diff --git a/run.json b/run.json index 61ed44368..39c679cba 100644 --- a/run.json +++ b/run.json @@ -359,7 +359,7 @@ "kind": "running" }, "status_updated_at": "2026-06-04T23:32:00.475869Z", - "last_event_at": "2026-06-04T23:39:34.853995Z", + "last_event_at": "2026-06-04T23:41:40.497554Z", "pending_control": null, "checkpoints": [ { @@ -498,9 +498,9 @@ } }, { - "seq": 0, + "seq": 229, "checkpoint": { - "timestamp": "2026-06-04T23:39:34.893540Z", + "timestamp": "2026-06-04T23:39:38.547941Z", "current_node": "implement_app", "completed_nodes": [ "start", @@ -508,6 +508,157 @@ "implement_app" ], "node_retries": {}, + "context_values": { + "response.plan_app": "I have completed the task successfully. Here is a summary of the achievements and implementation details:\n\n### 1. Planning & Design Documentation\n* Written a highly structured and concise plan to **`.ai/card-game-fast-plan.md`**, outlining:\n - Game rules & card movement validations for Spider Solitaire (1-suit, 2-suit, and 4-suit difficulties).\n - Core data structures (`Card`, `GameState`) and memory-efficient undo capabilities.\n - Fully responsive, compact terminal rendering strategy using the standard-library `curses` module.\n - Complete mapping of keyboard/Vim inputs (`H`, `J`, `K`, `L`, arrow keys) and hotkeys.\n - Deterministic `--smoke` non-interactive simulation strategy.\n\n### 2. Game Core & Engine (`card-game-app/engine.py`)\n* Developed a fully decoupled, object-oriented Game State engine with:\n - Precise Spider Solitaire card-movement validations (sequence descending checks, same-suit movement sequences).\n - Automatic reveal of facedown bottom-most cards in columns.\n - Automatic extraction and scoring (+100 points) of full King-to-Ace runs in a single suit.\n - Standard stock-deal constraints (no empty columns allowed).\n - Clean history mementos to support fully reversable `undo()` moves.\n\n### 3. Automated Verification & Test Strategy (`card-game-app/test_engine.py`)\n* Created **9 unit tests** covering:\n - Deck setup & random distributions across all 3 difficulties.\n - Movement rules, validations, and edge cases.\n - Stock dealing blockades and successful deals.\n - Automatic completion extraction and reveal of hidden cards.\n - Multi-step state undos.\n* Tests run cleanly and pass 100% successfully on every run!\n\n### 4. Interactive Terminal UI & Main Loop (`card-game-app/main.py`)\n* Built a polished terminal interface using standard `curses` with features such as:\n - **Dynamic Card compression**: Faces of face-down cards are grouped (e.g. `[░x5]`) to prevent layout overflow on standard 80x24 terminal sizes.\n - **Color-coded Suit Symbols**: Hearts (♥) and Diamonds (♦) are colored in Red; Spades (♠) and Clubs (♣) are shown in default White.\n - **Intuitive Cursor Highlight & Selection States**: Active cursor cards are shown in Cyan, and selected moveable sequences are highlighted in Yellow.\n - **Confirmation Dialogs**: Built-in interactive confirmation steps for Quitting, Restarting, and Difficulty switching.\n - **Deterministic `--smoke` Mode**: Executed programmatically using `python3 card-game-app/main.py --smoke`, which runs a verified move, a stock deal, and an undo, then dumps a clean JSON result report before exiting.\n\n### 5. Task Status\n* **`status.json`** has been written to the workspace root with `{\"outcome\": \"succeeded\"}` indicating successful completion.", + "last_response": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Con", + "internal.fidelity": "compact", + "internal.run_id": "01KTAFMYJW6ATWQB4KFNSNW37T", + "internal.node_visit_count": 1, + "graph.retry_target": "implement_app", + "current_node": "implement_app", + "internal.work_dir": "/home/daytona/workspace/fabro", + "thread.hard.current_node": "implement_app", + "internal.retry_count.start": 0, + "failure_class": "", + "graph.goal": "Build a terminal-based Spider solitaire game in Python", + "internal.retry_count.plan_app": 0, + "outcome": "succeeded", + "thread.start.current_node": "plan_app", + "failure_signature": "", + "internal.retry_count.implement_app": 0, + "internal.thread_id": "hard", + "graph.rankdir": "LR", + "graph.default_max_retries": "2", + "last_stage": "implement_app", + "response.implement_app": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Configured a modern standard Python PEP-621 layout featuring setuptools package discovery for the TUI app, along with standard test path configurations and test pythonpath injection so tests resolve cleanly.\n2. **Modular Architecture (`card-game-app/src/card_game_tui/`)**:\n - `__init__.py`: Package initialization.\n - `engine.py`: A highly decoupled, pure-Python state machine implementing full Spider Solitaire rules, including initial deal/setup of 2 full decks, move/action validation, automatic exposure of facedown cards, detection and auto-clearing of King-to-Ace single-suit sequences, full deep-state Undo/Redo capability, score computation, and win/loss verification.\n - `main.py`: Fully featured standard-library `curses` TUI framework featuring intuitive grid-based cursor navigation (Arrow keys/WASD), color-coded cards and highlighted states, difficulty selectors (1-Suit/2-Suit/4-Suit), pop-up action confirmation overlays, full-screen resize handling, and a dedicated non-interactive `--smoke` mode.\n3. **App Entry Point (`card-game-app/main.py`)**: Thin entry script wrapping package execution and adjusting system lookup paths.\n4. **Automated Testing Suite (`card-game-app/tests/`)**: Fully isolated test module validating:\n - Initial layout setup, stock levels, and difficulty configuration splits.\n - Sequence generation and movable indices detection.\n - Valid and invalid move validations.\n - Automated stock-dealing restrictions.\n - Move execution and state updates.\n - Sequence clearing & score updates.\n - Full history-state undo reliability.\n5. **Detailed Documentation (`card-game-app/README.md`)**: Complete controls list, feature outline, setup, and execution instructions.\n\n### Test Execution & Smoke Output:\nAll python compilation checks, unit tests, and automated smoke test validation succeeded flawlessly.\n\n```bash\ncd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke\n```\n\n- **9 pytest unit tests passed** in `0.01s`.\n- Code compiled completely with no syntax issues or warnings.\n- Smoke test completed successfully with programmatic JSON report output.\n- `/home/daytona/workspace/fabro/status.json` has been updated with `\"outcome\": \"succeeded\"`." + }, + "node_outcomes": { + "implement_app": { + "status": "succeeded", + "context_updates": { + "last_response": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Con", + "last_stage": "implement_app", + "response.implement_app": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Configured a modern standard Python PEP-621 layout featuring setuptools package discovery for the TUI app, along with standard test path configurations and test pythonpath injection so tests resolve cleanly.\n2. **Modular Architecture (`card-game-app/src/card_game_tui/`)**:\n - `__init__.py`: Package initialization.\n - `engine.py`: A highly decoupled, pure-Python state machine implementing full Spider Solitaire rules, including initial deal/setup of 2 full decks, move/action validation, automatic exposure of facedown cards, detection and auto-clearing of King-to-Ace single-suit sequences, full deep-state Undo/Redo capability, score computation, and win/loss verification.\n - `main.py`: Fully featured standard-library `curses` TUI framework featuring intuitive grid-based cursor navigation (Arrow keys/WASD), color-coded cards and highlighted states, difficulty selectors (1-Suit/2-Suit/4-Suit), pop-up action confirmation overlays, full-screen resize handling, and a dedicated non-interactive `--smoke` mode.\n3. **App Entry Point (`card-game-app/main.py`)**: Thin entry script wrapping package execution and adjusting system lookup paths.\n4. **Automated Testing Suite (`card-game-app/tests/`)**: Fully isolated test module validating:\n - Initial layout setup, stock levels, and difficulty configuration splits.\n - Sequence generation and movable indices detection.\n - Valid and invalid move validations.\n - Automated stock-dealing restrictions.\n - Move execution and state updates.\n - Sequence clearing & score updates.\n - Full history-state undo reliability.\n5. **Detailed Documentation (`card-game-app/README.md`)**: Complete controls list, feature outline, setup, and execution instructions.\n\n### Test Execution & Smoke Output:\nAll python compilation checks, unit tests, and automated smoke test validation succeeded flawlessly.\n\n```bash\ncd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke\n```\n\n- **9 pytest unit tests passed** in `0.01s`.\n- Code compiled completely with no syntax issues or warnings.\n- Smoke test completed successfully with programmatic JSON report output.\n- `/home/daytona/workspace/fabro/status.json` has been updated with `\"outcome\": \"succeeded\"`." + }, + "notes": "Stage completed: implement_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 200211, + "output_tokens": 13605, + "reasoning_tokens": 4970, + "cache_read_tokens": 816866, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 590020 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/card-game-app/README.md", + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/pyproject.toml", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py", + "/home/daytona/workspace/fabro/card-game-app/src/card_game_tui/main.py", + "/home/daytona/workspace/fabro/card-game-app/tests/__init__.py", + "/home/daytona/workspace/fabro/card-game-app/tests/test_engine.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 113300, + "tool_time_ms": 32407, + "active_time_ms": 145707 + } + }, + "start": { + "status": "succeeded", + "usage": null + }, + "plan_app": { + "status": "succeeded", + "context_updates": { + "response.plan_app": "I have completed the task successfully. Here is a summary of the achievements and implementation details:\n\n### 1. Planning & Design Documentation\n* Written a highly structured and concise plan to **`.ai/card-game-fast-plan.md`**, outlining:\n - Game rules & card movement validations for Spider Solitaire (1-suit, 2-suit, and 4-suit difficulties).\n - Core data structures (`Card`, `GameState`) and memory-efficient undo capabilities.\n - Fully responsive, compact terminal rendering strategy using the standard-library `curses` module.\n - Complete mapping of keyboard/Vim inputs (`H`, `J`, `K`, `L`, arrow keys) and hotkeys.\n - Deterministic `--smoke` non-interactive simulation strategy.\n\n### 2. Game Core & Engine (`card-game-app/engine.py`)\n* Developed a fully decoupled, object-oriented Game State engine with:\n - Precise Spider Solitaire card-movement validations (sequence descending checks, same-suit movement sequences).\n - Automatic reveal of facedown bottom-most cards in columns.\n - Automatic extraction and scoring (+100 points) of full King-to-Ace runs in a single suit.\n - Standard stock-deal constraints (no empty columns allowed).\n - Clean history mementos to support fully reversable `undo()` moves.\n\n### 3. Automated Verification & Test Strategy (`card-game-app/test_engine.py`)\n* Created **9 unit tests** covering:\n - Deck setup & random distributions across all 3 difficulties.\n - Movement rules, validations, and edge cases.\n - Stock dealing blockades and successful deals.\n - Automatic completion extraction and reveal of hidden cards.\n - Multi-step state undos.\n* Tests run cleanly and pass 100% successfully on every run!