From 35ca412e9e798ebfe464f78c7bb38b8b21b245ae Mon Sep 17 00:00:00 2001 From: Fabro Date: Thu, 4 Jun 2026 15:35:44 -0400 Subject: [PATCH] =?UTF-8?q?checkpoint=20=E2=9A=92=EF=B8=8F=20Generated=20w?= =?UTF-8?q?ith=20[Fabro](https://fabro.sh)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- run.json | 651 +++++++++++++++++--- stages/006-impl_data@1/diff.patch | 402 ++++++++++++ stages/006-impl_data@1/response.md | 14 + stages/006-impl_data@1/status.json | 6 + stages/007-verify_data@1/prompt.md | 27 + stages/007-verify_data@1/provider_used.json | 5 + stages/007-verify_data@1/response.md | 8 + 7 files changed, 1043 insertions(+), 70 deletions(-) create mode 100644 stages/006-impl_data@1/diff.patch create mode 100644 stages/006-impl_data@1/response.md create mode 100644 stages/006-impl_data@1/status.json create mode 100644 stages/007-verify_data@1/prompt.md create mode 100644 stages/007-verify_data@1/provider_used.json create mode 100644 stages/007-verify_data@1/response.md diff --git a/run.json b/run.json index d6fec5eb7..172b1f9d1 100644 --- a/run.json +++ b/run.json @@ -760,7 +760,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T19:24:21.180425Z", - "last_event_at": "2026-06-04T19:33:00.895802Z", + "last_event_at": "2026-06-04T19:35:43.187180Z", "pending_control": null, "checkpoints": [ { @@ -1451,9 +1451,9 @@ } }, { - "seq": 0, + "seq": 349, "checkpoint": { - "timestamp": "2026-06-04T19:33:07.683695Z", + "timestamp": "2026-06-04T19:33:15.531406Z", "current_node": "impl_data", "completed_nodes": [ "start", @@ -1464,15 +1464,270 @@ "impl_data" ], "node_retries": {}, + "context_values": { + "graph.default_max_retries": "3", + "thread.expand_spec.current_node": "impl_setup", + "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", + "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", + "thread.check_setup.current_node": "impl_data", + "response.impl_setup": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/` project structure**:\n - `pyproject.toml` containing proper project metadata and configured `pytest` settings.\n - `README.md` stub detailing the setup, execution, and testing commands.\n - `main.py` entrypoint supporting both the standard interactive `curses` runner and the headless `--smoke` mode.\n - `src/card_game_tui/` package containing:\n - `__init__.py`: Package imports.\n - `engine.py`: Headless engine core containing `Suit`, `Rank`, `Card`, `Move`, `GameState`, and `validate_move()` logic directly aligned with the detailed specification.\n - `tui.py`: Starter placeholder for curses-based interactive terminal rendering.\n - `tests/` directory containing complete unit and rules assertion test suites:\n - `test_card.py`: Testing card logic and comparisons.\n - `test_rules.py`: Validating single move/rules constraints.\n - `test_state.py`: Ensuring initial dealing, shuffling, undo, and redo mechanics.\n - `test_integration.py`: Base integration skeleton.\n\n2. **Verified compilation and functionality**:\n - Successfully compiled the project using the required command:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n - Successfully verified the headless `--smoke` mode, which asserts correct board dimensions and move validation constraints:\n ```bash\n cd card-game-app && python3 main.py --smoke\n ```\n\n3. **Status updated**:\n - Recorded `outcome: succeeded` in `/home/daytona/workspace/fabro/status.json`.", + "outcome": "succeeded", + "graph.fallback_retry_target": "impl_logic", + "internal.run_id": "01KTA1FC5W5W0BHTQSV865A1H6", + "current_node": "impl_data", + "graph.retry_target": "impl_setup", + "graph.rankdir": "LR", + "internal.retry_count.verify_setup": 0, + "thread.verify_setup.current_node": "check_setup", + "internal.retry_count.start": 0, + "internal.thread_id": "check_setup", + "internal.fidelity": "compact", + "failure_signature": "", + "internal.retry_count.check_setup": 0, + "internal.work_dir": "/home/daytona/workspace/fabro", + "failure_class": "", + "thread.verify.current_node": "verify_setup", + "internal.node_visit_count": 1, + "last_response": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based ", + "thread.start.current_node": "expand_spec", + "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace.", + "internal.retry_count.impl_data": 0, + "last_stage": "impl_data", + "internal.retry_count.impl_setup": 0, + "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", + "internal.retry_count.expand_spec": 0 + }, + "node_outcomes": { + "start": { + "status": "succeeded", + "usage": null + }, + "verify_setup": { + "status": "succeeded", + "context_updates": { + "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", + "last_response": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-", + "last_stage": "verify_setup" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 148053, + "output_tokens": 1303, + "reasoning_tokens": 1076, + "cache_read_tokens": 8082, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 244702 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 33390, + "tool_time_ms": 12070, + "active_time_ms": 45460 + } + }, + "check_setup": { + "status": "succeeded", + "notes": "Conditional node evaluated: check_setup", + "usage": null + }, + "expand_spec": { + "status": "succeeded", + "context_updates": { + "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", + "last_stage": "expand_spec", + "last_response": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire sp" + }, + "notes": "Stage completed: expand_spec", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 91549, + "output_tokens": 5685, + "reasoning_tokens": 5179, + "cache_read_tokens": 16271, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 237539 + }, + "files_touched": [ + ".ai/card-game-spec.md", + "status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 73524, + "tool_time_ms": 5760, + "active_time_ms": 79284 + } + }, + "impl_data": { + "status": "succeeded", + "context_updates": { + "last_stage": "impl_data", + "last_response": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based ", + "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace." + }, + "notes": "Stage completed: impl_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 258533, + "output_tokens": 8593, + "reasoning_tokens": 11223, + "cache_read_tokens": 940431, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 707207 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_rules.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_state.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 162173, + "tool_time_ms": 50800, + "active_time_ms": 212973 + } + }, + "impl_setup": { + "status": "succeeded", + "context_updates": { + "response.impl_setup": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/` project structure**:\n - `pyproject.toml` containing proper project metadata and configured `pytest` settings.\n - `README.md` stub detailing the setup, execution, and testing commands.\n - `main.py` entrypoint supporting both the standard interactive `curses` runner and the headless `--smoke` mode.