape=box,
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class="verify",
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prompt="Verify the card game logic.
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|
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Run:
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cd card-game-app && python3 -m pytest tests/ -v
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Check move/action validation, win/loss detection, and undo.
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Write findings to .ai/verify_logic.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_logic [shape=diamond, label="Logic OK?"]
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impl_ui [
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label="Terminal UI",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="Read .ai/card-game-spec.md and the game logic.
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|
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Implement the curses TUI:
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- Card rendering using ASCII art
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- Board layout
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- Keyboard input
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- Move/action selection
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- Help text
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- `python3 main.py --smoke` non-interactive smoke path
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Keep rendering helpers testable where practical and avoid coupling game rules to curses.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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Write status.json at workspace root: outcome=succeeded if tests pass, files compile, and smoke mode works, outcome=failed with failure_reason otherwise."
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]
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|
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verify_ui [
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label="Verify UI",
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shape=box,
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class="verify",
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prompt="Verify the terminal UI.
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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Check that:
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- main.py can start smoke mode
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- UI module imports without requiring an interactive terminal
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- Board rendering helpers have tests or smoke coverage
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- Controls are documented in README.md
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Write findings to .ai/verify_ui.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_ui [shape=diamond, label="UI OK?"]
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impl_integration [
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label="Integrate",
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shape=box,
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prompt="Finish the card game app.
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Do the integration work:
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- Wire main.py to start the curses game loop normally
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- Keep --smoke non-interactive
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- Add README.md run instructions and controls
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- Add any missing tests needed for confidence
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- Ensure no generated files are outside card-game-app/ except .ai/ reports and root status.json
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Run:
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cd card-game-app && python3 -m pytest tests/ -v && python3 main.py --smoke
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|
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Write status.json at workspace root: outcome=succeeded if the app is playable and tests pass, outcome=failed with failure_reason otherwise."
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]
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|
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verify_integration [
|
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label="Verify Integration",
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shape=box,
|
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class="verify",
|
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prompt="Verify final integration.
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|
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Run:
|
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cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke
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|
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Check README.md includes setup, run, test, and controls instructions.
|
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|
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Write findings to .ai/verify_integration.md.
|
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
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]
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|
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check_integration [shape=diamond, label="Integration OK?"]
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review [
|
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label="Final Review",
|
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shape=box,
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class="hard",
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goal_gate=true,
|
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prompt="Review the complete card game app against .ai/card-game-spec.md.
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|
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Confirm:
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- The app is in card-game-app/
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- It is Python 3.11+ and uses curses for the TUI
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- The requested game rules are implemented correctly
|
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- Keyboard controls are usable and documented
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- Tests pass
|
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- Smoke mode works without an interactive terminal
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|
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Run:
|
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cd card-game-app && python3 -m pytest tests/ -v && python3 main.py --smoke
|
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|
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Write review to .ai/card-game-review.md.
|
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Write status.json at workspace root: outcome=succeeded if the app is complete and demo-ready, outcome=failed with specific missing or broken items."
|
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]
|
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|
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check_review [shape=diamond, label="Review OK?"]
|
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|
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start -> expand_spec -> impl_setup -> verify_setup -> check_setup
|
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|
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check_setup -> impl_data [condition="outcome=succeeded"]
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check_setup -> impl_setup [condition="outcome=failed", label="Retry"]
|
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check_setup -> impl_setup [label="Fallback"]
|
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|
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impl_data -> verify_data -> check_data
|
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|
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check_data -> impl_logic [condition="outcome=succeeded"]
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check_data -> impl_data [condition="outcome=failed", label="Retry"]
|
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check_data -> impl_data [label="Fallback"]
|
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|
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impl_logic -> verify_logic -> check_logic
|
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|
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check_logic -> impl_ui [condition="outcome=succeeded"]
|
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check_logic -> impl_logic [condition="outcome=failed", label="Retry"]
|
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check_logic -> impl_logic [label="Fallback"]
|
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|
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impl_ui -> verify_ui -> check_ui
|
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|
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check_ui -> impl_integration [condition="outcome=succeeded"]
|
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check_ui -> impl_ui [condition="outcome=failed", label="Retry"]
|
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check_ui -> impl_ui [label="Fallback"]
|
||||
|
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impl_integration -> verify_integration -> check_integration
|
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|
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check_integration -> review [condition="outcome=succeeded"]
|
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check_integration -> impl_integration [condition="outcome=failed", label="Retry"]
|
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check_integration -> impl_integration [label="Fallback"]
|
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|
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review -> check_review
|
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|
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check_review -> exit [condition="outcome=succeeded"]
|
||||
check_review -> impl_ui [condition="outcome=failed", label="Fix"]
|
||||
check_review -> impl_ui [label="Fallback"]
|
||||
}
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4
.fabro/workflows/card-game/workflow.toml
Normal file
4
.fabro/workflows/card-game/workflow.toml
Normal file
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@ -0,0 +1,4 @@
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_version = 1
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|
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[workflow]
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graph = "workflow.fabro"
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101
.fabro/workflows/solitaire-fast/workflow.fabro
Normal file
101
.fabro/workflows/solitaire-fast/workflow.fabro
Normal file
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@ -0,0 +1,101 @@
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digraph SolitaireFast {
|
||||
graph [
|
||||
goal="Quickly build a terminal-based solitaire (Klondike) game in Python",
|
||||
rankdir=LR,
|
||||
default_max_retries=2,
|
||||
retry_target="implement_app"
|
||||
]
|
||||
|
||||
start [shape=Mdiamond, label="Start"]
|
||||
exit [shape=Msquare, label="Exit"]
|
||||
|
||||
plan_app [
|
||||
label="Plan App",
|
||||
shape=box,
|
||||
prompt="Goal: $goal
|
||||
|
||||
Create a concise implementation plan for a Python terminal solitaire game.
