diff --git a/run.json b/run.json index 47c837f08..05d9ccec0 100644 --- a/run.json +++ b/run.json @@ -760,7 +760,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T19:24:21.180425Z", - "last_event_at": "2026-06-04T19:39:14.827964Z", + "last_event_at": "2026-06-04T19:41:04.791437Z", "pending_control": null, "checkpoints": [ { @@ -2311,9 +2311,9 @@ } }, { - "seq": 0, + "seq": 527, "checkpoint": { - "timestamp": "2026-06-04T19:39:15.068069Z", + "timestamp": "2026-06-04T19:39:39.348350Z", "current_node": "impl_logic", "completed_nodes": [ "start", @@ -2327,16 +2327,373 @@ "impl_logic" ], "node_retries": {}, + "context_values": { + "failure_class": "", + "internal.retry_count.expand_spec": 0, + "internal.retry_count.verify_data": 0, + "internal.retry_count.impl_data": 0, + "response.impl_logic": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card-game-app/src/card_game_tui/engine.py` to ensure rules (dealing, moving, validating, undoing, auto-homing, and checking win/loss states) were fully specified and met the detailed specifications.\n- **Added Comprehensive Tests**:\n - Expanded `tests/test_rules.py` to thoroughly test FreeCell move validations, including:\n - Moving card sequences to a FreeCell or a Foundation (illegal).\n - Moving cards to an occupied FreeCell (illegal).\n - Valid and invalid foundation moves (such as trying to move a non-consecutive rank card, or starting with a non-Ace card).\n - Sequence color validation (alternating colors requirement) and sequence rank validation (consecutive rank-1 descending sequence).\n - Expanded `tests/test_state.py` to include:\n - Attempting invalid moves and confirming they do not modify state or history.\n - Multiple consecutive move/undo/redo sequences to ensure robust history tracking.\n - `is_lost` edge cases where cards are in the FreeCells (but still have a valid move onto the Tableau or Foundation).\n- **Execution of Tests**: Ran `python3 -m pytest tests/ -v` and verified that all 21 test cases passed.\n- **Status Reporting**: Set the `status.json` file in the workspace root to `\"outcome\": \"succeeded\"`.", + "graph.default_max_retries": "3", + "internal.retry_count.check_data": 0, + "thread.check_setup.current_node": "impl_data", + "thread.verify.current_node": "verify_data", + "internal.retry_count.check_setup": 0, + "internal.retry_count.verify_setup": 0, + "thread.start.current_node": "expand_spec", + "failure_signature": "", + "internal.retry_count.impl_setup": 0, + "thread.verify_data.current_node": "check_data", + "internal.thread_id": "hard", + "response.impl_setup": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/` project structure**:\n - `pyproject.toml` containing proper project metadata and configured `pytest` settings.\n - `README.md` stub detailing the setup, execution, and testing commands.\n - `main.py` entrypoint supporting both the standard interactive `curses` runner and the headless `--smoke` mode.\n - `src/card_game_tui/` package containing:\n - `__init__.py`: Package imports.\n - `engine.py`: Headless engine core containing `Suit`, `Rank`, `Card`, `Move`, `GameState`, and `validate_move()` logic directly aligned with the detailed specification.\n - `tui.py`: Starter placeholder for curses-based interactive terminal rendering.\n - `tests/` directory containing complete unit and rules assertion test suites:\n - `test_card.py`: Testing card logic and comparisons.\n - `test_rules.py`: Validating single move/rules constraints.\n - `test_state.py`: Ensuring initial dealing, shuffling, undo, and redo mechanics.\n - `test_integration.py`: Base integration skeleton.\n\n2. **Verified compilation and functionality**:\n - Successfully compiled the project using the required command:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n - Successfully verified the headless `--smoke` mode, which asserts correct board dimensions and move validation constraints:\n ```bash\n cd card-game-app && python3 main.py --smoke\n ```\n\n3. **Status updated**:\n - Recorded `outcome: succeeded` in `/home/daytona/workspace/fabro/status.json`.", + "thread.verify_setup.current_node": "check_setup", + "internal.work_dir": "/home/daytona/workspace/fabro", + "outcome": "succeeded", + "internal.fidelity": "compact", + "last_stage": "impl_logic", + "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", + "graph.retry_target": "impl_setup", + "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace.", + "response.verify_data": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly.\n2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly.\n3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully.\n4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details.