\n - `src/card_game_tui/` package containing:\n - `__init__.py`: Package imports.\n - `engine.py`: Headless engine core containing `Suit`, `Rank`, `Card`, `Move`, `GameState`, and `validate_move()` logic directly aligned with the detailed specification.\n - `tui.py`: Starter placeholder for curses-based interactive terminal rendering.\n - `tests/` directory containing complete unit and rules assertion test suites:\n - `test_card.py`: Testing card logic and comparisons.\n - `test_rules.py`: Validating single move/rules constraints.\n - `test_state.py`: Ensuring initial dealing, shuffling, undo, and redo mechanics.\n - `test_integration.py`: Base integration skeleton.\n\n2. **Verified compilation and functionality**:\n - Successfully compiled the project using the required command:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n - Successfully verified the headless `--smoke` mode, which asserts correct board dimensions and move validation constraints:\n ```bash\n cd card-game-app && python3 main.py --smoke\n ```\n\n3. **Status updated**:\n - Recorded `outcome: succeeded` in `/home/daytona/workspace/fabro/status.json`.", + "last_response": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/", + "last_stage": "impl_setup" + }, + "notes": "Stage completed: impl_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 174792, + "output_tokens": 5418, + "reasoning_tokens": 4277, + "cache_read_tokens": 234873, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 384673 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/README.md", + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/pyproject.toml", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py", + "/home/daytona/workspace/fabro/card-game-app/tests/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_card.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_integration.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_rules.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_state.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 72808, + "tool_time_ms": 31787, + "active_time_ms": 104595 + } + } + }, + "next_node_id": "verify_data", + "git_commit_sha": "0dc40560d8937d2b5f33a1f78165e3a2f400f68b", + "node_visits": { + "verify_setup": 1, + "expand_spec": 1, + "impl_data": 1, + "impl_setup": 1, + "start": 1, + "check_setup": 1 + } + }, + "diff": { + "patch": "diff --git a/card-game-app/src/card_game_tui/engine.py b/card-game-app/src/card_game_tui/engine.py\nindex 7d7c36cb3..167d153a0 100644\n--- a/card-game-app/src/card_game_tui/engine.py\n+++ b/card-game-app/src/card_game_tui/engine.py\n@@ -131,6 +131,190 @@ class GameState:\n self.restore_state(self.redo_history.pop())\n return True\n \n+ def execute_move(self, move: Move) -> Tuple[bool, str]:\n+ \"\"\"\n+ Validates and executes a move.\n+ Automatically saves state to history before execution and clears redo history.\n+ Runs auto-home after a successful move.\n+ Returns (True, \"\") if successful, or (False, reason) if invalid.\n+ \"\"\"\n+ valid, reason = validate_move(self, move)\n+ if not valid:\n+ return False, reason\n+\n+ # Save state to history for undo\n+ self.push_history()\n+\n+ # Retrieve source cards\n+ src_cards = get_source_cards(self, move.src_type, move.src_idx, move.card_count)\n+\n+ # Remove card(s) from source\n+ if move.src_type == 'C':\n+ for _ in range(move.card_count):\n+ self.tableau[move.src_idx].pop()\n+ elif move.src_type == 'F':\n+ self.free_cells[move.src_idx] = None\n+\n+ # Add card(s) to destination\n+ if move.dst_type == 'C':\n+ self.tableau[move.dst_idx].extend(src_cards)\n+ elif move.dst_type == 'F':\n+ self.free_cells[move.dst_idx] = src_cards[0]\n+ elif move.dst_type == 'A':\n+ card = src_cards[0]\n+ self.foundations[card.suit].append(card)\n+\n+ # Automatically run auto-homing\n+ self.auto_home()\n+\n+ return True, \"\"\n+\n+ def is_safe_to_auto_home(self, card: Card) -> bool:\n+ \"\"\"\n+ A card of rank R and suit S can be safely moved to its foundation if:\n+ 1. It is a legal foundation move.\n+ 2. All cards of rank R-1 of the opposite color are already in the foundation piles.\n+ 3. All cards of rank R-2 of the same color are already in the foundation piles.\n+ \"\"\"\n+ # 1. Must be a legal foundation move\n+ f_pile = self.foundations[card.suit]\n+ if not f_pile:\n+ if card.rank != Rank.ACE:\n+ return False\n+ else:\n+ top_card = f_pile[-1]\n+ if card.rank.value != top_card.rank.value + 1:\n+ return False\n+\n+ # 2. Opposite color suits must have reached at least rank R - 1\n+ opp_suits = [s for s in Suit if s.color != card.suit.color]\n+ for os in opp_suits:\n+ os_pile = self.foundations[os]\n+ os_rank = os_pile[-1].rank.value if os_pile else 0\n+ if os_rank < card.rank.value - 1:\n+ return False\n+\n+ # 3. Same color other suit must have reached at least rank R - 2\n+ same_suits = [s for s in Suit if s.color == card.suit.color and s != card.suit]\n+ for ss in same_suits:\n+ ss_pile = self.foundations[ss]\n+ ss_rank = ss_pile[-1].rank.value if ss_pile else 0\n+ if ss_rank < card.rank.value - 2:\n+ return False\n+\n+ return True\n+\n+ def auto_home(self) -> bool:\n+ \"\"\"\n+ Automatically moves safe cards to foundations.\n+ Returns True if at least one card was auto-homed.\n+ \"\"\"\n+ homed_any = False\n+ while True:\n+ moved_this_pass = False\n+ # Check FreeCells\n+ for i, card in enumerate(self.free_cells):\n+ if card is not None and self.is_safe_to_auto_home(card):\n+ self.foundations[card.suit].append(card)\n+ self.free_cells[i] = None\n+ moved_this_pass = True\n+ homed_any = True\n+ break\n+ if moved_this_pass:\n+ continue\n+\n+ # Check Tableau columns\n+ for i, col in enumerate(self.tableau):\n+ if col:\n+ card = col[-1]\n+ if self.is_safe_to_auto_home(card):\n+ col.pop()\n+ self.foundations[card.suit].append(card)\n+ moved_this_pass = True\n+ homed_any = True\n+ break\n+ if not moved_this_pass:\n+ break\n+ return homed_any\n+\n+ def is_won(self) -> bool:\n+ \"\"\"\n+ Returns True if the game is won (all 52 cards are in the foundations).\n+ \"\"\"\n+ return all(len(self.foundations[suit]) == 13 for suit in Suit)\n+\n+ def is_lost(self) -> bool:\n+ \"\"\"\n+ Returns True if no legal moves are possible and the game is not won.\n+ \"\"\"\n+ if self.is_won():\n+ return False\n+\n+ # We need to check if there is ANY legal move possible.