mirror of
https://github.com/fabro-sh/fabro.git
synced 2026-10-06 02:48:25 +00:00
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run.json
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run.json
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"kind": "running"
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},
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"status_updated_at": "2026-06-04T19:37:42.485663Z",
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"last_event_at": "2026-06-04T19:53:56.511606Z",
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"last_event_at": "2026-06-04T19:54:05.450664Z",
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"pending_control": null,
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"checkpoints": [
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{
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{
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"seq": 0,
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"checkpoint": {
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"timestamp": "2026-06-04T19:54:01.926556Z",
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"current_node": "verify_integration",
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"timestamp": "2026-06-04T19:54:08.532446Z",
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"current_node": "check_integration",
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"completed_nodes": [
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"start",
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"expand_spec",
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"verify_ui",
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"check_ui",
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"impl_integration",
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"verify_integration"
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"verify_integration",
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"check_integration"
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"node_retries": {},
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"internal.retry_count.verify_logic": 0,
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"internal.work_dir": "/home/daytona/workspace/fabro",
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"internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY",
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"thread.hard.current_node": "impl_ui",
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"internal.work_dir": "/home/daytona/workspace/fabro",
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"response.impl_setup": "I have successfully built the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the steps completed:\n1. **Created `card-game-app/` Project Structure**:\n - `pyproject.toml` with pytest configured and `pythonpath = [\"src\"]`.\n - `main.py` entrypoint supporting `--smoke` test mode (without curses dependency) and regular mode.\n - `src/card_game_tui/` package containing `__init__.py`, `domain.py` (decoupled core game logic: `Suit`, `Rank`, `Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState` class stubs), and `tui.py` (TUI layer placeholder).\n - `tests/` directory with `__init__.py` and `test_domain.py` containing initial unit tests.\n - `README.md` stub explaining structure and usage.\n2. **Verified Code Compilation**:\n - Executed: `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` which compiled cleanly with exit code 0.\n3. **Smoke Tested the CLI**:\n - Executed: `cd card-game-app && python3 main.py --smoke` which ran successfully, verifying the integrity of the domain model layout and assertions.\n4. **Wrote `status.json`**:\n - Created `status.json` at the workspace root containing `{\"outcome\": \"succeeded\"}` as the project skeleton exists and compiles perfectly.",
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"thread.check_ui.current_node": "impl_integration",
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"response.impl_data": "I have successfully completed the implementation of the FreeCell solitaire game data models and state engine according to the technical specification, added a comprehensive focused unit test suite, and verified that all tests pass perfectly.\n\n### Summary of Changes\n\n1. **Pure Domain Data Model & State Engine (`card-game-app/src/card_game_tui/domain.py`)**:\n - Implemented `Suit`, `Rank`, and `Card` representations.\n - Built the `Deck` class supporting deterministic seeding and standard 52-card dealing.\n - Designed the `Position` representation, covering tableau columns (0–7), free cells (0–3), and foundations (0–3).\n - Designed `MoveRecord` with full support for tracking regular moves and recursive `auto_moves` (auto-homing).\n - Implemented `GameState` managing all piles, validations (`validate_move`), executions (`execute_move`), full asymmetric/nested undo/redo, and win-state detection.