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graph.fabro
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digraph Solitaire {
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graph [
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goal="Build a terminal-based Klondike solitaire game in Python with a curses TUI",
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rankdir=LR,
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default_max_retries=3,
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retry_target="impl_setup",
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fallback_retry_target="impl_logic"
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]
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start [shape=Mdiamond, label="Start"]
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exit [shape=Msquare, label="Exit"]
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expand_spec [
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label="Expand Spec",
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shape=box,
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prompt="Goal: $goal
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Create a detailed implementation spec for a Python Klondike solitaire TUI.
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Hard requirements:
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- Create the application under solitaire-app/.
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- Use Python 3.11+ and the standard-library curses module for the playable UI.
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- Implement draw-one Klondike with 7 tableau piles, 4 foundations, stock, and waste.
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- Support keyboard-only play.
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- Keep game rules testable without curses.
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- Include a smoke mode so `python3 main.py --smoke` starts enough of the app to prove imports and setup without requiring an interactive terminal.
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Write the spec to .ai/solitaire-spec.md.
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Write status.json at workspace root: outcome=succeeded if the spec is complete, outcome=failed with failure_reason otherwise."
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]
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impl_setup [
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label="Setup Project",
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shape=box,
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prompt="Read .ai/solitaire-spec.md.
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Create the Python project skeleton under solitaire-app/:
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- pyproject.toml with pytest configured
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- main.py entrypoint
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- src/solitaire_tui/ package
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- tests/ directory
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- README.md stub
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Add minimal importable modules so the project compiles.
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Run:
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cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py
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Write status.json at workspace root: outcome=succeeded if the project skeleton exists and compiles, outcome=failed with failure_reason otherwise."
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]
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verify_setup [
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label="Verify Setup",
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shape=box,
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class="verify",
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prompt="Verify setup for the solitaire app.
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Check:
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1. solitaire-app/pyproject.toml exists
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2. solitaire-app/main.py exists
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3. solitaire-app/src/solitaire_tui exists
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4. Python files compile
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Run:
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cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py
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Write findings to .ai/verify_setup.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_setup [shape=diamond, label="Setup OK?"]
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impl_data [
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label="Data Structures",
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shape=box,
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prompt="Read .ai/solitaire-spec.md.
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Implement core data structures under solitaire-app/src/solitaire_tui/:
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- Card with rank, suit, face_up, color, display helpers
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- Deck with standard 52-card creation and shuffle
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- Pile types or clear pile abstractions for tableau, foundation, stock, and waste
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- GameState container with initial deal
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Add focused unit tests under solitaire-app/tests/.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v
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Write status.json at workspace root: outcome=succeeded if tests pass and the data model is implemented, outcome=failed with failure_reason otherwise."
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]
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verify_data [
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label="Verify Data",
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shape=box,
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class="verify",
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prompt="Verify the solitaire data structures.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py
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Check that Card, Deck, pile handling, and initial GameState/deal behavior are covered by tests.
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Write findings to .ai/verify_data.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_data [shape=diamond, label="Data OK?"]
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impl_logic [
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label="Game Logic",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="Read .ai/solitaire-spec.md and the current solitaire-app implementation.
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Implement complete draw-one Klondike game logic:
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- Legal moves from waste/tableau to tableau
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- Legal moves to foundation
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- Moving face-up tableau runs
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- Flipping newly exposed tableau cards
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- Drawing from stock to waste
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- Recycling waste into stock when stock is empty
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- Undo for player actions
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- Win detection when all foundations are complete
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Add tests for legal moves, illegal moves, deal invariants, stock/waste behavior, undo, and win detection.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v
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Write status.json at workspace root: outcome=succeeded if all tests pass and rules are implemented, outcome=failed with failure_reason otherwise."
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]
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verify_logic [
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label="Verify Logic",
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shape=box,
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class="verify",
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prompt="Verify Klondike game logic.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v
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Check for coverage of:
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- Deal invariants
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- Tableau move legality
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- Foundation move legality
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- Stock/waste draw and recycle
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- Undo
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- Win detection
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Write findings to .ai/verify_logic.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_logic [shape=diamond, label="Logic OK?"]
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impl_ui [
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label="Terminal UI",
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shape=box,
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class="hard",
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max_retries=2,
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prompt="Read .ai/solitaire-spec.md and the game logic.