\n+ # Sources from Tableau\n+ for src_idx in range(8):\n+ col = self.tableau[src_idx]\n+ if not col:\n+ continue\n+ \n+ # We can try moving sequences of length 1 up to len(col)\n+ for card_count in range(1, len(col) + 1):\n+ src_cards = col[-card_count:]\n+ if len(src_cards) > 1 and not is_valid_sequence(src_cards):\n+ break # Sequence gets increasingly invalid, so no longer sequences can be valid\n+ \n+ # Try destination: other Tableau columns\n+ for dst_idx in range(8):\n+ if src_idx == dst_idx:\n+ continue\n+ move = Move('C', src_idx, 'C', dst_idx, card_count)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ \n+ # FreeCells (only valid for card_count == 1)\n+ if card_count == 1:\n+ for dst_idx in range(4):\n+ move = Move('C', src_idx, 'F', dst_idx, 1)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ \n+ # Foundations (only valid for card_count == 1)\n+ if card_count == 1:\n+ for dst_idx in range(4):\n+ move = Move('C', src_idx, 'A', dst_idx, 1)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ \n+ # Sources from FreeCells\n+ for src_idx in range(4):\n+ if self.free_cells[src_idx] is None:\n+ continue\n+ # Try destination: Tableau\n+ for dst_idx in range(8):\n+ move = Move('F', src_idx, 'C', dst_idx, 1)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ # Try destination: other FreeCells\n+ for dst_idx in range(4):\n+ if src_idx == dst_idx:\n+ continue\n+ move = Move('F', src_idx, 'F', dst_idx, 1)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ # Try destination: Foundations\n+ for dst_idx in range(4):\n+ move = Move('F', src_idx, 'A', dst_idx, 1)\n+ valid, _ = validate_move(self, move)\n+ if valid:\n+ return False\n+ \n+ return True\n+\n def get_source_cards(state: GameState, src_type: str, src_idx: int, card_count: int) -> List[Card]:\n if src_type == 'C':\n col = state.tableau[src_idx]\ndiff --git a/card-game-app/tests/test_rules.py b/card-game-app/tests/test_rules.py\nindex 762874070..b24ab70be 100644\n--- a/card-game-app/tests/test_rules.py\n+++ b/card-game-app/tests/test_rules.py\n@@ -1,5 +1,7 @@\n from card_game_tui.engine import GameState, Move, validate_move, Card, Rank, Suit\n \n+from card_game_tui.engine import GameState, Move, validate_move, Card, Rank, Suit, get_max_movable_cards\n+\n def test_validate_move_initial_illegal():\n state = GameState()\n state.deal(seed=42)\n@@ -8,3 +10,71 @@ def test_validate_move_initial_illegal():\n valid, reason = validate_move(state, move)\n assert not valid\n assert \"Source is empty or invalid\" in reason\n+\n+def test_get_max_movable_cards():\n+ state = GameState()\n+ # Initial state: 4 free cells empty, 0 empty columns\n+ state.free_cells = [None] * 4\n+ state.tableau = [[Card(Rank.ACE, Suit.SPADES)] for _ in range(8)]\n+ assert get_max_movable_cards(state, target_is_empty_col=False) == 5\n+\n+ # 1 free cell occupied, 0 empty columns -> F = 3, T = 0\n+ state.free_cells[0] = Card(Rank.KING, Suit.HEARTS)\n+ assert get_max_movable_cards(state, target_is_empty_col=False) == 4\n+\n+ # F = 3, 2 empty columns -> T = 2.\n+ # If target is NOT empty, max = (1 + 3) * 2^2 = 16\n+ state.tableau[0] = []\n+ state.tableau[1] = []\n+ assert get_max_movable_cards(state, target_is_empty_col=False) == 16\n+ # If target is empty, T is effectively reduced by 1 -> max = (1 + 3) * 2^1 = 8\n+ assert get_max_movable_cards(state, target_is_empty_col=True) == 8\n+\n+def test_validate_move_sequence():\n+ state = GameState()\n+ state.free_cells = [None] * 4\n+ # Columns:\n+ # C0: [K♥, Q♠, J♥] -> valid sequence\n+ # C1: [10♣]\n+ state.tableau = [[] for _ in range(8)]\n+ state.tableau[0] = [\n+ Card(Rank.KING, Suit.HEARTS),\n+ Card(Rank.QUEEN, Suit.SPADES),\n+ Card(Rank.JACK, Suit.HEARTS)\n+ ]\n+ state.tableau[1] = [Card(Rank.TEN, Suit.CLUBS)]\n+\n+ # Move sequence J♥ (len 1) to 10♣ is invalid because J cannot go on 10\n+ move_invalid = Move('C', 0, 'C', 1, 1)\n+ valid, reason = validate_move(state, move_invalid)\n+ assert not valid\n+\n+ # Move sequence J♥ (len 1) is valid to move to empty C2\n+ move_valid_single = Move('C', 0, 'C', 2, 1)\n+ valid, reason = validate_move(state, move_valid_single)\n+ assert valid\n+\n+ # Let's check moving a sequence [Q♠, J♥] (len 2) onto an empty column\n+ move_seq = Move('C', 0, 'C', 2, 2)\n+ valid, reason = validate_move(state, move_seq)\n+ assert valid\n+\n+ # If we fill all free cells and make column moves restricted:\n+ # F = 0, T = 6 (6 empty columns, but moving to C2 reduces effective empty cols to 5)\n+ # Let's make all other columns occupied so T = 0.\n+ state.free_cells = [Card(Rank.TWO, Suit.DIAMONDS)] * 4\n+ # Set other columns occupied\n+ for i in range(2, 8):\n+ state.tableau[i] = [Card(Rank.ACE, Suit.DIAMONDS)]\n+ \n+ # But C2 will be our target column, set it to King of Diamonds (K♦)\n+ # The sequence starting card is Queen of Spades (Q♠). Q♠ can go on K♦.\n+ state.tableau[2] = [Card(Rank.KING, Suit.DIAMONDS)]\n+ \n+ # Now F = 0, T = 0 -> max movable is (1+0)*2^0 = 1.\n+ # Moving [Q♠, J♥] (len 2) to C2 (K♦) should fail due to capacity.\n+ move_too_long = Move('C', 0, 'C', 2, 2)\n+ valid, reason = validate_move(state, move_too_long)\n+ assert not valid\n+ assert \"Insufficient empty FreeCells\" in reason\n+\ndiff --git a/card-game-app/tests/test_state.py b/card-game-app/tests/test_state.py\nindex 3c6206f61..8fa28a0f8 100644\n--- a/card-game-app/tests/test_state.py\n+++ b/card-game-app/tests/test_state.py\n@@ -1,4 +1,4 @@\n-from card_game_tui.engine import GameState\n+from card_game_tui.engine import GameState, Card, Rank, Suit, Move\n \n def test_deal():\n state = GameState()\n@@ -28,3 +28,102 @@ def test_undo_redo():\n assert state.redo()\n assert state.free_cells[0] == card\n assert len(state.tableau[0]) == 6\n+\n+def test_execute_move():\n+ state = GameState()\n+ state.tableau = [[] for _ in range(8)]\n+ state.free_cells = [None] * 4\n+ # Put J♥ at C0 and Q♠ at C1\n+ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS)]\n+ state.tableau[1] = [Card(Rank.QUEEN, Suit.SPADES)]\n+\n+ # Attempt valid move: J♥ onto Q♠\n+ move = Move('C', 0, 'C', 1, 1)\n+ success, reason = state.execute_move(move)\n+ assert success\n+ assert not state.tableau[0]\n+ assert len(state.tableau[1]) == 2\n+ assert state.tableau[1][1] == Card(Rank.JACK, Suit.HEARTS)\n+\n+ # Undo should restore J♥ to C0\n+ assert state.undo()\n+ assert len(state.tableau[0]) == 1\n+ assert len(state.tableau[1]) == 1\n+\n+def test_auto_home():\n+ state = GameState()\n+ state.tableau = [[] for _ in range(8)]\n+ state.free_cells = [None] * 4\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # Ace of Spades (A♠) should auto-home immediately\n+ ace_spades = Card(Rank.ACE, Suit.SPADES)\n+ state.free_cells[0] = ace_spades\n+ state.auto_home()\n+ assert state.free_cells[0] is None\n+ assert len(state.foundations[Suit.SPADES]) == 1\n+ assert state.foundations[Suit.SPADES][0] == ace_spades\n+\n+ # Two of Spades (2♠) is added. Should it auto-home?\n+ # opposite-color Aces (A♥, A♦) are NOT in foundation yet, so 2♠ should NOT auto-home.\n+ two_spades = Card(Rank.TWO, Suit.SPADES)\n+ state.free_cells[0] = two_spades\n+ state.auto_home()\n+ assert state.free_cells[0] == two_spades\n+\n+ # Add opposite color Aces (A♥, A♦) to foundations.\n+ # Now, 2♠ should auto-home.