mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-10-07 03:00:29 +00:00
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6 changed files with 780 additions and 11 deletions
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run.json
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run.json
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@ -760,7 +760,7 @@
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"response.verify_data": "I have completed the verification process for the card game data structures in FreeCell Solitaire. \n\n### Summary of Actions Taken:\n1. **Compilation & Tests Executed:** Ran tests and compiled python files successfully.\n - `python3 -m pytest tests/ -v` -> All 13 tests passed.\n - `python3 -m py_compile main.py src/card_game_tui/*.py` -> Compiled cleanly with zero syntax/import warnings.\n2. **Analysis of Core Types:** Inspected the data structures and validated:\n - **Enums:** `Suit`, `Rank`, and `LocationType`.\n - **Entities:** `Card` (frozen/immutable), `Position` (frozen), and `MoveRecord`.\n - **State Manager:** `GameState` containing Tableaus, FreeCells, Foundations, and full validation/execution of standard FreeCell logic.\n3. **Advanced Mechanics Verified:**\n - Alternate-color and descending-rank move validations.\n - Multi-card sequential moves with correct capacity limits based on empty free cells and empty tableaus.\n - Smart, cascading auto-homing that avoids locking cards required for lower ranks of opposing colors.\n - Linear undo/redo stack managing primary moves alongside automatic cascades.\n4. **Output Generation:**\n - Detailed findings recorded in `.ai/verify_data.md`.\n - `status.json` updated with `\"outcome\": \"succeeded\"`.",
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"response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root.",
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"patch": "diff --git a/card-game-app/src/card_game_tui/domain.py b/card-game-app/src/card_game_tui/domain.py\nindex fe733cef3..f1dd717f2 100644\n--- a/card-game-app/src/card_game_tui/domain.py\n+++ b/card-game-app/src/card_game_tui/domain.py\n@@ -376,3 +376,51 @@ class GameState:\n def check_win(self) -> bool:\n \"\"\"Returns True if all 52 cards are in the Foundations.\"\"\"\n return all(len(self.foundations[suit]) == 13 for suit in Suit)\n+\n+ def check_loss(self) -> bool:\n+ \"\"\"\n+ Returns True if the game is lost (i.e. not won and no legal moves can be made).\n+ \"\"\"\n+ if self.check_win():\n+ return False\n+\n+ # Check all possible moves from freecells\n+ for i in range(4):\n+ if self.freecells[i] is not None:\n+ from_pos = Position(LocationType.FREECELL, i)\n+ # To tableau\n+ for j in range(8):\n+ if self.validate_move(from_pos, Position(LocationType.TABLEAU, j), 1):\n+ return False\n+ # To other freecells\n+ for j in range(4):\n+ if i != j and self.validate_move(from_pos, Position(LocationType.FREECELL, j), 1):\n+ return False\n+ # To foundations\n+ for j in range(4):\n+ if self.validate_move(from_pos, Position(LocationType.FOUNDATION, j), 1):\n+ return False\n+\n+ # Check all possible moves from tableaus\n+ for i in range(8):\n+ col_len = len(self.tableaus[i])\n+ if col_len > 0:\n+ from_pos = Position(LocationType.TABLEAU, i)\n+ # Check different move counts\n+ for count in range(1, col_len + 1):\n+ # To other tableaus\n+ for j in range(8):\n+ if i != j and self.validate_move(from_pos, Position(LocationType.TABLEAU, j), count):\n+ return False\n+ # To freecells\n+ if count == 1:\n+ for j in range(4):\n+ if self.validate_move(from_pos, Position(LocationType.FREECELL, j), 1):\n+ return False\n+ # To foundations\n+ if count == 1:\n+ for j in range(4):\n+ if self.validate_move(from_pos, Position(LocationType.FOUNDATION, j), 1):\n+ return False\n+\n+ return True\ndiff --git a/card-game-app/tests/test_domain.py b/card-game-app/tests/test_domain.py\nindex 0fa4360ed..c507ddc8a 100644\n--- a/card-game-app/tests/test_domain.py\n+++ b/card-game-app/tests/test_domain.py\n@@ -347,3 +347,41 @@ def test_win_detection():\n # Remove one card\n state.foundations[Suit.HEARTS].pop()\n assert state.check_win() is False\n+\n+def test_check_loss_not_lost():\n+ # A standard freshly-dealt game should not be in a loss state (usually has legal moves)\n+ state = GameState()\n+ assert state.check_loss() is False\n+\n+def test_check_loss_won():\n+ # A won game is not lost\n+ state = GameState()\n+ for suit in Suit:\n+ state.foundations[suit] = [Card(suit, rank) for rank in Rank]\n+ assert state.check_loss() is False\n+\n+def test_check_loss_is_lost():\n+ state = GameState()\n+ # Clear tableaus and freecells, and foundations\n+ state.freecells = [None] * 4\n+ state.tableaus = [[] for _ in range(8)]\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # Lock everything:\n+ # Fill all 4 freecells with Kings of Diamonds\n+ state.freecells = [Card(Suit.DIAMONDS, Rank.KING)] * 4\n+\n+ # Fill all 8 tableaus with at least one King of Diamonds\n+ for i in range(8):\n+ state.tableaus[i] = [Card(Suit.DIAMONDS, Rank.KING)]\n+\n+ # Now there are:\n+ # - No empty tableaus\n+ # - No empty freecells\n+ # - No Aces on top of tableaus or in freecells (all are Kings of Diamonds)\n+ # So:\n+ # - Cannot move to freecells (all occupied)\n+ # - Cannot move to foundations (only Kings, no Aces)\n+ # - Cannot move to tableaus (all top cards are King of Diamonds, can't build King on King, and no empty columns)\n+ # This state should be a lost/locked state!\n+ assert state.check_loss() is True\n",
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"response.impl_data": "I have successfully completed the implementation of the FreeCell solitaire game data models and state engine according to the technical specification, added a comprehensive focused unit test suite, and verified that all tests pass perfectly.\n\n### Summary of Changes\n\n1. **Pure Domain Data Model & State Engine (`card-game-app/src/card_game_tui/domain.py`)**:\n - Implemented `Suit`, `Rank`, and `Card` representations.\n - Built the `Deck` class supporting deterministic seeding and standard 52-card dealing.\n - Designed the `Position` representation, covering tableau columns (0–7), free cells (0–3), and foundations (0–3).\n - Designed `MoveRecord` with full support for tracking regular moves and recursive `auto_moves` (auto-homing).\n - Implemented `GameState` managing all piles, validations (`validate_move`), executions (`execute_move`), full asymmetric/nested undo/redo, and win-state detection.\n - Implemented **Auto-Homing** rules exactly as specified: cards are moved automatically to foundations if and only if they are legal moves and all cards of the opposite color of lower ranks have already been homed.\n\n2. **Comprehensive Headless Unit Tests (`card-game-app/tests/test_domain.py`)**:\n - Built a comprehensive unit test suite covering:\n - Standard 52-card deck deal correctness.\n - Deterministic seeding verification.\n - Moves to and validations of Free Cells.\n - Moves to and validations of Foundations.\n - Single card move rules on the Tableau (descending rank, alternating colors).\n - Sequence/multi-card moves Tableau-to-Tableau obeying the rules & formula: `(1 + Empty Free Cells) * 2^(Empty Tableau Columns)` with destination empty-column exception.\n - Core Auto-Homing logic.\n - Perfect full undo/redo capabilities, including reverting auto-homing sequences.\n - Winning state detection.\n\n3. **Status Validation**:\n - All 13 unit tests passed flawlessly inside the Python testing framework.\n - The CLI non-interactive `--smoke` mode executes perfectly.\n - Wrote `status.json` with `outcome=succeeded`.",
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"response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
|
||||
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"response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.",
|