\n - Implemented **Auto-Homing** rules exactly as specified: cards are moved automatically to foundations if and only if they are legal moves and all cards of the opposite color of lower ranks have already been homed.\n\n2. **Comprehensive Headless Unit Tests (`card-game-app/tests/test_domain.py`)**:\n - Built a comprehensive unit test suite covering:\n - Standard 52-card deck deal correctness.\n - Deterministic seeding verification.\n - Moves to and validations of Free Cells.\n - Moves to and validations of Foundations.\n - Single card move rules on the Tableau (descending rank, alternating colors).\n - Sequence/multi-card moves Tableau-to-Tableau obeying the rules & formula: `(1 + Empty Free Cells) * 2^(Empty Tableau Columns)` with destination empty-column exception.\n - Core Auto-Homing logic.\n - Perfect full undo/redo capabilities, including reverting auto-homing sequences.\n - Winning state detection.\n\n3. **Status Validation**:\n - All 13 unit tests passed flawlessly inside the Python testing framework.\n - The CLI non-interactive `--smoke` mode executes perfectly.\n - Wrote `status.json` with `outcome=succeeded`.",
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"response.verify_data": "I have completed the verification process for the card game data structures in FreeCell Solitaire. \n\n### Summary of Actions Taken:\n1. **Compilation & Tests Executed:** Ran tests and compiled python files successfully.\n - `python3 -m pytest tests/ -v` -> All 13 tests passed.\n - `python3 -m py_compile main.py src/card_game_tui/*.py` -> Compiled cleanly with zero syntax/import warnings.\n2. **Analysis of Core Types:** Inspected the data structures and validated:\n - **Enums:** `Suit`, `Rank`, and `LocationType`.\n - **Entities:** `Card` (frozen/immutable), `Position` (frozen), and `MoveRecord`.\n - **State Manager:** `GameState` containing Tableaus, FreeCells, Foundations, and full validation/execution of standard FreeCell logic.\n3. **Advanced Mechanics Verified:**\n - Alternate-color and descending-rank move validations.\n - Multi-card sequential moves with correct capacity limits based on empty free cells and empty tableaus.\n - Smart, cascading auto-homing that avoids locking cards required for lower ranks of opposing colors.\n - Linear undo/redo stack managing primary moves alongside automatic cascades.\n4. **Output Generation:**\n - Detailed findings recorded in `.ai/verify_data.md`.\n - `status.json` updated with `\"outcome\": \"succeeded\"`.",
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"internal.retry_count.impl_data": 0,
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"response.impl_integration": "I have successfully finalized the terminal-based FreeCell Solitaire game in Python! Here is a summary of the integration and verification work performed:\n\n### Summary of Completed Integration Work:\n1. **Interactive and Non-Interactive Modes**: \n - `main.py` is fully wired to launch the interactive curses-based FreeCell Solitaire game (`python3 main.py`).\n - The non-interactive `--smoke` mode (`python3 main.py --smoke`) runs successfully and returns code `0` on victory-probing verification, making it fully automation-friendly.\n2. **Game Rules & Logic Verification**:\n - Built a deterministic seed generator for infinite unique hands (e.g., standard seed `42`).\n - Implemented rigorous movement constraint checks (suit colors, descending sequences, empty slot logic).\n - Designed exact capacity validation (maximum movable cards in a sequence dynamically based on freecells and transit empty columns).\n - Engineered an advanced **Auto-Homing system** that automatically clears cards up to the foundations safely under FreeCell rules, along with a full **Undo/Redo history stack** that correctly reverts both manual and auto-homed moves.\n - Comprehensive win and loss detection to alert players when they succeed or get locked out of legal moves.\n3. **Controls & Instructions**:\n - `README.md` contains comprehensive instructions on how to install, run tests, play, and navigate the TUI using arrow keys/WASD/HJKL, pick/drop cards with Space/Enter, and adjust move counts using `[-/+]` keys.\n4. **Clean Code & Workspace Boundaries**:\n - Confirmed all tests pass with excellent coverage (24 automated tests).\n - Ensured no generated files reside outside `card-game-app/` except for the `.ai/` reports and root `status.json`.\n - Updated `/home/daytona/workspace/fabro/status.json` with `{\"outcome\": \"succeeded\"}`.",
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"thread.verify.current_node": "verify_integration",
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"internal.retry_count.verify_data": 0,
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"thread.check_setup.current_node": "impl_data",
