From b3ea9f2728b4bf461f6fa31cd87ae8ccabb5416d Mon Sep 17 00:00:00 2001 From: Fabro Date: Thu, 4 Jun 2026 14:45:59 -0400 Subject: [PATCH] =?UTF-8?q?checkpoint=20=E2=9A=92=EF=B8=8F=20Generated=20w?= =?UTF-8?q?ith=20[Fabro](https://fabro.sh)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- run.json | 848 ++++++++++++++----- stages/003-impl_setup@1/diff.patch | 325 +++++++ stages/003-impl_setup@1/response.md | 15 + stages/003-impl_setup@1/status.json | 6 + stages/004-verify_setup@1/prompt.md | 24 + stages/004-verify_setup@1/provider_used.json | 5 + stages/004-verify_setup@1/response.md | 9 + 7 files changed, 1011 insertions(+), 221 deletions(-) create mode 100644 stages/003-impl_setup@1/diff.patch create mode 100644 stages/003-impl_setup@1/response.md create mode 100644 stages/003-impl_setup@1/status.json create mode 100644 stages/004-verify_setup@1/prompt.md create mode 100644 stages/004-verify_setup@1/provider_used.json create mode 100644 stages/004-verify_setup@1/response.md diff --git a/run.json b/run.json index f037c39ff..6ba755d3f 100644 --- a/run.json +++ b/run.json @@ -760,7 +760,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T18:37:50.931347Z", - "last_event_at": "2026-06-04T18:44:51.027987Z", + "last_event_at": "2026-06-04T18:45:58.604396Z", "pending_control": null, "checkpoints": [ { @@ -898,9 +898,9 @@ } }, { - "seq": 0, + "seq": 127, "checkpoint": { - "timestamp": "2026-06-04T18:44:57.769763Z", + "timestamp": "2026-06-04T18:45:03.702799Z", "current_node": "impl_setup", "completed_nodes": [ "start", @@ -910,28 +910,28 @@ "node_retries": {}, "context_values": { "failure_class": "", - "thread.expand_spec.current_node": "impl_setup", - "graph.retry_target": "impl_setup", "internal.thread_id": "expand_spec", - "last_response": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n -", - "graph.default_max_retries": "3", - "current_node": "impl_setup", - "response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly.", - "internal.fidelity": "compact", - "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", "graph.rankdir": "LR", - "failure_signature": "", - "last_stage": "impl_setup", - "internal.node_visit_count": 1, - "thread.start.current_node": "expand_spec", "internal.retry_count.expand_spec": 0, - "internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY", - "graph.fallback_retry_target": "impl_logic", - "internal.work_dir": "/home/daytona/workspace/fabro", - "internal.retry_count.start": 0, - "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.", + "last_stage": "impl_setup", + "failure_signature": "", + "internal.fidelity": "compact", "outcome": "succeeded", - "internal.retry_count.impl_setup": 0 + "current_node": "impl_setup", + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "graph.retry_target": "impl_setup", + "internal.work_dir": "/home/daytona/workspace/fabro", + "response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly.", + "internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY", + "internal.node_visit_count": 1, + "last_response": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n -", + "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.", + "internal.retry_count.start": 0, + "graph.fallback_retry_target": "impl_logic", + "internal.retry_count.impl_setup": 0, + "graph.default_max_retries": "3", + "thread.expand_spec.current_node": "impl_setup", + "thread.start.current_node": "expand_spec" }, "node_outcomes": { "impl_setup": { @@ -1029,10 +1029,204 @@ } }, "next_node_id": "verify_setup", + "git_commit_sha": "93beebfa444111df98836cb8445b80b155bc096c", + "node_visits": { + "impl_setup": 1, + "start": 1, + "expand_spec": 1 + } + }, + "diff": { + "patch": "diff --git a/card-game-app/README.md b/card-game-app/README.md\nnew file mode 100644\nindex 000000000..e12418971\n--- /dev/null\n+++ b/card-game-app/README.md\n@@ -0,0 +1,32 @@\n+# FreeCell Solitaire TUI\n+\n+A terminal-based FreeCell Solitaire game built in Python using the `curses` standard library.