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"response.verify_data": "I have completed the verification process for the card game data structures in FreeCell Solitaire. \n\n### Summary of Actions Taken:\n1. **Compilation & Tests Executed:** Ran tests and compiled python files successfully.\n - `python3 -m pytest tests/ -v` -> All 13 tests passed.\n - `python3 -m py_compile main.py src/card_game_tui/*.py` -> Compiled cleanly with zero syntax/import warnings.\n2. **Analysis of Core Types:** Inspected the data structures and validated:\n - **Enums:** `Suit`, `Rank`, and `LocationType`.\n - **Entities:** `Card` (frozen/immutable), `Position` (frozen), and `MoveRecord`.\n - **State Manager:** `GameState` containing Tableaus, FreeCells, Foundations, and full validation/execution of standard FreeCell logic.\n3. **Advanced Mechanics Verified:**\n - Alternate-color and descending-rank move validations.\n - Multi-card sequential moves with correct capacity limits based on empty free cells and empty tableaus.\n - Smart, cascading auto-homing that avoids locking cards required for lower ranks of opposing colors.\n - Linear undo/redo stack managing primary moves alongside automatic cascades.\n4. **Output Generation:**\n - Detailed findings recorded in `.ai/verify_data.md`.\n - `status.json` updated with `\"outcome\": \"succeeded\"`.",
|
||||
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|
||||
"last_response": "I have successfully completed the tasks:\n\n1. **Reviewed Specifications & Game Rules:** Read `.ai/card-game-spec.md` and verified the domain models (`Card`, `Deck`, `LocationType`, `Position`, `MoveRec",
|
||||
"last_response": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to co",
|
||||
"response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly.",
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"response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
|
||||
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"last_response": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to co"
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"inference_time_ms": 86292,
|
||||
"tool_time_ms": 12373,
|
||||
"active_time_ms": 98665
|
||||
}
|
||||
},
|
||||
"verify_setup": {
|
||||
"status": "succeeded",
|
||||
"context_updates": {
|
||||
|
|
@ -2617,13 +3012,14 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"next_node_id": "verify_logic",
|
||||
"next_node_id": "check_logic",
|
||||
"node_visits": {
|
||||
"check_setup": 1,
|
||||
"start": 1,
|
||||
"impl_setup": 1,
|
||||
"verify_data": 1,
|
||||
"check_data": 1,
|
||||
"verify_logic": 1,
|
||||
"expand_spec": 1,
|
||||
"impl_logic": 1,
|
||||
"impl_data": 1,
|
||||
|
|
@ -2659,6 +3055,206 @@
|
|||
"superseded_by": null,
|
||||
"pending_interviews": {},
|
||||
"stages": {
|
||||
"verify_logic@1": {
|
||||
"first_event_seq": 468,
|
||||
"prompt": null,
|
||||
"response": null,
|
||||
"completion": null,
|
||||
"provider_used": {
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
"model": "gemini-3.5-flash"
|
||||
},
|
||||
"diff": null,
|
||||
"script_invocation": null,
|
||||
"script_timing": null,
|
||||
"parallel_results": null,
|
||||
"output": null,
|
||||
"started_at": "2026-06-04T18:53:24.436885Z",
|
||||
"handler": "agent",
|
||||
"usage": {
|
||||
"input_tokens": 151048,
|
||||
"output_tokens": 3002,
|
||||
"total_tokens": 486511,
|
||||
"reasoning_tokens": 6993,
|
||||
"cache_read_tokens": 325468,
|
||||
"cache_write_tokens": 0,
|
||||
"total_usd_micros": 365347
|
||||
},
|
||||
"model": {
|
||||
"provider": "gemini",
|
||||
"model_id": "gemini-3.5-flash"
|
||||
},
|
||||
"permission_level": "full",
|
||||
"agent_tools": [
|
||||
{
|
||||
"name": "close_agent",
|
||||
"description": "Close a running subagent that is no longer needed.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "subagent",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "edit_file",
|
||||
"description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "write",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "glob",
|
||||
"description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "read",
|
||||
"invoked": true
|
||||
},
|
||||
{
|
||||
"name": "grep",
|
||||
"description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "read",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "list_dir",
|
||||
"description": "List directory contents with depth control",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "read",
|
||||
"invoked": true
|
||||
},
|
||||
{
|
||||
"name": "read_file",
|
||||
"description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "read",
|
||||
"invoked": true