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"response.impl_logic": "I have successfully completed the tasks:\n\n1. **Reviewed Specifications & Game Rules:** Read `.ai/card-game-spec.md` and verified the domain models (`Card`, `Deck`, `LocationType`, `Position`, `MoveRecord`, and `GameState`).\n2. **Implemented/Enhanced Game Rules:**\n - **Initial setup/deal:** Fully handled inside `Deck` and `GameState` constructor, dealing 52 unique cards deterministically.\n - **Move/action validation:** Fully covered for tableau, free cell, and foundation moves, including proper transit and capacity calculations based on empty free cells/tableaus.\n - **Auto-complete helper actions:** Standard auto-homing behavior is implemented, moving eligible cards to foundations automatically and cleanly nesting them in `MoveRecord` so they are fully undoable/redoable.\n - **Win/loss condition:** Implemented and tested both `check_win()` and `check_loss()`. `check_loss()` correctly detects when the game has no legal moves remaining and is not yet won.\n - **Undo/Redo:** Reverts and reapplies both the primary action and any nested auto-homing steps.\n3. **Tests:** Added comprehensive test cases to `tests/test_domain.py` to cover `check_loss` under various conditions (not lost, won, and fully locked/lost).\n4. **Validation:** Ran all tests with `pytest` successfully, and confirmed that the `--smoke` test successfully initializes and validates the game.\n5. **Status File:** Wrote `status.json` with `\"outcome\": \"succeeded\"`.",
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"graph.default_max_retries": "3",
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"response.verify_setup": "I have successfully verified the setup for the card game app.\n\n### Verified Checklist:\n1. **`card-game-app/pyproject.toml` exists:** Verified.\n2. **`card-game-app/main.py` exists:** Verified.\n3. **`card-game-app/src/card_game_tui` exists:** Verified.\n4. **Python files compile:** Verified by executing `cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py` (which completed with exit code `0`).\n\nFindings have been written to `.ai/verify_setup.md` and `status.json` has been updated with `\"outcome\": \"succeeded\"` at the workspace root.",
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"last_stage": "verify_integration",
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"current_node": "verify_integration",
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"thread.start.current_node": "expand_spec",
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"failure_signature": "",
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"thread.start.current_node": "expand_spec",
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"response.verify_logic": "I have verified the FreeCell card game logic and documented the findings.\n\n### Summary of Actions Taken:\n1. **Analyzed Code & Rules Implementation**:\n - Inspected `src/card_game_tui/domain.py` to confirm proper validation of moves, descending alternating builds, foundation sequencing, and accurate multi-card capacity constraint calculation.\n - Evaluated the recursive cascade auto-homing logic and confirmed it adheres to standard, safe auto-homing rules (only homing cards when no needed lower cards of opposite color are buried).\n - Confirmed the dual implementation of `check_win()` and `check_loss()` works perfectly to detect when the game is won or if it is fully locked.\n - Verified the undo/redo system and its correct handling of nested auto-homing steps rolled back in reverse order.\n2. **Executed Verification Tests**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and confirmed all 16 tests passed.\n - Ran a compilation check: `python3 -m py_compile main.py src/card_game_tui/*.py` to verify error-free imports and compilation.\n - Ran the main game smoke test: `python3 main.py --smoke` to confirm execution of initial moves and win check.\n3. **Wrote Documentation and Status**:\n - Created the report in `.ai/verify_logic.md`.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
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"internal.retry_count.impl_ui": 0,
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"internal.retry_count.check_ui": 0,
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"response.verify_integration": "I have successfully verified the final integration of the FreeCell solitaire game.\n\nHere is a summary of the verification steps performed:\n\n1. **Automated Test Suite Execution**: \n - Ran `python3 -m pytest tests/ -v` in the `card-game-app/` directory.\n - All **24 tests passed** successfully in 0.02s.\n2. **Bytecode Compilation Check**: \n - Ran `python3 -m py_compile main.py src/card_game_tui/*.py` to ensure all source files compile perfectly without any syntax or import errors.\n3. **Smoke Test Probe**: \n - Ran `python3 main.py --smoke` to verify initialization, move validation, move execution, and win condition checks in a non-interactive mode. The smoke test completed successfully with exit code 0.\n4. **Documentation Check**: \n - Inspected `card-game-app/README.md` to confirm it includes clear instructions on setup (Python requirements), run command (`python3 main.py`), test commands (`pytest`), and detailed keyboard shortcuts and controls.\n5. **Report & Status Files**: \n - Written findings to `.ai/verify_integration.md`.\n - Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the workspace root.",