\n+\n+## Project Structure\n+\n+- `main.py`: CLI entrypoint.\n+- `src/card_game_tui/`: Core package.\n+ - `domain.py`: Game rules, logic, state, and card representations (fully decoupled from UI).\n+ - `tui.py`: Curses-based TUI and interface logic.\n+- `tests/`: Automated unit and integration tests.\n+\n+## Installation & Running\n+\n+This project requires Python 3.10+ and no external dependencies for core play.\n+\n+To run:\n+```bash\n+python3 main.py\n+```\n+\n+For smoke-test mode:\n+```bash\n+python3 main.py --smoke\n+```\n+\n+## Running Tests\n+\n+To run tests:\n+```bash\n+pytest\n+```\ndiff --git a/card-game-app/main.py b/card-game-app/main.py\nnew file mode 100644\nindex 000000000..2fe159c3a\n--- /dev/null\n+++ b/card-game-app/main.py\n@@ -0,0 +1,57 @@\n+#!/usr/bin/env python3\n+import sys\n+import os\n+\n+# Add src to python path to make importing easier\n+sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), 'src')))\n+\n+from card_game_tui.domain import GameState, Position, LocationType\n+\n+def run_smoke_test() -> int:\n+ print(\"Running non-interactive smoke test probe...\")\n+ try:\n+ # 1. Initialize GameState with a deterministic seed\n+ seed = 42\n+ state = GameState(seed=seed)\n+ print(f\"Initialized GameState with seed {seed}\")\n+\n+ # 2. Basic assertions to verify components compile and behave as expected\n+ # Let's verify we have 8 tableau columns\n+ if len(state.tableaus) != 8:\n+ print(f\"Error: Expected 8 tableaus, found {len(state.tableaus)}\", file=sys.stderr)\n+ return 1\n+ \n+ # 3. Validate a mock move\n+ from_pos = Position(LocationType.TABLEAU, 0)\n+ to_pos = Position(LocationType.FREECELL, 0)\n+ \n+ is_valid = state.validate_move(from_pos, to_pos)\n+ print(f\"Validating move from Tableau 0 to FreeCell 0: {is_valid}\")\n+ \n+ success = state.execute_move(from_pos, to_pos)\n+ print(f\"Executed move from Tableau 0 to FreeCell 0: {success}\")\n+ \n+ # Check win state\n+ is_win = state.check_win()\n+ print(f\"Win checked: {is_win}\")\n+\n+ print(\"SMOKE TEST SUCCESSFUL\")\n+ return 0\n+ except Exception as e:\n+ print(f\"Smoke test failed with error: {e}\", file=sys.stderr)\n+ return 1\n+\n+def main():\n+ if \"--smoke\" in sys.argv:\n+ sys.exit(run_smoke_test())\n+ else:\n+ print(\"FreeCell Solitaire TUI\")\n+ print(\"To run the smoke test, execute with --smoke\")\n+ print(\"Starting interactive UI (Placeholder)...\")\n+ # In future milestones, this will invoke the curses UI\n+ from card_game_tui.tui import TUIApp\n+ app = TUIApp()\n+ app.run()\n+\n+if __name__ == \"__main__\":\n+ main()\ndiff --git a/card-game-app/pyproject.toml b/card-game-app/pyproject.toml\nnew file mode 100644\nindex 000000000..132e2172b\n--- /dev/null\n+++ b/card-game-app/pyproject.toml\n@@ -0,0 +1,19 @@\n+[project]\n+name = \"card-game-tui\"\n+version = \"0.1.0\"\n+description = \"A terminal-based FreeCell solitaire game in Python\"\n+readme = \"README.md\"\n+requires-python = \">=3.10\"\n+dependencies = []\n+\n+[build-system]\n+requires = [\"hatchling\"]\n+build-backend = \"hatchling.build\"\n+\n+[tool.pytest.ini_options]\n+minversion = \"6.0\"\n+addopts = \"-ra -q\"\n+testpaths = [\n+ \"tests\",\n+]\n+pythonpath = [\"src\"]\ndiff --git a/card-game-app/src/card_game_tui/__init__.py b/card-game-app/src/card_game_tui/__init__.py\nnew file mode 100644\nindex 000000000..6b01371db\n--- /dev/null\n+++ b/card-game-app/src/card_game_tui/__init__.py\n@@ -0,0 +1 @@\n+# Card Game TUI Package\ndiff --git a/card-game-app/src/card_game_tui/domain.py b/card-game-app/src/card_game_tui/domain.py\nnew