\n5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome.", + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "internal.node_visit_count": 1, + "internal.retry_count.start": 0, + "graph.fallback_retry_target": "impl_logic", + "current_node": "impl_logic", + "internal.run_id": "01KTA1FC5W5W0BHTQSV865A1H6", + "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", + "thread.expand_spec.current_node": "impl_setup", + "thread.hard.current_node": "impl_logic", + "graph.rankdir": "LR", + "internal.retry_count.impl_logic": 0, + "last_response": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card" + }, + "node_outcomes": { + "check_setup": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_setup", + "usage": null + }, + "verify_setup": { + "status": "succeeded", + "context_updates": { + "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", + "last_response": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-", + "last_stage": "verify_setup" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 148053, + "output_tokens": 1303, + "reasoning_tokens": 1076, + "cache_read_tokens": 8082, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 244702 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 33390, + "tool_time_ms": 12070, + "active_time_ms": 45460 + } + }, + "check_data": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_data", + "usage": null + }, + "impl_data": { + "status": "succeeded", + "context_updates": { + "last_stage": "impl_data", + "last_response": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based ", + "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace." + }, + "notes": "Stage completed: impl_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 258533, + "output_tokens": 8593, + "reasoning_tokens": 11223, + "cache_read_tokens": 940431, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 707207 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_rules.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_state.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 162173, + "tool_time_ms": 50800, + "active_time_ms": 212973 + } + }, + "expand_spec": { + "status": "succeeded", + "context_updates": { + "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", + "last_stage": "expand_spec", + "last_response": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire sp" + }, + "notes": "Stage completed: expand_spec", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 91549, + "output_tokens": 5685, + "reasoning_tokens": 5179, + "cache_read_tokens": 16271, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 237539 + }, + "files_touched": [ + ".ai/card-game-spec.md", + "status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 73524, + "tool_time_ms": 5760, + "active_time_ms": 79284 + } + }, + "impl_setup": { + "status": "succeeded", + "context_updates": { + "response.impl_setup": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/` project structure**:\n - `pyproject.toml` containing proper project metadata and configured `pytest` settings.\n - `README.md` stub detailing the setup, execution, and testing commands.\n - `main.py` entrypoint supporting both the standard interactive `curses` runner and the headless `--smoke` mode.\n - `src/card_game_tui/` package containing:\n - `__init__.py`: Package imports.\n - `engine.py`: Headless engine core containing `Suit`, `Rank`, `Card`, `Move`, `GameState`, and `validate_move()` logic directly aligned with the detailed specification.\n - `tui.py`: Starter placeholder for curses-based interactive terminal rendering.\n - `tests/` directory containing complete unit and rules assertion test suites:\n - `test_card.py`: Testing card logic and comparisons.\n - `test_rules.py`: Validating single move/rules constraints.\n - `test_state.py`: Ensuring initial dealing, shuffling, undo, and redo mechanics.\n - `test_integration.py`: Base integration skeleton.\n\n2. **Verified compilation and functionality**:\n - Successfully compiled the project using the required command:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n - Successfully verified the headless `--smoke` mode, which asserts correct board dimensions and move validation constraints:\n ```bash\n cd card-game-app && python3 main.py --smoke\n ```\n\n3. **Status updated**:\n - Recorded `outcome: succeeded` in `/home/daytona/workspace/fabro/status.json`.", + "last_response": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/", + "last_stage": "impl_setup" + }, + "notes": "Stage completed: impl_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 174792, + "output_tokens": 5418, + "reasoning_tokens": 4277, + "cache_read_tokens": 234873, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 384673 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/README.md", + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/pyproject.toml", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py", + "/home/daytona/workspace/fabro/card-game-app/tests/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_card.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_integration.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_rules.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_state.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 72808, + "tool_time_ms": 31787, + "active_time_ms": 104595 + } + }, + "start": { + "status": "succeeded", + "usage": null + }, + "impl_logic": { + "status": "succeeded", + "context_updates": { + "last_stage": "impl_logic", + "response.impl_logic": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card-game-app/src/card_game_tui/engine.py` to ensure rules (dealing, moving, validating, undoing, auto-homing, and checking win/loss states) were fully specified and met the detailed specifications.\n- **Added Comprehensive Tests**:\n - Expanded `tests/test_rules.py` to thoroughly test FreeCell move validations, including:\n - Moving card sequences to a FreeCell or a Foundation (illegal).\n - Moving cards to an occupied FreeCell (illegal).