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"internal.retry_count.verify_integration": 0,
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"thread.expand_spec.current_node": "impl_setup",
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"thread.verify_logic.current_node": "check_logic",
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"last_response": "I have successfully verified the final integration of the FreeCell solitaire game.\n\nHere is a summary of the verification steps performed:\n\n1. **Automated Test Suite Execution**: \n - Ran `python3 -m",
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"graph.fallback_retry_target": "impl_logic",
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"internal.retry_count.expand_spec": 0,
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"internal.retry_count.start": 0,
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"response.expand_spec": "I have successfully written a comprehensive, detailed implementation specification for building a terminal-based FreeCell Solitaire game in Python.\n\nThe spec has been written to:\n- **Specification Document**: `.ai/card-game-spec.md`\n- **Execution Status**: `status.json` with `\"outcome\": \"succeeded\"`\n\n### Key Specification Highlights:\n1. **Core Domain Model & Game Logic**: Complete decoupling from the curses framework. Classes like `Card`, `Suit`, `Rank`, `Deck`, `Position`, and `GameState` manage state transitions, move constraints, and game rules natively and cleanly, making them fully testable in headless CI environments.\n2. **Move Validation & Rule Logic**: Enforces all FreeCell moves, empty pile behavior, card stacking (alternating colors and descending ranks), and includes the mathematical sequence-movement rule constraint formula: \n $$\\text{Max Cards} = (1 + \\text{Empty Free Cells}) \\times 2^{\\text{Empty Tableau Columns}}$$\n3. **Auto-Homing Mechanics**: An optional, safe automated helper that automatically moves cards to the foundations once they can no longer act as sequence-building stepping stones.\n4. **Interactive Curses UI/TUI**: A detailed layout conforming to $80 \\times 24$ terminal dimensions using memory-efficient double-buffered updates via curses, rich color pair rendering for Red vs Black suits, and a versatile keyboard cursor-based layout navigation system.\n5. **Non-Interactive Smoke Mode**: Specifies the exact behavior of `python3 main.py --smoke` for fast automated integration checks without launching interactive screens.\n6. **Robust Testing Strategy**: Details unit tests covering edge cases for game rules, deterministic seed validation, and UI input mocking scenarios.",
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"internal.thread_id": "verify",
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"internal.thread_id": "verify_integration",
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"internal.retry_count.impl_setup": 0,
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"response.verify_ui": "I have successfully verified the FreeCell Terminal UI and completed all the requirements:\n\n1. **Smoke Mode Validation**:\n Running `python3 main.py --smoke` executes a deterministic, non-interactive validation flow successfully and outputs:\n ```\n Running non-interactive smoke test probe...\n Initialized GameState with seed 42\n Validating move from Tableau 0 to FreeCell 0: True\n Executed move from Tableau 0 to FreeCell 0: True\n Win checked: False\n SMOKE TEST SUCCESSFUL\n ```\n\n2. **Clean UI Import Check**:\n The TUI module (`src/card_game_tui/tui.py`) was verified to separate `curses` initialization into its run loop. Thus, it is fully importable in standard non-interactive/CI environments without raising errors or requiring a TTY.\n\n3. **Board Rendering Helpers Tests**:\n All board rendering helpers in `src/card_game_tui/render.py` are comprehensively tested via `tests/test_render.py` with 100% code coverage.\n\n4. **Controls Documentation**:\n Updated the game's `README.md` to include a clear, detailed, and formatted **Controls & Keyboard Shortcuts** section for players.\n\n5. **Written Results**:\n - Verification findings were compiled and written to `.ai/verify_ui.md`.\n - The final success status was registered in the workspace root's `status.json`.",
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"thread.verify_ui.current_node": "check_ui",