\n+ state.foundations[Suit.HEARTS].append(Card(Rank.ACE, Suit.HEARTS))\n+ state.foundations[Suit.DIAMONDS].append(Card(Rank.ACE, Suit.DIAMONDS))\n+ state.auto_home()\n+ assert state.free_cells[0] is None\n+ assert len(state.foundations[Suit.SPADES]) == 2\n+ assert state.foundations[Suit.SPADES][1] == two_spades\n+\n+def test_is_won():\n+ state = GameState()\n+ assert not state.is_won()\n+\n+ # Fill foundations with all cards\n+ for suit in Suit:\n+ state.foundations[suit] = [Card(rank, suit) for rank in Rank]\n+ assert state.is_won()\n+\n+def test_is_lost():\n+ state = GameState()\n+ state.tableau = [[] for _ in range(8)]\n+ state.free_cells = [None] * 4\n+ state.foundations = {suit: [] for suit in Suit}\n+\n+ # No cards -> not lost because we won (wait, won is also checked inside is_lost to return False)\n+ # Let's populate foundations with 12 cards, and leave 4 Kings locked in tableau columns such that no moves can be made\n+ for suit in Suit:\n+ state.foundations[suit] = [Card(rank, suit) for rank in Rank if rank != Rank.KING]\n+ \n+ # 4 Kings are in the tableau but they cannot be moved to foundations because, say, they are stacked under each other or we just place them in columns\n+ # Actually, a King is a valid foundation move if Queen is in foundation, so putting King of Spades in C0 when Queen of Spades is in foundation is a valid move!\n+ # Let's create a genuinely locked state:\n+ # A single King is in C0, but it is Card(Rank.KING, Suit.SPADES) and Queen of Spades is NOT in foundation (it's in C1, but blocked by a Red King).\n+ # Even simpler:\n+ # Let's put a single 5♠ on C0 and 10♦ on C1.\n+ # No free cells available.\n+ state.foundations = {suit: [] for suit in Suit}\n+ state.free_cells = [Card(Rank.KING, Suit.HEARTS)] * 4 # All occupied\n+ state.tableau[0] = [Card(Rank.FIVE, Suit.SPADES)]\n+ state.tableau[1] = [Card(Rank.TEN, Suit.DIAMONDS)]\n+ # All other columns empty. F = 0, T = 6. Max movable card count to empty column is (1+0)*2^5 = 32.\n+ # But wait, we can move 5♠ to empty column C2! So it is not lost.\n+ # To prevent moving to empty columns, let's fill all 8 columns with 1 card each:\n+ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)]\n+ # FreeCells are all occupied:\n+ state.free_cells = [Card(Rank.KING, Suit.HEARTS)] * 4\n+ # Foundations empty:\n+ state.foundations = {suit: [] for suit in Suit}\n+ \n+ # In this state, we have 5♠ in all columns. No columns are empty.\n+ # No cards can be placed on each other (since they are all 5♠, which doesn't alternate color/rank-1).\n+ # No cards can be moved to free cells (occupied).\n+ # No cards can be moved to foundations (need Aces, but all have 5).\n+ # Thus, no legal moves are possible!\n+ assert state.is_lost()\n+\ndiff --git a/status.json b/status.json\nindex ee6907d7f..905fb370f 100644\n--- a/status.json\n+++ b/status.json\n@@ -1,3 +1,3 @@\n {\n \"outcome\": \"succeeded\"\n-}\n\\ No newline at end of file\n+}\n", + "summary": { + "files_changed": 14, + "additions": 1236, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T19:35:44.051336Z", + "current_node": "verify_data", + "completed_nodes": [ + "start", + "expand_spec", + "impl_setup", + "verify_setup", + "check_setup", + "impl_data", + "verify_data" + ], + "node_retries": {}, "context_values": { "internal.work_dir": "/home/daytona/workspace/fabro", "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", - "last_response": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based ", + "last_response": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `pyt", "internal.retry_count.impl_setup": 0, "graph.goal": "Build a terminal-based FreeCell solitaire game in Python", "graph.rankdir": "LR", - "thread.verify.current_node": "verify_setup", - "internal.thread_id": "check_setup", + "thread.verify.current_node": "verify_data", + "internal.thread_id": "verify", "response.impl_data": "I have successfully completed the tasks outlined in the spec.\n\n### Summary of Accomplishments:\n1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire.\n2. **Implementation**:\n - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations.\n - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations).\n - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining.\n3. **Unit Tests**:\n - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers.\n4. **Execution & Validation**:\n - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests.\n - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer.\n5. **Final Status**: Updated `status.json` with `{\"outcome\": \"succeeded\"}` at the root workspace.", "response.expand_spec": "I have successfully completed the task. \n\nHere is a summary of the accomplishments:\n1. **Created detailed implementation spec**: Designed and wrote a comprehensive terminal-based FreeCell Solitaire specification in Python to `.ai/card-game-spec.md`. The spec covers:\n - Complete FreeCell game rules & accurate math formulas for multi-card sequence movements (\"supermoves\").\n - Decoupled `Card`, `Rank`, `Suit`, `Move`, and `GameState` class structures for testability without `curses`.\n - `curses`-based terminal UI layout, rendering strategy, and responsive column alignment mockups.\n - Dual input schema (command sequence inputs and cursor navigation) to fit various terminal capabilities.\n - Validation logic flow and the precise rule for safe auto-homing.\n - Game history snapshot preservation for undo/redo actions.\n - Headless `--smoke` mode execution flow to enable automated verification without terminal interaction.\n - Independent unit and integration testing strategy covering critical edge cases.\n2. **Created status.json**: Placed a `status.json` at the workspace root detailing `outcome=succeeded`.", "response.impl_setup": "I have successfully completed the task of setting up the Python project skeleton for the terminal-based FreeCell solitaire game.\n\nHere is a summary of the accomplishments:\n1. **Created `card-game-app/` project structure**:\n - `pyproject.toml` containing proper project metadata and configured `pytest` settings.\n - `README.md` stub detailing the setup, execution, and testing commands.\n - `main.py` entrypoint supporting both the standard interactive `curses` runner and the headless `--smoke` mode.\n - `src/card_game_tui/` package containing:\n - `__init__.py`: Package imports.\n - `engine.py`: Headless engine core containing `Suit`, `Rank`, `Card`, `Move`, `GameState`, and `validate_move()` logic directly aligned with the detailed specification.\n - `tui.py`: Starter placeholder for curses-based interactive terminal rendering.\n - `tests/` directory containing complete unit and rules assertion test suites:\n - `test_card.py`: Testing card logic and comparisons.\n - `test_rules.py`: Validating single move/rules constraints.\n - `test_state.py`: Ensuring initial dealing, shuffling, undo, and redo mechanics.\n - `test_integration.py`: Base integration skeleton.\n\n2. **Verified compilation and functionality**:\n - Successfully compiled the project using the required command:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n - Successfully verified the headless `--smoke` mode, which asserts correct board dimensions and move validation constraints:\n ```bash\n cd card-game-app && python3 main.py --smoke\n ```\n\n3. **Status updated**:\n - Recorded `outcome: succeeded` in `/home/daytona/workspace/fabro/status.json`.", @@ -1483,9 +1738,11 @@ "graph.default_max_retries": "3", "internal.retry_count.impl_data": 0, "thread.verify_setup.current_node": "check_setup", - "current_node": "impl_data", - "last_stage": "impl_data", + "response.verify_data": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly.\n2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly.\n3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully.\n4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details.\n5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome.", + "current_node": "verify_data", + "last_stage": "verify_data", "failure_class": "", + "internal.retry_count.verify_data": 0, "internal.retry_count.start": 0, "internal.retry_count.check_setup": 0, "internal.fidelity": "compact", @@ -1539,47 +1796,6 @@ "active_time_ms": 79284 } }, - "verify_setup": { - "status": "succeeded", - "context_updates": { - "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", - "last_response": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-", - "last_stage": "verify_setup" - }, - "notes": "Stage completed: verify_setup", - "usage": { - "input": { - "usage": { - "model": { - "provider": "gemini", - "model_id": "gemini-3.5-flash" - }, - "tokens": { - "input_tokens": 148053, - "output_tokens": 1303, - "reasoning_tokens": 1076, - "cache_read_tokens": 8082, - "cache_write_tokens": 0 - } - }, - "facts": { - "algorithm": "gemini", - "storage_segments": [] - } - }, - "total_usd_micros": 244702 - }, - "files_touched": [ - "/home/daytona/workspace/fabro/.ai/verify_setup.md", - "/home/daytona/workspace/fabro/status.json" - ], - "timing": { - "wall_time_ms": 0, - "inference_time_ms": 33390, - "tool_time_ms": 12070, - "active_time_ms": 45460 - } - }, "impl_data": { "status": "succeeded", "context_updates": { @@ -1623,6 +1839,88 @@ "active_time_ms": 212973 } }, + "verify_setup": { + "status": "succeeded", + "context_updates": { + "response.verify_setup": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-app/pyproject.toml`**: Exists and specifies setup configurations, build-backend (`setuptools`), project metadata (v0.1.0), and test configurations (`pytest`).\n* **`card-game-app/main.py`**: Exists, sets up path resolution, imports the game modules, and provides an interactive curses wrapper as well as a `--smoke` mode for headless automated validation.\n* **`card-game-app/src/card_game_tui`**: Verified package existence and layout, including `__init__.py`, `engine.py`, and `tui.py`.\n* **Compilation & Execution**:\n * Successfully compiled all project source files:\n ```bash\n cd card-game-app && python3 -m py_compile main.py src/card_game_tui/*.py\n ```\n This finished with exit code `0` (no errors).\n * Successfully executed the built-in headless smoke test:\n ```bash\n python3 main.py --smoke\n ```\n Outputting: `Smoke tests passed successfully.`\n\n### 2. Output Artifacts Created\n* Created **`.ai/verify_setup.md`** containing detailed findings.\n* Updated **`status.json`** at the workspace root, reporting:\n ```json\n {\n \"outcome\": \"succeeded\"\n }\n ```", + "last_response": "I have completed the verification process for the FreeCell solitaire card game application in Python. Here are the findings and actions taken:\n\n### 1. Verification Checklist & Outcomes\n* **`card-game-", + "last_stage": "verify_setup" + }, + "notes": "Stage completed: verify_setup", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 148053, + "output_tokens": 1303, + "reasoning_tokens": 1076, + "cache_read_tokens": 8082, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 244702 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_setup.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 33390, + "tool_time_ms": 12070, + "active_time_ms": 45460 + } + }, + "verify_data": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `pyt", + "last_stage": "verify_data", + "response.verify_data": "I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. \n\nHere is a summary of the checks performed:\n1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly.\n2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly.\n3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully.\n4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details.\n5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome." + }, + "notes": "Stage completed: verify_data", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 134108, + "output_tokens": 2491, + "reasoning_tokens": 1318, + "cache_read_tokens": 113547, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 252475 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/verify_data.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 44589, + "tool_time_ms": 21228, + "active_time_ms": 65817 + } + }, "check_setup": { "status": "succeeded", "notes": "Conditional node evaluated: check_setup", @@ -1684,10 +1982,11 @@ "usage": null } }, - "next_node_id": "verify_data", + "next_node_id": "check_data", "node_visits": { "impl_setup": 1, "verify_setup": 1, + "verify_data": 1, "start": 1, "check_setup": 1, "impl_data": 1, @@ -1757,6 +2056,206 @@ }, "state": "succeeded" }, + "verify_data@1": { + "first_event_seq": 352, + "prompt": null, + "response": null, + "completion": null, + "provider_used": { + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" + }, + "diff": null, + "script_invocation": null, + "script_timing": null, + "parallel_results": null, + "output": null, + "started_at": "2026-06-04T19:33:15.532030Z", + "handler": "agent", + "usage": { + "input_tokens": 134108, + "output_tokens": 2491, + "total_tokens": 251464, + "reasoning_tokens": 1318, + "cache_read_tokens": 113547, + "cache_write_tokens": 0, + "total_usd_micros": 252475 + }, + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "permission_level": "full", + "agent_tools": [ + { + "name": "close_agent", + "description": "Close a running subagent that is no longer needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "edit_file", + "description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 22834, + "usage_percent": 2.1776199340820312, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T19:35:43.186502Z", + "event_seq": 406, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1464, + "usage_percent": 0.139617919921875 + }, + { + "category": "tools", + "tokens": 1685, + "usage_percent": 0.16069412231445312 + }, + { + "category": "memory", + "tokens": 4562, + "usage_percent": 0.43506622314453125 + }, + { + "category": "conversation", + "tokens": 15117, + "usage_percent": 1.4416694641113281 + }, + { + "category": "other", + "tokens": 6, + "usage_percent": 0.00057220458984375 + } + ], + "warnings": [] + }, + "state": "running" + }, "expand_spec@1": { "first_event_seq": 22, "prompt": null, @@ -1972,7 +2471,12 @@ "first_event_seq": 222, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: impl_data", + "failure_reason": null, + "timestamp": "2026-06-04T19:33:07.683455Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -1985,13 +2489,20 @@ "output": null, "started_at": "2026-06-04T19:29:28.167913Z", "handler": "agent", + "timing": { + "wall_time_ms": 219515, + "inference_time_ms": 162173, + "tool_time_ms": 50800, + "active_time_ms": 212973 + }, "usage": { - "input_tokens": 252843, - "output_tokens": 