\n - Valid and invalid foundation moves (such as trying to move a non-consecutive rank card, or starting with a non-Ace card).\n - Sequence color validation (alternating colors requirement) and sequence rank validation (consecutive rank-1 descending sequence).\n - Expanded `tests/test_state.py` to include:\n - Attempting invalid moves and confirming they do not modify state or history.\n - Multiple consecutive move/undo/redo sequences to ensure robust history tracking.\n - `is_lost` edge cases where cards are in the FreeCells (but still have a valid move onto the Tableau or Foundation).\n- **Execution of Tests**: Ran `python3 -m pytest tests/ -v` and verified that all 21 test cases passed.\n- **Status Reporting**: Set the `status.json` file in the workspace root to `\"outcome\": \"succeeded\"`.", + "last_response": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card" + }, + "notes": "Stage completed: impl_logic", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 209941, + "output_tokens": 4766, + "reasoning_tokens": 5046, + "cache_read_tokens": 551991, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 486017 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/tests/test_rules.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_state.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 92143, + "tool_time_ms": 74635, + "active_time_ms": 166778 + } + }, + "verify_data": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `pyt", + "last_stage": "verify_data", + "response.verify_data": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly.\n2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly.\n3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully.\n4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details.\n5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome." + }, + "notes": "Stage completed: verify_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 134108, + "output_tokens": 2491, + "reasoning_tokens": 1318, + "cache_read_tokens": 113547, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 252475 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_data.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 44589, + "tool_time_ms": 21228, + "active_time_ms": 65817 + } + } + }, + "next_node_id": "verify_logic", + "git_commit_sha": "e73e5322acdf6e99ce31e133fb1b05df9080e32d", + "node_visits": { + "verify_data": 1, + "expand_spec": 1, + "check_setup": 1, + "impl_data": 1, + "check_data": 1, + "impl_setup": 1, + "start": 1, + "impl_logic": 1, + "verify_setup": 1 + } + }, + "diff": { + "patch": "diff --git a/card-game-app/tests/test_rules.py b/card-game-app/tests/test_rules.py\nindex b24ab70be..ee6d27d4e 100644\n--- a/card-game-app/tests/test_rules.py\n+++ b/card-game-app/tests/test_rules.py\n@@ -78,3 +78,89 @@ def test_validate_move_sequence():\n assert not valid\n assert \"Insufficient empty FreeCells\" in reason\n \n+def test_validate_move_to_freecell():\n+ state = GameState()\n+ state.free_cells = [None] * 4\n+ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)]\n+ \n+ # Valid move of single card to empty FreeCell\n+ move_valid = Move('C', 0, 'F', 0, 1)\n+ valid, reason = validate_move(state, move_valid)\n+ assert valid\n+\n+ # Cannot move a sequence to a FreeCell\n+ state.tableau[0] = [Card(Rank.TWO, Suit.HEARTS), Card(Rank.ACE, Suit.SPADES)]\n+ move_seq = Move('C', 0, 'F', 1, 2)\n+ valid, reason = validate_move(state, move_seq)\n+ assert not valid\n+ assert \"Cannot move a sequence to a FreeCell\" in reason\n+\n+ # Cannot move to an occupied FreeCell\n+ state.free_cells[2] = Card(Rank.KING, Suit.CLUBS)\n+ move_occ = Move('C', 0, 'F', 2, 1)\n+ valid, reason = validate_move(state, move_occ)\n+ assert not valid\n+ assert \"Target FreeCell is occupied\" in reason\n+\n+def test_validate_move_to_foundation():\n+ state = GameState()\n+ state.free_cells = [None] * 4\n+ state.foundations = {suit: [] for suit in Suit}\n+ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)]\n+ state.tableau[1] = [Card(Rank.TWO, Suit.SPADES)]\n+\n+ # Moving Ace of Spades to empty Foundation is valid\n+ move_ace = Move('C', 0, 'A', 0, 1)\n+ valid, reason = validate_move(state, move_ace)\n+ assert valid\n+\n+ # Moving Two of Spades to empty Foundation is invalid\n+ move_two_invalid = Move('C', 1, 'A', 0, 1)\n+ valid, reason = validate_move(state, move_two_invalid)\n+ assert not valid\n+ assert \"Foundations must start with an Ace\" in reason\n+\n+ # Place Ace of Spades in foundation first\n+ state.foundations[Suit.SPADES] = [Card(Rank.ACE, Suit.SPADES)]\n+ # Now, moving Two of Spades to foundation is valid\n+ move_two_valid = Move('C', 1, 'A', 0, 1)\n+ valid, reason = validate_move(state, move_two_valid)\n+ assert valid\n+\n+ # Moving a non-consecutive card (e.g. Four of Spades) is invalid\n+ state.tableau[2] = [Card(Rank.FOUR, Suit.SPADES)]\n+ move_four_invalid = Move('C', 2, 'A', 0, 1)\n+ valid, reason = validate_move(state, move_four_invalid)\n+ assert not valid\n+ assert \"Must be next rank up\" in reason\n+\n+ # Cannot move a sequence to a Foundation\n+ state.tableau[3] = [Card(Rank.THREE, Suit.HEARTS), Card(Rank.TWO, Suit.SPADES)]\n+ move_seq = Move('C', 3, 'A', 0, 2)\n+ valid, reason = validate_move(state, move_seq)\n+ assert not valid\n+ assert \"Cannot move a sequence to a Foundation\" in reason\n+\n+def test_validate_move_sequence_invalid_alternating_color():\n+ state = GameState()\n+ state.free_cells = [None] * 4\n+ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS), Card(Rank.TEN, Suit.DIAMONDS)]\n+ \n+ # Hearts and Diamonds are both RED. Sequence J♥, 10♦ is invalid!