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"internal.node_visit_count": 1,
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"internal.fidelity": "compact",
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"internal.retry_count.verify_setup": 0,
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"internal.retry_count.check_integration": 0,
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"outcome": "succeeded",
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"graph.retry_target": "impl_setup",
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"graph.rankdir": "LR",
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"internal.retry_count.impl_logic": 0,
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"thread.verify_data.current_node": "check_data",
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"response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
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"failure_class": "",
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"graph.goal": "Build a terminal-based FreeCell solitaire game in Python",
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"thread.verify_setup.current_node": "check_setup",
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"internal.retry_count.impl_integration": 0,
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"internal.retry_count.check_logic": 0,
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"internal.retry_count.verify_logic": 0,
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"thread.check_ui.current_node": "impl_integration",
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"response.impl_integration": "I have successfully finalized the terminal-based FreeCell Solitaire game in Python! Here is a summary of the integration and verification work performed:\n\n### Summary of Completed Integration Work:\n1. **Interactive and Non-Interactive Modes**: \n - `main.py` is fully wired to launch the interactive curses-based FreeCell Solitaire game (`python3 main.py`).\n - The non-interactive `--smoke` mode (`python3 main.py --smoke`) runs successfully and returns code `0` on victory-probing verification, making it fully automation-friendly.\n2. **Game Rules & Logic Verification**:\n - Built a deterministic seed generator for infinite unique hands (e.g., standard seed `42`).\n - Implemented rigorous movement constraint checks (suit colors, descending sequences, empty slot logic).\n - Designed exact capacity validation (maximum movable cards in a sequence dynamically based on freecells and transit empty columns).\n - Engineered an advanced **Auto-Homing system** that automatically clears cards up to the foundations safely under FreeCell rules, along with a full **Undo/Redo history stack** that correctly reverts both manual and auto-homed moves.\n - Comprehensive win and loss detection to alert players when they succeed or get locked out of legal moves.\n3. **Controls & Instructions**:\n - `README.md` contains comprehensive instructions on how to install, run tests, play, and navigate the TUI using arrow keys/WASD/HJKL, pick/drop cards with Space/Enter, and adjust move counts using `[-/+]` keys.\n4. **Clean Code & Workspace Boundaries**:\n - Confirmed all tests pass with excellent coverage (24 automated tests).\n - Ensured no generated files reside outside `card-game-app/` except for the `.ai/` reports and root `status.json`.\n - Updated `/home/daytona/workspace/fabro/status.json` with `{\"outcome\": \"succeeded\"}`.",
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"internal.retry_count.verify_data": 0,
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"last_stage": "verify_integration",
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"internal.retry_count.impl_ui": 0,
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"response.verify_integration": "I have successfully verified the final integration of the FreeCell solitaire game.\n\nHere is a summary of the verification steps performed:\n\n1. **Automated Test Suite Execution**: \n - Ran `python3 -m pytest tests/ -v` in the `card-game-app/` directory.\n - All **24 tests passed** successfully in 0.02s.\n2. **Bytecode Compilation Check**: \n - Ran `python3 -m py_compile main.py src/card_game_tui/*.py` to ensure all source files compile perfectly without any syntax or import errors.\n3. **Smoke Test Probe**: \n - Ran `python3 main.py --smoke` to verify initialization, move validation, move execution, and win condition checks in a non-interactive mode. The smoke test completed successfully with exit code 0.\n4. **Documentation Check**: \n - Inspected `card-game-app/README.md` to confirm it includes clear instructions on setup (Python requirements), run command (`python3 main.py`), test commands (`pytest`), and detailed keyboard shortcuts and controls.\n5. **Report & Status Files**: \n - Written findings to `.ai/verify_integration.md`.\n - Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the workspace root.",