|
||||
|
||||
Cover:
|
||||
- Game rules and data structures (Card, Deck, Pile types)
|
||||
- Terminal rendering approach using the standard-library curses module
|
||||
- Input handling and move validation
|
||||
- Win/loss detection
|
||||
- UI layout
|
||||
- Test strategy
|
||||
|
||||
Put all app files under solitaire-app/. Include `python3 main.py --smoke` for non-interactive demo verification.
|
||||
|
||||
Write the plan to .ai/solitaire-fast-plan.md.
|
||||
Write status.json at workspace root: outcome=succeeded if the plan is complete, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
implement_app [
|
||||
label="Implement App",
|
||||
shape=box,
|
||||
class="hard",
|
||||
max_retries=2,
|
||||
prompt="Read .ai/solitaire-fast-plan.md.
|
||||
|
||||
Build the complete app under solitaire-app/ in one focused pass:
|
||||
- pyproject.toml
|
||||
- main.py
|
||||
- src/solitaire_tui/ package
|
||||
- tests/ package
|
||||
- README.md
|
||||
|
||||
Implement:
|
||||
- Card, Deck, and Pile types
|
||||
- Klondike rules: initial deal, move validation, auto-complete detection, win condition, undo
|
||||
- Curses UI with card rendering, board layout, keyboard input, move selection, and help text
|
||||
- --smoke mode that imports the app, creates a game, renders a text snapshot or summary, and exits without curses interaction
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if the app builds, tests pass, and smoke mode works, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_app [
|
||||
label="Verify App",
|
||||
shape=box,
|
||||
class="verify",
|
||||
goal_gate=true,
|
||||
prompt="Verify the completed solitaire app.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Check:
|
||||
- The app is under solitaire-app/
|
||||
- It uses curses for the interactive TUI
|
||||
- It implements Klondike rules
|
||||
- README.md explains setup, run, tests, and controls
|
||||
- No generated files are outside solitaire-app/ except .ai/ reports and root status.json
|
||||
|
||||
Write findings to .ai/solitaire-fast-verify.md.
|
||||
Write status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items."
|
||||
]
|
||||
|
||||
fix_app [
|
||||
label="Fix App",
|
||||
shape=box,
|
||||
class="hard",
|
||||
max_retries=2,
|
||||
prompt="The fast solitaire verification failed.
|
||||
|
||||
Read .ai/solitaire-fast-verify.md and fix the issues in solitaire-app/.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if all issues are fixed, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
start -> plan_app -> implement_app -> verify_app
|
||||
|
||||
verify_app -> exit [condition="outcome=succeeded"]
|
||||
verify_app -> fix_app [condition="outcome=failed", label="Fix"]
|
||||
verify_app -> fix_app [label="Fallback"]
|
||||
fix_app -> verify_app
|
||||
}
|
||||
4
.fabro/workflows/solitaire-fast/workflow.toml
Normal file
4
.fabro/workflows/solitaire-fast/workflow.toml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
_version = 1
|
||||
|
||||
[workflow]
|
||||
graph = "workflow.fabro"
|
||||
284
.fabro/workflows/solitaire/workflow.fabro
Normal file
284
.fabro/workflows/solitaire/workflow.fabro
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
digraph Solitaire {
|
||||
graph [
|
||||
goal="Build a terminal-based solitaire (Klondike) game in Python",
|
||||
rankdir=LR,
|
||||
default_max_retries=3,
|
||||
retry_target="impl_setup",
|
||||
fallback_retry_target="impl_logic"
|
||||
]
|
||||
|
||||
start [shape=Mdiamond, label="Start"]
|
||||
exit [shape=Msquare, label="Exit"]
|
||||
|
||||
expand_spec [
|
||||
label="Expand Spec",
|
||||
shape=box,
|
||||
prompt="Goal: $goal
|
||||
|
||||
Create a detailed implementation spec for a Python terminal solitaire game.