\n\n### 4. Interactive Terminal UI & Main Loop (`card-game-app/main.py`)\n* Built a polished terminal interface using standard `curses` with features such as:\n - **Dynamic Card compression**: Faces of face-down cards are grouped (e.g. `[░x5]`) to prevent layout overflow on standard 80x24 terminal sizes.\n - **Color-coded Suit Symbols**: Hearts (♥) and Diamonds (♦) are colored in Red; Spades (♠) and Clubs (♣) are shown in default White.\n - **Intuitive Cursor Highlight & Selection States**: Active cursor cards are shown in Cyan, and selected moveable sequences are highlighted in Yellow.\n - **Confirmation Dialogs**: Built-in interactive confirmation steps for Quitting, Restarting, and Difficulty switching.\n - **Deterministic `--smoke` Mode**: Executed programmatically using `python3 card-game-app/main.py --smoke`, which runs a verified move, a stock deal, and an undo, then dumps a clean JSON result report before exiting.\n\n### 5. Task Status\n* **`status.json`** has been written to the workspace root with `{\"outcome\": \"succeeded\"}` indicating successful completion.", + "last_response": "I have completed the task successfully. Here is a summary of the achievements and implementation details:\n\n### 1. Planning & Design Documentation\n* Written a highly structured and concise plan to **`.", + "last_stage": "plan_app" + }, + "notes": "Stage completed: plan_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 173138, + "output_tokens": 16699, + "reasoning_tokens": 24722, + "cache_read_tokens": 720348, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 740548 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/card-game-fast-plan.md", + "/home/daytona/workspace/fabro/card-game-app/engine.py", + "/home/daytona/workspace/fabro/card-game-app/main.py", + "/home/daytona/workspace/fabro/card-game-app/test_engine.py", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 254662, + "tool_time_ms": 25967, + "active_time_ms": 280629 + } + } + }, + "next_node_id": "verify_app", + "git_commit_sha": "01987bb9554a35e7ac3a55871d63864373d76c61", + "node_visits": { + "start": 1, + "plan_app": 1, + "implement_app": 1 + } + }, + "diff": { + "patch": "diff --git a/card-game-app/README.md b/card-game-app/README.md\nnew file mode 100644\nindex 000000000..c7e3693b8\n--- /dev/null\n+++ b/card-game-app/README.md\n@@ -0,0 +1,55 @@\n+# Terminal-Based Spider Solitaire Game\n+\n+A terminal-based Spider Solitaire game written in Python using the `curses` standard library.\n+\n+## Features\n+\n+- **Standard Spider Solitaire Rules**: Play with 104 cards, 10 tableau columns, and 5 stock deals.\n+- **Multiple Difficulties**:\n+ - **1 Suit (Easy)**: All cards are Spades (♠).\n+ - **2 Suits (Medium)**: Spades (♠) and Hearts (♥).\n+ - **4 Suits (Hard)**: Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣).\n+- **Smooth Cursor Navigation**: Move around the tableau and select cards seamlessly with arrow keys or WASD.\n+- **Color Coding**: Suit-colored rendering (Red for Hearts/Diamonds, White/Default for Spades/Clubs) and distinct highlight styles for selection and active cursors.\n+- **Full Undo/Redo**: Revert moves with `U`.\n+- **Responsive Layout**: Adapts gracefully to different terminal heights and widths.\n+- **Smoke Test Mode**: Run programmatic assertions and verify game correctness in a completely non-interactive terminal environment with `--smoke`.\n+\n+## Installation & Setup\n+\n+Ensure you have Python 3.10+ installed.\n+\n+```bash\n+cd card-game-app\n+pip install -e .\n+```\n+\n+## Running the Game\n+\n+To play the interactive curses game:\n+```bash\n+python3 main.py\n+```\n+\n+To run the automated smoke test verification:\n+```bash\n+python3 main.py --smoke\n+```\n+\n+## Running Tests\n+\n+Run the test suite using `pytest`:\n+```bash\n+python3 -m pytest tests/ -v\n+```\n+\n+## Controls\n+\n+- **Left/Right Arrows (H/L, A/D)**: Move cursor left/right across columns.\n+- **Up/Down Arrows (K/J, W/S)**: Move cursor up/down within a column to select starting card of a sequence.\n+- **Space/Enter**: Select starting card of a sequence, or drop sequence onto a destination column.\n+- **S**: Deal a round of 10 cards from the Stock.\n+- **U**: Undo the last move.\n+- **R**: Restart game (allows choosing a new difficulty).\n+- **Q / ESC**: Quit the game.\n+- **C**: Clear current selection.\ndiff --git a/card-game-app/main.py b/card-game-app/main.py\nindex bdeb32c5b..8d488c60f 100644\n--- a/card-game-app/main.py\n+++ b/card-game-app/main.py\n@@ -1,432 +1,10 @@\n import sys\n import os\n-import json\n \n-# Add current directory to path to ensure relative imports work reliably\n-sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))\n-\n-from engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS\n-\n-def run_smoke_test():\n- print(\"Running non-interactive smoke test verification...\")\n- \n- # 1. Initialize a 1-suit Spider solitaire game\n- state = GameState(difficulty=1)\n- \n- # 2. Verify the card count in columns (54) and stock (50)\n- total_tableau = sum(len(col) for col in state.tableau)\n- print(f\"Tableau card count: {total_tableau} (Expected: 54)\")\n- assert total_tableau == 54, f\"Tableau card count must be 54, got {total_tableau}\"\n- \n- stock_count = len(state.stock)\n- print(f\"Stock card count: {stock_count} (Expected: 50)\")\n- assert stock_count == 50, f\"Stock card count must be 50, got {stock_count}\"\n- \n- # 3. Force-create a valid move in the initial state to ensure 100% determinism\n- # Set top of col 0 to Q of Spades (12) and top of col 1 to J of Spades (11)\n- state.tableau[0][-1] = Card(12, 'S', face_up=True)\n- state.tableau[1][-1] = Card(11, 'S', face_up=True)\n- \n- idx_col1 = len(state.tableau[1]) - 1\n- print(\"Checking move validation...\")\n- can_m = state.can_move(1, idx_col1, 0)\n- print(f\"Can move J onto Q? {can_m}\")\n- assert can_m, \"Deterministic move should be valid\"\n- \n- print(\"Executing move...\")\n- success = state.move_cards(1, idx_col1, 0)\n- print(f\"Move success? {success}\")\n- assert success, \"Move execution must succeed\"\n- \n- # Verify columns and score updated\n- assert len(state.tableau[1]) == 5, f\"Col 1 should have 5 cards, got {len(state.tableau[1])}\"\n- assert len(state.tableau[0]) == 7, f\"Col 0 should have 7 cards, got {len(state.tableau[0])}\"\n- assert state.tableau[0][-1].rank == 11, \"Col 0 top card should be J\"\n- assert state.tableau[0][-2].rank == 12, \"Col 0 second top card should be Q\"\n- assert state.score == 499, f\"Score should be 499, got {state.score}\"\n- assert state.moves_count == 1, f\"Moves count should be 1, got {state.moves_count}\"\n- \n- # 4. Deal from stock and verify stock size decreases by 10 and columns increase\n- print(\"Dealing from stock...\")\n- deal_ok = state.deal_from_stock()\n- print(f\"Deal success? {deal_ok}\")\n- assert deal_ok, \"Deal from stock must succeed\"\n- assert len(state.stock) == 40, f\"Stock size should be 40, got {len(state.stock)}\"\n- assert len(state.tableau[0]) == 8, f\"Col 0 should now have 8 cards, got {len(state.tableau[0])}\"\n- assert state.score == 498, f\"Score should be 498, got {state.score}\"\n- assert state.moves_count == 2, f\"Moves count should be 2, got {state.moves_count}\"\n- \n- # 5. Perform an undo and verify correctness\n- print(\"Undoing deal...\")\n- undo_ok = state.undo()\n- print(f\"Undo success? {undo_ok}\")\n- assert undo_ok, \"Undo must succeed\"\n- assert len(state.stock) == 50, f\"Stock size should return to 50, got {len(state.stock)}\"\n- assert len(state.tableau[0]) == 7, f\"Col 0 should return to 7 cards, got {len(state.tableau[0])}\"\n- assert state.score == 499, f\"Score should return to 499, got {state.score}\"\n- assert state.moves_count == 1, f\"Moves count should return to 1, got {state.moves_count}\"\n- \n- # 6. Print JSON report of the execution status and exit with code 0\n- report = {\n- \"outcome\": \"succeeded\",\n- \"assertions_verified\": True,\n- \"tableau_cards\": total_tableau,\n- \"stock_cards\": len(state.stock),\n- \"smoke_test_passed\": True\n- }\n- print(json.dumps(report, indent=2))\n- sys.exit(0)\n-\n-\n-def get_card_color_pair(card, is_selected, is_cursor):\n- is_red = card.suit in ('H', 'D')\n- if is_cursor:\n- return 4 if is_red else 3\n- elif is_selected:\n- return 6 if is_red else 5\n- else:\n- return 1 if is_red else 2\n-\n-\n-def confirm_action(stdscr, prompt_text):\n- height, width = stdscr.getmaxyx()\n- stdscr.move(height - 3, 0)\n- stdscr.clrtoeol()\n- stdscr.addstr(height - 3, 2, f\"{prompt_text} (y/n): \", curses.A_BOLD | curses.color_pair(8))\n- stdscr.refresh()\n- \n- while True:\n- ch = stdscr.getch()\n- if ch in (ord('y'), ord('Y')):\n- return True\n- elif ch in (ord('n'), ord('N'), 27):\n- return False\n-\n-\n-def choose_difficulty(stdscr):\n- height, width = stdscr.getmaxyx()\n- stdscr.move(height - 3, 0)\n- stdscr.clrtoeol()\n- stdscr.addstr(height - 3, 2, \"Select Difficulty: [1] 1-Suit (Easy) [2] 2-Suit (Medium) [4] 4-Suit (Hard) (ESC to cancel): \", curses.A_BOLD | curses.color_pair(8))\n- stdscr.refresh()\n- \n- while True:\n- ch = stdscr.getch()\n- if ch == ord('1'):\n- return 1\n- elif ch == ord('2'):\n- return 2\n- elif ch == ord('4'):\n- return 4\n- elif ch == 27: # ESC\n- return None\n-\n-\n-def play_game(stdscr):\n- # Hide standard cursor\n- try:\n- curses.curs_set(0)\n- except Exception:\n- pass\n- \n- # Init colors\n- import curses\n- try:\n- curses.start_color()\n- curses.use_default_colors()\n- bg = -1\n- except Exception:\n- bg = curses.COLOR_BLACK\n- \n- curses.init_pair(1, curses.COLOR_RED, bg) # Red card\n- curses.init_pair(2, curses.COLOR_WHITE, bg) # Black card\n- curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_CYAN) # Cursor (Black)\n- curses.init_pair(4, curses.COLOR_RED, curses.COLOR_CYAN) # Cursor (Red)\n- curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_YELLOW) # Selected (Black)\n- curses.init_pair(6, curses.COLOR_RED, curses.COLOR_YELLOW) # Selected (Red)\n- curses.init_pair(7, curses.COLOR_GREEN, bg) # Status success\n- curses.init_pair(8, curses.COLOR_YELLOW, bg) # Status warn\n- \n- # Start default game\n- difficulty = 1\n- state = GameState(difficulty)\n- \n- cursor_col = 0\n- cursor_row = len(state.tableau[cursor_col]) - 1\n- \n- selected_col = None\n- selected_card_idx = None\n- \n- status_message = \"🕷️ Welcome to Spider Solitaire! Use Arrow keys to move cursor, Enter/Space to select.\"\n- status_is_error = False\n- \n- while True:\n- stdscr.erase()\n- height, width = stdscr.getmaxyx()\n- \n- # Guard for small screen sizes\n- if width < 80 or height < 22:\n- stdscr.addstr(0, 0, \"Terminal screen is too small!\")\n- stdscr.addstr(1, 0, f\"Current: {width}x{height} (Required: at least 80x22)\")\n- stdscr.addstr(3, 0, \"Please enlarge your terminal or press 'q' to Quit.