\n+ move = Move('C', 0, 'C', 1, 2)\n+ valid, reason = validate_move(state, move)\n+ assert not valid\n+ assert \"alternating color descending sequence\" in reason\n+\n+def test_validate_move_sequence_invalid_ranks():\n+ state = GameState()\n+ state.free_cells = [None] * 4\n+ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS), Card(Rank.NINE, Suit.SPADES)]\n+ \n+ # Jack (11) and Nine (9) is invalid sequence (should be Jack and Ten)\n+ move = Move('C', 0, 'C', 1, 2)\n+ valid, reason = validate_move(state, move)\n+ assert not valid\n+ assert \"alternating color descending sequence\" in reason\n+\n+\ndiff --git a/card-game-app/tests/test_state.py b/card-game-app/tests/test_state.py\nindex 8fa28a0f8..57eb946a8 100644\n--- a/card-game-app/tests/test_state.py\n+++ b/card-game-app/tests/test_state.py\n@@ -127,3 +127,99 @@ def test_is_lost():\n # Thus, no legal moves are possible!\n assert state.is_lost()\n \n+def test_execute_invalid_move_no_history():\n+ state = GameState()\n+ state.tableau = [[] for _ in range(8)]\n+ state.free_cells = [None] * 4\n+ state.tableau[0] = [Card(Rank.KING, Suit.HEARTS)]\n+ state.tableau[1] = [Card(Rank.TEN, Suit.DIAMONDS)]\n+\n+ # Attempt invalid move (cannot place 10♦ on K♥)\n+ move = Move('C', 1, 'C', 0, 1)\n+ success, reason = state.execute_move(move)\n+ assert not success\n+ assert not state.history # History should remain empty\n+\n+def test_multiple_undo_redo():\n+ state = GameState()\n+ state.tableau = [[] for _ in range(8)]\n+ state.free_cells = [None] * 4\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # Set up some cards\n+ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)]\n+ state.tableau[1] = [Card(Rank.TWO, Suit.SPADES)]\n+\n+ # 1. Move Ace of Spades to foundation\n+ success, _ = state.execute_move(Move('C', 0, 'A', 0, 1))\n+ assert success\n+ assert len(state.foundations[Suit.SPADES]) == 1\n+\n+ # 2. Move Two of Spades to foundation (will auto-home, but we move manually)\n+ success, _ = state.execute_move(Move('C', 1, 'A', 0, 1))\n+ assert success\n+ assert len(state.foundations[Suit.SPADES]) == 2\n+\n+ # Check state before undo\n+ assert not state.tableau[0]\n+ assert not state.tableau[1]\n+\n+ # Undo 2nd move\n+ assert state.undo()\n+ assert len(state.foundations[Suit.SPADES]) == 1\n+ assert state.tableau[1] == [Card(Rank.TWO, Suit.SPADES)]\n+\n+ # Undo 1st move\n+ assert state.undo()\n+ assert len(state.foundations[Suit.SPADES]) == 0\n+ assert state.tableau[0] == [Card(Rank.ACE, Suit.SPADES)]\n+\n+ # No more history\n+ assert not state.undo()\n+\n+ # Redo 1st move\n+ assert state.redo()\n+ assert len(state.foundations[Suit.SPADES]) == 1\n+ assert not state.tableau[0]\n+\n+ # Redo 2nd move\n+ assert state.redo()\n+ assert len(state.foundations[Suit.SPADES]) == 2\n+ assert not state.tableau[1]\n+\n+ # No more redo history\n+ assert not state.redo()\n+\n+def test_is_lost_false_if_freecell_can_move_to_tableau():\n+ state = GameState()\n+ # 8 columns filled with 5♠ -> no moves between columns\n+ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)]\n+ # All FreeCells but one occupied by King of Hearts. One has Six of Hearts\n+ state.free_cells = [\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.FOUR, Suit.HEARTS) # Four of Hearts can go on Five of Spades!\n+ ]\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # Not lost because 4♥ in FreeCell can move onto 5♠ on any Tableau column\n+ assert not state.is_lost()\n+\n+def test_is_lost_false_if_freecell_can_move_to_foundation():\n+ state = GameState()\n+ # 8 columns filled with 5♠ -> no moves between columns\n+ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)]\n+ # FreeCells occupied, one contains Ace of Spades\n+ state.free_cells = [\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.ACE, Suit.SPADES) # Ace can go to foundation\n+ ]\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # Not lost because Ace can go to empty Spades Foundation\n+ assert not state.is_lost()\n+\n+\n", + "summary": { + "files_changed": 15, + "additions": 1529, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T19:41:04.844831Z", + "current_node": "verify_logic", + "completed_nodes": [ + "start", + "expand_spec", + "impl_setup", + "verify_setup", + "check_setup", + "impl_data", + "verify_data", + "check_data", + "impl_logic", + "verify_logic" + ], + "node_retries": {}, "context_values": { "internal.work_dir": "/home/daytona/workspace/fabro", "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", - "last_response": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card", + "last_response": "I have verified the card game logic and completed all the requirements.\n\n### Summary of Completed Work\n1. **Executed the Test Suite**: \n Ran the tests in `card-game-app` using `pytest`:\n ```bash\n ", "internal.retry_count.impl_setup": 0, "thread.hard.current_node": "impl_logic", "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "internal.retry_count.verify_logic": 0, "graph.rankdir": "LR", - "thread.verify.current_node": "verify_data", - "internal.thread_id": "hard", + "thread.verify.current_node": "verify_logic", + "internal.thread_id": "verify", "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace.", "internal.retry_count.check_data": 0, "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", @@ -2344,14 +2701,15 @@ "thread.expand_spec.current_node": "impl_setup", "outcome": "succeeded", "internal.run_id": "01KTA1FC5W5W0BHTQSV865A1H6", + "response.verify_logic": "I have verified the card game logic and completed all the requirements.