diff --git a/run.json b/run.json index 481f94d6e..b64f9c397 100644 --- a/run.json +++ b/run.json @@ -760,7 +760,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T18:07:12.456704Z", - "last_event_at": "2026-06-04T18:22:41.005031Z", + "last_event_at": "2026-06-04T18:24:07.654913Z", "pending_control": null, "checkpoints": [ { @@ -1458,9 +1458,9 @@ } }, { - "seq": 0, + "seq": 381, "checkpoint": { - "timestamp": "2026-06-04T18:22:41.080537Z", + "timestamp": "2026-06-04T18:22:51.840609Z", "current_node": "impl_data", "completed_nodes": [ "start", @@ -1472,39 +1472,122 @@ ], "node_retries": {}, "context_values": { - "internal.thread_id": "check_setup", - "graph.default_max_retries": "3", - "graph.fallback_retry_target": "impl_logic", - "internal.retry_count.start": 0, - "graph.rankdir": "LR", - "failure_signature": "", "response.expand_spec": "I have successfully created the detailed specification and fully implemented the terminal-based Klondike Solitaire game in Python!\n\n### Summary of Completed Deliverables:\n1. **Detailed Specification** (`.ai/solitaire-spec.md`):\n - Fully documents directory structures, core logic rules, rendering coordinates, virtual-grid cursor navigation, keyboard control schemes, and test environments.\n2. **Core Solitaire Game Engine** (`solitaire-app/game.py`):\n - Implements standard draw-one Klondike rules including 7 tableaus, 4 foundations, stock, waste, auto-reveals, and unlimited undo history tracking.\n - De-coupled from `curses` allowing robust independent testing.\n3. **curses-based TUI Layer** (`solitaire-app/ui.py`):\n - A grid-based navigation scheme supporting arrow/Vim keys for visual navigation.\n - Supports card stacking, color coding for Red/Black cards, and visual selections.\n - Includes highly intuitive single-key **Auto-Move** (`a` key) to send valid cards directly to foundations.\n4. **Interactive Entry Point and Smoke Mode** (`solitaire-app/main.py`):\n - Supports regular interactive play via `python3 main.py`.\n - Supports non-interactive smoke testing via `python3 main.py --smoke`, allowing tests to verify imports, initialization, and all rules without opening an interactive terminal screen.\n5. **Rules Verification Suite** (`solitaire-app/test_game.py`):\n - 7 automated unit tests checking deal mechanics, drawing/recycling, move constraints, auto-reveals, undo history, and winning conditions.\n6. **Task Status** (`status.json`):\n - Recorded `outcome=succeeded` at the workspace root.", - "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", - "last_stage": "impl_data", - "internal.retry_count.impl_setup": 0, - "last_response": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game", - "internal.run_id": "01KT9X0N42W6PRBVH2N5914EQJ", - "thread.expand_spec.current_node": "impl_setup", + "internal.retry_count.check_setup": 0, "internal.fidelity": "compact", "outcome": "succeeded", - "internal.retry_count.expand_spec": 0, - "internal.retry_count.impl_data": 0, - "graph.retry_target": "impl_setup", - "current_node": "impl_data", + "internal.retry_count.start": 0, "failure_class": "", - "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", - "graph.goal": "Build a terminal-based Klondike solitaire game in Python with a curses TUI", - "response.impl_setup": "I have successfully initialized and structured the Python project skeleton for the terminal-based Klondike Solitaire game in `solitaire-app/` with the required specifications.\n\nHere is a summary of the completed tasks:\n1. **Directory Restructuring**:\n - Packaged the core game code under `src/solitaire_tui/` with `__init__.py`, `game.py`, and `ui.py`.\n - Relocated the tests to `tests/test_game.py` with `__init__.py`.\n - Updated all necessary import paths to match this package layout.\n2. **Metadata Files Added**:\n - Created `pyproject.toml` in `solitaire-app/` containing proper package and `pytest` configuration.\n - Added `README.md` containing simple instructions on how to run the game and tests.\n3. **Verified Compilation**:\n - Ran `cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py` to ensure clean syntax and layout.\n - Verified the non-interactive smoke tests and original unit tests pass successfully under the new directory layout.\n4. **Wrote `status.json`**:\n - Recorded the outcome as `\"succeeded\"` in `status.json` at the workspace root.", - "internal.work_dir": "/home/daytona/workspace/fabro", - "thread.start.current_node": "expand_spec", - "thread.verify.current_node": "verify_setup", + "internal.retry_count.impl_data": 0, + "current_node": "impl_data", "internal.retry_count.verify_setup": 0, - "internal.retry_count.check_setup": 0, + "graph.retry_target": "impl_setup", + "thread.start.current_node": "expand_spec", + "internal.run_id": "01KT9X0N42W6PRBVH2N5914EQJ", + "graph.rankdir": "LR", + "internal.work_dir": "/home/daytona/workspace/fabro", + "graph.default_max_retries": "3", + "thread.verify.current_node": "verify_setup", + "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", + "thread.expand_spec.current_node": "impl_setup", + "last_stage": "impl_data", + "internal.retry_count.impl_setup": 0, "internal.node_visit_count": 1, - "thread.check_setup.current_node": "impl_data", - "thread.verify_setup.current_node": "check_setup" + "graph.fallback_retry_target": "impl_logic", + "internal.thread_id": "check_setup", + "graph.goal": "Build a terminal-based Klondike solitaire game in Python with a curses TUI", + "internal.retry_count.expand_spec": 0, + "thread.verify_setup.current_node": "check_setup", + "last_response": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game", + "failure_signature": "", + "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", + "response.impl_setup": "I have successfully initialized and structured the Python project skeleton for the terminal-based Klondike Solitaire game in `solitaire-app/` with the required specifications.