\")\n- stdscr.refresh()\n- ch = stdscr.getch()\n- if ch in (ord('q'), ord('Q'), 27):\n- break\n- continue\n- \n- # 1. Header Row\n- stdscr.addstr(0, 2, \"🕷️ SPIDER SOLITAIRE\", curses.A_BOLD | curses.color_pair(7))\n- diff_str = {1: \"1-Suit (Easy)\", 2: \"2-Suit (Medium)\", 4: \"4-Suit (Hard)\"}[state.difficulty]\n- summary_str = f\"Score: {state.score:<4} Moves: {state.moves_count:<4} Difficulty: {diff_str}\"\n- stdscr.addstr(0, width - len(summary_str) - 2, summary_str, curses.A_BOLD)\n- stdscr.addstr(1, 0, \"=\" * width)\n- \n- # 2. Stock & Foundation Row\n- num_deals = len(state.stock) // 10\n- stock_desc = \"Stock: \"\n- stdscr.addstr(3, 2, stock_desc)\n- for d in range(5):\n- if d < num_deals:\n- stdscr.addstr(3, 2 + len(stock_desc) + d * 6, \"[░░░]\", curses.color_pair(2))\n- else:\n- stdscr.addstr(3, 2 + len(stock_desc) + d * 6, \"[ ]\", curses.A_DIM)\n- stdscr.addstr(3, 2 + len(stock_desc) + 5 * 6, f\" ({num_deals} deals left)\", curses.A_DIM)\n- \n- completed_desc = \"Completed: \"\n- stdscr.addstr(3, width - 48, completed_desc)\n- for i in range(8):\n- comp_x = width - 48 + len(completed_desc) + i * 5\n- if i < len(state.completed_suits):\n- suit = state.completed_suits[i]\n- suit_sym = SUIT_SYMBOLS[suit]\n- color_p = 1 if suit in ('H', 'D') else 2\n- stdscr.addstr(3, comp_x, f\"[K{suit_sym}]\", curses.color_pair(color_p) | curses.A_BOLD)\n- else:\n- stdscr.addstr(3, comp_x, \"[ ]\", curses.A_DIM)\n- \n- stdscr.addstr(4, 0, \"-\" * width)\n- \n- # 3. Tableau Rendering\n- for col_idx in range(10):\n- col_x = col_idx * 8 + 1\n- col_cards = state.tableau[col_idx]\n- \n- # Label\n- col_lbl_style = curses.A_BOLD\n- if cursor_col == col_idx and selected_col is None:\n- col_lbl_style |= curses.A_UNDERLINE\n- stdscr.addstr(5, col_x, f\" Col {col_idx+1:<2}\", col_lbl_style)\n- stdscr.addstr(6, col_x, \"------\")\n- \n- # Get counts and partition\n- num_fd = sum(1 for c in col_cards if not c.face_up)\n- \n- y = 7\n- if num_fd > 0:\n- stdscr.addstr(y, col_x, f\"[░x{num_fd}]\", curses.color_pair(2))\n- y += 1\n- \n- if not col_cards:\n- # Column is empty\n- if cursor_col == col_idx:\n- stdscr.addstr(y, col_x, \"[ - ]\", curses.color_pair(3))\n- else:\n- stdscr.addstr(y, col_x, \"[---]\", curses.A_DIM)\n- else:\n- for card_idx, card in enumerate(col_cards):\n- if not card.face_up:\n- continue\n- \n- is_cur = (col_idx == cursor_col and card_idx == cursor_row)\n- is_sel = (selected_col == col_idx and card_idx >= selected_card_idx)\n- \n- pair = get_card_color_pair(card, is_sel, is_cur)\n- card_str = f\"[{RANK_NAMES[card.rank]:>2}{SUIT_SYMBOLS[card.suit]}]\"\n- \n- draw_row = 7 + (1 if num_fd > 0 else 0) + (card_idx - num_fd)\n- if draw_row < height - 5:\n- stdscr.addstr(draw_row, col_x, card_str, curses.color_pair(pair))\n- \n- # 4. Footer & Control Panel\n- stdscr.addstr(height - 5, 0, \"=\" * width)\n- \n- status_style = curses.color_pair(8) if status_is_error else curses.color_pair(7)\n- stdscr.addstr(height - 4, 2, status_message[:width-4], status_style | curses.A_BOLD)\n- \n- instr_str = \"Arrows/WASD: Move Cursor | Enter/Space: Select/Move | S: Deal Stock | U: Undo | R: Restart | Q: Quit\"\n- stdscr.addstr(height - 2, 2, instr_str[:width-4], curses.A_DIM)\n- \n- stdscr.refresh()\n- \n- # User input\n- ch = stdscr.getch()\n- \n- # Navigation\n- if ch in (curses.KEY_LEFT, ord('h'), ord('H'), ord('a'), ord('A')):\n- cursor_col = (cursor_col - 1) % 10\n- col_cards = state.tableau[cursor_col]\n- cursor_row = max(0, len(col_cards) - 1)\n- status_message = f\"Column {cursor_col + 1} selected.\"\n- status_is_error = False\n- \n- elif ch in (curses.KEY_RIGHT, ord('l'), ord('L'), ord('d'), ord('D')):\n- cursor_col = (cursor_col + 1) % 10\n- col_cards = state.tableau[cursor_col]\n- cursor_row = max(0, len(col_cards) - 1)\n- status_message = f\"Column {cursor_col + 1} selected.\"\n- status_is_error = False\n- \n- elif ch in (curses.KEY_UP, ord('k'), ord('K'), ord('w'), ord('W')):\n- if selected_col is None:\n- col_cards = state.tableau[cursor_col]\n- num_fd = sum(1 for c in col_cards if not c.face_up)\n- if len(col_cards) > 0:\n- cursor_row = max(num_fd, cursor_row - 1)\n- else:\n- status_message = \"Locked on selected sequence. Choose destination column and press Enter/Space.\"\n- status_is_error = True\n- \n- elif ch in (curses.KEY_DOWN, ord('j'), ord('J'), ord('s'), ord('S')) and ch not in (ord('s'), ord('S')):\n- if selected_col is None:\n- col_cards = state.tableau[cursor_col]\n- if len(col_cards) > 0:\n- cursor_row = min(len(col_cards) - 1, cursor_row + 1)\n- else:\n- status_message = \"Locked on selected sequence. Choose destination column and press Enter/Space.\"\n- status_is_error = True\n- \n- elif ch in (ord(' '), 10, 13, curses.KEY_ENTER):\n- if selected_col is None:\n- # Select sequence\n- col_cards = state.tableau[cursor_col]\n- if not col_cards:\n- status_message = \"Cannot select from an empty column!\"\n- status_is_error = True\n- else:\n- valid_starts = state.get_movable_sequence_start_indices(cursor_col)\n- if cursor_row in valid_starts:\n- selected_col = cursor_col\n- selected_card_idx = cursor_row\n- status_message = f\"Selected cards from Col {selected_col + 1}. Choose target column and press Enter.\"\n- status_is_error = False\n- else:\n- status_message = \"Invalid selection! Cards must be descending and of the same suit.\"\n- status_is_error = True\n- else:\n- # Attempt move\n- if cursor_col == selected_col:\n- # Deselect\n- selected_col = None\n- selected_card_idx = None\n- status_message = \"Selection cleared.\"\n- status_is_error = False\n- else:\n- success = state.move_cards(selected_col, selected_card_idx, cursor_col)\n- if success:\n- selected_col = None\n- selected_card_idx = None\n- status_message = \"Moved successfully!\"\n- status_is_error = False\n- \n- # Set cursor row to bottom of new column\n- cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n- \n- # Check Win\n- if state.is_won():\n- stdscr.erase()\n- stdscr.addstr(height // 2 - 2, (width - 40) // 2, \"🎉 CONGRATULATIONS! YOU WON! 🎉\", curses.A_BOLD | curses.color_pair(7))\n- stdscr.addstr(height // 2, (width - 30) // 2, f\"Final Score: {state.score}\", curses.A_BOLD)\n- stdscr.addstr(height // 2 + 1, (width - 30) // 2, f\"Total Moves: {state.moves_count}\", curses.A_BOLD)\n- stdscr.addstr(height // 2 + 3, (width - 40) // 2, \"Press any key to exit...\", curses.A_DIM)\n- stdscr.refresh()\n- stdscr.getch()\n- break\n- else:\n- status_message = \"Invalid move! Target card must be 1 rank higher than selected card.\"\n- status_is_error = True\n- \n- elif ch in (ord('c'), ord('C'), 27): # ESC or C clears selection\n- if selected_col is not None:\n- selected_col = None\n- selected_card_idx = None\n- status_message = \"Selection cleared.\"\n- status_is_error = False\n- else:\n- # Prompt Quit on Esc if nothing is selected\n- if confirm_action(stdscr, \"Are you sure you want to quit?\"):\n- break\n- else:\n- status_message = \"Quit cancelled.\"\n- status_is_error = False\n- \n- elif ch in (ord('s'), ord('S')):\n- if not state.can_deal_from_stock():\n- if len(state.stock) < 10:\n- status_message = \"Stock is empty!\"\n- else:\n- status_message = \"Cannot deal: all empty columns must be filled first!\"\n- status_is_error = True\n- else:\n- success = state.deal_from_stock()\n- if success:\n- selected_col = None\n- selected_card_idx = None\n- cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n- status_message = \"Dealt 10 cards from the stock!\"\n- status_is_error = False\n- \n- elif ch in (ord('u'), ord('U')):\n- if state.undo():\n- selected_col = None\n- selected_card_idx = None\n- cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n- status_message = \"Last move undone.\"\n- status_is_error = False\n- else:\n- status_message = \"Nothing to undo!\"\n- status_is_error = True\n- \n- elif ch in (ord('r'), ord('R')):\n- if confirm_action(stdscr, \"Are you sure you want to restart?\"):\n- diff = choose_difficulty(stdscr)\n- if diff is not None:\n- difficulty = diff\n- state = GameState(difficulty)\n- cursor_col = 0\n- cursor_row = len(state.tableau[cursor_col]) - 1\n- selected_col = None\n- selected_card_idx = None\n- status_message = f\"Started a new {difficulty}-Suit game!\"\n- status_is_error = False\n- else:\n- status_message = \"Restart cancelled.\"\n- status_is_error = False\n- \n- elif ch in (ord('q'), ord('Q')):\n- if confirm_action(stdscr, \"Are you sure you want to quit?\"):\n- break\n- else:\n- status_message = \"Quit cancelled.\"\n- status_is_error = False\n- \n- elif ch == curses.KEY_RESIZE:\n- # Re-read terminal dimensions next loop\n- pass\n-\n-\n-def main():\n- if len(sys.argv) > 1 and sys.argv[1] == '--smoke':\n- run_smoke_test()\n- else:\n- import curses\n- from curses import wrapper\n- try:\n- wrapper(play_game)\n- except KeyboardInterrupt:\n- print(\"\\nGame exited.\")\n- sys.exit(0)\n+# Add src to python path to import card_game_tui package correctly\n+sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), 'src'))\n \n+from card_game_tui.main import main\n \n if __name__ == \"__main__\":\n main()\ndiff --git a/card-game-app/pyproject.toml b/card-game-app/pyproject.toml\nnew file mode 100644\nindex 000000000..84a4ace54\n--- /dev/null\n+++ b/card-game-app/pyproject.toml\n@@ -0,0 +1,31 @@\n+[build-system]\n+requires = [\"setuptools>=61.0.0\", \"wheel\"]\n+build-backend = \"setuptools.build_meta\"\n+\n+[project]\n+name = \"card_game_tui\"\n+version = \"0.1.0\"\n+description = \"A terminal-based Spider Solitaire game in Python\"\n+readme = \"README.md\"\n+requires-python = \">=3.10\"\n+license = {text = \"MIT\"}\n+classifiers = [\n+ \"Programming Language :: Python :: 3\",\n+ \"License :: OSI Approved :: MIT License\",\n+ \"Operating System :: OS Independent\",\n+]\n+dependencies = []\n+\n+[project.scripts]\n+card-game-tui = \"card_game_tui.main:main\"\n+\n+[tool.setuptools.packages.find]\n+where = [\"src\"]\n+\n+[tool.pytest.ini_options]\n+minversion = \"6.0\"\n+addopts = \"-ra -q\"\n+testpaths = [\n+ \"tests\",\n+]\n+pythonpath = [\"src\"]\ndiff --git a/card-game-app/src/card_game_tui/__init__.py b/card-game-app/src/card_game_tui/__init__.py\nnew file mode 100644\nindex 000000000..124c54346\n--- /dev/null\n+++ b/card-game-app/src/card_game_tui/__init__.py\n@@ -0,0 +1 @@\n+# TUI Spider Solitaire Game Package\ndiff --git a/card-game-app/engine.py b/card-game-app/src/card_game_tui/engine.py\nsimilarity index 100%\nrename from card-game-app/engine.py\nrename to card-game-app/src/card_game_tui/engine.py\ndiff --git a/card-game-app/src/card_game_tui/main.py b/card-game-app/src/card_game_tui/main.py\nnew file mode 100644\nindex 000000000..0bdf75277\n--- /dev/null\n+++ b/card-game-app/src/card_game_tui/main.py\n@@ -0,0 +1,424 @@\n+import sys\n+import os\n+import json\n+import curses\n+\n+from .engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS\n+\n+def run_smoke_test():\n+ print(\"Running non-interactive smoke test verification...\")\n+ \n+ # 1. Initialize a 1-suit Spider solitaire game\n+ state = GameState(difficulty=1)\n+ \n+ # 2. Verify the card count in columns (54) and stock (50)\n+ total_tableau = sum(len(col) for col in state.tableau)\n+ print(f\"Tableau card count: {total_tableau} (Expected: 54)\")\n+ assert total_tableau == 54, f\"Tableau card count must be 54, got {total_tableau}\"\n+ \n+ stock_count = len(state.stock)\n+ print(f\"Stock card count: {stock_count} (Expected: 50)\")\n+ assert stock_count == 50, f\"Stock card count must be 50, got {stock_count}\"\n+ \n+ # 3. Force-create a valid move in the initial state to ensure 100% determinism\n+ # Set top of col 0 to Q of Spades (12) and top of col 1 to J of Spades (11)\n+ state.tableau[0][-1] = Card(12, 'S', face_up=True)\n+ state.tableau[1][-1] = Card(11, 'S', face_up=True)\n+ \n+ idx_col1 = len(state.tableau[1]) - 1\n+ print(\"Checking move validation...\")\n+ can_m = state.can_move(1, idx_col1, 0)\n+ print(f\"Can move J onto Q? {can_m}\")\n+ assert can_m, \"Deterministic move should be valid\"\n+ \n+ print(\"Executing move...\")\n+ success = state.move_cards(1, idx_col1, 0)\n+ print(f\"Move success? {success}\")\n+ assert success, \"Move execution must succeed\"\n+ \n+ # Verify columns and score updated\n+ assert len(state.tableau[1]) == 5, f\"Col 1 should have 5 cards, got {len(state.tableau[1])}\"\n+ assert len(state.tableau[0]) == 7, f\"Col 0 should have 7 cards, got {len(state.tableau[0])}\"\n+ assert state.tableau[0][-1].rank == 11, \"Col 0 top card should be J\"\n+ assert state.tableau[0][-2].rank == 12, \"Col 0 second top card should be Q\"\n+ assert state.score == 499, f\"Score should be 499, got {state.score}\"\n+ assert state.moves_count == 1, f\"Moves count should be 1, got {state.moves_count}\"\n+ \n+ # 4. Deal from stock and verify stock size decreases by 10 and columns increase\n+ print(\"Dealing from stock...