file mode 100644\nindex 000000000..db4a2fa8f\n--- /dev/null\n+++ b/card-game-app/src/card_game_tui/domain.py\n@@ -0,0 +1,129 @@\n+import random\n+from dataclasses import dataclass\n+from enum import Enum, auto\n+from typing import List, Union, Dict\n+\n+class Suit(Enum):\n+ HEARTS = \"H\"\n+ DIAMONDS = \"D\"\n+ CLUBS = \"C\"\n+ SPADES = \"S\"\n+\n+ @property\n+ def color(self) -> str:\n+ return \"RED\" if self in (Suit.HEARTS, Suit.DIAMONDS) else \"BLACK\"\n+\n+ @property\n+ def symbol(self) -> str:\n+ return {\n+ Suit.HEARTS: \"♥\",\n+ Suit.DIAMONDS: \"♦\",\n+ Suit.CLUBS: \"♣\",\n+ Suit.SPADES: \"♠\"\n+ }[self]\n+\n+class Rank(Enum):\n+ ACE = 1\n+ TWO = 2\n+ THREE = 3\n+ FOUR = 4\n+ FIVE = 5\n+ SIX = 6\n+ SEVEN = 7\n+ EIGHT = 8\n+ NINE = 9\n+ TEN = 10\n+ JACK = 11\n+ QUEEN = 12\n+ KING = 13\n+\n+ @property\n+ def label(self) -> str:\n+ if self.value == 1: return \"A\"\n+ if self.value == 11: return \"J\"\n+ if self.value == 12: return \"Q\"\n+ if self.value == 13: return \"K\"\n+ return str(self.value)\n+\n+@dataclass(frozen=True)\n+class Card:\n+ suit: Suit\n+ rank: Rank\n+\n+ def __repr__(self) -> str:\n+ return f\"{self.rank.label}{self.suit.symbol}\"\n+\n+class Deck:\n+ def __init__(self, seed: int = None):\n+ self.cards = [Card(suit, rank) for suit in Suit for rank in Rank]\n+ if seed is not None:\n+ random.seed(seed)\n+ random.shuffle(self.cards)\n+\n+ def deal(self) -> List[List[Card]]:\n+ \"\"\"Deals 52 cards into 8 columns.\"\"\"\n+ tableaus: List[List[Card]] = [[] for _ in range(8)]\n+ for i, card in enumerate(self.cards):\n+ tableaus[i % 8].append(card)\n+ return tableaus\n+\n+class LocationType(Enum):\n+ TABLEAU = auto()\n+ FREECELL = auto()\n+ FOUNDATION = auto()\n+\n+@dataclass(frozen=True)\n+class Position:\n+ type: LocationType\n+ index: int # 0-7 for Tableau, 0-3 for FreeCell, 0-3 for Foundation\n+\n+@dataclass\n+class MoveRecord:\n+ from_pos: Position\n+ to_pos: Position\n+ cards: List[Card] # Captured for single or sequence moves\n+ auto_moves: List['MoveRecord'] = None # Nested moves triggered by auto-homing\n+\n+class GameState:\n+ def __init__(self, seed: int = None):\n+ self.tableaus: List[List[Card]] = Deck(seed).deal()\n+ self.freecells: List[Union[Card, None]] = [None] * 4\n+ self.foundations: Dict[Suit, List[Card]] = {suit: [] for suit in Suit}\n+ self.undo_stack: List[MoveRecord] = []\n+ self.redo_stack: List[MoveRecord] = []\n+\n+ def get_card_at(self, position: Position) -> Union[Card, None]:\n+ if position.type == LocationType.FREECELL:\n+ return self.freecells[position.index]\n+ elif position.type == LocationType.FOUNDATION:\n+ pile = self.foundations[list(Suit)[position.index]]\n+ return pile[-1] if pile else None\n+ elif position.type == LocationType.TABLEAU:\n+ col = self.tableaus[position.index]\n+ return col[-1] if col else None\n+ return None\n+\n+ def validate_move(self, from_pos: Position, to_pos: Position, count: int = 1) -> bool:\n+ \"\"\"\n+ Calculates whether moving 'count' cards from from_pos to to_pos is legal.\n+ \"\"\"\n+ # Placeholder for validation\n+ return True\n+\n+ def execute_move(self, from_pos: Position, to_pos: Position, count: int = 1) -> bool:\n+ \"\"\"\n+ Executes a move, saves it to the undo stack, runs auto-homing, and clears the redo stack.\n+ \"\"\"\n+ if not self.validate_move(from_pos, to_pos, count):\n+ return False\n+ return True\n+\n+ def undo(self) -> bool:\n+ \"\"\"Reverts the last move, including nested auto-homing steps.\"\"\"\n+ if not self.undo_stack:\n+ return False\n+ return True\n+\n+ def check_win(self) -> bool:\n+ \"\"\"Returns True if all 52 cards are in the Foundations.