\n\n### Summary of Completed Work\n1. **Executed the Test Suite**: \n Ran the tests in `card-game-app` using `pytest`:\n ```bash\n cd card-game-app && python3 -m pytest tests/ -v\n ```\n All **21 tests** passed successfully, verifying that cards are correctly represented and all game mechanics are sound.\n\n2. **Verified Key Features**:\n - **Move & Action Validation**: Confirmed that alternating colors, descending rank order, FreeCell occupancy, and Foundation sequence rules are strictly enforced. Calculated the supermove limit dynamically according to the standard FreeCell capacity formula: $\\text{Max Movable} = (1 + F) \\times 2^T$ (with proper $T-1$ adjustment for empty column target destinations).\n - **Win & Loss Detection**: Verified that `is_won()` successfully identifies when all 52 cards are correctly stacked on their respective Foundation piles. Confirmed that `is_lost()` exhaustively checks all single-card and sequence-card transfer possibilities to identify deadlock states.\n - **Undo & Redo System**: Confirmed that `save_state` creates a deep structural copy of the columns, free cells, and foundation piles prior to each move execution, supporting complete multi-level undo and redo branches seamlessly.\n - **Auto-Homing Logic**: Validated the safe auto-homing heuristic, ensuring that card $R$ of a suit is automatically moved to its foundation only when opposite color cards of rank $R-1$ and same-color other suit cards of rank $R-2$ are in foundation.\n\n3. **Wrote Deliverables**:\n - Created the detailed findings document at `.ai/verify_logic.md`.\n - Updated the status document at `status.json` to reflect `outcome=succeeded`.", "thread.start.current_node": "expand_spec", "graph.default_max_retries": "3", "internal.retry_count.impl_data": 0, "thread.verify_setup.current_node": "check_setup", "response.verify_data": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly.\n2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly.\n3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully.\n4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details.\n5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome.", "thread.verify_data.current_node": "check_data", - "current_node": "impl_logic", - "last_stage": "impl_logic", + "current_node": "verify_logic", + "last_stage": "verify_logic", "failure_class": "", "internal.retry_count.verify_data": 0, "response.impl_logic": "I have successfully completed the task!\n\n### Overview of Completed Actions\n- **Rule Verification & Gaps Identification**: Inspected the core `GameState` logic and current move validations within `card-game-app/src/card_game_tui/engine.py` to ensure rules (dealing, moving, validating, undoing, auto-homing, and checking win/loss states) were fully specified and met the detailed specifications.\n- **Added Comprehensive Tests**:\n - Expanded `tests/test_rules.py` to thoroughly test FreeCell move validations, including:\n - Moving card sequences to a FreeCell or a Foundation (illegal).\n - Moving cards to an occupied FreeCell (illegal).\n - Valid and invalid foundation moves (such as trying to move a non-consecutive rank card, or starting with a non-Ace card).\n - Sequence color validation (alternating colors requirement) and sequence rank validation (consecutive rank-1 descending sequence).\n - Expanded `tests/test_state.py` to include:\n - Attempting invalid moves and confirming they do not modify state or history.\n - Multiple consecutive move/undo/redo sequences to ensure robust history tracking.\n - `is_lost` edge cases where cards are in the FreeCells (but still have a valid move onto the Tableau or Foundation).\n- **Execution of Tests**: Ran `python3 -m pytest tests/ -v` and verified that all 21 test cases passed.\n- **Status Reporting**: Set the `status.json` file in the workspace root to `\"outcome\": \"succeeded\"`.", @@ -2452,6 +2810,47 @@ "active_time_ms": 212973 } }, + "verify_logic": { + "status": "succeeded", + "context_updates": { + "response.verify_logic": "I have verified the card game logic and completed all the requirements.\n\n### Summary of Completed Work\n1. **Executed the Test Suite**: \n Ran the tests in `card-game-app` using `pytest`:\n ```bash\n cd card-game-app && python3 -m pytest tests/ -v\n ```\n All **21 tests** passed successfully, verifying that cards are correctly represented and all game mechanics are sound.\n\n2. **Verified Key Features**:\n - **Move & Action Validation**: Confirmed that alternating colors, descending rank order, FreeCell occupancy, and Foundation sequence rules are strictly enforced. Calculated the supermove limit dynamically according to the standard FreeCell capacity formula: $\\text{Max Movable} = (1 + F) \\times 2^T$ (with proper $T-1$ adjustment for empty column target destinations).\n - **Win & Loss Detection**: Verified that `is_won()` successfully identifies when all 52 cards are correctly stacked on their respective Foundation piles. Confirmed that `is_lost()` exhaustively checks all single-card and sequence-card transfer possibilities to identify deadlock states.