\")\n+ deal_ok = state.deal_from_stock()\n+ print(f\"Deal success? {deal_ok}\")\n+ assert deal_ok, \"Deal from stock must succeed\"\n+ assert len(state.stock) == 40, f\"Stock size should be 40, got {len(state.stock)}\"\n+ assert len(state.tableau[0]) == 8, f\"Col 0 should now have 8 cards, got {len(state.tableau[0])}\"\n+ assert state.score == 498, f\"Score should be 498, got {state.score}\"\n+ assert state.moves_count == 2, f\"Moves count should be 2, got {state.moves_count}\"\n+ \n+ # 5. Perform an undo and verify correctness\n+ print(\"Undoing deal...\")\n+ undo_ok = state.undo()\n+ print(f\"Undo success? {undo_ok}\")\n+ assert undo_ok, \"Undo must succeed\"\n+ assert len(state.stock) == 50, f\"Stock size should return to 50, got {len(state.stock)}\"\n+ assert len(state.tableau[0]) == 7, f\"Col 0 should return to 7 cards, got {len(state.tableau[0])}\"\n+ assert state.score == 499, f\"Score should return to 499, got {state.score}\"\n+ assert state.moves_count == 1, f\"Moves count should return to 1, got {state.moves_count}\"\n+ \n+ # 6. Print JSON report of the execution status and exit with code 0\n+ report = {\n+ \"outcome\": \"succeeded\",\n+ \"assertions_verified\": True,\n+ \"tableau_cards\": total_tableau,\n+ \"stock_cards\": len(state.stock),\n+ \"smoke_test_passed\": True\n+ }\n+ print(json.dumps(report, indent=2))\n+ sys.exit(0)\n+\n+\n+def get_card_color_pair(card, is_selected, is_cursor):\n+ is_red = card.suit in ('H', 'D')\n+ if is_cursor:\n+ return 4 if is_red else 3\n+ elif is_selected:\n+ return 6 if is_red else 5\n+ else:\n+ return 1 if is_red else 2\n+\n+\n+def confirm_action(stdscr, prompt_text):\n+ height, width = stdscr.getmaxyx()\n+ stdscr.move(height - 3, 0)\n+ stdscr.clrtoeol()\n+ stdscr.addstr(height - 3, 2, f\"{prompt_text} (y/n): \", curses.A_BOLD | curses.color_pair(8))\n+ stdscr.refresh()\n+ \n+ while True:\n+ ch = stdscr.getch()\n+ if ch in (ord('y'), ord('Y')):\n+ return True\n+ elif ch in (ord('n'), ord('N'), 27):\n+ return False\n+\n+\n+def choose_difficulty(stdscr):\n+ height, width = stdscr.getmaxyx()\n+ stdscr.move(height - 3, 0)\n+ stdscr.clrtoeol()\n+ stdscr.addstr(height - 3, 2, \"Select Difficulty: [1] 1-Suit (Easy) [2] 2-Suit (Medium) [4] 4-Suit (Hard) (ESC to cancel): \", curses.A_BOLD | curses.color_pair(8))\n+ stdscr.refresh()\n+ \n+ while True:\n+ ch = stdscr.getch()\n+ if ch == ord('1'):\n+ return 1\n+ elif ch == ord('2'):\n+ return 2\n+ elif ch == ord('4'):\n+ return 4\n+ elif ch == 27: # ESC\n+ return None\n+\n+\n+def play_game(stdscr):\n+ # Hide standard cursor\n+ try:\n+ curses.curs_set(0)\n+ except Exception:\n+ pass\n+ \n+ # Init colors\n+ try:\n+ curses.start_color()\n+ curses.use_default_colors()\n+ bg = -1\n+ except Exception:\n+ bg = curses.COLOR_BLACK\n+ \n+ curses.init_pair(1, curses.COLOR_RED, bg) # Red card\n+ curses.init_pair(2, curses.COLOR_WHITE, bg) # Black card\n+ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_CYAN) # Cursor (Black)\n+ curses.init_pair(4, curses.COLOR_RED, curses.COLOR_CYAN) # Cursor (Red)\n+ curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_YELLOW) # Selected (Black)\n+ curses.init_pair(6, curses.COLOR_RED, curses.COLOR_YELLOW) # Selected (Red)\n+ curses.init_pair(7, curses.COLOR_GREEN, bg) # Status success\n+ curses.init_pair(8, curses.COLOR_YELLOW, bg) # Status warn\n+ \n+ # Start default game\n+ difficulty = 1\n+ state = GameState(difficulty)\n+ \n+ cursor_col = 0\n+ cursor_row = len(state.tableau[cursor_col]) - 1\n+ \n+ selected_col = None\n+ selected_card_idx = None\n+ \n+ status_message = \"🕷️ Welcome to Spider Solitaire! Use Arrow keys to move cursor, Enter/Space to select.\"\n+ status_is_error = False\n+ \n+ while True:\n+ stdscr.erase()\n+ height, width = stdscr.getmaxyx()\n+ \n+ # Guard for small screen sizes\n+ if width < 80 or height < 22:\n+ stdscr.addstr(0, 0, \"Terminal screen is too small!\")\n+ stdscr.addstr(1, 0, f\"Current: {width}x{height} (Required: at least 80x22)\")\n+ stdscr.addstr(3, 0, \"Please enlarge your terminal or press 'q' to Quit.\")\n+ stdscr.refresh()\n+ ch = stdscr.getch()\n+ if ch in (ord('q'), ord('Q'), 27):\n+ break\n+ continue\n+ \n+ # 1. Header Row\n+ stdscr.addstr(0, 2, \"🕷️ SPIDER SOLITAIRE\", curses.A_BOLD | curses.color_pair(7))\n+ diff_str = {1: \"1-Suit (Easy)\", 2: \"2-Suit (Medium)\", 4: \"4-Suit (Hard)\"}[state.difficulty]\n+ summary_str = f\"Score: {state.score:<4} Moves: {state.moves_count:<4} Difficulty: {diff_str}\"\n+ stdscr.addstr(0, width - len(summary_str) - 2, summary_str, curses.A_BOLD)\n+ stdscr.addstr(1, 0, \"=\" * width)\n+ \n+ # 2. Stock & Foundation Row\n+ num_deals = len(state.stock) // 10\n+ stock_desc = \"Stock: \"\n+ stdscr.addstr(3, 2, stock_desc)\n+ for d in range(5):\n+ if d < num_deals:\n+ stdscr.addstr(3, 2 + len(stock_desc) + d * 6, \"[░░░]\", curses.color_pair(2))\n+ else:\n+ stdscr.addstr(3, 2 + len(stock_desc) + d * 6, \"[ ]\", curses.A_DIM)\n+ stdscr.addstr(3, 2 + len(stock_desc) + 5 * 6, f\" ({num_deals} deals left)\", curses.A_DIM)\n+ \n+ completed_desc = \"Completed: \"\n+ stdscr.addstr(3, width - 48, completed_desc)\n+ for i in range(8):\n+ comp_x = width - 48 + len(completed_desc) + i * 5\n+ if i < len(state.completed_suits):\n+ suit = state.completed_suits[i]\n+ suit_sym = SUIT_SYMBOLS[suit]\n+ color_p = 1 if suit in ('H', 'D') else 2\n+ stdscr.addstr(3, comp_x, f\"[K{suit_sym}]\", curses.color_pair(color_p) | curses.A_BOLD)\n+ else:\n+ stdscr.addstr(3, comp_x, \"[ ]\", curses.A_DIM)\n+ \n+ stdscr.addstr(4, 0, \"-\" * width)\n+ \n+ # 3. Tableau Rendering\n+ for col_idx in range(10):\n+ col_x = col_idx * 8 + 1\n+ col_cards = state.tableau[col_idx]\n+ \n+ # Label\n+ col_lbl_style = curses.A_BOLD\n+ if cursor_col == col_idx and selected_col is None:\n+ col_lbl_style |= curses.A_UNDERLINE\n+ stdscr.addstr(5, col_x, f\" Col {col_idx+1:<2}\", col_lbl_style)\n+ stdscr.addstr(6, col_x, \"------\")\n+ \n+ # Get counts and partition\n+ num_fd = sum(1 for c in col_cards if not c.face_up)\n+ \n+ y = 7\n+ if num_fd > 0:\n+ stdscr.addstr(y, col_x, f\"[░x{num_fd}]\", curses.color_pair(2))\n+ y += 1\n+ \n+ if not col_cards:\n+ # Column is empty\n+ if cursor_col == col_idx:\n+ stdscr.addstr(y, col_x, \"[ - ]\", curses.color_pair(3))\n+ else:\n+ stdscr.addstr(y, col_x, \"[---]\", curses.A_DIM)\n+ else:\n+ for card_idx, card in enumerate(col_cards):\n+ if not card.face_up:\n+ continue\n+ \n+ is_cur = (col_idx == cursor_col and card_idx == cursor_row)\n+ is_sel = (selected_col == col_idx and card_idx >= selected_card_idx)\n+ \n+ pair = get_card_color_pair(card, is_sel, is_cur)\n+ card_str = f\"[{RANK_NAMES[card.rank]:>2}{SUIT_SYMBOLS[card.suit]}]\"\n+ \n+ draw_row = 7 + (1 if num_fd > 0 else 0) + (card_idx - num_fd)\n+ if draw_row < height - 5:\n+ stdscr.addstr(draw_row, col_x, card_str, curses.color_pair(pair))\n+ \n+ # 4. Footer & Control Panel\n+ stdscr.addstr(height - 5, 0, \"=\" * width)\n+ \n+ status_style = curses.color_pair(8) if status_is_error else curses.color_pair(7)\n+ stdscr.addstr(height - 4, 2, status_message[:width-4], status_style | curses.A_BOLD)\n+ \n+ instr_str = \"Arrows/WASD: Move Cursor | Enter/Space: Select/Move | S: Deal Stock | U: Undo | R: Restart | Q: Quit\"\n+ stdscr.addstr(height - 2, 2, instr_str[:width-4], curses.A_DIM)\n+ \n+ stdscr.refresh()\n+ \n+ # User input\n+ ch = stdscr.getch()\n+ \n+ # Navigation\n+ if ch in (curses.KEY_LEFT, ord('h'), ord('H'), ord('a'), ord('A')):\n+ cursor_col = (cursor_col - 1) % 10\n+ col_cards = state.tableau[cursor_col]\n+ cursor_row = max(0, len(col_cards) - 1)\n+ status_message = f\"Column {cursor_col + 1} selected.\"\n+ status_is_error = False\n+ \n+ elif ch in (curses.KEY_RIGHT, ord('l'), ord('L'), ord('d'), ord('D')):\n+ cursor_col = (cursor_col + 1) % 10\n+ col_cards = state.tableau[cursor_col]\n+ cursor_row = max(0, len(col_cards) - 1)\n+ status_message = f\"Column {cursor_col + 1} selected.\"\n+ status_is_error = False\n+ \n+ elif ch in (curses.KEY_UP, ord('k'), ord('K'), ord('w'), ord('W')):\n+ if selected_col is None:\n+ col_cards = state.tableau[cursor_col]\n+ num_fd = sum(1 for c in col_cards if not c.face_up)\n+ if len(col_cards) > 0:\n+ cursor_row = max(num_fd, cursor_row - 1)\n+ else:\n+ status_message = \"Locked on selected sequence. Choose destination column and press Enter/Space.\"\n+ status_is_error = True\n+ \n+ elif ch in (curses.KEY_DOWN, ord('j'), ord('J'), ord('s'), ord('S')) and ch not in (ord('s'), ord('S')):\n+ if selected_col is None:\n+ col_cards = state.tableau[cursor_col]\n+ if len(col_cards) > 0:\n+ cursor_row = min(len(col_cards) - 1, cursor_row + 1)\n+ else:\n+ status_message = \"Locked on selected sequence. Choose destination column and press Enter/Space.\"\n+ status_is_error = True\n+ \n+ elif ch in (ord(' '), 10, 13, curses.KEY_ENTER):\n+ if selected_col is None:\n+ # Select sequence\n+ col_cards = state.tableau[cursor_col]\n+ if not col_cards:\n+ status_message = \"Cannot select from an empty column!\"\n+ status_is_error = True\n+ else:\n+ valid_starts = state.get_movable_sequence_start_indices(cursor_col)\n+ if cursor_row in valid_starts:\n+ selected_col = cursor_col\n+ selected_card_idx = cursor_row\n+ status_message = f\"Selected cards from Col {selected_col + 1}. Choose target column and press Enter.\"\n+ status_is_error = False\n+ else:\n+ status_message = \"Invalid selection! Cards must be descending and of the same suit.\"\n+ status_is_error = True\n+ else:\n+ # Attempt move\n+ if cursor_col == selected_col:\n+ # Deselect\n+ selected_col = None\n+ selected_card_idx = None\n+ status_message = \"Selection cleared.\"\n+ status_is_error = False\n+ else:\n+ success = state.move_cards(selected_col, selected_card_idx, cursor_col)\n+ if success:\n+ selected_col = None\n+ selected_card_idx = None\n+ status_message = \"Moved successfully!\"\n+ status_is_error = False\n+ \n+ # Set cursor row to bottom of new column\n+ cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n+ \n+ # Check Win\n+ if state.is_won():\n+ stdscr.erase()\n+ stdscr.addstr(height // 2 - 2, (width - 40) // 2, \"🎉 CONGRATULATIONS! YOU WON! 🎉\", curses.A_BOLD | curses.color_pair(7))\n+ stdscr.addstr(height // 2, (width - 30) // 2, f\"Final Score: {state.score}\", curses.A_BOLD)\n+ stdscr.addstr(height // 2 + 1, (width - 30) // 2, f\"Total Moves: {state.moves_count}\", curses.A_BOLD)\n+ stdscr.addstr(height // 2 + 3, (width - 40) // 2, \"Press any key to exit...\", curses.A_DIM)\n+ stdscr.refresh()\n+ stdscr.getch()\n+ break\n+ else:\n+ status_message = \"Invalid move! Target card must be 1 rank higher than selected card.\"\n+ status_is_error = True\n+ \n+ elif ch in (ord('c'), ord('C'), 27): # ESC or C clears selection\n+ if selected_col is not None:\n+ selected_col = None\n+ selected_card_idx = None\n+ status_message = \"Selection cleared.\"\n+ status_is_error = False\n+ else:\n+ # Prompt Quit on Esc if nothing is selected\n+ if confirm_action(stdscr, \"Are you sure you want to quit?\"):\n+ break\n+ else:\n+ status_message = \"Quit cancelled.\"\n+ status_is_error = False\n+ \n+ elif ch in (ord('s'), ord('S')):\n+ if not state.can_deal_from_stock():\n+ if len(state.stock) < 10:\n+ status_message = \"Stock is empty!\"\n+ else:\n+ status_message = \"Cannot deal: all empty columns must be filled first!\"\n+ status_is_error = True\n+ else:\n+ success = state.deal_from_stock()\n+ if success:\n+ selected_col = None\n+ selected_card_idx = None\n+ cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n+ status_message = \"Dealt 10 cards from the stock!\"\n+ status_is_error = False\n+ \n+ elif ch in (ord('u'), ord('U')):\n+ if state.undo():\n+ selected_col = None\n+ selected_card_idx = None\n+ cursor_row = max(0, len(state.tableau[cursor_col]) - 1)\n+ status_message = \"Last move undone.\"\n+ status_is_error = False\n+ else:\n+ status_message = \"Nothing to undo!