|
||||
},
|
||||
{
|
||||
"name": "read_many_files",
|
||||
"description": "Read multiple files at once",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "read",
|
||||
"invoked": true
|
||||
},
|
||||
{
|
||||
"name": "send_input",
|
||||
"description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "subagent",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "shell",
|
||||
"description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "shell",
|
||||
"invoked": true
|
||||
},
|
||||
{
|
||||
"name": "spawn_agent",
|
||||
"description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "subagent",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "wait",
|
||||
"description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "subagent",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "web_fetch",
|
||||
"description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "other",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "web_search",
|
||||
"description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "other",
|
||||
"invoked": false
|
||||
},
|
||||
{
|
||||
"name": "write_file",
|
||||
"description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.",
|
||||
"source": {
|
||||
"kind": "native"
|
||||
},
|
||||
"category": "write",
|
||||
"invoked": true
|
||||
}
|
||||
],
|
||||
"context_window": {
|
||||
"provider": "gemini",
|
||||
"model": "gemini-3.5-flash",
|
||||
"context_window_tokens": 1048576,
|
||||
"input_tokens": 38467,
|
||||
"usage_percent": 3.668498992919922,
|
||||
"count_method": "response_usage_scaled_breakdown",
|
||||
"staleness": "live",
|
||||
"generated_at": "2026-06-04T18:55:08.810704Z",
|
||||
"event_seq": 534,
|
||||
"breakdown": [
|
||||
{
|
||||
"category": "system_prompt",
|
||||
"tokens": 1607,
|
||||
"usage_percent": 0.15325546264648438
|
||||
},
|
||||
{
|
||||
"category": "tools",
|
||||
"tokens": 1653,
|
||||
"usage_percent": 0.15764236450195312
|
||||
},
|
||||
{
|
||||
"category": "memory",
|
||||
"tokens": 4475,
|
||||
"usage_percent": 0.4267692565917969
|
||||
},
|
||||
{
|
||||
"category": "conversation",
|
||||
"tokens": 30726,
|
||||
"usage_percent": 2.9302597045898438
|
||||
},
|
||||
{
|
||||
"category": "other",
|
||||
"tokens": 6,
|
||||
"usage_percent": 0.00057220458984375
|
||||
}
|
||||
],
|
||||
"warnings": []
|
||||
},
|
||||
"state": "running"
|
||||
},
|
||||
"expand_spec@1": {
|
||||
"first_event_seq": 22,
|
||||
"prompt": null,
|
||||
|
|
@ -2874,7 +3470,12 @@
|
|||
"first_event_seq": 386,
|
||||
"prompt": null,
|
||||
"response": null,
|
||||
"completion": null,
|
||||
"completion": {
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: impl_logic",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T18:53:17.580236Z"
|
||||
},
|
||||
"provider_used": {
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
|
|
@ -2887,6 +3488,12 @@
|
|||
"output": null,
|
||||
"started_at": "2026-06-04T18:51:31.768420Z",
|
||||
"handler": "agent",
|
||||
"timing": {
|
||||
"wall_time_ms": 105811,
|
||||
"inference_time_ms": 75101,
|
||||
"tool_time_ms": 19151,
|
||||
"active_time_ms": 94252
|
||||
},
|
||||
"usage": {
|
||||
"input_tokens": 177020,
|
||||
"output_tokens": 3075,
|
||||
|
|
@ -3068,7 +3675,7 @@
|
|||
],
|
||||
"warnings": []
|
||||
},
|
||||
"state": "running"
|
||||
"state": "succeeded"
|
||||
},
|
||||
"start@1": {
|
||||
"first_event_seq": 18,
|
||||
|
|
|
|||
102
stages/009-impl_logic@1/diff.patch
Normal file
102
stages/009-impl_logic@1/diff.patch
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
diff --git a/card-game-app/src/card_game_tui/domain.py b/card-game-app/src/card_game_tui/domain.py
|
||||
index fe733cef3..f1dd717f2 100644
|
||||
--- a/card-game-app/src/card_game_tui/domain.py
|
||||
+++ b/card-game-app/src/card_game_tui/domain.py
|
||||
@@ -376,3 +376,51 @@ class GameState:
|
||||
def check_win(self) -> bool:
|
||||
"""Returns True if all 52 cards are in the Foundations."""
|
||||
return all(len(self.foundations[suit]) == 13 for suit in Suit)
|
||||
+
|
||||
+ def check_loss(self) -> bool:
|
||||
+ """
|
||||
+ Returns True if the game is lost (i.e. not won and no legal moves can be made).