|
||||
|
||||
Cover:
|
||||
- Game rules and data structures (Card, Deck, Pile types)
|
||||
- Terminal rendering approach using the standard-library curses module
|
||||
- Input handling and move validation
|
||||
- Win/loss detection
|
||||
- UI layout
|
||||
- Test strategy
|
||||
|
||||
Keep game rules testable without curses. Include a smoke mode so `python3 main.py --smoke` starts enough of the app to prove imports and setup without requiring an interactive terminal.
|
||||
|
||||
Write the spec to .ai/solitaire-spec.md.
|
||||
Write status.json at workspace root: outcome=succeeded if the spec is complete, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
impl_setup [
|
||||
label="Setup Project",
|
||||
shape=box,
|
||||
prompt="Read .ai/solitaire-spec.md.
|
||||
|
||||
Create the Python project skeleton under solitaire-app/:
|
||||
- pyproject.toml with pytest configured
|
||||
- main.py entrypoint
|
||||
- src/solitaire_tui/ package
|
||||
- tests/ directory
|
||||
- README.md stub
|
||||
|
||||
Add minimal importable modules so the project compiles.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if the project skeleton exists and compiles, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_setup [
|
||||
label="Verify Setup",
|
||||
shape=box,
|
||||
class="verify",
|
||||
prompt="Verify setup for the solitaire app.
|
||||
|
||||
Check:
|
||||
1. solitaire-app/pyproject.toml exists
|
||||
2. solitaire-app/main.py exists
|
||||
3. solitaire-app/src/solitaire_tui exists
|
||||
4. Python files compile
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py
|
||||
|
||||
Write findings to .ai/verify_setup.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
check_setup [shape=diamond, label="Setup OK?"]
|
||||
|
||||
impl_data [
|
||||
label="Data Structures",
|
||||
shape=box,
|
||||
prompt="Read .ai/solitaire-spec.md.
|
||||
|
||||
Implement Card, Deck, and Pile types under solitaire-app/src/solitaire_tui/.
|
||||
|
||||
Add focused unit tests under solitaire-app/tests/.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if tests pass and the data model is implemented, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_data [
|
||||
label="Verify Data",
|
||||
shape=box,
|
||||
class="verify",
|
||||
prompt="Verify the solitaire data structures.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py
|
||||
|
||||
Check that Card, Deck, and Pile types are defined and basic operations work.
|
||||
|
||||
Write findings to .ai/verify_data.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
check_data [shape=diamond, label="Data OK?"]
|
||||
|
||||
impl_logic [
|
||||
label="Game Logic",
|
||||
shape=box,
|
||||
class="hard",
|
||||
max_retries=2,
|
||||
prompt="Read .ai/solitaire-spec.md and the current solitaire-app implementation.
|
||||
|
||||
Implement Klondike rules:
|
||||
- Initial deal
|
||||
- Move validation
|
||||
- Auto-complete detection
|
||||
- Win condition
|
||||
- Undo
|
||||
|
||||
Add tests for legal moves, illegal moves, win detection, and edge cases.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if all tests pass and rules are implemented, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_logic [
|
||||
label="Verify Logic",
|
||||
shape=box,
|
||||
class="verify",
|
||||
prompt="Verify Klondike game logic.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v
|
||||
|
||||
Check move validation, win detection, and undo.
|
||||
|
||||
Write findings to .ai/verify_logic.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
check_logic [shape=diamond, label="Logic OK?"]
|
||||
|
||||
impl_ui [
|
||||
label="Terminal UI",
|
||||
shape=box,
|
||||
class="hard",
|
||||
max_retries=2,
|
||||
prompt="Read .ai/solitaire-spec.md and the game logic.
|
||||
|
||||
Implement the curses TUI:
|
||||
- Card rendering using ASCII art
|
||||
- Board layout
|
||||
- Keyboard input
|
||||
- Move selection
|
||||
- Help text
|
||||
- `python3 main.py --smoke` non-interactive smoke path
|
||||
|
||||
Keep rendering helpers testable where practical and avoid coupling game rules to curses.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if tests pass, files compile, and smoke mode works, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_ui [
|
||||
label="Verify UI",
|
||||
shape=box,
|
||||
class="verify",
|
||||
prompt="Verify the terminal UI.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Check that:
|
||||
- main.py can start smoke mode
|
||||
- UI module imports without requiring an interactive terminal
|
||||
- Board rendering helpers have tests or smoke coverage
|
||||
- Controls are documented in README.md
|
||||
|
||||
Write findings to .ai/verify_ui.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
check_ui [shape=diamond, label="UI OK?"]