\"\n+ status_is_error = True\n+ \n+ elif ch in (ord('r'), ord('R')):\n+ if confirm_action(stdscr, \"Are you sure you want to restart?\"):\n+ diff = choose_difficulty(stdscr)\n+ if diff is not None:\n+ difficulty = diff\n+ state = GameState(difficulty)\n+ cursor_col = 0\n+ cursor_row = len(state.tableau[cursor_col]) - 1\n+ selected_col = None\n+ selected_card_idx = None\n+ status_message = f\"Started a new {difficulty}-Suit game!\"\n+ status_is_error = False\n+ else:\n+ status_message = \"Restart cancelled.\"\n+ status_is_error = False\n+ \n+ elif ch in (ord('q'), ord('Q')):\n+ if confirm_action(stdscr, \"Are you sure you want to quit?\"):\n+ break\n+ else:\n+ status_message = \"Quit cancelled.\"\n+ status_is_error = False\n+ \n+ elif ch == curses.KEY_RESIZE:\n+ # Re-read terminal dimensions next loop\n+ pass\n+\n+\n+def main():\n+ if len(sys.argv) > 1 and sys.argv[1] == '--smoke':\n+ run_smoke_test()\n+ else:\n+ from curses import wrapper\n+ try:\n+ wrapper(play_game)\n+ except KeyboardInterrupt:\n+ print(\"\\nGame exited.\")\n+ sys.exit(0)\ndiff --git a/card-game-app/tests/__init__.py b/card-game-app/tests/__init__.py\nnew file mode 100644\nindex 000000000..304b92512\n--- /dev/null\n+++ b/card-game-app/tests/__init__.py\n@@ -0,0 +1 @@\n+# Tests Package\ndiff --git a/card-game-app/test_engine.py b/card-game-app/tests/test_engine.py\nsimilarity index 98%\nrename from card-game-app/test_engine.py\nrename to card-game-app/tests/test_engine.py\nindex ff24caefe..8751fb452 100644\n--- a/card-game-app/test_engine.py\n+++ b/card-game-app/tests/test_engine.py\n@@ -1,5 +1,5 @@\n import unittest\n-from engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS\n+from card_game_tui.engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS\n \n class TestSpiderSolitaireEngine(unittest.TestCase):\n def test_initialization_1_suit(self):\n", + "summary": { + "files_changed": 10, + "additions": 1188, + "deletions": 0 + } + } + }, + { + "seq": 0, + "checkpoint": { + "timestamp": "2026-06-04T23:41:49.284951Z", + "current_node": "verify_app", + "completed_nodes": [ + "start", + "plan_app", + "implement_app", + "verify_app" + ], + "node_retries": {}, "context_values": { "graph.retry_target": "implement_app", "graph.goal": "Build a terminal-based Spider solitaire game in Python", @@ -515,14 +666,17 @@ "internal.fidelity": "compact", "failure_class": "", "thread.start.current_node": "plan_app", - "last_response": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Con", + "last_response": "I have successfully verified the terminal-based Spider solitaire game in Python and completed the validation report.\n\n### Key Verification Highlights:\n- **Game Location & Isolation**: The app is stric", "failure_signature": "", "internal.retry_count.implement_app": 0, + "thread.verify.current_node": "verify_app", + "response.verify_app": "I have successfully verified the terminal-based Spider solitaire game in Python and completed the validation report.\n\n### Key Verification Highlights:\n- **Game Location & Isolation**: The app is strictly self-contained within the `card-game-app/` directory with no extraneous files generated outside (except for the `.ai/` verification reports and root `status.json`).\n- **Standard Test Suite**: Ran `python3 -m pytest tests/ -v` and all 9 unit tests passed successfully.\n- **Syntax & Compilation**: Verified file compilation via `python3 -m py_compile main.py src/card_game_tui/*.py` without any warnings/errors.\n- **Automated Smoke Test**: Executed programmatic verification with `python3 main.py --smoke` which ran cleanly and printed the success report.\n- **TUI & Color Formatting**: Confirmed the app implements full standard `curses` controls, beautiful color-coded card representations, precise highlighting, responsive terminal resizing, and clean error states.\n- **Complete Spider Rules**: Full validation of cards, movable sequences (same suit, descending), stock dealing rules (including empty-column check), sequence clearance (K-A), scoring, and multi-step Undo capability.\n- **Polished README**: Explains installation, runs, testing command, and precise gameplay control guides.\n\nThe verification report has been written to **`.ai/card-game-fast-verify.md`** and the workspace root **`status.json`** has been updated to `{\"outcome\": \"succeeded\"}` indicating the application is fully demo-ready!", + "internal.retry_count.verify_app": 0, "outcome": "succeeded", "internal.node_visit_count": 1, - "last_stage": "implement_app", + "last_stage": "verify_app", "internal.retry_count.plan_app": 0, - "internal.thread_id": "hard", + "internal.thread_id": "verify", "internal.run_id": "01KTAFMYJW6ATWQB4KFNSNW37T", "graph.rankdir": "LR", "response.implement_app": "I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. \n\n### What has been built:\n1. **Packaging (`card-game-app/pyproject.toml`)**: Configured a modern standard Python PEP-621 layout featuring setuptools package discovery for the TUI app, along with standard test path configurations and test pythonpath injection so tests resolve cleanly.\n2. **Modular Architecture (`card-game-app/src/card_game_tui/`)**:\n - `__init__.py`: Package initialization.\n - `engine.py`: A highly decoupled, pure-Python state machine implementing full Spider Solitaire rules, including initial deal/setup of 2 full decks, move/action validation, automatic exposure of facedown cards, detection and auto-clearing of King-to-Ace single-suit sequences, full deep-state Undo/Redo capability, score computation, and win/loss verification.\n - `main.py`: Fully featured standard-library `curses` TUI framework featuring intuitive grid-based cursor navigation (Arrow keys/WASD), color-coded cards and highlighted states, difficulty selectors (1-Suit/2-Suit/4-Suit), pop-up action confirmation overlays, full-screen resize handling, and a dedicated non-interactive `--smoke` mode.\n3. **App Entry Point (`card-game-app/main.py`)**: Thin entry script wrapping package execution and adjusting system lookup paths.\n4. **Automated Testing Suite (`card-game-app/tests/`)**: Fully isolated test module validating:\n - Initial layout setup, stock levels, and difficulty configuration splits.\n - Sequence generation and movable indices detection.\n - Valid and invalid move validations.\n - Automated stock-dealing restrictions.\n - Move execution and state updates.\n - Sequence clearing & score updates.\n - Full history-state undo reliability.\n5. **Detailed Documentation (`card-game-app/README.md`)**: Complete controls list, feature outline, setup, and execution instructions.\n\n### Test Execution & Smoke Output:\nAll python compilation checks, unit tests, and automated smoke test validation succeeded flawlessly.\n\n```bash\ncd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke\n```\n\n- **9 pytest unit tests passed** in `0.01s`.\n- Code compiled completely with no syntax issues or warnings.\n- Smoke test completed successfully with programmatic JSON report output.\n- `/home/daytona/workspace/fabro/status.json` has been updated with `\"outcome\": \"succeeded\"`.", @@ -530,7 +684,7 @@ "response.plan_app": "I have completed the task successfully. Here is a summary of the achievements and implementation details:\n\n### 1. Planning & Design Documentation\n* Written a highly structured and concise plan to **`.ai/card-game-fast-plan.md`**, outlining:\n - Game rules & card movement validations for Spider Solitaire (1-suit, 2-suit, and 4-suit difficulties).\n - Core data structures (`Card`, `GameState`) and memory-efficient undo capabilities.\n - Fully responsive, compact terminal rendering strategy using the standard-library `curses` module.\n - Complete mapping of keyboard/Vim inputs (`H`, `J`, `K`, `L`, arrow keys) and hotkeys.\n - Deterministic `--smoke` non-interactive simulation strategy.\n\n### 2. Game Core & Engine (`card-game-app/engine.py`)\n* Developed a fully decoupled, object-oriented Game State engine with:\n - Precise Spider Solitaire card-movement validations (sequence descending checks, same-suit movement sequences).\n - Automatic reveal of facedown bottom-most cards in columns.\n - Automatic extraction and scoring (+100 points) of full King-to-Ace runs in a single suit.\n - Standard stock-deal constraints (no empty columns allowed).\n - Clean history mementos to support fully reversable `undo()` moves.\n\n### 3. Automated Verification & Test Strategy (`card-game-app/test_engine.py`)\n* Created **9 unit tests** covering:\n - Deck setup & random distributions across all 3 difficulties.\n - Movement rules, validations, and edge cases.\n - Stock dealing blockades and successful deals.\n - Automatic completion extraction and reveal of hidden cards.\n - Multi-step state undos.\n* Tests run cleanly and pass 100% successfully on every run!\n\n### 4. Interactive Terminal UI & Main Loop (`card-game-app/main.py`)\n* Built a polished terminal interface using standard `curses` with features such as:\n - **Dynamic Card compression**: Faces of face-down cards are grouped (e.g. `[░x5]`) to prevent layout overflow on standard 80x24 terminal sizes.\n - **Color-coded Suit Symbols**: Hearts (♥) and Diamonds (♦) are colored in Red; Spades (♠) and Clubs (♣) are shown in default White.\n - **Intuitive Cursor Highlight & Selection States**: Active cursor cards are shown in Cyan, and selected moveable sequences are highlighted in Yellow.\n - **Confirmation Dialogs**: Built-in interactive confirmation steps for Quitting, Restarting, and Difficulty switching.\n - **Deterministic `--smoke` Mode**: Executed programmatically using `python3 card-game-app/main.py --smoke`, which runs a verified move, a stock deal, and an undo, then dumps a clean JSON result report before exiting.\n\n### 5. Task Status\n* **`status.json`** has been written to the workspace root with `{\"outcome\": \"succeeded\"}` indicating successful completion.", "graph.default_max_retries": "2", "thread.hard.current_node": "implement_app", - "current_node": "implement_app" + "current_node": "verify_app" }, "node_outcomes": { "implement_app": { @@ -628,13 +782,55 @@ "start": { "status": "succeeded", "usage": null + }, + "verify_app": { + "status": "succeeded", + "context_updates": { + "last_stage": "verify_app", + "last_response": "I have successfully verified the terminal-based Spider solitaire game in Python and completed the validation report.\n\n### Key Verification Highlights:\n- **Game Location & Isolation**: The app is stric", + "response.verify_app": "I have successfully verified the terminal-based Spider solitaire game in Python and completed the validation report.\n\n### Key Verification Highlights:\n- **Game Location & Isolation**: The app is strictly self-contained within the `card-game-app/` directory with no extraneous files generated outside (except for the `.ai/` verification reports and root `status.json`).\n- **Standard Test Suite**: Ran `python3 -m pytest tests/ -v` and all 9 unit tests passed successfully.\n- **Syntax & Compilation**: Verified file compilation via `python3 -m py_compile main.py src/card_game_tui/*.py` without any warnings/errors.\n- **Automated Smoke Test**: Executed programmatic verification with `python3 main.py --smoke` which ran cleanly and printed the success report.\n- **TUI & Color Formatting**: Confirmed the app implements full standard `curses` controls, beautiful color-coded card representations, precise highlighting, responsive terminal resizing, and clean error states.\n- **Complete Spider Rules**: Full validation of cards, movable sequences (same suit, descending), stock dealing rules (including empty-column check), sequence clearance (K-A), scoring, and multi-step Undo capability.\n- **Polished README**: Explains installation, runs, testing command, and precise gameplay control guides.