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"current_node": "check_integration",
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"internal.retry_count.verify_integration": 0,
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"thread.verify_logic.current_node": "check_logic",
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"last_response": "I have successfully verified the final integration of the FreeCell solitaire game.\n\nHere is a summary of the verification steps performed:\n\n1. **Automated Test Suite Execution**: \n - Ran `python3 -m",
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"internal.retry_count.expand_spec": 0,
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"thread.verify_ui.current_node": "check_ui",
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"internal.fidelity": "compact",
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"internal.retry_count.verify_setup": 0,
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"graph.retry_target": "impl_setup",
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"graph.rankdir": "LR",
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"response.impl_ui": "I have successfully built and verified the terminal-based FreeCell Solitaire game in Python!\n\n### Summary of Completed Work\n1. **ASCII Art Card Rendering (`render.py` & `test_render.py`)**:\n - Implemented high-fidelity ASCII card representation, rendering individual card ranks and suit symbols (`A♥`, `10♠`, etc.).\n - Handled empty foundation and free cell slot representation cleanly, maintaining accurate alignment.\n - Fully covered and verified these rendering helpers with robust unit tests.\n\n2. **Clean Curses TUI Layout & Interactivity (`tui.py` & `test_tui.py`)**:\n - Designed a symmetrical visual layout in an 80x24 space where every top slot (4 free cells and 4 foundations) maps perfectly to a Tableau column beneath it, making movement navigation extremely intuitive.\n - Handled color mappings dynamically for red (Hearts/Diamonds) and black (Spades/Clubs) cards.\n - Built an interactive selection system (`Space`/`Enter` to pick up/drop cards, `Escape` to cancel, and visual highlights using reverse video).\n - Supported multi-card selection/sequence moves, automatically checking and executing the maximum valid count under FreeCell rules by default, while allowing manual count adjustments using `[` and `]` or `-` and `+` keys.\n - Standardized hotkeys for **Undo** (`u`), **Redo** (`y`), **Restart** (`r` with same seed), **New Game** (`n` with new seed), and **Quit** (`q` with confirm dialog).\n - Abstracted screen logic from terminal sizes to prevent crashes or overflow and support terminal resizing safely.\n - Added robust headless unit tests validating the TUI controller's helpers (`find_longest_sequence`, `find_max_valid_count`, `get_current_pos`) without needing a live curses initialization.\n\n3. **Smoke Test Probe (`main.py`)**:\n - Enabled a non-interactive setup probe via `python3 main.py --smoke` that instantiates `GameState` with a deterministic seed, performs a series of mock movements, checks validations/win-states, and cleanly prints the status to stdout.\n\n4. **Validation Outcome**:\n - Compiled all Python files with zero syntax or static errors.\n - Ran the complete test suite (24 unit tests) successfully with zero failures.\n - Updated `status.json` with `\"outcome\": \"succeeded\"`.",
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"internal.retry_count.impl_integration": 0,
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"failure_class": "",
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"thread.verify_integration.current_node": "check_integration",
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"internal.run_id": "01KT9YT14FHDYA4VTV9DSFG0FY"
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},
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"node_outcomes": {
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"impl_integration": {
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@ -5621,6 +5624,11 @@
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"notes": "Conditional node evaluated: check_logic",
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"usage": null
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},
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"check_integration": {
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"status": "succeeded",
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"notes": "Conditional node evaluated: check_integration",
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"usage": null
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},
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||||
"verify_ui": {
|
||||
"status": "succeeded",
|
||||
"context_updates": {
|
||||
|
|