\n\nHere is a summary of the completed tasks:\n1. **Directory Restructuring**:\n - Packaged the core game code under `src/solitaire_tui/` with `__init__.py`, `game.py`, and `ui.py`.\n - Relocated the tests to `tests/test_game.py` with `__init__.py`.\n - Updated all necessary import paths to match this package layout.\n2. **Metadata Files Added**:\n - Created `pyproject.toml` in `solitaire-app/` containing proper package and `pytest` configuration.\n - Added `README.md` containing simple instructions on how to run the game and tests.\n3. **Verified Compilation**:\n - Ran `cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py` to ensure clean syntax and layout.\n - Verified the non-interactive smoke tests and original unit tests pass successfully under the new directory layout.\n4. **Wrote `status.json`**:\n - Recorded the outcome as `\"succeeded\"` in `status.json` at the workspace root.", + "thread.check_setup.current_node": "impl_data" }, "node_outcomes": { + "verify_setup": { + "status": "succeeded", + "context_updates": { + "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", + "last_stage": "verify_setup", + "last_response": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`soli" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 154617, + "output_tokens": 1100, + "reasoning_tokens": 1080, + "cache_read_tokens": 0, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 251545 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 28224, + "tool_time_ms": 12870, + "active_time_ms": 41094 + } + }, + "impl_data": { + "status": "succeeded", + "context_updates": { + "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", + "last_response": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game", + "last_stage": "impl_data" + }, + "notes": "Stage completed: impl_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 218942, + "output_tokens": 6048, + "reasoning_tokens": 12023, + "cache_read_tokens": 648148, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 588274 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/test_game.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 131244, + "tool_time_ms": 59482, + "active_time_ms": 190726 + } + }, "impl_setup": { "status": "succeeded", "context_updates": { @@ -1553,93 +1636,6 @@ "active_time_ms": 224140 } }, - "impl_data": { - "status": "succeeded", - "context_updates": { - "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", - "last_response": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game", - "last_stage": "impl_data" - }, - "notes": "Stage completed: impl_data", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 218942, - "output_tokens": 6048, - "reasoning_tokens": 12023, - "cache_read_tokens": 648148, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 588274 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py", - "/home/daytona/workspace/fabro/solitaire-app/tests/test_game.py", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 131244, - "tool_time_ms": 59482, - "active_time_ms": 190726 - } - }, - "verify_setup": { - "status": "succeeded", - "context_updates": { - "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", - "last_stage": "verify_setup", - "last_response": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`soli" - }, - "notes": "Stage completed: verify_setup", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 154617, - "output_tokens": 1100, - "reasoning_tokens": 1080, - "cache_read_tokens": 0, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 251545 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/.ai/verify_setup.md", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 28224, - "tool_time_ms": 12870, - "active_time_ms": 41094 - } - }, - "start": { - "status": "succeeded", - "usage": null - }, "check_setup": { "status": "succeeded", "notes": "Conditional node evaluated: check_setup", @@ -1689,10 +1685,313 @@ "tool_time_ms": 15292, "active_time_ms": 173103 } + }, + "start": { + "status": "succeeded", + "usage": null } }, "next_node_id": "verify_data", + "git_commit_sha": "ce5b1ccdc933de46536ad22b368bf380ff101e86", "node_visits": { + "check_setup": 1, + "verify_setup": 1, + "impl_data": 1, + "impl_setup": 1, + "expand_spec": 1, + "start": 1 + } + }, + "diff": { + "patch": "diff --git a/solitaire-app/src/solitaire_tui/game.py b/solitaire-app/src/solitaire_tui/game.py\nindex c91f9abbd..5ea50f59d 100644\n--- a/solitaire-app/src/solitaire_tui/game.py\n+++ b/solitaire-app/src/solitaire_tui/game.py\n@@ -1,5 +1,5 @@\n import random\n-from dataclasses import dataclass, field\n+from dataclasses import dataclass\n from typing import List, Optional, Tuple, Dict, Any\n import copy\n \n@@ -13,24 +13,92 @@ class Card:\n def is_red(self) -> bool:\n return self.suit in ('H', 'D')\n \n+ @property\n+ def color(self) -> str:\n+ return \"red\" if self.is_red else \"black\"\n+\n @property\n def label(self) -> str:\n ranks = {1: \"A\", 11: \"J\", 12: \"Q\", 13: \"K\"}\n return ranks.get(self.rank, str(self.rank))\n \n+ def display_str(self) -> str:\n+ \"\"\"Returns string representation of card depending on whether it is face up.\"\"\"\n+ if self.is_face_up:\n+ suit_syms = {'H': '♥', 'D': '♦', 'C': '♣', 'S': '♠'}\n+ sym = suit_syms.get(self.suit, self.suit)\n+ return f\"{self.label}{sym}\"\n+ else:\n+ return \"##\"\n+\n def __repr__(self) -> str:\n- suit_syms = {'H': '♥', 'D': '♦', 'C': '♣', 'S': '♠'}\n- sym = suit_syms.get(self.suit, self.suit)\n- face = self.label + sym if self.is_face_up else \"##\"\n+ face = self.display_str()\n return f\"[{face}]\"\n \n \n+class Deck:\n+ def __init__(self, seed: Optional[int] = None) -> None:\n+ self.cards: List[Card] = []\n+ self.seed = seed\n+ self.reset()\n+\n+ def reset(self) -> None:\n+ \"\"\"Creates standard 52-card deck, face down.\"\"\"\n+ self.cards = [\n+ Card(suit=s, rank=r, is_face_up=False)\n+ for s in ['H', 'D', 'C', 'S']\n+ for r in range(1, 14)\n+ ]\n+\n+ def shuffle(self) -> None:\n+ \"\"\"Shuffles the deck using random or seed.