|
||||
+ """
|
||||
+ if self.check_win():
|
||||
+ return False
|
||||
+
|
||||
+ # Check all possible moves from freecells
|
||||
+ for i in range(4):
|
||||
+ if self.freecells[i] is not None:
|
||||
+ from_pos = Position(LocationType.FREECELL, i)
|
||||
+ # To tableau
|
||||
+ for j in range(8):
|
||||
+ if self.validate_move(from_pos, Position(LocationType.TABLEAU, j), 1):
|
||||
+ return False
|
||||
+ # To other freecells
|
||||
+ for j in range(4):
|
||||
+ if i != j and self.validate_move(from_pos, Position(LocationType.FREECELL, j), 1):
|
||||
+ return False
|
||||
+ # To foundations
|
||||
+ for j in range(4):
|
||||
+ if self.validate_move(from_pos, Position(LocationType.FOUNDATION, j), 1):
|
||||
+ return False
|
||||
+
|
||||
+ # Check all possible moves from tableaus
|
||||
+ for i in range(8):
|
||||
+ col_len = len(self.tableaus[i])
|
||||
+ if col_len > 0:
|
||||
+ from_pos = Position(LocationType.TABLEAU, i)
|
||||
+ # Check different move counts
|
||||
+ for count in range(1, col_len + 1):
|
||||
+ # To other tableaus
|
||||
+ for j in range(8):
|
||||
+ if i != j and self.validate_move(from_pos, Position(LocationType.TABLEAU, j), count):
|
||||
+ return False
|
||||
+ # To freecells
|
||||
+ if count == 1:
|
||||
+ for j in range(4):
|
||||
+ if self.validate_move(from_pos, Position(LocationType.FREECELL, j), 1):
|
||||
+ return False
|
||||
+ # To foundations
|
||||
+ if count == 1:
|
||||
+ for j in range(4):
|
||||
+ if self.validate_move(from_pos, Position(LocationType.FOUNDATION, j), 1):
|
||||
+ return False
|
||||
+
|
||||
+ return True
|
||||
diff --git a/card-game-app/tests/test_domain.py b/card-game-app/tests/test_domain.py
|
||||
index 0fa4360ed..c507ddc8a 100644
|
||||
--- a/card-game-app/tests/test_domain.py
|
||||
+++ b/card-game-app/tests/test_domain.py
|
||||
@@ -347,3 +347,41 @@ def test_win_detection():
|
||||
# Remove one card
|
||||
state.foundations[Suit.HEARTS].pop()
|
||||
assert state.check_win() is False
|
||||
+
|
||||
+def test_check_loss_not_lost():
|
||||
+ # A standard freshly-dealt game should not be in a loss state (usually has legal moves)
|
||||
+ state = GameState()
|
||||
+ assert state.check_loss() is False
|
||||
+
|
||||
+def test_check_loss_won():
|
||||
+ # A won game is not lost
|
||||
+ state = GameState()
|
||||
+ for suit in Suit:
|
||||
+ state.foundations[suit] = [Card(suit, rank) for rank in Rank]
|
||||
+ assert state.check_loss() is False
|
||||
+
|
||||
+def test_check_loss_is_lost():
|
||||
+ state = GameState()
|
||||
+ # Clear tableaus and freecells, and foundations
|
||||
+ state.freecells = [None] * 4
|
||||
+ state.tableaus = [[] for _ in range(8)]
|
||||
+ state.foundations = {suit: [] for suit in Suit}
|
||||
+
|
||||
+ # Lock everything:
|
||||
+ # Fill all 4 freecells with Kings of Diamonds
|
||||
+ state.freecells = [Card(Suit.DIAMONDS, Rank.KING)] * 4
|
||||
+
|
||||
+ # Fill all 8 tableaus with at least one King of Diamonds
|
||||
+ for i in range(8):
|
||||
+ state.tableaus[i] = [Card(Suit.DIAMONDS, Rank.KING)]
|
||||
+
|
||||
+ # Now there are:
|
||||
+ # - No empty tableaus
|
||||
+ # - No empty freecells
|
||||
+ # - No Aces on top of tableaus or in freecells (all are Kings of Diamonds)
|
||||
+ # So:
|
||||
+ # - Cannot move to freecells (all occupied)
|
||||
+ # - Cannot move to foundations (only Kings, no Aces)
|
||||
+ # - Cannot move to tableaus (all top cards are King of Diamonds, can't build King on King, and no empty columns)
|
||||
+ # This state should be a lost/locked state!