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Implement the curses TUI:
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- Board rendering for foundations, stock, waste, and 7 tableau piles
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- Compact card labels with face-down cards hidden
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- Keyboard navigation and selection
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- Commands for draw, recycle, move to foundation, undo, help, new game, and quit
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- Clear status/help messages
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- Graceful handling for terminals that are too small
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- `python3 main.py --smoke` non-interactive smoke path
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Keep rendering helpers testable where practical and avoid coupling game rules to curses.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
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Write status.json at workspace root: outcome=succeeded if tests pass, files compile, and smoke mode works, outcome=failed with failure_reason otherwise."
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]
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verify_ui [
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label="Verify UI",
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shape=box,
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class="verify",
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prompt="Verify the terminal UI.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
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Check that:
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- main.py can start smoke mode
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- UI module imports without requiring an interactive terminal
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- Board rendering helpers have tests or smoke coverage
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- Controls are documented in README.md
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Write findings to .ai/verify_ui.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_ui [shape=diamond, label="UI OK?"]
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impl_integration [
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label="Integrate",
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shape=box,
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prompt="Finish the solitaire app.
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Do the integration work:
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- Wire main.py to start the curses game loop normally
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- Keep --smoke non-interactive
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- Add README.md run instructions and controls
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- Add any missing tests needed for confidence
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- Ensure no generated files are outside solitaire-app/ except .ai/ reports and root status.json
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 main.py --smoke
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Write status.json at workspace root: outcome=succeeded if the app is playable and tests pass, outcome=failed with failure_reason otherwise."
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]
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verify_integration [
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label="Verify Integration",
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shape=box,
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class="verify",
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prompt="Verify final integration.
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py && python3 main.py --smoke
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Check README.md includes setup, run, test, and controls instructions.
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Write findings to .ai/verify_integration.md.
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Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise."
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]
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check_integration [shape=diamond, label="Integration OK?"]
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review [
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label="Final Review",
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shape=box,
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class="hard",
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goal_gate=true,
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prompt="Review the complete solitaire app against .ai/solitaire-spec.md.
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Confirm:
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- The app is in solitaire-app/
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- It is Python 3.11+ and uses curses for the TUI
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- Draw-one Klondike rules are implemented correctly
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- Keyboard controls are usable and documented
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- Tests pass
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- Smoke mode works without an interactive terminal
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Run:
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cd solitaire-app && python3 -m pytest tests/ -v && python3 main.py --smoke
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Write review to .ai/solitaire-review.md.
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Write status.json at workspace root: outcome=succeeded if the app is complete and demo-ready, outcome=failed with specific missing or broken items."
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]
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check_review [shape=diamond, label="Review OK?"]
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start -> expand_spec -> impl_setup -> verify_setup -> check_setup
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check_setup -> impl_data [condition="outcome=succeeded"]
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check_setup -> impl_setup [condition="outcome=failed", label="Retry"]
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check_setup -> impl_setup [label="Fallback"]
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impl_data -> verify_data -> check_data
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check_data -> impl_logic [condition="outcome=succeeded"]
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check_data -> impl_data [condition="outcome=failed", label="Retry"]
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check_data -> impl_data [label="Fallback"]
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impl_logic -> verify_logic -> check_logic
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check_logic -> impl_ui [condition="outcome=succeeded"]
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check_logic -> impl_logic [condition="outcome=failed", label="Retry"]
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check_logic -> impl_logic [label="Fallback"]
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impl_ui -> verify_ui -> check_ui
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check_ui -> impl_integration [condition="outcome=succeeded"]
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check_ui -> impl_ui [condition="outcome=failed", label="Retry"]
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check_ui -> impl_ui [label="Fallback"]
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impl_integration -> verify_integration -> check_integration
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check_integration -> review [condition="outcome=succeeded"]
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check_integration -> impl_integration [condition="outcome=failed", label="Retry"]
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check_integration -> impl_integration [label="Fallback"]
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review -> check_review
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check_review -> exit [condition="outcome=succeeded"]
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check_review -> impl_ui [condition="outcome=failed", label="Fix"]
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check_review -> impl_ui [label="Fallback"]
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}
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788
run.json
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788
run.json
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File diff suppressed because one or more lines are too long
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