\"\"\"\n+ return all(len(self.foundations[suit]) == 13 for suit in Suit)\ndiff --git a/card-game-app/src/card_game_tui/tui.py b/card-game-app/src/card_game_tui/tui.py\nnew file mode 100644\nindex 000000000..5bb460b18\n--- /dev/null\n+++ b/card-game-app/src/card_game_tui/tui.py\n@@ -0,0 +1,8 @@\n+# TUI module placeholder for FreeCell Solitaire TUI\n+\n+class TUIApp:\n+ def __init__(self):\n+ pass\n+\n+ def run(self) -> None:\n+ print(\"TUI App placeholder running.\")\ndiff --git a/card-game-app/tests/__init__.py b/card-game-app/tests/__init__.py\nnew file mode 100644\nindex 000000000..d4839a6b1\n--- /dev/null\n+++ b/card-game-app/tests/__init__.py\n@@ -0,0 +1 @@\n+# Tests package\ndiff --git a/card-game-app/tests/test_domain.py b/card-game-app/tests/test_domain.py\nnew file mode 100644\nindex 000000000..3ddb4344b\n--- /dev/null\n+++ b/card-game-app/tests/test_domain.py\n@@ -0,0 +1,20 @@\n+from card_game_tui.domain import GameState, Suit, Rank, Card, Deck, LocationType, Position\n+\n+def test_deck_deals_52_cards():\n+ deck = Deck()\n+ assert len(deck.cards) == 52\n+\n+def test_game_state_initialization():\n+ state = GameState()\n+ assert len(state.tableaus) == 8\n+ # 4 columns should have 7 cards, 4 should have 6 cards\n+ lengths = [len(col) for col in state.tableaus]\n+ assert sorted(lengths) == [6, 6, 6, 6, 7, 7, 7, 7]\n+\n+def test_get_card_at():\n+ state = GameState(seed=123)\n+ # Check if we can get cards correctly\n+ pos = Position(LocationType.TABLEAU, 0)\n+ card = state.get_card_at(pos)\n+ assert card is not None\n+ assert isinstance(card, Card)\ndiff --git a/status.json b/status.json\nindex ee6907d7f..905fb370f 100644\n--- a/status.json\n+++ b/status.json\n@@ -1,3 +1,3 @@\n {\n \"outcome\": \"succeeded\"\n-}\n\\ No newline at end of file\n+}\n", + "summary": { + "files_changed": 10, + "additions": 632, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T18:45:58.680772Z", + "current_node": "verify_setup", + "completed_nodes": [ + "start", + "expand_spec", + "impl_setup", + "verify_setup" + ], + "node_retries": {}, + "context_values": { + "failure_class": "", + "thread.expand_spec.current_node": "impl_setup", + "graph.retry_target": "impl_setup", + "internal.thread_id": "verify", + "last_response": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`ca", + "graph.default_max_retries": "3", + "current_node": "verify_setup", + "response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly.", + "internal.fidelity": "compact", + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "graph.rankdir": "LR", + "failure_signature": "", + "last_stage": "verify_setup", + "internal.node_visit_count": 1, + "thread.start.current_node": "expand_spec", + "internal.retry_count.expand_spec": 0, + "internal.retry_count.verify_setup": 0, + "internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY", + "graph.fallback_retry_target": "impl_logic", + "internal.work_dir": "/home/daytona/workspace/fabro", + "internal.retry_count.start": 0, + "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.", + "thread.verify.current_node": "verify_setup", + "outcome": "succeeded", + "internal.retry_count.impl_setup": 0, + "response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root." + }, + "node_outcomes": { + "impl_setup": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n -", + "last_stage": "impl_setup", + "response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly." + }, + "notes": "Stage completed: impl_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 144122, + "output_tokens": 3364, + "reasoning_tokens": 3387, + "cache_read_tokens": 129733, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 296401 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/README.md", + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/pyproject.toml", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/domain.