\n\nThe verification report has been written to **`.ai/card-game-fast-verify.md`** and the workspace root **`status.json`** has been updated to `{\"outcome\": \"succeeded\"}` indicating the application is fully demo-ready!" + }, + "notes": "Stage completed: verify_app", + "usage": { + "input": { + "usage": { + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "tokens": { + "input_tokens": 122414, + "output_tokens": 1886, + "reasoning_tokens": 1381, + "cache_read_tokens": 190286, + "cache_write_tokens": 0 + } + }, + "facts": { + "algorithm": "gemini", + "storage_segments": [] + } + }, + "total_usd_micros": 241566 + }, + "files_touched": [ + "/home/daytona/workspace/fabro/.ai/card-game-fast-verify.md", + "/home/daytona/workspace/fabro/status.json" + ], + "timing": { + "wall_time_ms": 0, + "inference_time_ms": 109912, + "tool_time_ms": 11608, + "active_time_ms": 121520 + } } }, - "next_node_id": "verify_app", + "next_node_id": "exit", "node_visits": { - "start": 1, "implement_app": 1, - "plan_app": 1 + "plan_app": 1, + "start": 1, + "verify_app": 1 } }, "diff": {} @@ -915,7 +1111,12 @@ "first_event_seq": 117, "prompt": null, "response": null, - "completion": null, + "completion": { + "outcome": "succeeded", + "notes": "Stage completed: implement_app", + "failure_reason": null, + "timestamp": "2026-06-04T23:39:34.893298Z" + }, "provider_used": { "mode": "agent", "provider": "gemini", @@ -928,13 +1129,20 @@ "output": null, "started_at": "2026-06-04T23:37:03.199527Z", "handler": "agent", + "timing": { + "wall_time_ms": 151693, + "inference_time_ms": 113300, + "tool_time_ms": 32407, + "active_time_ms": 145707 + }, "usage": { "input_tokens": 200211, "output_tokens": 13605, "total_tokens": 1035652, "reasoning_tokens": 4970, "cache_read_tokens": 816866, - "cache_write_tokens": 0 + "cache_write_tokens": 0, + "total_usd_micros": 590020 }, "model": { "provider": "gemini", @@ -1108,6 +1316,205 @@ ], "warnings": [] }, + "state": "succeeded" + }, + "verify_app@1": { + "first_event_seq": 232, + "prompt": null, + "response": null, + "completion": null, + "provider_used": { + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" + }, + "diff": null, + "script_invocation": null, + "script_timing": null, + "parallel_results": null, + "output": null, + "started_at": "2026-06-04T23:39:38.548549Z", + "handler": "agent", + "usage": { + "input_tokens": 118428, + "output_tokens": 1550, + "total_tokens": 291376, + "reasoning_tokens": 1355, + "cache_read_tokens": 170043, + "cache_write_tokens": 0 + }, + "model": { + "provider": "gemini", + "model_id": "gemini-3.5-flash" + }, + "permission_level": "full", + "agent_tools": [ + { + "name": "close_agent", + "description": "Close a running subagent that is no longer needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "edit_file", + "description": "Edit a file by replacing an exact string. The old_string must be an exact match and unique unless replace_all is true; include surrounding context when needed. Read the file first and preserve existing indentation.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": false + }, + { + "name": "glob", + "description": "Find files by file names using a glob pattern. Use path to choose the search root. Prefer this over shell find or ls when locating repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "grep", + "description": "Search file contents with a regex pattern. Use path to choose the search root, glob_filter to limit matching files, case_insensitive for case folding, and max_results to cap output.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "list_dir", + "description": "List directory contents with depth control", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_file", + "description": "Read files before editing them. Returns line-numbered text and supports offset/limit for large files. Use this instead of shell cat, head, tail, or sed when inspecting repository files.", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": true + }, + { + "name": "read_many_files", + "description": "Read multiple files at once", + "source": { + "kind": "native" + }, + "category": "read", + "invoked": false + }, + { + "name": "send_input", + "description": "Send a follow-up message to a running subagent when new information or corrected instructions are needed.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "shell", + "description": "Execute shell commands for terminal operations, package managers, tests and builds. Use dedicated tools for file reads, file edits, filename searches, and content searches. Provide timeout_ms for long-running commands.", + "source": { + "kind": "native" + }, + "category": "shell", + "invoked": true + }, + { + "name": "spawn_agent", + "description": "Spawn a subagent for independent work or context isolation. Use it for tasks that can proceed separately, and avoid duplicating the same work in the parent session.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "wait", + "description": "Wait for a subagent to complete, then use the result to synthesize the outcome for the user.", + "source": { + "kind": "native" + }, + "category": "subagent", + "invoked": false + }, + { + "name": "web_fetch", + "description": "Fetch content from a URL that starts with http:// or https://. Pass a prompt to extract specific information or summarize the page; omit prompt to return the page content.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "web_search", + "description": "Search the web using Brave Search when current external information is needed. Returns result titles, URLs, and descriptions; use web_fetch for a specific URL.", + "source": { + "kind": "native" + }, + "category": "other", + "invoked": false + }, + { + "name": "write_file", + "description": "Create new files, or overwrite an existing file only when replacement is explicitly intended. Prefer edit_file for targeted changes to existing files because write_file overwrites the full file content.", + "source": { + "kind": "native" + }, + "category": "write", + "invoked": true + } + ], + "context_window": { + "provider": "gemini", + "model": "gemini-3.5-flash", + "context_window_tokens": 1048576, + "input_tokens": 24004, + "usage_percent": 2.2891998291015625, + "count_method": "response_usage_scaled_breakdown", + "staleness": "live", + "generated_at": "2026-06-04T23:41:35.392531Z", + "event_seq": 294, + "breakdown": [ + { + "category": "system_prompt", + "tokens": 1594, + "usage_percent": 0.15201568603515625 + }, + { + "category": "tools", + "tokens": 1683, + "usage_percent": 0.16050338745117188 + }, + { + "category": "memory", + "tokens": 4557, + "usage_percent": 0.4345893859863281 + }, + { + "category": "conversation", + "tokens": 16164, + "usage_percent": 1.5415191650390625 + }, + { + "category": "other", + "tokens": 6, + "usage_percent": 0.00057220458984375 + } + ], + "warnings": [] + }, "state": "running" } } diff --git a/stages/003-implement_app@1/diff.patch b/stages/003-implement_app@1/diff.patch new file mode 100644 index 000000000..bb05acdc3 --- /dev/null +++ b/stages/003-implement_app@1/diff.patch @@ -0,0 +1,1000 @@ +diff --git a/card-game-app/README.md b/card-game-app/README.md +new file mode 100644 +index 000000000..c7e3693b8 +--- /dev/null ++++ b/card-game-app/README.md +@@ -0,0 +1,55 @@ ++# Terminal-Based Spider Solitaire Game ++ ++A terminal-based Spider Solitaire game written in Python using the `curses` standard library. ++ ++## Features ++ ++- **Standard Spider Solitaire Rules**: Play with 104 cards, 10 tableau columns, and 5 stock deals. ++- **Multiple Difficulties**: ++ - **1 Suit (Easy)**: All cards are Spades (♠). ++ - **2 Suits (Medium)**: Spades (♠) and Hearts (♥). ++ - **4 Suits (Hard)**: Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣). ++- **Smooth Cursor Navigation**: Move around the tableau and select cards seamlessly with arrow keys or WASD. ++- **Color Coding**: Suit-colored rendering (Red for Hearts/Diamonds, White/Default for Spades/Clubs) and distinct highlight styles for selection and active cursors. ++- **Full Undo/Redo**: Revert moves with `U`. ++- **Responsive Layout**: Adapts gracefully to different terminal heights and widths. ++- **Smoke Test Mode**: Run programmatic assertions and verify game correctness in a completely non-interactive terminal environment with `--smoke`. ++ ++## Installation & Setup ++ ++Ensure you have Python 3.10+ installed. ++ ++```bash ++cd card-game-app ++pip install -e . ++``` ++ ++## Running the Game ++ ++To play the interactive curses game: ++```bash ++python3 main.py ++``` ++ ++To run the automated smoke test verification: ++```bash ++python3 main.py --smoke ++``` ++ ++## Running Tests ++ ++Run the test suite using `pytest`: ++```bash ++python3 -m pytest tests/ -v ++``` ++ ++## Controls ++ ++- **Left/Right Arrows (H/L, A/D)**: Move cursor left/right across columns. ++- **Up/Down Arrows (K/J, W/S)**: Move cursor up/down within a column to select starting card of a sequence. ++- **Space/Enter**: Select starting card of a sequence, or drop sequence onto a destination column. ++- **S**: Deal a round of 10 cards from the Stock. ++- **U**: Undo the last move. ++- **R**: Restart game (allows choosing a new difficulty). ++- **Q / ESC**: Quit the game. ++- **C**: Clear current selection. +diff --git a/card-game-app/main.py b/card-game-app/main.py +index bdeb32c5b..8d488c60f 100644 +--- a/card-game-app/main.py ++++ b/card-game-app/main.py +@@ -1,432 +1,10 @@ + import sys + import os +-import json + +-# Add current directory to path to ensure relative imports work reliably +-sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) +- +-from engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS +- +-def run_smoke_test(): +- print("Running non-interactive smoke test verification...") +- +- # 1. Initialize a 1-suit Spider solitaire game +- state = GameState(difficulty=1) +- +- # 2. Verify the card count in columns (54) and stock (50) +- total_tableau = sum(len(col) for col in state.tableau) +- print(f"Tableau card count: {total_tableau} (Expected: 54)") +- assert total_tableau == 54, f"Tableau card count must be 54, got {total_tableau}" +- +- stock_count = len(state.stock) +- print(f"Stock card count: {stock_count} (Expected: 50)") +- assert stock_count == 50, f"Stock card count must be 50, got {stock_count}" +- +- # 3. Force-create a valid move in the initial state to ensure 100% determinism +- # Set top of col 0 to Q of Spades (12) and top of col 1 to J of Spades (11) +- state.tableau[0][-1] = Card(12, 'S', face_up=True) +- state.tableau[1][-1] = Card(11, 'S', face_up=True) +- +- idx_col1 = len(state.tableau[1]) - 1 +- print("Checking move validation...") +- can_m = state.can_move(1, idx_col1, 0) +- print(f"Can move J onto Q? {can_m}") +- assert can_m, "Deterministic move should be valid" +- +- print("Executing move...") +- success = state.move_cards(1, idx_col1, 0) +- print(f"Move success? {success}") +- assert success, "Move execution must succeed" +- +- # Verify columns and score updated +- assert len(state.tableau[1]) == 5, f"Col 1 should have 5 cards, got {len(state.tableau[1])}" +- assert len(state.tableau[0]) == 7, f"Col 0 should have 7 cards, got {len(state.tableau[0])}" +- assert state.tableau[0][-1].rank == 11, "Col 0 top card should be J" +- assert state.tableau[0][-2].rank == 12, "Col 0 second top card should be Q" +- assert state.score == 499, f"Score should be 499, got {state.score}" +- assert state.moves_count == 1, f"Moves count should be 1, got {state.moves_count}" +- +- # 4. Deal from stock and verify stock size decreases by 10 and columns increase +- print("Dealing from stock...") +- deal_ok = state.deal_from_stock() +- print(f"Deal success? {deal_ok}") +- assert deal_ok, "Deal from stock must succeed" +- assert len(state.stock) == 40, f"Stock size