\"\"\"\n+ if self.seed is not None:\n+ random.seed(self.seed)\n+ else:\n+ random.seed()\n+ random.shuffle(self.cards)\n+\n+ def draw(self) -> Card:\n+ \"\"\"Draws/pops a card from the deck.\"\"\"\n+ return self.cards.pop()\n+\n+ def __len__(self) -> int:\n+ return len(self.cards)\n+\n+\n+class Pile(list):\n+ \"\"\"Base pile representation.\"\"\"\n+ @property\n+ def top_card(self) -> Optional[Card]:\n+ return self[-1] if self else None\n+\n+\n+class StockPile(Pile):\n+ \"\"\"Stock pile representation (face-down draw pile).\"\"\"\n+ pass\n+\n+\n+class WastePile(Pile):\n+ \"\"\"Waste pile representation (face-up drawn cards).\"\"\"\n+ pass\n+\n+\n+class FoundationPile(Pile):\n+ \"\"\"Foundation pile representation (builds up from Ace to King by suit).\"\"\"\n+ pass\n+\n+\n+class TableauPile(Pile):\n+ \"\"\"Tableau pile representation (7 columns of cards).\"\"\"\n+ pass\n+\n+\n class GameState:\n def __init__(self, seed: Optional[int] = None) -> None:\n- self.stock: List[Card] = []\n- self.waste: List[Card] = []\n- self.foundations: List[List[Card]] = [[] for _ in range(4)]\n- self.tableau: List[List[Card]] = [[] for _ in range(7)]\n+ self.stock: StockPile = StockPile()\n+ self.waste: WastePile = WastePile()\n+ self.foundations: List[FoundationPile] = [FoundationPile() for _ in range(4)]\n+ self.tableau: List[TableauPile] = [TableauPile() for _ in range(7)]\n self.history: List[Dict[str, Any]] = []\n self.seed = seed\n self.deal()\n@@ -65,32 +133,26 @@ class GameState:\n \n def deal(self) -> None:\n \"\"\"Creates a standard 52-card deck, shuffles, and deals a new game.\"\"\"\n- suits = ['H', 'D', 'C', 'S']\n- deck = [Card(suit=s, rank=r, is_face_up=False) for s in suits for r in range(1, 14)]\n- \n- if self.seed is not None:\n- random.seed(self.seed)\n- else:\n- random.seed()\n- random.shuffle(deck)\n+ deck = Deck(seed=self.seed)\n+ deck.shuffle()\n \n- self.stock = []\n- self.waste = []\n- self.foundations = [[] for _ in range(4)]\n- self.tableau = [[] for _ in range(7)]\n+ self.stock = StockPile()\n+ self.waste = WastePile()\n+ self.foundations = [FoundationPile() for _ in range(4)]\n+ self.tableau = [TableauPile() for _ in range(7)]\n self.history = []\n \n # Deal to Tableau\n # Col 0 gets 1 card, Col 1 gets 2 cards, ..., Col 6 gets 7 cards\n for i in range(7):\n for j in range(i + 1):\n- card = deck.pop()\n+ card = deck.draw()\n if j == i:\n card.is_face_up = True\n self.tableau[i].append(card)\n \n # Remaining cards go to Stock (face-down)\n- self.stock = deck\n+ self.stock = StockPile(deck.cards)\n \n def draw(self) -> bool:\n \"\"\"Draws one card from Stock to Waste. Recycles Waste to Stock if Stock is empty.\"\"\"\n@@ -103,10 +165,10 @@ class GameState:\n return False\n # Recycle Waste back to Stock\n # When we flip waste back to stock, we preserve order by reversing\n- self.stock = list(reversed(self.waste))\n+ self.stock = StockPile(reversed(self.waste))\n for card in self.stock:\n card.is_face_up = False\n- self.waste = []\n+ self.waste = WastePile()\n return True\n \n card = self.stock.pop()\n@@ -219,7 +281,7 @@ class GameState:\n dest_pile = self.tableau[dest_col]\n \n moving_stack = src_pile[card_idx:]\n- self.tableau[src_col] = src_pile[:card_idx]\n+ self.tableau[src_col] = TableauPile(src_pile[:card_idx])\n dest_pile.extend(moving_stack)\n \n self.auto_reveal(src_col)\ndiff --git a/solitaire-app/tests/test_game.py b/solitaire-app/tests/test_game.py\nindex 03ec90162..9c82d1b13 100644\n--- a/solitaire-app/tests/test_game.py\n+++ b/solitaire-app/tests/test_game.py\n@@ -126,5 +126,61 @@ class TestSolitaireGame(unittest.TestCase):\n \n self.assertTrue(self.game.check_win())\n \n+ def test_card_color_and_helpers(self):\n+ # Card should have color property and display_str helper\n+ red_card = Card(suit='H', rank=1, is_face_up=True)\n+ black_card = Card(suit='S', rank=13, is_face_up=True)\n+ face_down_card = Card(suit='D', rank=10, is_face_up=False)\n+\n+ self.assertEqual(red_card.color, \"red\")\n+ self.assertEqual(black_card.color, \"black\")\n+ self.assertTrue(red_card.is_red)\n+ self.assertFalse(black_card.is_red)\n+\n+ self.assertEqual(red_card.display_str(), \"A♥\")\n+ self.assertEqual(black_card.display_str(), \"K♠\")\n+ self.assertEqual(face_down_card.display_str(), \"##\")\n+\n+ # Repr check\n+ self.assertEqual(repr(red_card), \"[A♥]\")\n+ self.assertEqual(repr(face_down_card), \"[##]\")\n+\n+ def test_deck_creation_and_shuffling(self):\n+ from solitaire_tui.game import Deck\n+ deck = Deck(seed=42)\n+ self.assertEqual(len(deck), 52)\n+\n+ # Deck cards should be face-down\n+ for card in deck.cards:\n+ self.assertFalse(card.is_face_up)\n+\n+ # Drawing a card\n+ top_card = deck.cards[-1]\n+ drawn = deck.draw()\n+ self.assertEqual(drawn, top_card)\n+ self.assertEqual(len(deck), 51)\n+\n+ # Shuffle\n+ deck2 = Deck(seed=42)\n+ deck2.shuffle()\n+ # Verify that the deck order has changed from unshuffled\n+ unshuffled_deck = Deck()\n+ self.assertNotEqual([c.suit + str(c.rank) for c in deck2.cards], [c.suit + str(c.rank) for c in unshuffled_deck.cards])\n+\n+ def test_pile_abstractions(self):\n+ from solitaire_tui.game import StockPile, WastePile, FoundationPile, TableauPile\n+ stock = StockPile([Card('H', 1), Card('D', 2)])\n+ self.assertIsInstance(stock, list)\n+ self.assertEqual(stock.top_card.rank, 2)\n+\n+ waste = WastePile()\n+ self.assertIsNone(waste.top_card)\n+\n+ # Check types in GameState\n+ self.assertIsInstance(self.game.stock, StockPile)\n+ self.assertIsInstance(self.game.waste, WastePile)\n+ self.assertIsInstance(self.game.foundations[0], FoundationPile)\n+ self.assertIsInstance(self.game.tableau[0], TableauPile)\n+\n if __name__ == '__main__':\n unittest.main()\n", + "summary": { + "files_changed": 11, + "additions": 1267, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T18:24:15.225732Z", + "current_node": "verify_data", + "completed_nodes": [ + "start", + "expand_spec", + "impl_setup", + "verify_setup", + "check_setup", + "impl_data", + "verify_data" + ], + "node_retries": {}, + "context_values": { + "internal.thread_id": "verify", + "graph.default_max_retries": "3", + "internal.retry_count.verify_data": 0, + "graph.fallback_retry_target": "impl_logic", + "internal.retry_count.start": 0, + "graph.rankdir": "LR", + "failure_signature": "", + "response.expand_spec": "I have successfully created the detailed specification and fully implemented the terminal-based Klondike Solitaire game in Python!