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py", + "/home/daytona/workspace/fabro/card-game-app/tests/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_domain.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 54533, + "tool_time_ms": 18730, + "active_time_ms": 73263 + } + }, + "verify_setup": { + "status": "succeeded", + "context_updates": { + "last_stage": "verify_setup", + "response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root.", + "last_response": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`ca" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 185923, + "output_tokens": 1136, + "reasoning_tokens": 1068, + "cache_read_tokens": 4044, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 299326 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 33160, + "tool_time_ms": 20341, + "active_time_ms": 53501 + } + }, + "expand_spec": { + "status": "succeeded", + "context_updates": { + "last_stage": "expand_spec", + "response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. 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The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. 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Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. 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Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 20264, + "usage_percent": 1.932525634765625, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T18:44:57.768199Z", + "event_seq": 120, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1440, + "usage_percent": 0.1373291015625 + }, + { + "category": "tools", + "tokens": 1521, + "usage_percent": 0.14505386352539062 + }, + { + "category": "memory", + "tokens": 4120, + "usage_percent": 0.392913818359375 + }, + { + "category": "conversation", + "tokens": 13176, + "usage_percent": 1.256561279296875 + }, + { + "category": "other", + "tokens": 7, + "usage_percent": 0.000667572021484375 + } + ], + "warnings": [] + }, + "state": "succeeded" } } } \ No newline at end of file diff --git a/stages/003-impl_setup@1/diff.patch b/stages/003-impl_setup@1/diff.patch new file mode 100644 index 000000000..3797603d9 --- /dev/null +++ b/stages/003-impl_setup@1/diff.patch @@ -0,0 +1,325 @@ +diff --git a/card-game-app/README.md b/card-game-app/README.md +new file mode 100644 +index 000000000..e12418971 +--- /dev/null ++++ b/card-game-app/README.md +@@ -0,0 +1,32 @@ ++# FreeCell Solitaire TUI ++ ++A terminal-based FreeCell Solitaire game built in Python using the `curses` standard library. ++ ++## Project Structure ++ ++- `main.py`: CLI entrypoint. ++- `src/card_game_tui/`: Core package. ++ - `domain.py`: Game rules, logic, state, and card representations (fully decoupled from UI). ++ - `tui.py`: Curses-based TUI and interface logic. ++- `tests/`: Automated unit and integration tests. ++ ++## Installation & Running ++ ++This project requires Python 3.10+ and no external dependencies for core play. ++ ++To run: ++```bash ++python3 main.py ++``` ++ ++For smoke-test mode: ++```bash ++python3 main.py --smoke ++``` ++ ++## Running Tests ++ ++To run tests: ++```bash ++pytest ++``` +diff --git a/card-game-app/main.py b/card-game-app/main.py +new file mode 100644 +index 000000000..2fe159c3a +--- /dev/null ++++ b/card-game-app/main.py +@@ -0,0 +1,57 @@ ++#!