|
||||
+ assert state.check_loss() is True
|
||||
6
stages/009-impl_logic@1/status.json
Normal file
6
stages/009-impl_logic@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: impl_logic",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T18:53:17.580236Z"
|
||||
}
|
||||
34
stages/010-verify_logic@1/prompt.md
Normal file
34
stages/010-verify_logic@1/prompt.md
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
Goal: Build a terminal-based FreeCell solitaire game in Python
|
||||
|
||||
## Completed stages
|
||||
- **expand_spec**: succeeded
|
||||
- Model: gemini-3.5-flash, 85.9k tokens in / 8.3k out
|
||||
- Files: /home/daytona/workspace/fabro/.ai/card-game-spec.md, /home/daytona/workspace/fabro/status.json
|
||||
- **impl_setup**: succeeded
|
||||
- Model: gemini-3.5-flash, 144.1k tokens in / 6.8k out
|
||||
- Files: /home/daytona/workspace/fabro/card-game-app/README.md, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/pyproject.toml, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/domain.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py, /home/daytona/workspace/fabro/card-game-app/tests/__init__.py, /home/daytona/workspace/fabro/card-game-app/tests/test_domain.py, /home/daytona/workspace/fabro/status.json
|
||||
- **verify_setup**: succeeded
|
||||
- Model: gemini-3.5-flash, 185.9k tokens in / 2.2k out
|
||||
- Files: /home/daytona/workspace/fabro/.ai/verify_setup.md, /home/daytona/workspace/fabro/status.json
|
||||
- **check_setup**: succeeded
|
||||
- **impl_data**: succeeded
|
||||
- Model: gemini-3.5-flash, 179.9k tokens in / 32.0k out
|
||||
- Files: /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/domain.py, /home/daytona/workspace/fabro/card-game-app/tests/test_domain.py, /home/daytona/workspace/fabro/status.json
|
||||
- **verify_data**: succeeded
|
||||
- Model: gemini-3.5-flash, 140.2k tokens in / 3.2k out
|
||||
- Files: /home/daytona/workspace/fabro/.ai/verify_data.md, /home/daytona/workspace/fabro/status.json
|
||||
- **check_data**: succeeded
|
||||
- **impl_logic**: succeeded
|
||||
- Model: gemini-3.5-flash, 177.0k tokens in / 8.2k out
|
||||
- Files: /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/domain.py, /home/daytona/workspace/fabro/card-game-app/tests/test_domain.py, /home/daytona/workspace/fabro/status.json
|
||||
|
||||
|
||||
Verify the card game logic.
|
||||
|
||||
Run:
|
||||
cd card-game-app && python3 -m pytest tests/ -v
|
||||
|
||||
Check move/action validation, win/loss detection, and undo.
|
||||
|
||||
Write findings to .ai/verify_logic.md.
|
||||
Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise.
|
||||
5
stages/010-verify_logic@1/provider_used.json
Normal file
5
stages/010-verify_logic@1/provider_used.json
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
"model": "gemini-3.5-flash"
|
||||
}
|
||||
15
stages/010-verify_logic@1/response.md
Normal file
15
stages/010-verify_logic@1/response.md
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
I have verified the FreeCell card game logic and documented the findings.
|
||||
|
||||
### Summary of Actions Taken:
|
||||
1. **Analyzed Code & Rules Implementation**:
|
||||
- Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.
|
||||
- Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).
|
||||
- Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.
|
||||
- Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.
|
||||
2. **Executed Verification Tests**:
|
||||
- Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.
|
||||
- Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.
|
||||
- Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.
|
||||
3. **Wrote Documentation and Status**:
|
||||
- Created the report in `.ai/verify_logic.md`.
|
||||
- Updated `status.json` with `"outcome": "succeeded"`.
|
||||
Loading…
Add table
Reference in a new issue