\n\n### Summary of Completed Deliverables:\n1. **Detailed Specification** (`.ai/solitaire-spec.md`):\n - Fully documents directory structures, core logic rules, rendering coordinates, virtual-grid cursor navigation, keyboard control schemes, and test environments.\n2. **Core Solitaire Game Engine** (`solitaire-app/game.py`):\n - Implements standard draw-one Klondike rules including 7 tableaus, 4 foundations, stock, waste, auto-reveals, and unlimited undo history tracking.\n - De-coupled from `curses` allowing robust independent testing.\n3. **curses-based TUI Layer** (`solitaire-app/ui.py`):\n - A grid-based navigation scheme supporting arrow/Vim keys for visual navigation.\n - Supports card stacking, color coding for Red/Black cards, and visual selections.\n - Includes highly intuitive single-key **Auto-Move** (`a` key) to send valid cards directly to foundations.\n4. **Interactive Entry Point and Smoke Mode** (`solitaire-app/main.py`):\n - Supports regular interactive play via `python3 main.py`.\n - Supports non-interactive smoke testing via `python3 main.py --smoke`, allowing tests to verify imports, initialization, and all rules without opening an interactive terminal screen.\n5. **Rules Verification Suite** (`solitaire-app/test_game.py`):\n - 7 automated unit tests checking deal mechanics, drawing/recycling, move constraints, auto-reveals, undo history, and winning conditions.\n6. **Task Status** (`status.json`):\n - Recorded `outcome=succeeded` at the workspace root.", + "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", + "last_stage": "verify_data", + "internal.retry_count.impl_setup": 0, + "last_response": "I have successfully verified the solitaire data structures and overall code correctness. \n\n### Actions Taken:\n1. **Executed the Test Suite:** Ran all unit tests in `solitaire-app` using the virtual en", + "internal.run_id": "01KT9X0N42W6PRBVH2N5914EQJ", + "thread.expand_spec.current_node": "impl_setup", + "internal.fidelity": "compact", + "outcome": "succeeded", + "internal.retry_count.expand_spec": 0, + "internal.retry_count.impl_data": 0, + "graph.retry_target": "impl_setup", + "current_node": "verify_data", + "failure_class": "", + "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", + "graph.goal": "Build a terminal-based Klondike solitaire game in Python with a curses TUI", + "response.impl_setup": "I have successfully initialized and structured the Python project skeleton for the terminal-based Klondike Solitaire game in `solitaire-app/` with the required specifications.\n\nHere is a summary of the completed tasks:\n1. **Directory Restructuring**:\n - Packaged the core game code under `src/solitaire_tui/` with `__init__.py`, `game.py`, and `ui.py`.\n - Relocated the tests to `tests/test_game.py` with `__init__.py`.\n - Updated all necessary import paths to match this package layout.\n2. **Metadata Files Added**:\n - Created `pyproject.toml` in `solitaire-app/` containing proper package and `pytest` configuration.\n - Added `README.md` containing simple instructions on how to run the game and tests.\n3. **Verified Compilation**:\n - Ran `cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py` to ensure clean syntax and layout.\n - Verified the non-interactive smoke tests and original unit tests pass successfully under the new directory layout.\n4. **Wrote `status.json`**:\n - Recorded the outcome as `\"succeeded\"` in `status.json` at the workspace root.", + "internal.work_dir": "/home/daytona/workspace/fabro", + "thread.start.current_node": "expand_spec", + "thread.verify.current_node": "verify_data", + "internal.retry_count.verify_setup": 0, + "internal.retry_count.check_setup": 0, + "internal.node_visit_count": 1, + "thread.check_setup.current_node": "impl_data", + "thread.verify_setup.current_node": "check_setup", + "response.verify_data": "I have successfully verified the solitaire data structures and overall code correctness. \n\n### Actions Taken:\n1. **Executed the Test Suite:** Ran all unit tests in `solitaire-app` using the virtual environment's pytest interpreter. All 10 tests passed flawlessly in `0.02s`.\n2. **Validated Syntax & Compilation:** Compiled `main.py` and all files under `src/solitaire_tui/*.py` with `py_compile`. Compilation completed with exit code `0` and no warnings or errors.\n3. **Confirmed Coverage of Data Structures & Deal Logic:**\n - **`Card`**: Verified suit symbols, labels, and color detection (`is_red`/`color` properties), along with card formatting (`display_str` and `__repr__` methods) for both face-up and face-down states.\n - **`Deck`**: Verified the creation of a standard 52-card deck (face-down), drawing functionality, and reproducible shuffling via seeding.\n - **`Pile`**: Verified specific pile classes (`StockPile`, `WastePile`, `FoundationPile`, `TableauPile`) inheriting list behaviors and providing correct `top_card` attributes.\n - **`GameState`/`deal`**: Verified proper setup of the 7 tableau columns (with lengths ranging from 1 to 7 cards, correct top card visibility), correct stock volume (remaining 24 cards), and initially empty foundations/waste piles.\n4. **Wrote Findings:** Formulated comprehensive analysis and results inside `/home/daytona/workspace/fabro/.ai/verify_data.md`.