\n - **Undo & Redo System**: Confirmed that `save_state` creates a deep structural copy of the columns, free cells, and foundation piles prior to each move execution, supporting complete multi-level undo and redo branches seamlessly.\n - **Auto-Homing Logic**: Validated the safe auto-homing heuristic, ensuring that card $R$ of a suit is automatically moved to its foundation only when opposite color cards of rank $R-1$ and same-color other suit cards of rank $R-2$ are in foundation.\n\n3. **Wrote Deliverables**:\n - Created the detailed findings document at `.ai/verify_logic.md`.\n - Updated the status document at `status.json` to reflect `outcome=succeeded`.", + "last_stage": "verify_logic", + "last_response": "I have verified the card game logic and completed all the requirements.\n\n### Summary of Completed Work\n1. **Executed the Test Suite**: \n Ran the tests in `card-game-app` using `pytest`:\n ```bash\n " + }, + "notes": "Stage completed: verify_logic", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 173723, + "output_tokens": 2712, + "reasoning_tokens": 6584, + "cache_read_tokens": 203018, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 374700 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_logic.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 74845, + "tool_time_ms": 9783, + "active_time_ms": 84628 + } + }, "verify_setup": { "status": "succeeded", "context_updates": { @@ -2642,13 +3041,14 @@ "usage": null } }, - "next_node_id": "verify_logic", + "next_node_id": "check_logic", "node_visits": { "verify_setup": 1, "verify_data": 1, "start": 1, "impl_logic": 1, "check_setup": 1, + "verify_logic": 1, "impl_setup": 1, "expand_spec": 1, "check_data": 1, @@ -2684,6 +3084,206 @@ "superseded_by": null, "pending_interviews": {}, "stages": { + "verify_logic@1": { + "first_event_seq": 530, + "prompt": null, + "response": null, + "completion": null, + "provider_used": { + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" + }, + "diff": null, + "script_invocation": null, + "script_timing": null, + "parallel_results": null, + "output": null, + "started_at": "2026-06-04T19:39:39.348550Z", + "handler": "agent", + "usage": { + "input_tokens": 173723, + "output_tokens": 2712, + "total_tokens": 386037, + "reasoning_tokens": 6584, + "cache_read_tokens": 203018, + "cache_write_tokens": 0, + "total_usd_micros": 374700 + }, + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "permission_level": "full", + "agent_tools": [ + { + "name": "close_agent", + "description": "Close a running subagent that is no longer needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "edit_file", + "description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 33645, + "usage_percent": 3.208637237548828, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T19:41:04.791019Z", + "event_seq": 595, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1566, + "usage_percent": 0.14934539794921875 + }, + { + "category": "tools", + "tokens": 1611, + "usage_percent": 0.15363693237304688 + }, + { + "category": "memory", + "tokens": 4362, + "usage_percent": 0.41599273681640625 + }, + { + "category": "conversation", + "tokens": 26100, + "usage_percent": 2.4890899658203125 + }, + { + "category": "other", + "tokens": 6, + "usage_percent": 0.00057220458984375 + } + ], + "warnings": [] + }, + "state": "running" + }, "check_setup@1": { "first_event_seq": 214, "prompt": null, @@ -3566,7 +4166,12 @@ "first_event_seq": 424, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: impl_logic", + "failure_reason": null, + "timestamp": "2026-06-04T19:39:15.067656Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -3579,6 +4184,12 @@ "output": null, "started_at": "2026-06-04T19:36:11.340839Z", "handler": "agent", + "timing": { + "wall_time_ms": 167872, + "inference_time_ms": 92143, + "tool_time_ms": 74635, + "active_time_ms": 166778 + }, "usage": { "input_tokens": 209941, "output_tokens": 4766, @@ -3760,7 +4371,7 @@ ], "warnings": [] }, - "state": "running" + "state": "succeeded" }, "start@1": { "first_event_seq": 18, diff --git a/stages/009-impl_logic@1/diff.patch b/stages/009-impl_logic@1/diff.patch new file mode 100644 index 000000000..4745cac25 --- /dev/null +++ b/stages/009-impl_logic@1/diff.patch @@ -0,0 +1,198 @@ +diff --git a/card-game-app/tests/test_rules.py b/card-game-app/tests/test_rules.py +index b24ab70be..ee6d27d4e 100644 +--- a/card-game-app/tests/test_rules.py ++++ b/card-game-app/tests/test_rules.py +@@ -78,3 +78,89 @@ def test_validate_move_sequence(): + assert not valid + assert "Insufficient empty FreeCells" in reason + ++def test_validate_move_to_freecell(): ++ state = GameState() ++ state.free_cells = [None] * 4 ++ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)] ++ ++ # Valid move of single card to empty FreeCell ++ move_valid = Move('C', 0, 'F', 0, 1) ++ valid, reason = validate_move(state, move_valid) ++ assert valid ++ ++ # Cannot move a sequence to a FreeCell ++ state.tableau[0] = [Card(Rank.TWO, Suit.HEARTS), Card(Rank.ACE, Suit.SPADES)] ++ move_seq = Move('C', 0, 'F', 1, 2) ++ valid, reason = validate_move(state, move_seq) ++ assert not valid ++ assert "Cannot move a sequence to a FreeCell" in reason ++ ++ # Cannot move to an occupied FreeCell ++ state.free_cells[2] = Card(Rank.KING, Suit.CLUBS) ++ move_occ = Move('C', 0, 'F', 2, 1) ++ valid, reason = validate_move(state, move_occ) ++ assert not valid ++ assert "Target FreeCell is occupied" in reason ++ ++def test_validate_move_to_foundation(): ++ state = GameState() ++ state.free_cells = [None] * 4 ++ state.foundations = {suit: [] for suit in Suit} ++ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)] ++ state.tableau[1] = [Card(Rank.TWO, Suit.SPADES)] ++ ++ # Moving Ace of Spades to empty Foundation is valid ++ move_ace = Move('C', 0, 'A', 0, 1) ++ valid, reason = validate_move(state, move_ace) ++ assert valid ++ ++ # Moving Two of Spades to empty Foundation is invalid ++ move_two_invalid = Move('C', 1, 'A', 0, 1) ++ valid, reason = validate_move(state, move_two_invalid) ++ assert not valid ++ assert "Foundations must start with an Ace" in reason ++ ++ # Place Ace of Spades in foundation first ++ state.foundations[Suit.SPADES] = [Card(Rank.ACE, Suit.SPADES)] ++ # Now, moving Two of Spades to foundation is valid ++ move_two_valid = Move('C', 1, 'A', 0, 1) ++ valid, reason = validate_move(state, move_two_valid) ++ assert valid ++ ++ # Moving a non-consecutive card (e.g. Four of Spades) is invalid ++ state.tableau[2] = [Card(Rank.FOUR, Suit.SPADES)] ++ move_four_invalid = Move('C', 2, 'A', 0, 1) ++ valid, reason = validate_move(state, move_four_invalid) ++ assert not valid ++ assert "Must be next rank up" in reason ++ ++ # Cannot move a sequence to a Foundation ++ state.tableau[3] = [Card(Rank.THREE, Suit.HEARTS), Card(Rank.TWO, Suit.SPADES)] ++ move_seq = Move('C', 3, 'A', 0, 2) ++ valid, reason = validate_move(state, move_seq) ++ assert not valid ++ assert "Cannot move a sequence to a Foundation" in reason ++ ++def test_validate_move_sequence_invalid_alternating_color(): ++ state = GameState() ++ state.free_cells = [None] * 4 ++ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS), Card(Rank.TEN, Suit.DIAMONDS)] ++ ++ # Hearts and Diamonds are both RED. Sequence J♥, 10♦ is invalid! ++ move = Move('C', 0, 'C', 1, 2) ++ valid, reason = validate_move(state, move) ++ assert not valid ++ assert "alternating color descending sequence" in reason ++ ++def test_validate_move_sequence_invalid_ranks(): ++ state = GameState() ++ state.free_cells = [None] * 4 ++ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS), Card(Rank.NINE, Suit.SPADES)] ++ ++ # Jack (11) and Nine (9) is invalid sequence (should be Jack and Ten) ++ move = Move('C', 0, 'C', 1, 2) ++ valid, reason = validate_move(state, move) ++ assert not valid ++ assert "alternating color descending sequence" in reason ++ ++ +diff --git a/card-game-app/tests/test_state.py b/card-game-app/tests/test_state.py +index 8fa28a0f8..57eb946a8 100644 +--- a/card-game-app/tests/test_state.py ++++ b/card-game-app/tests/test_state.py +@@ -127,3 +127,99 @@ def test_is_lost(): + # Thus, no legal moves are possible! + assert state.is_lost() + ++def test_execute_invalid_move_no_history(): ++ state = GameState() ++ state.tableau = [[] for _ in range(8)] ++ state.free_cells = [None] * 4 ++ state.tableau[0] = [Card(Rank.KING, Suit.HEARTS)] ++ state.tableau[1] = [Card(Rank.TEN, Suit.DIAMONDS)] ++ ++ # Attempt invalid move (cannot place 10♦ on K♥) ++ move = Move('C', 1, 'C', 0, 1) ++ success, reason = state.execute_move(move) ++ assert not success ++ assert not state.history # History should remain empty ++ ++def test_multiple_undo_redo(): ++ state = GameState() ++ state.tableau = [[] for _ in range(8)] ++ state.free_cells = [None] * 4 ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # Set up some cards ++ state.tableau[0] = [Card(Rank.ACE, Suit.SPADES)] ++ state.tableau[1] = [Card(Rank.TWO, Suit.SPADES)] ++ ++ # 1. Move Ace of Spades to foundation ++ success, _ = state.execute_move(Move('C', 0, 'A', 0, 1)) ++ assert success ++ assert len(state.foundations[Suit.SPADES]) == 1 ++ ++ # 2. Move Two of Spades to foundation (will auto-home, but we move manually) ++ success, _ = state.execute_move(Move('C', 1, 'A', 0, 1)) ++ assert success ++ assert len(state.foundations[Suit.SPADES]) == 2 ++ ++ # Check state before undo ++ assert not state.tableau[0] ++ assert not state.tableau[1] ++ ++ # Undo 2nd move ++ assert state.undo() ++ assert len(state.foundations[Suit.SPADES]) == 1 ++ assert state.tableau[1] == [Card(Rank.TWO, Suit.SPADES)] ++ ++ # Undo 1st move ++ assert state.undo() ++ assert len(state.foundations[Suit.SPADES]) == 0 ++ assert state.tableau[0] == [Card(Rank.ACE, Suit.SPADES)] ++ ++ # No more history ++ assert not state.undo() ++ ++ # Redo 1st move ++ assert state.redo() ++ assert len(state.foundations[Suit.SPADES]) == 1 ++ assert not state.tableau[0] ++ ++ # Redo 2nd move ++ assert state.redo() ++ assert len(state.foundations[Suit.SPADES]) == 2 ++ assert not state.tableau[1] ++ ++ # No more redo history ++ assert not state.redo() ++ ++def test_is_lost_false_if_freecell_can_move_to_tableau(): ++ state = GameState() ++ # 8 columns filled with 5♠ -> no moves between columns ++ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)] ++ # All FreeCells but one occupied by King of Hearts. One has Six of Hearts ++ state.free_cells = [ ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.FOUR, Suit.HEARTS) # Four of Hearts can go on Five of Spades! ++ ] ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # Not lost because 4♥ in FreeCell can move onto 5♠ on any Tableau column ++ assert not state.is_lost() ++ ++def test_is_lost_false_if_freecell_can_move_to_foundation(): ++ state = GameState() ++ # 8 columns filled with 5♠ -> no moves between columns ++ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)] ++ # FreeCells occupied, one contains Ace of Spades ++ state.free_cells = [ ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.ACE, Suit.SPADES) # Ace can go to foundation ++ ] ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # Not lost because Ace can go to empty Spades Foundation ++ assert not state.is_lost() ++ ++ diff --git a/stages/009-impl_logic@1/status.json b/stages/009-impl_logic@1/status.json new file mode 100644 index 000000000..f8fccd112 --- /dev/null +++ b/stages/009-impl_logic@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: impl_logic", + "failure_reason": null, + "timestamp": "2026-06-04T19:39:15.067656Z" +} \ No newline at end of file diff --git a/stages/010-verify_logic@1/prompt.md b/stages/010-verify_logic@1/prompt.md new file mode 100644 index 000000000..e48f4a61b --- /dev/null +++ b/stages/010-verify_logic@1/prompt.md @@ -0,0 +1,34 @@ +Goal: Build a terminal-based FreeCell solitaire game in Python + +## Completed stages +- **expand_spec**: succeeded + - Model: gemini-3.5-flash, 91.5k tokens in / 10.9k out + - Files: .ai/card-game-spec.md, status.json +- **impl_setup**: succeeded + - Model: gemini-3.5-flash, 174.8k tokens in / 9.7k out + - Files: /home/daytona/workspace/fabro/card-game-app/README.md, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/pyproject.toml, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py, /home/daytona/workspace/fabro/card-game-app/tests/__init__.py, /home/daytona/workspace/fabro/card-game-app/tests/test_card.py, /home/daytona/workspace/fabro/card-game-app/tests/test_integration.py, /home/daytona/workspace/fabro/card-game-app/tests/test_rules.py, /home/daytona/workspace/fabro/card-game-app/tests/test_state.py, /home/daytona/workspace/fabro/status.json +- **verify_setup**: succeeded + - Model: gemini-3.5-flash, 148.1k tokens in / 2.4k out + - Files: /home/daytona/workspace/fabro/.ai/verify_setup.md, /home/daytona/workspace/fabro/status.json +- **check_setup**: succeeded +- **impl_data**: succeeded + - Model: gemini-3.5-flash, 258.5k tokens in / 19.8k out + - Files: /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py, /home/daytona/workspace/fabro/card-game-app/tests/test_rules.py, /home/daytona/workspace/fabro/card-game-app/tests/test_state.py, /home/daytona/workspace/fabro/status.json +- **verify_data**: succeeded + - Model: gemini-3.5-flash, 134.1k tokens in / 3.8k out + - Files: /home/daytona/workspace/fabro/.ai/verify_data.md, /home/daytona/workspace/fabro/status.json +- **check_data**: succeeded +- **impl_logic**: succeeded + - Model: gemini-3.5-flash, 209.9k tokens in / 9.8k out + - Files: /home/daytona/workspace/fabro/card-game-app/tests/test_rules.py, /home/daytona/workspace/fabro/card-game-app/tests/test_state.py, /home/daytona/workspace/fabro/status.json + + +Verify the card game logic. + +Run: +cd card-game-app && python3 -m pytest tests/ -v + +Check move/action validation, win/loss detection, and undo. + +Write findings to .ai/verify_logic.md. +Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise. \ No newline at end of file diff --git a/stages/010-verify_logic@1/provider_used.json b/stages/010-verify_logic@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/010-verify_logic@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file diff --git a/stages/010-verify_logic@1/response.md b/stages/010-verify_logic@1/response.md new file mode 100644 index 000000000..bfd8b3192 --- /dev/null +++ b/stages/010-verify_logic@1/response.md @@ -0,0 +1,19 @@ +I have verified the card game logic and completed all the requirements. + +### Summary of Completed Work +1. **Executed the Test Suite**: + Ran the tests in `card-game-app` using `pytest`: + ```bash + cd card-game-app && python3 -m pytest tests/ -v + ``` + All **21 tests** passed successfully, verifying that cards are correctly represented and all game mechanics are sound. + +2. **Verified Key Features**: + - **Move & Action Validation**: Confirmed that alternating colors, descending rank order, FreeCell occupancy, and Foundation sequence rules are strictly enforced. Calculated the supermove limit dynamically according to the standard FreeCell capacity formula: $\text{Max Movable} = (1 + F) \times 2^T$ (with proper $T-1$ adjustment for empty column target destinations). + - **Win & Loss Detection**: Verified that `is_won()` successfully identifies when all 52 cards are correctly stacked on their respective Foundation piles. Confirmed that `is_lost()` exhaustively checks all single-card and sequence-card transfer possibilities to identify deadlock states. + - **Undo & Redo System**: Confirmed that `save_state` creates a deep structural copy of the columns, free cells, and foundation piles prior to each move execution, supporting complete multi-level undo and redo branches seamlessly. + - **Auto-Homing Logic**: Validated the safe auto-homing heuristic, ensuring that card $R$ of a suit is automatically moved to its foundation only when opposite color cards of rank $R-1$ and same-color other suit cards of rank $R-2$ are in foundation. + +3. **Wrote Deliverables**: + - Created the detailed findings document at `.ai/verify_logic.md`. + - Updated the status document at `status.json` to reflect `outcome=succeeded`. \ No newline at end of file