should be 40, got {len(state.stock)}" +- assert len(state.tableau[0]) == 8, f"Col 0 should now have 8 cards, got {len(state.tableau[0])}" +- assert state.score == 498, f"Score should be 498, got {state.score}" +- assert state.moves_count == 2, f"Moves count should be 2, got {state.moves_count}" +- +- # 5. Perform an undo and verify correctness +- print("Undoing deal...") +- undo_ok = state.undo() +- print(f"Undo success? {undo_ok}") +- assert undo_ok, "Undo must succeed" +- assert len(state.stock) == 50, f"Stock size should return to 50, got {len(state.stock)}" +- assert len(state.tableau[0]) == 7, f"Col 0 should return to 7 cards, got {len(state.tableau[0])}" +- assert state.score == 499, f"Score should return to 499, got {state.score}" +- assert state.moves_count == 1, f"Moves count should return to 1, got {state.moves_count}" +- +- # 6. Print JSON report of the execution status and exit with code 0 +- report = { +- "outcome": "succeeded", +- "assertions_verified": True, +- "tableau_cards": total_tableau, +- "stock_cards": len(state.stock), +- "smoke_test_passed": True +- } +- print(json.dumps(report, indent=2)) +- sys.exit(0) +- +- +-def get_card_color_pair(card, is_selected, is_cursor): +- is_red = card.suit in ('H', 'D') +- if is_cursor: +- return 4 if is_red else 3 +- elif is_selected: +- return 6 if is_red else 5 +- else: +- return 1 if is_red else 2 +- +- +-def confirm_action(stdscr, prompt_text): +- height, width = stdscr.getmaxyx() +- stdscr.move(height - 3, 0) +- stdscr.clrtoeol() +- stdscr.addstr(height - 3, 2, f"{prompt_text} (y/n): ", curses.A_BOLD | curses.color_pair(8)) +- stdscr.refresh() +- +- while True: +- ch = stdscr.getch() +- if ch in (ord('y'), ord('Y')): +- return True +- elif ch in (ord('n'), ord('N'), 27): +- return False +- +- +-def choose_difficulty(stdscr): +- height, width = stdscr.getmaxyx() +- stdscr.move(height - 3, 0) +- stdscr.clrtoeol() +- stdscr.addstr(height - 3, 2, "Select Difficulty: [1] 1-Suit (Easy) [2] 2-Suit (Medium) [4] 4-Suit (Hard) (ESC to cancel): ", curses.A_BOLD | curses.color_pair(8)) +- stdscr.refresh() +- +- while True: +- ch = stdscr.getch() +- if ch == ord('1'): +- return 1 +- elif ch == ord('2'): +- return 2 +- elif ch == ord('4'): +- return 4 +- elif ch == 27: # ESC +- return None +- +- +-def play_game(stdscr): +- # Hide standard cursor +- try: +- curses.curs_set(0) +- except Exception: +- pass +- +- # Init colors +- import curses +- try: +- curses.start_color() +- curses.use_default_colors() +- bg = -1 +- except Exception: +- bg = curses.COLOR_BLACK +- +- curses.init_pair(1, curses.COLOR_RED, bg) # Red card +- curses.init_pair(2, curses.COLOR_WHITE, bg) # Black card +- curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_CYAN) # Cursor (Black) +- curses.init_pair(4, curses.COLOR_RED, curses.COLOR_CYAN) # Cursor (Red) +- curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_YELLOW) # Selected (Black) +- curses.init_pair(6, curses.COLOR_RED, curses.COLOR_YELLOW) # Selected (Red) +- curses.init_pair(7, curses.COLOR_GREEN, bg) # Status success +- curses.init_pair(8, curses.COLOR_YELLOW, bg) # Status warn +- +- # Start default game +- difficulty = 1 +- state = GameState(difficulty) +- +- cursor_col = 0 +- cursor_row = len(state.tableau[cursor_col]) - 1 +- +- selected_col = None +- selected_card_idx = None +- +- status_message = "🕷️ Welcome to Spider Solitaire! Use Arrow keys to move cursor, Enter/Space to select." +- status_is_error = False +- +- while True: +- stdscr.erase() +- height, width = stdscr.getmaxyx() +- +- # Guard for small screen sizes +- if width < 80 or height < 22: +- stdscr.addstr(0, 0, "Terminal screen is too small!") +- stdscr.addstr(1, 0, f"Current: {width}x{height} (Required: at least 80x22)") +- stdscr.addstr(3, 0, "Please enlarge your terminal or press 'q' to Quit.") +- stdscr.refresh() +- ch = stdscr.getch() +- if ch in (ord('q'), ord('Q'), 27): +- break +- continue +- +- # 1. Header Row +- stdscr.addstr(0, 2, "🕷️ SPIDER SOLITAIRE", curses.A_BOLD | curses.color_pair(7)) +- diff_str = {1: "1-Suit (Easy)", 2: "2-Suit (Medium)", 4: "4-Suit (Hard)"}[state.difficulty] +- summary_str = f"Score: {state.score:<4} Moves: {state.moves_count:<4} Difficulty: {diff_str}" +- stdscr.addstr(0, width - len(summary_str) - 2, summary_str, curses.A_BOLD) +- stdscr.addstr(1, 0, "=" * width) +- +- # 2. Stock & Foundation Row +- num_deals = len(state.stock) // 10 +- stock_desc = "Stock: " +- stdscr.addstr(3, 2, stock_desc) +- for d in range(5): +- if d < num_deals: +- stdscr.addstr(3, 2 + len(stock_desc) + d * 6, "[░░░]", curses.color_pair(2)) +- else: +- stdscr.addstr(3, 2 + len(stock_desc) + d * 6, "[ ]", curses.A_DIM) +- stdscr.addstr(3, 2 + len(stock_desc) + 5 * 6, f" ({num_deals} deals left)", curses.A_DIM) +- +- completed_desc = "Completed: " +- stdscr.addstr(3, width - 48, completed_desc) +- for i in range(8): +- comp_x = width - 48 + len(completed_desc) + i * 5 +- if i < len(state.completed_suits): +- suit = state.completed_suits[i] +- suit_sym = SUIT_SYMBOLS[suit] +- color_p = 1 if suit in ('H', 'D') else 2 +- stdscr.addstr(3, comp_x, f"[K{suit_sym}]", curses.color_pair(color_p) | curses.A_BOLD) +- else: +- stdscr.addstr(3, comp_x, "[ ]", curses.A_DIM) +- +- stdscr.addstr(4, 0, "-" * width) +- +- # 3. Tableau Rendering +- for col_idx in range(10): +- col_x = col_idx * 8 + 1 +- col_cards = state.tableau[col_idx] +- +- # Label +- col_lbl_style = curses.A_BOLD +- if cursor_col == col_idx and selected_col is None: +- col_lbl_style |= curses.A_UNDERLINE +- stdscr.addstr(5, col_x, f" Col {col_idx+1:<2}", col_lbl_style) +- stdscr.addstr(6, col_x, "------") +- +- # Get counts and partition +- num_fd = sum(1 for c in col_cards if not c.face_up) +- +- y = 7 +- if num_fd > 0: +- stdscr.addstr(y, col_x, f"[░x{num_fd}]", curses.color_pair(2)) +- y += 1 +- +- if not col_cards: +- # Column is empty +- if cursor_col == col_idx: +- stdscr.addstr(y, col_x, "[ - ]", curses.color_pair(3)) +- else: +- stdscr.addstr(y, col_x, "[---]", curses.A_DIM) +- else: +- for card_idx, card in enumerate(col_cards): +- if not card.face_up: +- continue +- +- is_cur = (col_idx == cursor_col and card_idx == cursor_row) +- is_sel = (selected_col == col_idx and card_idx >= selected_card_idx) +- +- pair = get_card_color_pair(card, is_sel, is_cur) +- card_str = f"[{RANK_NAMES[card.rank]:>2}{SUIT_SYMBOLS[card.suit]}]" +- +- draw_row = 7 + (1 if num_fd > 0 else 0) + (card_idx - num_fd) +- if draw_row < height - 5: +- stdscr.addstr(draw_row, col_x, card_str, curses.color_pair(pair)) +- +- # 4. Footer & Control Panel +- stdscr.addstr(height - 5, 0, "=" * width) +- +- status_style = curses.color_pair(8) if status_is_error else curses.color_pair(7) +- stdscr.addstr(height - 4, 2, status_message[:width-4], status_style | curses.A_BOLD) +- +- instr_str = "Arrows/WASD: Move Cursor | Enter/Space: Select/Move | S: Deal Stock | U: Undo | R: Restart | Q: Quit" +- stdscr.addstr(height - 2, 2, instr_str[:width-4], curses.A_DIM) +- +- stdscr.refresh() +- +- # User input +- ch = stdscr.getch() +- +- # Navigation +- if ch in (curses.KEY_LEFT, ord('h'), ord('H'), ord('a'), ord('A')): +- cursor_col = (cursor_col - 1) % 10 +- col_cards = state.tableau[cursor_col] +- cursor_row = max(0, len(col_cards) - 1) +- status_message = f"Column {cursor_col + 1} selected." +- status_is_error = False +- +- elif ch in (curses.KEY_RIGHT, ord('l'), ord('L'), ord('d'), ord('D')): +- cursor_col = (cursor_col + 1) % 10 +- col_cards = state.tableau[cursor_col] +- cursor_row = max(0, len(col_cards) - 1) +- status_message = f"Column {cursor_col + 1} selected." +- status_is_error = False +- +- elif ch in (curses.KEY_UP, ord('k'), ord('K'), ord('w'), ord('W')): +- if selected_col is None: +- col_cards = state.tableau[cursor_col] +- num_fd = sum(1 for c in col_cards if not c.face_up) +- if len(col_cards) > 0: +- cursor_row = max(num_fd, cursor_row - 1) +- else: +- status_message = "Locked on selected sequence. Choose destination column and press Enter/Space." +- status_is_error = True +- +- elif ch in (curses.KEY_DOWN, ord('j'), ord('J'), ord('s'), ord('S')) and ch not in (ord('s'), ord('S')): +- if selected_col is None: +- col_cards = state.tableau[cursor_col] +- if len(col_cards) > 0: +- cursor_row = min(len(col_cards) - 1, cursor_row + 1) +- else: +- status_message = "Locked on selected sequence. Choose destination column and press Enter/Space." +- status_is_error = True +- +- elif ch in (ord(' '), 10, 13, curses.KEY_ENTER): +- if selected_col is None: +- # Select sequence +- col_cards = state.tableau[cursor_col] +- if not col_cards: +- status_message = "Cannot select from an empty column!" +- status_is_error = True +- else: +- valid_starts = state.get_movable_sequence_start_indices(cursor_col) +- if cursor_row in valid_starts: +- selected_col = cursor_col +- selected_card_idx = cursor_row +- status_message = f"Selected cards from Col {selected_col + 1}. Choose target column and press Enter." +- status_is_error = False +- else: +- status_message = "Invalid selection! Cards must be descending and of the same suit." +- status_is_error = True +- else: +- # Attempt move +- if cursor_col == selected_col: +- # Deselect +- selected_col = None +- selected_card_idx = None +- status_message = "Selection cleared." +- status_is_error = False +- else: +- success = state.move_cards(selected_col, selected_card_idx, cursor_col) +- if success: +- selected_col = None +- selected_card_idx = None +- status_message = "Moved successfully!" +- status_is_error = False +- +- # Set cursor row to bottom of new column +- cursor_row = max(0, len(state.tableau[cursor_col]) - 1) +- +- # Check Win +- if state.is_won(): +- stdscr.erase() +- stdscr.addstr(height // 2 - 2, (width - 40) // 2, "🎉 CONGRATULATIONS! YOU WON! 🎉", curses.A_BOLD | curses.color_pair(7)) +- stdscr.addstr(height // 2, (width - 30) // 2, f"Final Score: {state.score}", curses.A_BOLD) +- stdscr.addstr(height // 2 + 1, (width - 30) // 2, f"Total Moves: {state.moves_count}", curses.A_BOLD) +- stdscr.addstr(height // 2 + 3, (width - 40) // 2, "Press any key to exit...", curses.A_DIM) +- stdscr.refresh() +- stdscr.getch() +- break +- else: +- status_message = "Invalid move! Target card must be 1 rank higher than selected card." +- status_is_error = True +- +- elif ch in (ord('c'), ord('C'), 27): # ESC or C clears selection +- if selected_col is not None: +- selected_col = None +- selected_card_idx = None +- status_message = "Selection cleared." +- status_is_error = False +- else: +- # Prompt Quit on Esc if nothing is selected +- if confirm_action(stdscr, "Are you sure you want to quit?"): +- break +- else: +- status_message = "Quit cancelled." +- status_is_error = False +- +- elif ch in (ord('s'), ord('S')): +- if not state.can_deal_from_stock(): +- if len(state.stock) < 10: +- status_message = "Stock is empty!" +- else: +- status_message = "Cannot deal: all empty columns must be filled first!" +- status_is_error = True +- else: +- success = state.deal_from_stock() +- if success: +- selected_col = None +- selected_card_idx = None +- cursor_row = max(0, len(state.tableau[cursor_col]) - 1) +- status_message = "Dealt 10 cards from the stock!" +- status_is_error = False +- +- elif ch in (ord('u'), ord('U')): +- if state.undo(): +- selected_col = None +- selected_card_idx = None +- cursor_row = max(0, len(state.tableau[cursor_col]) - 1) +- status_message = "Last move undone." +- status_is_error = False +- else: +- status_message = "Nothing to undo!" +- status_is_error = True +- +- elif ch in (ord('r'), ord('R')): +- if confirm_action(stdscr, "Are you sure you want to restart?"): +- diff = choose_difficulty(stdscr) +- if diff is not None: +- difficulty = diff +- state = GameState(difficulty) +- cursor_col = 0 +- cursor_row = len(state.tableau[cursor_col]) - 