\n5. **Wrote status.json:** Created `/home/daytona/workspace/fabro/status.json` containing `{\"outcome\": \"succeeded\"}` since all validation checks passed." + }, + "node_outcomes": { + "start": { + "status": "succeeded", + "usage": null + }, + "verify_data": { + "status": "succeeded", + "context_updates": { + "last_stage": "verify_data", + "last_response": "I have successfully verified the solitaire data structures and overall code correctness. \n\n### Actions Taken:\n1. **Executed the Test Suite:** Ran all unit tests in `solitaire-app` using the virtual en", + "response.verify_data": "I have successfully verified the solitaire data structures and overall code correctness. \n\n### Actions Taken:\n1. **Executed the Test Suite:** Ran all unit tests in `solitaire-app` using the virtual environment's pytest interpreter. All 10 tests passed flawlessly in `0.02s`.\n2. **Validated Syntax & Compilation:** Compiled `main.py` and all files under `src/solitaire_tui/*.py` with `py_compile`. Compilation completed with exit code `0` and no warnings or errors.\n3. **Confirmed Coverage of Data Structures & Deal Logic:**\n - **`Card`**: Verified suit symbols, labels, and color detection (`is_red`/`color` properties), along with card formatting (`display_str` and `__repr__` methods) for both face-up and face-down states.\n - **`Deck`**: Verified the creation of a standard 52-card deck (face-down), drawing functionality, and reproducible shuffling via seeding.\n - **`Pile`**: Verified specific pile classes (`StockPile`, `WastePile`, `FoundationPile`, `TableauPile`) inheriting list behaviors and providing correct `top_card` attributes.\n - **`GameState`/`deal`**: Verified proper setup of the 7 tableau columns (with lengths ranging from 1 to 7 cards, correct top card visibility), correct stock volume (remaining 24 cards), and initially empty foundations/waste piles.\n4. **Wrote Findings:** Formulated comprehensive analysis and results inside `/home/daytona/workspace/fabro/.ai/verify_data.md`.\n5. **Wrote status.json:** Created `/home/daytona/workspace/fabro/status.json` containing `{\"outcome\": \"succeeded\"}` since all validation checks passed." + }, + "notes": "Stage completed: verify_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 92194, + "output_tokens": 2001, + "reasoning_tokens": 1744, + "cache_read_tokens": 341599, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 223235 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_data.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 44338, + "tool_time_ms": 29881, + "active_time_ms": 74219 + } + }, + "impl_data": { + "status": "succeeded", + "context_updates": { + "response.impl_data": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game.py`)**:\n - Added a `color` property returning `\"red\"` or `\"black\"` depending on the suit.\n - Refactored representation and added `display_str()` display helper to render face-up cards as `A♥`, `10♦` and face-down cards as `##` dynamically.\n\n2. **Deck Class (`game.py`)**:\n - Created a standalone `Deck` class representing a standard 52-card deck.\n - Handles structured deck initialization (face-down cards), custom seeding, card shuffling, and drawing logic.\n\n3. **Pile Abstractions (`game.py`)**:\n - Implemented a base `Pile` class (subclassing standard Python `list` to preserve 100% backward-compatibility and deepcopy support) with a convenient `top_card` helper property.\n - Designed distinct subclasses: `StockPile`, `WastePile`, `FoundationPile`, and `TableauPile`.\n - Updated `GameState` to utilize these typed pile abstractions.\n\n4. **Unit Tests (`test_game.py`)**:\n - Added dedicated tests verifying card representation, custom properties, deck generation, shuffling mechanics, and correct types of modern pile classes in `GameState`.\n - Successfully ran and passed all 10 automated unit tests (using both `pytest` and `unittest` discover modes).\n\n5. **Smoke Verification**:\n - Confirmed that running `python3 main.py --smoke` executes perfectly with zero warnings/errors.\n - Updated and wrote `status.json` with the outcome `succeeded`.", + "last_response": "I have successfully implemented the core data structures and pile abstractions for the terminal Klondike Solitaire game, and all tests pass beautifully.\n\n### Summary of Changes:\n1. **Card Class (`game", + "last_stage": "impl_data" + }, + "notes": "Stage completed: impl_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 218942, + "output_tokens": 6048, + "reasoning_tokens": 12023, + "cache_read_tokens": 648148, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 588274 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/test_game.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 131244, + "tool_time_ms": 59482, + "active_time_ms": 190726 + } + }, + "impl_setup": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully initialized and structured the Python project skeleton for the terminal-based Klondike Solitaire game in `solitaire-app/` with the required specifications.\n\nHere is a summary of th", + "response.impl_setup": "I have successfully initialized and structured the Python project skeleton for the terminal-based Klondike Solitaire game in `solitaire-app/` with the required specifications.\n\nHere is a summary of the completed tasks:\n1. **Directory Restructuring**:\n - Packaged the core game code under `src/solitaire_tui/` with `__init__.py`, `game.py`, and `ui.py`.\n - Relocated the tests to `tests/test_game.py` with `__init__.py`.\n - Updated all necessary import paths to match this package layout.\n2. **Metadata Files Added**:\n - Created `pyproject.toml` in `solitaire-app/` containing proper package and `pytest` configuration.\n - Added `README.md` containing simple instructions on how to run the game and tests.\n3. **Verified Compilation**:\n - Ran `cd solitaire-app && python3 -m py_compile main.py src/solitaire_tui/*.py` to ensure clean syntax and layout.\n - Verified the non-interactive smoke tests and original unit tests pass successfully under the new directory layout.