8221, - "total_tokens": 1163944, - "reasoning_tokens": 11186, - "cache_read_tokens": 891694, - "cache_write_tokens": 0 + "input_tokens": 258533, + "output_tokens": 8593, + "total_tokens": 1218780, + "reasoning_tokens": 11223, + "cache_read_tokens": 940431, + "cache_write_tokens": 0, + "total_usd_micros": 707207 }, "model": { "provider": "gemini", @@ -2130,32 +2641,32 @@ "provider": "gemini", "model": "gemini-3.5-flash", "context_window_tokens": 1048576, - "input_tokens": 50969, - "usage_percent": 4.860782623291016, + "input_tokens": 54427, + "usage_percent": 5.190563201904297, "count_method": "response_usage_scaled_breakdown", "staleness": "live", - "generated_at": "2026-06-04T19:33:00.802187Z", - "event_seq": 338, + "generated_at": "2026-06-04T19:33:07.682208Z", + "event_seq": 342, "breakdown": [ { "category": "system_prompt", - "tokens": 1493, - "usage_percent": 0.14238357543945312 + "tokens": 1511, + "usage_percent": 0.14410018920898438 }, { "category": "tools", - "tokens": 1559, - "usage_percent": 0.14867782592773438 + "tokens": 1578, + "usage_percent": 0.15048980712890625 }, { "category": "memory", - "tokens": 4221, - "usage_percent": 0.4025459289550781 + "tokens": 4272, + "usage_percent": 0.40740966796875 }, { "category": "conversation", - "tokens": 43690, - "usage_percent": 4.166603088378906 + "tokens": 47060, + "usage_percent": 4.4879913330078125 }, { "category": "other", @@ -2165,7 +2676,7 @@ ], "warnings": [] }, - "state": "running" + "state": "succeeded" }, "start@1": { "first_event_seq": 18, diff --git a/stages/006-impl_data@1/diff.patch b/stages/006-impl_data@1/diff.patch new file mode 100644 index 000000000..ee138f31b --- /dev/null +++ b/stages/006-impl_data@1/diff.patch @@ -0,0 +1,402 @@ +diff --git a/card-game-app/src/card_game_tui/engine.py b/card-game-app/src/card_game_tui/engine.py +index 7d7c36cb3..167d153a0 100644 +--- a/card-game-app/src/card_game_tui/engine.py ++++ b/card-game-app/src/card_game_tui/engine.py +@@ -131,6 +131,190 @@ class GameState: + self.restore_state(self.redo_history.pop()) + return True + ++ def execute_move(self, move: Move) -> Tuple[bool, str]: ++ """ ++ Validates and executes a move. ++ Automatically saves state to history before execution and clears redo history. ++ Runs auto-home after a successful move. ++ Returns (True, "") if successful, or (False, reason) if invalid. ++ """ ++ valid, reason = validate_move(self, move) ++ if not valid: ++ return False, reason ++ ++ # Save state to history for undo ++ self.push_history() ++ ++ # Retrieve source cards ++ src_cards = get_source_cards(self, move.src_type, move.src_idx, move.card_count) ++ ++ # Remove card(s) from source ++ if move.src_type == 'C': ++ for _ in range(move.card_count): ++ self.tableau[move.src_idx].pop() ++ elif move.src_type == 'F': ++ self.free_cells[move.src_idx] = None ++ ++ # Add card(s) to destination ++ if move.dst_type == 'C': ++ self.tableau[move.dst_idx].extend(src_cards) ++ elif move.dst_type == 'F': ++ self.free_cells[move.dst_idx] = src_cards[0] ++ elif move.dst_type == 'A': ++ card = src_cards[0] ++ self.foundations[card.suit].append(card) ++ ++ # Automatically run auto-homing ++ self.auto_home() ++ ++ return True, "" ++ ++ def is_safe_to_auto_home(self, card: Card) -> bool: ++ """ ++ A card of rank R and suit S can be safely moved to its foundation if: ++ 1. It is a legal foundation move. ++ 2. All cards of rank R-1 of the opposite color are already in the foundation piles. ++ 3. All cards of rank R-2 of the same color are already in the foundation piles. ++ """ ++ # 1. Must be a legal foundation move ++ f_pile = self.foundations[card.suit] ++ if not f_pile: ++ if card.rank != Rank.ACE: ++ return False ++ else: ++ top_card = f_pile[-1] ++ if card.rank.value != top_card.rank.value + 1: ++ return False ++ ++ # 2. Opposite color suits must have reached at least rank R - 1 ++ opp_suits = [s for s in Suit if s.color != card.suit.color] ++ for os in opp_suits: ++ os_pile = self.foundations[os] ++ os_rank = os_pile[-1].rank.value if os_pile else 0 ++ if os_rank < card.rank.value - 1: ++ return False ++ ++ # 3. Same color other suit must have reached at least rank R - 2 ++ same_suits = [s for s in Suit if s.color == card.suit.color and s != card.suit] ++ for ss in same_suits: ++ ss_pile = self.foundations[ss] ++ ss_rank = ss_pile[-1].rank.value if ss_pile else 0 ++ if ss_rank < card.rank.value - 2: ++ return False ++ ++ return True ++ ++ def auto_home(self) -> bool: ++ """ ++ Automatically moves safe cards to foundations. ++ Returns True if at least one card was auto-homed. ++ """ ++ homed_any = False ++ while True: ++ moved_this_pass = False ++ # Check FreeCells ++ for i, card in enumerate(self.free_cells): ++ if card is not None and self.is_safe_to_auto_home(card): ++ self.foundations[card.suit].append(card) ++ self.free_cells[i] = None ++ moved_this_pass = True ++ homed_any = True ++ break ++ if moved_this_pass: ++ continue ++ ++ # Check Tableau columns ++ for i, col in enumerate(self.tableau): ++ if col: ++ card = col[-1] ++ if self.is_safe_to_auto_home(card): ++ col.pop() ++ self.foundations[card.suit].append(card) ++ moved_this_pass = True ++ homed_any = True ++ break ++ if not moved_this_pass: ++ break ++ return homed_any ++ ++ def is_won(self) -> bool: ++ """ ++ Returns True if the game is won (all 52 cards are in the foundations). ++ """ ++ return all(len(self.foundations[suit]) == 13 for suit in Suit) ++ ++ def is_lost(self) -> bool: ++ """ ++ Returns True if no legal moves are possible and the game is not won. ++ """ ++ if self.is_won(): ++ return False ++ ++ # We need to check if there is ANY legal move possible. ++ # Sources from Tableau ++ for src_idx in range(8): ++ col = self.tableau[src_idx] ++ if not col: ++ continue ++ ++ # We can try moving sequences of length 1 up to len(col) ++ for card_count in range(1, len(col) + 1): ++ src_cards = col[-card_count:] ++ if len(src_cards) > 1 and not is_valid_sequence(src_cards): ++ break # Sequence gets increasingly invalid, so no longer sequences can be valid ++ ++ # Try destination: other Tableau columns ++ for dst_idx in range(8): ++ if src_idx == dst_idx: ++ continue ++ move = Move('C', src_idx, 'C', dst_idx, card_count) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ ++ # FreeCells (only valid for card_count == 1) ++ if card_count == 1: ++ for dst_idx in range(4): ++ move = Move('C', src_idx, 'F', dst_idx, 1) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ ++ # Foundations (only valid for card_count == 1) ++ if card_count == 1: ++ for dst_idx in range(4): ++ move = Move('C', src_idx, 'A', dst_idx, 1) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ ++ # Sources from FreeCells ++ for src_idx in range(4): ++ if self.free_cells[src_idx] is None: ++ continue ++ # Try destination: Tableau ++ for dst_idx in range(8): ++ move = Move('F', src_idx, 'C', dst_idx, 1) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ # Try destination: other FreeCells ++ for dst_idx in range(4): ++ if src_idx == dst_idx: ++ continue ++ move = Move('F', src_idx, 'F', dst_idx, 1) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ # Try destination: Foundations ++ for dst_idx in range(4): ++ move = Move('F', src_idx, 'A', dst_idx, 1) ++ valid, _ = validate_move(self, move) ++ if valid: ++ return False ++ ++ return True ++ + def get_source_cards(state: GameState, src_type: str, src_idx: int, card_count: int) -> List[Card]: + if src_type == 'C': + col = state.tableau[src_idx] +diff --git a/card-game-app/tests/test_rules.py b/card-game-app/tests/test_rules.py +index 762874070..b24ab70be 100644 +--- a/card-game-app/tests/test_rules.py ++++ b/card-game-app/tests/test_rules.py +@@ -1,5 +1,7 @@ + from card_game_tui.engine import GameState, Move, validate_move, Card, Rank, Suit + ++from card_game_tui.engine import GameState, Move, validate_move, Card, Rank, Suit, get_max_movable_cards ++ + def test_validate_move_initial_illegal(): + state = GameState() + state.deal(seed=42) +@@ -8,3 +10,71 @@ def test_validate_move_initial_illegal(): + valid, reason = validate_move(state, move) + assert not valid + assert "Source is empty or invalid" in reason ++ ++def test_get_max_movable_cards(): ++ state = GameState() ++ # Initial state: 4 free cells empty, 0 empty columns ++ state.free_cells = [None] * 4 ++ state.tableau = [[Card(Rank.ACE, Suit.SPADES)] for _ in range(8)] ++ assert get_max_movable_cards(state, target_is_empty_col=False) == 5 ++ ++ # 1 free cell occupied, 0 empty columns -> F = 3, T = 0 ++ state.free_cells[0] = Card(Rank.KING, Suit.HEARTS) ++ assert get_max_movable_cards(state, target_is_empty_col=False) == 4 ++ ++ # F = 3, 2 empty columns -> T = 2. ++ # If target is NOT empty, max = (1 + 3) * 2^2 = 16 ++ state.tableau[0] = [] ++ state.tableau[1] = [] ++ assert get_max_movable_cards(state, target_is_empty_col=False) == 16 ++ # If target is empty, T is effectively reduced by 1 -> max = (1 + 3) * 2^1 = 8 ++ assert get_max_movable_cards(state, target_is_empty_col=True) == 8 ++ ++def test_validate_move_sequence(): ++ state = GameState() ++ state.free_cells = [None] * 4 ++ # Columns: ++ # C0: [K♥, Q♠, J♥] -> valid sequence ++ # C1: [10♣] ++ state.tableau = [[] for _ in range(8)] ++ state.tableau[0] = [ ++ Card(Rank.KING, Suit.HEARTS), ++ Card(Rank.QUEEN, Suit.SPADES), ++ Card(Rank.JACK, Suit.HEARTS) ++ ] ++ state.tableau[1] = [Card(Rank.TEN, Suit.CLUBS)] ++ ++ # Move sequence J♥ (len 1) to 10♣ is invalid because J cannot go on 10 ++ move_invalid = Move('C', 0, 'C', 1, 1) ++ valid, reason = validate_move(state, move_invalid) ++ assert not valid ++ ++ # Move sequence J♥ (len 1) is valid to move to empty C2 ++ move_valid_single = Move('C', 0, 'C', 2, 1) ++ valid, reason = validate_move(state, move_valid_single) ++ assert valid ++ ++ # Let's check moving a sequence [Q♠, J♥] (len 2) onto an empty column ++ move_seq = Move('C', 0, 'C', 2, 2) ++ valid, reason = validate_move(state, move_seq) ++ assert valid ++ ++ # If we fill all free cells and make column moves restricted: ++ # F = 0, T = 6 (6 empty columns, but moving to C2 reduces effective empty cols to 5) ++ # Let's make all other columns occupied so T = 0. ++ state.free_cells = [Card(Rank.TWO, Suit.DIAMONDS)] * 4 ++ # Set other columns occupied ++ for i in range(2, 8): ++ state.tableau[i] = [Card(Rank.ACE, Suit.DIAMONDS)] ++ ++ # But C2 will be our target column, set it to King of Diamonds (K♦) ++ # The sequence starting card is Queen of Spades (Q♠). Q♠ can go on K♦. ++ state.tableau[2] = [Card(Rank.KING, Suit.DIAMONDS)] ++ ++ # Now F = 0, T = 0 -> max movable is (1+0)*2^0 = 1. ++ # Moving [Q♠, J♥] (len 2) to C2 (K♦) should fail due to capacity. ++ move_too_long = Move('C', 0, 'C', 2, 2) ++ valid, reason = validate_move(state, move_too_long) ++ assert not valid ++ assert "Insufficient empty FreeCells" in reason ++ +diff --git a/card-game-app/tests/test_state.py b/card-game-app/tests/test_state.py +index 3c6206f61..8fa28a0f8 100644 +--- a/card-game-app/tests/test_state.py ++++ b/card-game-app/tests/test_state.py +@@ -1,4 +1,4 @@ +-from card_game_tui.engine import GameState ++from card_game_tui.engine import GameState, Card, Rank, Suit, Move + + def test_deal(): + state = GameState() +@@ -28,3 +28,102 @@ def test_undo_redo(): + assert state.redo() + assert state.free_cells[0] == card + assert len(state.tableau[0]) == 6 ++ ++def test_execute_move(): ++ state = GameState() ++ state.tableau = [[] for _ in range(8)] ++ state.free_cells = [None] * 4 ++ # Put J♥ at C0 and Q♠ at C1 ++ state.tableau[0] = [Card(Rank.JACK, Suit.HEARTS)] ++ state.tableau[1] = [Card(Rank.QUEEN, Suit.SPADES)] ++ ++ # Attempt valid move: J♥ onto Q♠ ++ move = Move('C', 0, 'C', 1, 1) ++ success, reason = state.execute_move(move) ++ assert success ++ assert not state.tableau[0] ++ assert len(state.tableau[1]) == 2 ++ assert state.tableau[1][1] == Card(Rank.JACK, Suit.HEARTS) ++ ++ # Undo should restore J♥ to C0 ++ assert state.undo() ++ assert len(state.tableau[0]) == 1 ++ assert len(state.tableau[1]) == 1 ++ ++def test_auto_home(): ++ state = GameState() ++ state.tableau = [[] for _ in range(8)] ++ state.free_cells = [None] * 4 ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # Ace of Spades (A♠) should auto-home immediately ++ ace_spades = Card(Rank.ACE, Suit.SPADES) ++ state.free_cells[0] = ace_spades ++ state.auto_home() ++ assert state.free_cells[0] is None ++ assert len(state.foundations[Suit.SPADES]) == 1 ++ assert state.foundations[Suit.SPADES][0] == ace_spades ++ ++ # Two of Spades (2♠) is added. Should it auto-home? ++ # opposite-color Aces (A♥, A♦) are NOT in foundation yet, so 2♠ should NOT auto-home. ++ two_spades = Card(Rank.TWO, Suit.SPADES) ++ state.free_cells[0] = two_spades ++ state.auto_home() ++ assert state.free_cells[0] == two_spades ++ ++ # Add opposite color Aces (A♥, A♦) to foundations. ++ # Now, 2♠ should auto-home. ++ state.foundations[Suit.HEARTS].append(Card(Rank.ACE, Suit.HEARTS)) ++ state.foundations[Suit.DIAMONDS].append(Card(Rank.ACE, Suit.DIAMONDS)) ++ state.auto_home() ++ assert state.free_cells[0] is None ++ assert len(state.foundations[Suit.SPADES]) == 2 ++ assert state.foundations[Suit.SPADES][1] == two_spades ++ ++def test_is_won(): ++ state = GameState() ++ assert not state.is_won() ++ ++ # Fill foundations with all cards ++ for suit in Suit: ++ state.foundations[suit] = [Card(rank, suit) for rank in Rank] ++ assert state.is_won() ++ ++def test_is_lost(): ++ state = GameState() ++ state.tableau = [[] for _ in range(8)] ++ state.free_cells = [None] * 4 ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # No cards -> not lost because we won (wait, won is also checked inside is_lost to return False) ++ # Let's populate foundations with 12 cards, and leave 4 Kings locked in tableau columns such that no moves can be made ++ for suit in Suit: ++ state.foundations[suit] = [Card(rank, suit) for rank in Rank if rank != Rank.KING] ++ ++ # 4 Kings are in the tableau but they cannot be moved to foundations because, say, they are stacked under each other or we just place them in columns ++ # Actually, a King is a valid foundation move if Queen is in foundation, so putting King of Spades in C0 when Queen of Spades is in foundation is a valid move! ++ # Let's create a genuinely locked state: ++ # A single King is in C0, but it is Card(Rank.KING, Suit.SPADES) and Queen of Spades is NOT in foundation (it's in C1, but blocked by a Red King). ++ # Even simpler: ++ # Let's put a single 5♠ on C0 and 10♦ on C1. ++ # No free cells available. ++ state.foundations = {suit: [] for suit in Suit} ++ state.free_cells = [Card(Rank.KING, Suit.HEARTS)] * 4 # All occupied ++ state.tableau[0] = [Card(Rank.FIVE, Suit.SPADES)] ++ state.tableau[1] = [Card(Rank.TEN, Suit.DIAMONDS)] ++ # All other columns empty. F = 0, T = 6. Max movable card count to empty column is (1+0)*2^5 = 32. ++ # But wait, we can move 5♠ to empty column C2! So it is not lost. ++ # To prevent moving to empty columns, let's fill all 8 columns with 1 card each: ++ state.tableau = [[Card(Rank.FIVE, Suit.SPADES)] for _ in range(8)] ++ # FreeCells are all occupied: ++ state.free_cells = [Card(Rank.KING, Suit.HEARTS)] * 4 ++ # Foundations empty: ++ state.foundations = {suit: [] for suit in Suit} ++ ++ # In this state, we have 5♠ in all columns. No columns are empty. ++ # No cards can be placed on each other (since they are all 5♠, which doesn't alternate color/rank-1). ++ # No cards can be moved to free cells (occupied). ++ # No cards can be moved to foundations (need Aces, but all have 5). ++ # Thus, no legal moves are possible! ++ assert state.is_lost() ++ +diff --git a/status.json b/status.json +index ee6907d7f..905fb370f 100644 +--- a/status.json ++++ b/status.json +@@ -1,3 +1,3 @@ + { + "outcome": "succeeded" +-} +\ No newline at end of file ++} diff --git a/stages/006-impl_data@1/response.md b/stages/006-impl_data@1/response.md new file mode 100644 index 000000000..b4b43e5e7 --- /dev/null +++ b/stages/006-impl_data@1/response.md @@ -0,0 +1,14 @@ +I have successfully completed the tasks outlined in the spec. + +### Summary of Accomplishments: +1. **Spec Reading**: Read the technical specifications inside `.ai/card-game-spec.md` for terminal-based FreeCell Solitaire. +2. **Implementation**: + - Implemented `GameState` mechanisms including validation (`validate_move`), execution (`execute_move`), and clean undo/redo operations. + - Built a comprehensive and intelligent **Auto-Homing engine** (`is_safe_to_auto_home` and `auto_home`) that automatically checks for and moves exposed cards to the foundation piles safely (taking into account the ranks of the opposite and same-color cards in foundations). + - Added win/loss evaluation conditions (`is_won` and `is_lost`) which accurately determine when a player has completed all foundation piles or is stalemated with no valid moves remaining. +3. **Unit Tests**: + - Expanded unit tests in `card-game-app/tests/` to include high-coverage cases for `get_max_movable_cards` (verifying supermove limits), sequence moves validation, move execution, deep auto-homing sequences, as well as `is_won()` and `is_lost()` game state triggers. +4. **Execution & Validation**: + - Ran `cd card-game-app && python3 -m pytest tests/ -v` and successfully passed all 13 comprehensive unit tests. + - Executed the `--smoke` headless CI test suite (`python3 main.py --smoke`), confirming everything works flawlessly without dependencies on an interactive terminal buffer. +5. **Final Status**: Updated `status.json` with `{"outcome": "succeeded"}` at the root workspace. \ No newline at end of file diff --git a/stages/006-impl_data@1/status.json b/stages/006-impl_data@1/status.json new file mode 100644 index 000000000..db5a1f26e --- /dev/null +++ b/stages/006-impl_data@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: impl_data", + "failure_reason": null, + "timestamp": "2026-06-04T19:33:07.683455Z" +} \ No newline at end of file diff --git a/stages/007-verify_data@1/prompt.md b/stages/007-verify_data@1/prompt.md new file mode 100644 index 000000000..97584427d --- /dev/null +++ b/stages/007-verify_data@1/prompt.md @@ -0,0 +1,27 @@ +Goal: Build a terminal-based FreeCell solitaire game in Python + +## Completed stages +- **expand_spec**: succeeded + - Model: gemini-3.5-flash, 91.5k tokens in / 10.9k out + - Files: .ai/card-game-spec.md, status.json +- **impl_setup**: succeeded + - Model: gemini-3.5-flash, 174.8k tokens in / 9.7k out + - Files: /home/daytona/workspace/fabro/card-game-app/README.md, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/pyproject.toml, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/tui.py, /home/daytona/workspace/fabro/card-game-app/tests/__init__.py, /home/daytona/workspace/fabro/card-game-app/tests/test_card.py, /home/daytona/workspace/fabro/card-game-app/tests/test_integration.py, /home/daytona/workspace/fabro/card-game-app/tests/test_rules.py, /home/daytona/workspace/fabro/card-game-app/tests/test_state.py, /home/daytona/workspace/fabro/status.json +- **verify_setup**: succeeded + - Model: gemini-3.5-flash, 148.1k tokens in / 2.4k out + - Files: /home/daytona/workspace/fabro/.ai/verify_setup.md, /home/daytona/workspace/fabro/status.json +- **check_setup**: succeeded +- **impl_data**: succeeded + - Model: gemini-3.5-flash, 258.5k tokens in / 19.8k out + - Files: /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py, /home/daytona/workspace/fabro/card-game-app/tests/test_rules.py, /home/daytona/workspace/fabro/card-game-app/tests/test_state.py, /home/daytona/workspace/fabro/status.json + + +Verify the card game data structures. + +Run: +cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py + +Check that the core game-state types are defined and basic operations work. + +Write findings to .ai/verify_data.md. +Write status.json at workspace root: outcome=succeeded if all checks pass, outcome=failed with failure_reason otherwise. \ No newline at end of file diff --git a/stages/007-verify_data@1/provider_used.json b/stages/007-verify_data@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/007-verify_data@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file diff --git a/stages/007-verify_data@1/response.md b/stages/007-verify_data@1/response.md new file mode 100644 index 000000000..a931a9604 --- /dev/null +++ b/stages/007-verify_data@1/response.md @@ -0,0 +1,8 @@ +I have successfully verified the FreeCell solitaire card game data structures, move validations, and engine states. + +Here is a summary of the checks performed: +1. **Compilation Check**: Executed `python3 -m py_compile main.py src/card_game_tui/*.py`, and all files compiled perfectly. +2. **Unit Tests**: Ran `pytest tests/ -v` inside `card-game-app` and all 13 tests passed cleanly. +3. **Headless Smoke Test**: Ran `python3 main.py --smoke` to test game state initialization and validation, which also passed successfully. +4. **Findings & Documentation**: Created and populated `.ai/verify_data.md` with in-depth implementation verification details. +5. **Status File**: Updated `status.json` at the workspace root to indicate a successful outcome. \ No newline at end of file