@ -6024,7 +6032,7 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"next_node_id": "check_integration",
|
||||
"next_node_id": "review",
|
||||
"node_visits": {
|
||||
"check_logic": 1,
|
||||
"impl_logic": 1,
|
||||
|
|
@ -6035,6 +6043,7 @@
|
|||
"impl_data": 1,
|
||||
"impl_ui": 1,
|
||||
"impl_integration": 1,
|
||||
"check_integration": 1,
|
||||
"start": 1,
|
||||
"check_ui": 1,
|
||||
"verify_integration": 1,
|
||||
|
|
@ -6601,7 +6610,12 @@
|
|||
"first_event_seq": 970,
|
||||
"prompt": null,
|
||||
"response": null,
|
||||
"completion": null,
|
||||
"completion": {
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: verify_integration",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T19:54:01.926350Z"
|
||||
},
|
||||
"provider_used": {
|
||||
"mode": "agent",
|
||||
"provider": "gemini",
|
||||
|
|
@ -6614,13 +6628,20 @@
|
|||
"output": null,
|
||||
"started_at": "2026-06-04T19:53:14.619563Z",
|
||||
"handler": "agent",
|
||||
"timing": {
|
||||
"wall_time_ms": 47306,
|
||||
"inference_time_ms": 26521,
|
||||
"tool_time_ms": 16854,
|
||||
"active_time_ms": 43375
|
||||
},
|
||||
"usage": {
|
||||
"input_tokens": 119521,
|
||||
"output_tokens": 863,
|
||||
"total_tokens": 121123,
|
||||
"reasoning_tokens": 739,
|
||||
"input_tokens": 131831,
|
||||
"output_tokens": 1155,
|
||||
"total_tokens": 133882,
|
||||
"reasoning_tokens": 896,
|
||||
"cache_read_tokens": 0,
|
||||
"cache_write_tokens": 0
|
||||
"cache_write_tokens": 0,
|
||||
"total_usd_micros": 216205
|
||||
},
|
||||
"model": {
|
||||
"provider": "gemini",
|
||||
|
|
@ -6759,42 +6780,42 @@
|
|||
"provider": "gemini",
|
||||
"model": "gemini-3.5-flash",
|
||||
"context_window_tokens": 1048576,
|
||||
"input_tokens": 12160,
|
||||
"usage_percent": 1.15966796875,
|
||||
"input_tokens": 12310,
|
||||
"usage_percent": 1.1739730834960938,
|
||||
"count_method": "response_usage_scaled_breakdown",
|
||||
"staleness": "live",
|
||||
"generated_at": "2026-06-04T19:53:55.148356Z",
|
||||
"event_seq": 1011,
|
||||
"generated_at": "2026-06-04T19:54:01.925662Z",
|
||||
"event_seq": 1015,
|
||||
"breakdown": [
|
||||
{
|
||||
"category": "system_prompt",
|
||||
"tokens": 1515,
|
||||
"usage_percent": 0.14448165893554688
|
||||
"tokens": 1502,
|
||||
"usage_percent": 0.14324188232421875
|
||||
},
|
||||
{
|
||||
"category": "tools",
|
||||
"tokens": 1544,
|
||||
"usage_percent": 0.147247314453125
|
||||
"tokens": 1530,
|
||||
"usage_percent": 0.14591217041015625
|
||||
},
|
||||
{
|
||||
"category": "memory",
|
||||
"tokens": 4180,
|
||||
"usage_percent": 0.3986358642578125
|
||||
"tokens": 4143,
|
||||
"usage_percent": 0.3951072692871094
|
||||
},
|
||||
{
|
||||
"category": "conversation",
|
||||
"tokens": 4914,
|
||||
"usage_percent": 0.46863555908203125
|
||||
"tokens": 5129,
|
||||
"usage_percent": 0.4891395568847656
|
||||
},
|
||||
{
|
||||
"category": "other",
|
||||
"tokens": 7,
|
||||
"usage_percent": 0.000667572021484375
|
||||
"tokens": 6,
|
||||
"usage_percent": 0.00057220458984375
|
||||
}
|
||||
],
|
||||
"warnings": []
|
||||
},
|
||||
"state": "running"
|
||||
"state": "succeeded"
|
||||
},
|
||||
"impl_setup@1": {
|
||||
"first_event_seq": 66,
|
||||
|
|
|
|||
16
stages/016-verify_integration@1/response.md
Normal file
16
stages/016-verify_integration@1/response.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
I have successfully verified the final integration of the FreeCell solitaire game.
|
||||
|
||||
Here is a summary of the verification steps performed:
|
||||
|
||||
1. **Automated Test Suite Execution**:
|
||||
- Ran `python3 -m pytest tests/ -v` in the `card-game-app/` directory.
|
||||
- All **24 tests passed** successfully in 0.02s.
|
||||
2. **Bytecode Compilation Check**:
|
||||
- Ran `python3 -m py_compile main.py src/card_game_tui/*.py` to ensure all source files compile perfectly without any syntax or import errors.
|
||||
3. **Smoke Test Probe**:
|
||||
- Ran `python3 main.py --smoke` to verify initialization, move validation, move execution, and win condition checks in a non-interactive mode. The smoke test completed successfully with exit code 0.
|
||||
4. **Documentation Check**:
|
||||
- Inspected `card-game-app/README.md` to confirm it includes clear instructions on setup (Python requirements), run command (`python3 main.py`), test commands (`pytest`), and detailed keyboard shortcuts and controls.
|
||||
5. **Report & Status Files**:
|
||||
- Written findings to `.ai/verify_integration.md`.
|
||||
- Updated `status.json` with `{"outcome": "succeeded"}` at the workspace root.
|
||||
6
stages/016-verify_integration@1/status.json
Normal file
6
stages/016-verify_integration@1/status.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"outcome": "succeeded",
|
||||
"notes": "Stage completed: verify_integration",
|
||||
"failure_reason": null,
|
||||
"timestamp": "2026-06-04T19:54:01.926350Z"
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue