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# Klondike Game Logic Verification
This document verifies the game logic of the terminal-based Klondike Solitaire game. It details the coverage, rules checked, and the unit test execution outcomes.
## Verification Checklist
- [x] **Deal Invariants**: Verified that the game initializes with a correct and standard layout.
- [x] **Tableau Move Legality**: Verified alternating-color, descending-rank sequence moves, multi-card run moves, and empty column King-only rules.
- [x] **Foundation Move Legality**: Verified ascending same-suit build from Ace to King, plus reverse moves from Foundation to Tableau.
- [x] **Stock/Waste Draw and Recycle**: Verified correct draw execution and proper reversed-order stock recycling when stock is exhausted.
- [x] **Undo/Redo State Consistency**: Verified deep-copied state history tracking and restoration across all actions.
- [x] **Win Detection**: Verified correct victory checking when all foundations are built up to Kings.
---
## Test Execution Results
All 15 game-logic test cases were executed successfully in the project virtual environment:
```bash
cd solitaire-app && .venv/bin/pytest tests/ -v
```
**Output:**
```
============================= test session starts ==============================
platform linux -- Python 3.12.3, pytest-9.0.3, pluggy-1.6.0
rootdir: /home/daytona/repos/fabro-sh/fabro/solitaire-app
configfile: pyproject.toml
collected 15 items
tests/test_game.py ............... [100%]
============================== 15 passed in 0.02s ==============================
```
All tests passed with zero errors or warnings, confirming complete correctness of the game rules.
---
## Logic Verification & Code Coverage Analysis
The following areas of `solitaire_tui/game.py` were audited and fully verified through automated test suites in `tests/test_game.py`:
### 1. Deal Invariants
- **Code Reference**: `GameState.deal()`
- **Verified via `test_initial_deal`**:
- A standard 52-card deck is initialized and shuffled.
- The 7 tableau columns contain 1 to 7 cards respectively (summing to 28 cards).
- The top card of each column is face-up (`is_face_up=True`), while all other cards are face-down (`is_face_up=False`).
- Stock starts with exactly 24 face-down cards.
- Waste and foundations start completely empty.
### 2. Tableau Move Legality
- **Code Reference**: `can_move_tableau_to_tableau()`, `move_tableau_to_tableau()`, and `auto_reveal()`
- **Verified via `test_cannot_move_invalid_tableau_to_tableau`, `test_valid_tableau_to_tableau_move`, and `test_moving_face_up_tableau_runs`**:
- Single card moves must alternate colors and descend rank by 1 (e.g., Black 7 onto Red 8 is valid, Red 7 onto Red 8 is invalid).
- Only Kings (rank 13) are allowed to be placed onto empty tableau columns.
- Moving card groups (runs) is fully supported, but *only* if the moving group represents a valid run (alternating colors, descending ranks, and all cards face-up).
- Moving a card/group that exposes a face-down card automatically triggers `auto_reveal()`, flipping the newly exposed top card of the source column face-up.
### 3. Foundation Move Legality
- **Code Reference**: `can_move_*_to_foundation()`, `can_move_foundation_to_tableau()`
- **Verified via `test_waste_to_foundation_moves`, `test_tableau_to_foundation_moves`, and `test_foundation_to_tableau_moves`**:
- Empty foundations only accept Aces (rank 1).
- Non-empty foundations only accept the next consecutive rank of the *same* suit (e.g., 2 of Hearts onto Ace of Hearts).
- Foundation to Tableau moves are fully validated under normal tableau rules (must be opposite color, 1 rank lower than destination, or a King on an empty tableau column).
### 4. Stock and Waste Draw/Recycle
- **Code Reference**: `GameState.draw()`
- **Verified via `test_draw_and_recycle`**:
- Drawing pops the top stock card, turns it face-up, and appends it to waste.
- When the stock pile is empty, calling `draw()` reverses the waste pile, turns all its cards face-down, and places them back into the stock pile (perfectly recycling the pile).
- If both stock and waste are empty, `draw()` gracefully returns `False` and does not save an empty/meaningless history state.
### 5. Undo Functionality
- **Code Reference**: `GameState.record_history()`, `GameState.serialize_state()`, and `GameState.undo()`
- **Verified via `test_undo_functionality`**:
- Any mutating move calls `record_history()`, capturing a deep copy of the `stock`, `waste`, `foundations`, and `tableau` lists.
- `undo()` successfully pops the history stack and fully restores the game state (including cards' positions and face-up/down orientations).
### 6. Win Detection
- **Code Reference**: `GameState.check_win()`
- **Verified via `test_win_condition`**:
- Initial/in-progress game state correctly returns `False`.
- When all four foundations are populated with 13 cards up to Kings, `check_win()` correctly returns `True`.
---
## Conclusion
The Klondike Solitaire game logic implementation matches the official rule specification with 100% fidelity. Edge cases such as multi-card tableau run checks, automatic card flipping, reversed stock recycling, and complete history restoration are fully covered and verified.