/usr/bin/env python3 ++import sys ++import os ++ ++# Add src to python path to make importing easier ++sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), 'src'))) ++ ++from card_game_tui.domain import GameState, Position, LocationType ++ ++def run_smoke_test() -> int: ++ print("Running non-interactive smoke test probe...") ++ try: ++ # 1. Initialize GameState with a deterministic seed ++ seed = 42 ++ state = GameState(seed=seed) ++ print(f"Initialized GameState with seed {seed}") ++ ++ # 2. Basic assertions to verify components compile and behave as expected ++ # Let's verify we have 8 tableau columns ++ if len(state.tableaus) != 8: ++ print(f"Error: Expected 8 tableaus, found {len(state.tableaus)}", file=sys.stderr) ++ return 1 ++ ++ # 3. Validate a mock move ++ from_pos = Position(LocationType.TABLEAU, 0) ++ to_pos = Position(LocationType.FREECELL, 0) ++ ++ is_valid = state.validate_move(from_pos, to_pos) ++ print(f"Validating move from Tableau 0 to FreeCell 0: {is_valid}") ++ ++ success = state.execute_move(from_pos, to_pos) ++ print(f"Executed move from Tableau 0 to FreeCell 0: {success}") ++ ++ # Check win state ++ is_win = state.check_win() ++ print(f"Win checked: {is_win}") ++ ++ print("SMOKE TEST SUCCESSFUL") ++ return 0 ++ except Exception as e: ++ print(f"Smoke test failed with error: {e}", file=sys.stderr) ++ return 1 ++ ++def main(): ++ if "--smoke" in sys.argv: ++ sys.exit(run_smoke_test()) ++ else: ++ print("FreeCell Solitaire TUI") ++ print("To run the smoke test, execute with --smoke") ++ print("Starting interactive UI (Placeholder)...") ++ # In future milestones, this will invoke the curses UI ++ from card_game_tui.tui import TUIApp ++ app = TUIApp() ++ app.run() ++ ++if __name__ == "__main__": ++ main() +diff --git a/card-game-app/pyproject.toml b/card-game-app/pyproject.toml +new file mode 100644 +index 000000000..132e2172b +--- /dev/null ++++ b/card-game-app/pyproject.toml +@@ -0,0 +1,19 @@ ++[project] ++name = "card-game-tui" ++version = "0.1.0" ++description = "A terminal-based FreeCell solitaire game in Python" ++readme = "README.md" ++requires-python = ">=3.10" ++dependencies = [] ++ ++[build-system] ++requires = ["hatchling"] ++build-backend = "hatchling.build" ++ ++[tool.pytest.ini_options] ++minversion = "6.0" ++addopts = "-ra -q" ++testpaths = [ ++ "tests", ++] ++pythonpath = ["src"] +diff --git a/card-game-app/src/card_game_tui/__init__.py b/card-game-app/src/card_game_tui/__init__.py +new file mode 100644 +index 000000000..6b01371db +--- /dev/null ++++ b/card-game-app/src/card_game_tui/__init__.py +@@ -0,0 +1 @@ ++# Card Game TUI Package +diff --git a/card-game-app/src/card_game_tui/domain.py b/card-game-app/src/card_game_tui/domain.py +new file mode 100644 +index 000000000..db4a2fa8f +--- /dev/null ++++ b/card-game-app/src/card_game_tui/domain.py +@@ -0,0 +1,129 @@ ++import random ++from dataclasses import dataclass ++from enum import Enum, auto ++from typing import List, Union, Dict ++ ++class Suit(Enum): ++ HEARTS = "H" ++ DIAMONDS = "D" ++ CLUBS = "C" ++ SPADES = "S" ++ ++ @property ++ def color(self) -> str: ++ return "RED" if self in (Suit.HEARTS, Suit.DIAMONDS) else "BLACK" ++ ++ @property ++ def symbol(self) -> str: ++ return { ++ Suit.HEARTS: "♥", ++ Suit.DIAMONDS: "♦", ++ Suit.CLUBS: "♣", ++ Suit.SPADES: "♠" ++ }[self] ++ ++class Rank(Enum): ++ ACE = 1 ++ TWO = 2 ++ THREE = 3 ++ FOUR = 4 ++ FIVE = 5 ++ SIX = 6 ++ SEVEN = 7 ++ EIGHT = 8 ++ NINE = 9 ++ TEN = 10 ++ JACK = 11 ++ QUEEN = 12 ++ KING = 13 ++ ++ @property ++ def label(self) -> str: ++ if self.value == 1: return "A" ++ if self.value == 11: return "J" ++ if self.value == 12: return "Q" ++ if self.value == 13: return "K" ++ return str(self.value) ++ ++@dataclass(frozen=True) ++class Card: ++ suit: Suit ++ rank: Rank ++ ++ def __repr__(self) -> str: ++ return f"{self.rank.label}{self.suit.symbol}" ++ ++class Deck: ++ def __init__(self, seed: int = None): ++ self.cards = [Card(suit, rank) for suit in Suit for rank in Rank] ++ if seed is not None: ++ random.seed(seed) ++ random.shuffle(self.cards) ++ ++ def deal(self) -> List[List[Card]]: ++ """Deals 52 cards into 8 columns.""" ++ tableaus: List[List[Card]] = [[] for _ in range(8)] ++ for i, card in enumerate(self.cards): ++ tableaus[i % 8].append(card) ++ return tableaus ++ ++class LocationType(Enum): ++ TABLEAU = auto() ++ FREECELL = auto() ++ FOUNDATION = auto() ++ ++@dataclass(frozen=True) ++class Position: ++ type: LocationType ++ index: int # 0-7 for Tableau, 0-3 for FreeCell, 0-3 for Foundation ++ ++@dataclass ++class MoveRecord: ++ from_pos: Position ++ to_pos: Position ++ cards: List[Card] # Captured for single or sequence moves ++ auto_moves: List['MoveRecord'] = None # Nested moves triggered by auto-homing ++ ++class GameState: ++ def __init__(self, seed: int = None): ++ self.tableaus: List[List[Card]] = Deck(seed).deal() ++ self.freecells: List[Union[Card, None]] = [None] * 4 ++ self.foundations: Dict[Suit, List[Card]] = {suit: [] for suit in Suit} ++ self.undo_stack: List[MoveRecord] = [] ++ self.redo_stack: List[MoveRecord] = [] ++ ++ def get_card_at(self, position: Position) -> Union[Card, None]: ++ if position.type == LocationType.FREECELL: ++ return self.freecells[position.index] ++ elif position.type == LocationType.FOUNDATION: ++ pile = self.foundations[list(Suit)[position.index]] ++ return pile[-1] if pile else None ++ elif position.type == LocationType.TABLEAU: ++ col = self.tableaus[position.index] ++ return col[-1] if col else None ++ return None ++ ++ def validate_move(self, from_pos: Position, to_pos: Position, count: int = 1) -> bool: ++ """ ++ Calculates whether moving 'count' cards from from_pos to to_pos is legal. ++ """ ++ # Placeholder for validation ++ return True ++ ++ def execute_move(self, from_pos: Position, to_pos: Position, count: int = 1) -> bool: ++ """ ++ Executes a move, saves it to the undo stack, runs auto-homing, and clears the redo stack. ++ """ ++ if not self.validate_move(from_pos, to_pos, count): ++ return False ++ return True ++ ++ def undo(self) -> bool: ++ """Reverts the last move, including nested auto-homing steps.""" ++ if not self.undo_stack: ++ return False ++ return True ++ ++ def check_win(self) -> bool: ++ """Returns True if all 52 cards are in the Foundations.""" ++ return all(len(self.foundations[suit]) == 13 for suit in Suit) +diff --git a/card-game-app/src/card_game_tui/tui.py b/card-game-app/src/card_game_tui/tui.py +new file mode 100644 +index 000000000..5bb460b18 +--- /dev/null ++++ b/card-game-app/src/card_game_tui/tui.py +@@ -0,0 +1,8 @@ ++# TUI module placeholder for FreeCell Solitaire TUI ++ ++class TUIApp: ++ def __init__(self): ++ pass ++ ++ def run(self) -> None: ++ print("TUI App placeholder running.") +diff --git a/card-game-app/tests/__init__.py b/card-game-app/tests/__init__.py +new file mode 100644 +index 000000000..d4839a6b1 +--- /dev/null ++++ b/card-game-app/tests/__init__.py +@@ -0,0 +1 @@ ++# Tests package +diff --git a/card-game-app/tests/test_domain.py b/card-game-app/tests/test_domain.py +new file mode 100644 +index 000000000..3ddb4344b +--- /dev/null ++++ b/card-game-app/tests/test_domain.py +@@ -0,0 +1,20 @@ ++from card_game_tui.domain import GameState, Suit, Rank, Card, Deck, LocationType, Position ++ ++def test_deck_deals_52_cards(): ++ deck = Deck() ++ assert len(deck.cards) == 52 ++ ++def test_game_state_initialization(): ++ state = GameState() ++ assert len(state.tableaus) == 8 ++ # 4 columns should have 7 cards, 4 should have 6 cards ++ lengths = [len(col) for col in state.tableaus] ++ assert sorted(lengths) == [6, 6, 6, 6, 7, 7, 7, 7] ++ ++def test_get_card_at(): ++ state = GameState(seed=123) ++ # Check if we can get cards correctly ++ pos = Position(LocationType.TABLEAU, 0) ++ card = state.get_card_at(pos) ++ assert card is not None ++ assert isinstance(card, Card) +diff --git a/status.json b/status.json +index ee6907d7f..905fb370f 100644 +--- a/status.json ++++ b/status.json +@@ -1,3 +1,3 @@ + { + "outcome": "succeeded" +-} +\ No newline at end of file ++} diff --git a/stages/003-impl_setup@1/response.md b/stages/003-impl_setup@1/response.md new file mode 100644 index 000000000..145df9a4a --- /dev/null +++ b/stages/003-impl_setup@1/response.md @@ -0,0 +1,15 @@ +I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game. + +Here is a summary of the steps completed: +1. **Created `card-game-app/` Project Structure**: + - `pyproject.toml` with pytest configured and `pythonpath = ["src"]`. + - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode. + - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder). + - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests. + - `README.md` stub explaining structure and usage. +2. **Verified Code Compilation**: + - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0. +3. **Smoke Tested the CLI**: + - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions. +4. **Wrote `status.json`**: + - Created `status.json` at the workspace root containing `{"outcome": "succeeded"}` as the project skeleton exists and compiles perfectly. \ No newline at end of file diff --git a/stages/003-impl_setup@1/status.json b/stages/003-impl_setup@1/status.json new file mode 100644 index 000000000..46a1a9260 --- /dev/null +++ b/stages/003-impl_setup@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: impl_setup", + "failure_reason": null, + "timestamp": "2026-06-04T18:44:57.769454Z" +} \ No newline at end of file diff --git a/stages/004-verify_setup@1/prompt.md b/stages/004-verify_setup@1/prompt.md new file mode 100644 index 000000000..c847ecde8 --- /dev/null +++ b/stages/004-verify_setup@1/prompt.md @@ -0,0 +1,24 @@ +Goal: Build a terminal-based FreeCell solitaire game in Python + +## Completed stages +- **expand_spec**: succeeded + - Model: gemini-3.5-flash, 85.9k tokens in / 8.3k out + - Files: /home/daytona/workspace/fabro/.ai/card-game-spec.md, /home/daytona/workspace/fabro/status.json +- **impl_setup**: succeeded + - Model: gemini-3.5-flash, 144.1k tokens in / 6.8k out + - Files: /home/daytona/workspace/fabro/card-game-app/README.md, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/pyproject.toml, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/domain.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py, /home/daytona/workspace/fabro/card-game-app/tests/__init__.py, /home/daytona/workspace/fabro/card-game-app/tests/test_domain.py, /home/daytona/workspace/fabro/status.json + + +Verify setup for the card game app. + +Check: +1. card-game-app/pyproject.toml exists +2. card-game-app/main.py exists +3. card-game-app/src/card_game_tui exists +4. Python files compile + +Run: +cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py + +Write findings to .ai/verify_setup.md. +Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise. \ No newline at end of file diff --git a/stages/004-verify_setup@1/provider_used.json b/stages/004-verify_setup@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/004-verify_setup@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file diff --git a/stages/004-verify_setup@1/response.md b/stages/004-verify_setup@1/response.md new file mode 100644 index 000000000..18c35701b --- /dev/null +++ b/stages/004-verify_setup@1/response.md @@ -0,0 +1,9 @@ +I have successfully verified the setup for the card game app. + +### Verified Checklist: +1. **`card-game-app/pyproject.toml` exists:** Verified. +2. **`card-game-app/main.py` exists:** Verified. +3. **`card-game-app/src/card_game_tui` exists:** Verified. +4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`). + +Findings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `"outcome": "succeeded"` at the workspace root. \ No newline at end of file