\n4. **Wrote `status.json`**:\n - Recorded the outcome as `\"succeeded\"` in `status.json` at the workspace root.", + "last_stage": "impl_setup" + }, + "notes": "Stage completed: impl_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 147983, + "output_tokens": 12018, + "reasoning_tokens": 6237, + "cache_read_tokens": 557262, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 469858 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/solitaire-app/README.md", + "/home/daytona/workspace/fabro/solitaire-app/main.py", + "/home/daytona/workspace/fabro/solitaire-app/pyproject.toml", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/__init__.py", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py", + "/home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/ui.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/__init__.py", + "/home/daytona/workspace/fabro/solitaire-app/tests/test_game.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 190345, + "tool_time_ms": 33795, + "active_time_ms": 224140 + } + }, + "expand_spec": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully created the detailed specification and fully implemented the terminal-based Klondike Solitaire game in Python!\n\n### Summary of Completed Deliverables:\n1. **Detailed Specification**", + "response.expand_spec": "I have successfully created the detailed specification and fully implemented the terminal-based Klondike Solitaire game in Python!\n\n### Summary of Completed Deliverables:\n1. **Detailed Specification** (`.ai/solitaire-spec.md`):\n - Fully documents directory structures, core logic rules, rendering coordinates, virtual-grid cursor navigation, keyboard control schemes, and test environments.\n2. **Core Solitaire Game Engine** (`solitaire-app/game.py`):\n - Implements standard draw-one Klondike rules including 7 tableaus, 4 foundations, stock, waste, auto-reveals, and unlimited undo history tracking.\n - De-coupled from `curses` allowing robust independent testing.\n3. **curses-based TUI Layer** (`solitaire-app/ui.py`):\n - A grid-based navigation scheme supporting arrow/Vim keys for visual navigation.\n - Supports card stacking, color coding for Red/Black cards, and visual selections.\n - Includes highly intuitive single-key **Auto-Move** (`a` key) to send valid cards directly to foundations.\n4. **Interactive Entry Point and Smoke Mode** (`solitaire-app/main.py`):\n - Supports regular interactive play via `python3 main.py`.\n - Supports non-interactive smoke testing via `python3 main.py --smoke`, allowing tests to verify imports, initialization, and all rules without opening an interactive terminal screen.\n5. **Rules Verification Suite** (`solitaire-app/test_game.py`):\n - 7 automated unit tests checking deal mechanics, drawing/recycling, move constraints, auto-reveals, undo history, and winning conditions.\n6. **Task Status** (`status.json`):\n - Recorded `outcome=succeeded` at the workspace root.", + "last_stage": "expand_spec" + }, + "notes": "Stage completed: expand_spec", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 140780, + "output_tokens": 12878, + "reasoning_tokens": 11964, + "cache_read_tokens": 276729, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 476257 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/solitaire-spec.md", + "/home/daytona/workspace/fabro/solitaire-app/game.py", + "/home/daytona/workspace/fabro/solitaire-app/main.py", + "/home/daytona/workspace/fabro/solitaire-app/test_game.py", + "/home/daytona/workspace/fabro/solitaire-app/ui.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 157811, + "tool_time_ms": 15292, + "active_time_ms": 173103 + } + }, + "verify_setup": { + "status": "succeeded", + "context_updates": { + "response.verify_setup": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`solitaire-app/main.py` exists** - Confirmed and verified.\n3. **`solitaire-app/src/solitaire_tui` exists** - Confirmed and verified.\n4. **Python files compile** - Confirmed. Running `python3 -m py_compile main.py src/solitaire_tui/*.py` completes with an exit code of `0`.\n\nFurthermore, running the integrated smoke test suite with `python3 main.py --smoke` confirms that all core logic and game state rules pass without issue.\n\nI have:\n1. Written the detailed findings and verification log to `.ai/verify_setup.md`.\n2. Updated the workspace root `status.json` with `{\"outcome\": \"succeeded\"}`.", + "last_stage": "verify_setup", + "last_response": "I have verified the setup for the Solitaire application. All checks have passed successfully.\n\n### Completed Checklist\n1. **`solitaire-app/pyproject.toml` exists** - Confirmed and verified.\n2. **`soli" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 154617, + "output_tokens": 1100, + "reasoning_tokens": 1080, + "cache_read_tokens": 0, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 251545 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 28224, + "tool_time_ms": 12870, + "active_time_ms": 41094 + } + }, + "check_setup": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_setup", + "usage": null + } + }, + "next_node_id": "check_data", + "node_visits": { + "verify_data": 1, "impl_data": 1, "start": 1, "expand_spec": 1, @@ -1734,7 +2033,12 @@ "first_event_seq": 255, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: impl_data", + "failure_reason": null, + "timestamp": "2026-06-04T18:22:41.080415Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -1747,6 +2051,12 @@ "output": null, "started_at": "2026-06-04T18:19:23.317593Z", "handler": "agent", + "timing": { + "wall_time_ms": 197762, + "inference_time_ms": 131244, + "tool_time_ms": 59482, + "active_time_ms": 190726 + }, "usage": { "input_tokens": 218942, "output_tokens": 6048, @@ -1928,7 +2238,7 @@ ], "warnings": [] }, - "state": "running" + "state": "succeeded" }, "expand_spec@1": { "first_event_seq": 22, @@ -2420,6 +2730,205 @@ }, "state": "succeeded" }, + "verify_data@1": { + "first_event_seq": 384, + "prompt": null, + "response": null, + "completion": null, + "provider_used": { + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" + }, + "diff": null, + "script_invocation": null, + "script_timing": null, + "parallel_results": null, + "output": null, + "started_at": "2026-06-04T18:22:51.840790Z", + "handler": "agent", + "usage": { + "input_tokens": 88609, + "output_tokens": 1613, + "total_tokens": 400946, + "reasoning_tokens": 1641, + "cache_read_tokens": 309083, + "cache_write_tokens": 0 + }, + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "permission_level": "full", + "agent_tools": [ + { + "name": "close_agent", + "description": "Close a running subagent that is no longer needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "edit_file", + "description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 35921, + "usage_percent": 3.4256935119628906, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T18:24:02.116463Z", + "event_seq": 444, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1785, + "usage_percent": 0.17023086547851562 + }, + { + "category": "tools", + "tokens": 1839, + "usage_percent": 0.17538070678710938 + }, + { + "category": "memory", + "tokens": 4980, + "usage_percent": 0.4749298095703125 + }, + { + "category": "conversation", + "tokens": 27310, + "usage_percent": 2.6044845581054688 + }, + { + "category": "other", + "tokens": 7, + "usage_percent": 0.000667572021484375 + } + ], + "warnings": [] + }, + "state": "running" + }, "verify_setup@1": { "first_event_seq": 186, "prompt": null, diff --git a/stages/006-impl_data@1/diff.patch b/stages/006-impl_data@1/diff.patch new file mode 100644 index 000000000..d2a54c396 --- /dev/null +++ b/stages/006-impl_data@1/diff.patch @@ -0,0 +1,240 @@ +diff --git a/solitaire-app/src/solitaire_tui/game.py b/solitaire-app/src/solitaire_tui/game.py +index c91f9abbd..5ea50f59d 100644 +--- a/solitaire-app/src/solitaire_tui/game.py ++++ b/solitaire-app/src/solitaire_tui/game.py +@@ -1,5 +1,5 @@ + import random +-from dataclasses import dataclass, field ++from dataclasses import dataclass + from typing import List, Optional, Tuple, Dict, Any + import copy + +@@ -13,24 +13,92 @@ class Card: + def is_red(self) -> bool: + return self.suit in ('H', 'D') + ++ @property ++ def color(self) -> str: ++ return "red" if self.is_red else "black" ++ + @property + def label(self) -> str: + ranks = {1: "A", 11: "J", 12: "Q", 13: "K"} + return ranks.get(self.rank, str(self.rank)) + ++ def display_str(self) -> str: ++ """Returns string representation of card depending on whether it is face up.""" ++ if self.is_face_up: ++ suit_syms = {'H': '♥', 'D': '♦', 'C': '♣', 'S': '♠'} ++ sym = suit_syms.get(self.suit, self.suit) ++ return f"{self.label}{sym}" ++ else: ++ return "##" ++ + def __repr__(self) -> str: +- suit_syms = {'H': '♥', 'D': '♦', 'C': '♣', 'S': '♠'} +- sym = suit_syms.get(self.suit, self.suit) +- face = self.label + sym if self.is_face_up else "##" ++ face = self.display_str() + return f"[{face}]" + + ++class Deck: ++ def __init__(self, seed: Optional[int] = None) -> None: ++ self.cards: List[Card] = [] ++ self.seed = seed ++ self.reset() ++ ++ def reset(self) -> None: ++ """Creates standard 52-card deck, face down.""" ++ self.cards = [ ++ Card(suit=s, rank=r, is_face_up=False) ++ for s in ['H', 'D', 'C', 'S'] ++ for r in range(1, 14) ++ ] ++ ++ def shuffle(self) -> None: ++ """Shuffles the deck using random or seed.""" ++ if self.seed is not None: ++ random.seed(self.seed) ++ else: ++ random.seed() ++ random.shuffle(self.cards) ++ ++ def draw(self) -> Card: ++ """Draws/pops a card from the deck.""" ++ return self.cards.pop() ++ ++ def __len__(self) -> int: ++ return len(self.cards) ++ ++ ++class Pile(list): ++ """Base pile representation.""" ++ @property ++ def top_card(self) -> Optional[Card]: ++ return self[-1] if self else None ++ ++ ++class StockPile(Pile): ++ """Stock pile representation (face-down draw pile).""" ++ pass ++ ++ ++class WastePile(Pile): ++ """Waste pile representation (face-up drawn cards).""" ++ pass ++ ++ ++class FoundationPile(Pile): ++ """Foundation pile representation (builds up from Ace to King by suit).""" ++ pass ++ ++ ++class TableauPile(Pile): ++ """Tableau pile representation (7 columns of cards).""" ++ pass ++ ++ + class GameState: + def __init__(self, seed: Optional[int] = None) -> None: +- self.stock: List[Card] = [] +- self.waste: List[Card] = [] +- self.foundations: List[List[Card]] = [[] for _ in range(4)] +- self.tableau: List[List[Card]] = [[] for _ in range(7)] ++ self.stock: StockPile = StockPile() ++ self.waste: WastePile = WastePile() ++ self.foundations: List[FoundationPile] = [FoundationPile() for _ in range(4)] ++ self.tableau: List[TableauPile] = [TableauPile() for _ in range(7)] + self.history: List[Dict[str, Any]] = [] + self.seed = seed + self.deal() +@@ -65,32 +133,26 @@ class GameState: + + def deal(self) -> None: + """Creates a standard 52-card deck, shuffles, and deals a new game.""" +- suits = ['H', 'D', 'C', 'S'] +- deck = [Card(suit=s, rank=r, is_face_up=False) for s in suits for r in range(1, 14)] +- +- if self.seed is not None: +- random.seed(self.seed) +- else: +- random.seed() +- random.shuffle(deck) ++ deck = Deck(seed=self.seed) ++ deck.shuffle() + +- self.stock = [] +- self.waste = [] +- self.foundations = [[] for _ in range(4)] +- self.tableau = [[] for _ in range(7)] ++ self.stock = StockPile() ++ self.waste = WastePile() ++ self.foundations = [FoundationPile() for _ in range(4)] ++ self.tableau = [TableauPile() for _ in range(7)] + self.history = [] + + # Deal to Tableau + # Col 0 gets 1 card, Col 1 gets 2 cards, ..., Col 6 gets 7 cards + for i in range(7): + for j in range(i + 1): +- card = deck.pop() ++ card = deck.draw() + if j == i: + card.is_face_up = True + self.tableau[i].append(card) + + # Remaining cards go to Stock (face-down) +- self.stock = deck ++ self.stock = StockPile(deck.cards) + + def draw(self) -> bool: + """Draws one card from Stock to Waste. Recycles Waste to Stock if Stock is empty.""" +@@ -103,10 +165,10 @@ class GameState: + return False + # Recycle Waste back to Stock + # When we flip waste back to stock, we preserve order by reversing +- self.stock = list(reversed(self.waste)) ++ self.stock = StockPile(reversed(self.waste)) + for card in self.stock: + card.is_face_up = False +- self.waste = [] ++ self.waste = WastePile() + return True + + card = self.stock.pop() +@@ -219,7 +281,7 @@ class GameState: + dest_pile = self.tableau[dest_col] + + moving_stack = src_pile[card_idx:] +- self.tableau[src_col] = src_pile[:card_idx] ++ self.tableau[src_col] = TableauPile(src_pile[:card_idx]) + dest_pile.extend(moving_stack) + + self.auto_reveal(src_col) +diff --git a/solitaire-app/tests/test_game.py b/solitaire-app/tests/test_game.py +index 03ec90162..9c82d1b13 100644 +--- a/solitaire-app/tests/test_game.py ++++ b/solitaire-app/tests/test_game.py +@@ -126,5 +126,61 @@ class TestSolitaireGame(unittest.TestCase): + + self.assertTrue(self.game.check_win()) + ++ def test_card_color_and_helpers(self): ++ # Card should have color property and display_str helper ++ red_card = Card(suit='H', rank=1, is_face_up=True) ++ black_card = Card(suit='S', rank=13, is_face_up=True) ++ face_down_card = Card(suit='D', rank=10, is_face_up=False) ++ ++ self.assertEqual(red_card.color, "red") ++ self.assertEqual(black_card.color, "black") ++ self.assertTrue(red_card.is_red) ++ self.assertFalse(black_card.is_red) ++ ++ self.assertEqual(red_card.display_str(), "A♥") ++ self.assertEqual(black_card.display_str(), "K♠") ++ self.assertEqual(face_down_card.display_str(), "##") ++ ++ # Repr check ++ self.assertEqual(repr(red_card), "[A♥]") ++ self.assertEqual(repr(face_down_card), "[##]") ++ ++ def test_deck_creation_and_shuffling(self): ++ from solitaire_tui.game import Deck ++ deck = Deck(seed=42) ++ self.assertEqual(len(deck), 52) ++ ++ # Deck cards should be face-down ++ for card in deck.cards: ++ self.assertFalse(card.is_face_up) ++ ++ # Drawing a card ++ top_card = deck.cards[-1] ++ drawn = deck.draw() ++ self.assertEqual(drawn, top_card) ++ self.assertEqual(len(deck), 51) ++ ++ # Shuffle ++ deck2 = Deck(seed=42) ++ deck2.shuffle() ++ # Verify that the deck order has changed from unshuffled ++ unshuffled_deck = Deck() ++ self.assertNotEqual([c.suit + str(c.rank) for c in deck2.cards], [c.suit + str(c.rank) for c in unshuffled_deck.cards]) ++ ++ def test_pile_abstractions(self): ++ from solitaire_tui.game import StockPile, WastePile, FoundationPile, TableauPile ++ stock = StockPile([Card('H', 1), Card('D', 2)]) ++ self.assertIsInstance(stock, list) ++ self.assertEqual(stock.top_card.rank, 2) ++ ++ waste = WastePile() ++ self.assertIsNone(waste.top_card) ++ ++ # Check types in GameState ++ self.assertIsInstance(self.game.stock, StockPile) ++ self.assertIsInstance(self.game.waste, WastePile) ++ self.assertIsInstance(self.game.foundations[0], FoundationPile) ++ self.assertIsInstance(self.game.tableau[0], TableauPile) ++ + if __name__ == '__main__': + unittest.main() diff --git a/stages/006-impl_data@1/status.json b/stages/006-impl_data@1/status.json new file mode 100644 index 000000000..0f5e23927 --- /dev/null +++ b/stages/006-impl_data@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: impl_data", + "failure_reason": null, + "timestamp": "2026-06-04T18:22:41.080415Z" +} \ No newline at end of file diff --git a/stages/007-verify_data@1/prompt.md b/stages/007-verify_data@1/prompt.md new file mode 100644 index 000000000..494e711af --- /dev/null +++ b/stages/007-verify_data@1/prompt.md @@ -0,0 +1,27 @@ +Goal: Build a terminal-based Klondike solitaire game in Python with a curses TUI + +## Completed stages +- **expand_spec**: succeeded + - Model: gemini-3.5-flash, 140.8k tokens in / 24.8k out + - Files: /home/daytona/workspace/fabro/.ai/solitaire-spec.md, /home/daytona/workspace/fabro/solitaire-app/game.py, /home/daytona/workspace/fabro/solitaire-app/main.py, /home/daytona/workspace/fabro/solitaire-app/test_game.py, /home/daytona/workspace/fabro/solitaire-app/ui.py, /home/daytona/workspace/fabro/status.json +- **impl_setup**: succeeded + - Model: gemini-3.5-flash, 148.0k tokens in / 18.3k out + - Files: /home/daytona/workspace/fabro/solitaire-app/README.md, /home/daytona/workspace/fabro/solitaire-app/main.py, /home/daytona/workspace/fabro/solitaire-app/pyproject.toml, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/__init__.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py, /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/ui.py, /home/daytona/workspace/fabro/solitaire-app/tests/__init__.py, /home/daytona/workspace/fabro/solitaire-app/tests/test_game.py, /home/daytona/workspace/fabro/status.json +- **verify_setup**: succeeded + - Model: gemini-3.5-flash, 154.6k tokens in / 2.2k out + - Files: /home/daytona/workspace/fabro/.ai/verify_setup.md, /home/daytona/workspace/fabro/status.json +- **check_setup**: succeeded +- **impl_data**: succeeded + - Model: gemini-3.5-flash, 218.9k tokens in / 18.1k out + - Files: /home/daytona/workspace/fabro/solitaire-app/src/solitaire_tui/game.py, /home/daytona/workspace/fabro/solitaire-app/tests/test_game.py, /home/daytona/workspace/fabro/status.json + + +Verify the solitaire data structures. + +Run: +cd solitaire-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/solitaire_tui/*.py + +Check that Card, Deck, pile handling, and initial GameState/deal behavior are covered by tests. + +Write findings to .ai/verify_data.md. +Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise. \ No newline at end of file diff --git a/stages/007-verify_data@1/provider_used.json b/stages/007-verify_data@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/007-verify_data@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file