|
||||
|
||||
impl_integration [
|
||||
label="Integrate",
|
||||
shape=box,
|
||||
prompt="Finish the solitaire app.
|
||||
|
||||
Do the integration work:
|
||||
- Wire main.py to start the curses game loop normally
|
||||
- Keep --smoke non-interactive
|
||||
- Add README.md run instructions and controls
|
||||
- Add any missing tests needed for confidence
|
||||
- Ensure no generated files are outside solitaire-app/ except .ai/ reports and root status.json
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 main.py --smoke
|
||||
|
||||
Write status.json at workspace root: outcome=succeeded if the app is playable and tests pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
verify_integration [
|
||||
label="Verify Integration",
|
||||
shape=box,
|
||||
class="verify",
|
||||
prompt="Verify final integration.
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
|
||||
|
||||
Check README.md includes setup, run, test, and controls instructions.
|
||||
|
||||
Write findings to .ai/verify_integration.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
|
||||
]
|
||||
|
||||
check_integration [shape=diamond, label="Integration OK?"]
|
||||
|
||||
review [
|
||||
label="Final Review",
|
||||
shape=box,
|
||||
class="hard",
|
||||
goal_gate=true,
|
||||
prompt="Review the complete solitaire app against .ai/solitaire-spec.md.
|
||||
|
||||
Confirm:
|
||||
- The app is in solitaire-app/
|
||||
- It is Python 3.11+ and uses curses for the TUI
|
||||
- Klondike rules are implemented correctly
|
||||
- Keyboard controls are usable and documented
|
||||
- Tests pass
|
||||
- Smoke mode works without an interactive terminal
|
||||
|
||||
Run:
|
||||
cd solitaire-app && python3 -m pytest tests/ -v && python3 main.py --smoke
|
||||
|
||||
Write review to .ai/solitaire-review.md.
|
||||
Write status.json at workspace root: outcome=succeeded if the app is complete and demo-ready, outcome=failed with specific missing or broken items."
|
||||
]
|
||||
|
||||
check_review [shape=diamond, label="Review OK?"]
|
||||
|
||||
start -> expand_spec -> impl_setup -> verify_setup -> check_setup
|
||||
|
||||
check_setup -> impl_data [condition="outcome=succeeded"]
|
||||
check_setup -> impl_setup [condition="outcome=failed", label="Retry"]
|
||||
check_setup -> impl_setup [label="Fallback"]
|
||||
|
||||
impl_data -> verify_data -> check_data
|
||||
|
||||
check_data -> impl_logic [condition="outcome=succeeded"]
|
||||
check_data -> impl_data [condition="outcome=failed", label="Retry"]
|
||||
check_data -> impl_data [label="Fallback"]
|
||||
|
||||
impl_logic -> verify_logic -> check_logic
|
||||
|
||||
check_logic -> impl_ui [condition="outcome=succeeded"]
|
||||
check_logic -> impl_logic [condition="outcome=failed", label="Retry"]
|
||||
check_logic -> impl_logic [label="Fallback"]
|
||||
|
||||
impl_ui -> verify_ui -> check_ui
|
||||
|
||||
check_ui -> impl_integration [condition="outcome=succeeded"]
|
||||
check_ui -> impl_ui [condition="outcome=failed", label="Retry"]
|
||||
check_ui -> impl_ui [label="Fallback"]
|
||||
|
||||
impl_integration -> verify_integration -> check_integration
|
||||
|
||||
check_integration -> review [condition="outcome=succeeded"]
|
||||
check_integration -> impl_integration [condition="outcome=failed", label="Retry"]
|
||||
check_integration -> impl_integration [label="Fallback"]
|
||||
|
||||
review -> check_review
|
||||
|
||||
check_review -> exit [condition="outcome=succeeded"]
|
||||
check_review -> impl_ui [condition="outcome=failed", label="Fix"]
|
||||
check_review -> impl_ui [label="Fallback"]
|
||||
}
|
||||
4
.fabro/workflows/solitaire/workflow.toml
Normal file
4
.fabro/workflows/solitaire/workflow.toml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
_version = 1
|
||||
|
||||
[workflow]
|
||||
graph = "workflow.fabro"
|
||||
Loading…
Add table
Reference in a new issue