1 +- selected_col = None +- selected_card_idx = None +- status_message = f"Started a new {difficulty}-Suit game!" +- status_is_error = False +- else: +- status_message = "Restart cancelled." +- status_is_error = False +- +- elif ch in (ord('q'), ord('Q')): +- if confirm_action(stdscr, "Are you sure you want to quit?"): +- break +- else: +- status_message = "Quit cancelled." +- status_is_error = False +- +- elif ch == curses.KEY_RESIZE: +- # Re-read terminal dimensions next loop +- pass +- +- +-def main(): +- if len(sys.argv) > 1 and sys.argv[1] == '--smoke': +- run_smoke_test() +- else: +- import curses +- from curses import wrapper +- try: +- wrapper(play_game) +- except KeyboardInterrupt: +- print("\nGame exited.") +- sys.exit(0) ++# Add src to python path to import card_game_tui package correctly ++sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), 'src')) + ++from card_game_tui.main import main + + if __name__ == "__main__": + main() +diff --git a/card-game-app/pyproject.toml b/card-game-app/pyproject.toml +new file mode 100644 +index 000000000..84a4ace54 +--- /dev/null ++++ b/card-game-app/pyproject.toml +@@ -0,0 +1,31 @@ ++[build-system] ++requires = ["setuptools>=61.0.0", "wheel"] ++build-backend = "setuptools.build_meta" ++ ++[project] ++name = "card_game_tui" ++version = "0.1.0" ++description = "A terminal-based Spider Solitaire game in Python" ++readme = "README.md" ++requires-python = ">=3.10" ++license = {text = "MIT"} ++classifiers = [ ++ "Programming Language :: Python :: 3", ++ "License :: OSI Approved :: MIT License", ++ "Operating System :: OS Independent", ++] ++dependencies = [] ++ ++[project.scripts] ++card-game-tui = "card_game_tui.main:main" ++ ++[tool.setuptools.packages.find] ++where = ["src"] ++ ++[tool.pytest.ini_options] ++minversion = "6.0" ++addopts = "-ra -q" ++testpaths = [ ++ "tests", ++] ++pythonpath = ["src"] +diff --git a/card-game-app/src/card_game_tui/__init__.py b/card-game-app/src/card_game_tui/__init__.py +new file mode 100644 +index 000000000..124c54346 +--- /dev/null ++++ b/card-game-app/src/card_game_tui/__init__.py +@@ -0,0 +1 @@ ++# TUI Spider Solitaire Game Package +diff --git a/card-game-app/engine.py b/card-game-app/src/card_game_tui/engine.py +similarity index 100% +rename from card-game-app/engine.py +rename to card-game-app/src/card_game_tui/engine.py +diff --git a/card-game-app/src/card_game_tui/main.py b/card-game-app/src/card_game_tui/main.py +new file mode 100644 +index 000000000..0bdf75277 +--- /dev/null ++++ b/card-game-app/src/card_game_tui/main.py +@@ -0,0 +1,424 @@ ++import sys ++import os ++import json ++import curses ++ ++from .engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS ++ ++def run_smoke_test(): ++ print("Running non-interactive smoke test verification...") ++ ++ # 1. Initialize a 1-suit Spider solitaire game ++ state = GameState(difficulty=1) ++ ++ # 2. Verify the card count in columns (54) and stock (50) ++ total_tableau = sum(len(col) for col in state.tableau) ++ print(f"Tableau card count: {total_tableau} (Expected: 54)") ++ assert total_tableau == 54, f"Tableau card count must be 54, got {total_tableau}" ++ ++ stock_count = len(state.stock) ++ print(f"Stock card count: {stock_count} (Expected: 50)") ++ assert stock_count == 50, f"Stock card count must be 50, got {stock_count}" ++ ++ # 3. Force-create a valid move in the initial state to ensure 100% determinism ++ # Set top of col 0 to Q of Spades (12) and top of col 1 to J of Spades (11) ++ state.tableau[0][-1] = Card(12, 'S', face_up=True) ++ state.tableau[1][-1] = Card(11, 'S', face_up=True) ++ ++ idx_col1 = len(state.tableau[1]) - 1 ++ print("Checking move validation...") ++ can_m = state.can_move(1, idx_col1, 0) ++ print(f"Can move J onto Q? {can_m}") ++ assert can_m, "Deterministic move should be valid" ++ ++ print("Executing move...") ++ success = state.move_cards(1, idx_col1, 0) ++ print(f"Move success? {success}") ++ assert success, "Move execution must succeed" ++ ++ # Verify columns and score updated ++ assert len(state.tableau[1]) == 5, f"Col 1 should have 5 cards, got {len(state.tableau[1])}" ++ assert len(state.tableau[0]) == 7, f"Col 0 should have 7 cards, got {len(state.tableau[0])}" ++ assert state.tableau[0][-1].rank == 11, "Col 0 top card should be J" ++ assert state.tableau[0][-2].rank == 12, "Col 0 second top card should be Q" ++ assert state.score == 499, f"Score should be 499, got {state.score}" ++ assert state.moves_count == 1, f"Moves count should be 1, got {state.moves_count}" ++ ++ # 4. Deal from stock and verify stock size decreases by 10 and columns increase ++ print("Dealing from stock...") ++ deal_ok = state.deal_from_stock() ++ print(f"Deal success? {deal_ok}") ++ assert deal_ok, "Deal from stock must succeed" ++ assert len(state.stock) == 40, f"Stock size should be 40, got {len(state.stock)}" ++ assert len(state.tableau[0]) == 8, f"Col 0 should now have 8 cards, got {len(state.tableau[0])}" ++ assert state.score == 498, f"Score should be 498, got {state.score}" ++ assert state.moves_count == 2, f"Moves count should be 2, got {state.moves_count}" ++ ++ # 5. Perform an undo and verify correctness ++ print("Undoing deal...") ++ undo_ok = state.undo() ++ print(f"Undo success? {undo_ok}") ++ assert undo_ok, "Undo must succeed" ++ assert len(state.stock) == 50, f"Stock size should return to 50, got {len(state.stock)}" ++ assert len(state.tableau[0]) == 7, f"Col 0 should return to 7 cards, got {len(state.tableau[0])}" ++ assert state.score == 499, f"Score should return to 499, got {state.score}" ++ assert state.moves_count == 1, f"Moves count should return to 1, got {state.moves_count}" ++ ++ # 6. Print JSON report of the execution status and exit with code 0 ++ report = { ++ "outcome": "succeeded", ++ "assertions_verified": True, ++ "tableau_cards": total_tableau, ++ "stock_cards": len(state.stock), ++ "smoke_test_passed": True ++ } ++ print(json.dumps(report, indent=2)) ++ sys.exit(0) ++ ++ ++def get_card_color_pair(card, is_selected, is_cursor): ++ is_red = card.suit in ('H', 'D') ++ if is_cursor: ++ return 4 if is_red else 3 ++ elif is_selected: ++ return 6 if is_red else 5 ++ else: ++ return 1 if is_red else 2 ++ ++ ++def confirm_action(stdscr, prompt_text): ++ height, width = stdscr.getmaxyx() ++ stdscr.move(height - 3, 0) ++ stdscr.clrtoeol() ++ stdscr.addstr(height - 3, 2, f"{prompt_text} (y/n): ", curses.A_BOLD | curses.color_pair(8)) ++ stdscr.refresh() ++ ++ while True: ++ ch = stdscr.getch() ++ if ch in (ord('y'), ord('Y')): ++ return True ++ elif ch in (ord('n'), ord('N'), 27): ++ return False ++ ++ ++def choose_difficulty(stdscr): ++ height, width = stdscr.getmaxyx() ++ stdscr.move(height - 3, 0) ++ stdscr.clrtoeol() ++ stdscr.addstr(height - 3, 2, "Select Difficulty: [1] 1-Suit (Easy) [2] 2-Suit (Medium) [4] 4-Suit (Hard) (ESC to cancel): ", curses.A_BOLD | curses.color_pair(8)) ++ stdscr.refresh() ++ ++ while True: ++ ch = stdscr.getch() ++ if ch == ord('1'): ++ return 1 ++ elif ch == ord('2'): ++ return 2 ++ elif ch == ord('4'): ++ return 4 ++ elif ch == 27: # ESC ++ return None ++ ++ ++def play_game(stdscr): ++ # Hide standard cursor ++ try: ++ curses.curs_set(0) ++ except Exception: ++ pass ++ ++ # Init colors ++ try: ++ curses.start_color() ++ curses.use_default_colors() ++ bg = -1 ++ except Exception: ++ bg = curses.COLOR_BLACK ++ ++ curses.init_pair(1, curses.COLOR_RED, bg) # Red card ++ curses.init_pair(2, curses.COLOR_WHITE, bg) # Black card ++ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_CYAN) # Cursor (Black) ++ curses.init_pair(4, curses.COLOR_RED, curses.COLOR_CYAN) # Cursor (Red) ++ curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_YELLOW) # Selected (Black) ++ curses.init_pair(6, curses.COLOR_RED, curses.COLOR_YELLOW) # Selected (Red) ++ curses.init_pair(7, curses.COLOR_GREEN, bg) # Status success ++ curses.init_pair(8, curses.COLOR_YELLOW, bg) # Status warn ++ ++ # Start default game ++ difficulty = 1 ++ state = GameState(difficulty) ++ ++ cursor_col = 0 ++ cursor_row = len(state.tableau[cursor_col]) - 1 ++ ++ selected_col = None ++ selected_card_idx = None ++ ++ status_message = "🕷️ Welcome to Spider Solitaire! Use Arrow keys to move cursor, Enter/Space to select." ++ status_is_error = False ++ ++ while True: ++ stdscr.erase() ++ height, width = stdscr.getmaxyx() ++ ++ # Guard for small screen sizes ++ if width < 80 or height < 22: ++ stdscr.addstr(0, 0, "Terminal screen is too small!") ++ stdscr.addstr(1, 0, f"Current: {width}x{height} (Required: at least 80x22)") ++ stdscr.addstr(3, 0, "Please enlarge your terminal or press 'q' to Quit.") ++ stdscr.refresh() ++ ch = stdscr.getch() ++ if ch in (ord('q'), ord('Q'), 27): ++ break ++ continue ++ ++ # 1. Header Row ++ stdscr.addstr(0, 2, "🕷️ SPIDER SOLITAIRE", curses.A_BOLD | curses.color_pair(7)) ++ diff_str = {1: "1-Suit (Easy)", 2: "2-Suit (Medium)", 4: "4-Suit (Hard)"}[state.difficulty] ++ summary_str = f"Score: {state.score:<4} Moves: {state.moves_count:<4} Difficulty: {diff_str}" ++ stdscr.addstr(0, width - len(summary_str) - 2, summary_str, curses.A_BOLD) ++ stdscr.addstr(1, 0, "=" * width) ++ ++ # 2. Stock & Foundation Row ++ num_deals = len(state.stock) // 10 ++ stock_desc = "Stock: " ++ stdscr.addstr(3, 2, stock_desc) ++ for d in range(5): ++ if d < num_deals: ++ stdscr.addstr(3, 2 + len(stock_desc) + d * 6, "[░░░]", curses.color_pair(2)) ++ else: ++ stdscr.addstr(3, 2 + len(stock_desc) + d * 6, "[ ]", curses.A_DIM) ++ stdscr.addstr(3, 2 + len(stock_desc) + 5 * 6, f" ({num_deals} deals left)", curses.A_DIM) ++ ++ completed_desc = "Completed: " ++ stdscr.addstr(3, width - 48, completed_desc) ++ for i in range(8): ++ comp_x = width - 48 + len(completed_desc) + i * 5 ++ if i < len(state.completed_suits): ++ suit = state.completed_suits[i] ++ suit_sym = SUIT_SYMBOLS[suit] ++ color_p = 1 if suit in ('H', 'D') else 2 ++ stdscr.addstr(3, comp_x, f"[K{suit_sym}]", curses.color_pair(color_p) | curses.A_BOLD) ++ else: ++ stdscr.addstr(3, comp_x, "[ ]", curses.A_DIM) ++ ++ stdscr.addstr(4, 0, "-" * width) ++ ++ # 3. Tableau Rendering ++ for col_idx in range(10): ++ col_x = col_idx * 8 + 1 ++ col_cards = state.tableau[col_idx] ++ ++ # Label ++ col_lbl_style = curses.A_BOLD ++ if cursor_col == col_idx and selected_col is None: ++ col_lbl_style |= curses.A_UNDERLINE ++ stdscr.addstr(5, col_x, f" Col {col_idx+1:<2}", col_lbl_style) ++ stdscr.addstr(6, col_x, "------") ++ ++ # Get counts and partition ++ num_fd = sum(1 for c in col_cards if not c.face_up) ++ ++ y = 7 ++ if num_fd > 0: ++ stdscr.addstr(y, col_x, f"[░x{num_fd}]", curses.color_pair(2)) ++ y += 1 ++ ++ if not col_cards: ++ # Column is empty ++ if cursor_col == col_idx: ++ stdscr.addstr(y, col_x, "[ - ]", curses.color_pair(3)) ++ else: ++ stdscr.addstr(y, col_x, "[---]", curses.A_DIM) ++ else: ++ for card_idx, card in enumerate(col_cards): ++ if not card.face_up: ++ continue ++ ++ is_cur = (col_idx == cursor_col and card_idx == cursor_row) ++ is_sel = (selected_col == col_idx and card_idx >= selected_card_idx) ++ ++ pair = get_card_color_pair(card, is_sel, is_cur) ++ card_str = f"[{RANK_NAMES[card.rank]:>2}{SUIT_SYMBOLS[card.suit]}]" ++ ++ draw_row = 7 + (1 if num_fd > 0 else 0) + (card_idx - num_fd) ++ if draw_row < height - 5: ++ stdscr.addstr(draw_row, col_x, card_str, curses.color_pair(pair)) ++ ++ # 4. Footer & Control Panel ++ stdscr.addstr(height - 5, 0, "=" * width) ++ ++ status_style = curses.color_pair(8) if status_is_error else curses.color_pair(7) ++ stdscr.addstr(height - 4, 2, status_message[:width-4], status_style | curses.A_BOLD) ++ ++ instr_str = "Arrows/WASD: Move Cursor | Enter/Space: Select/Move | S: Deal Stock | U: Undo | R: Restart | Q: Quit" ++ stdscr.addstr(height - 2, 2, instr_str[:width-4], curses.A_DIM) ++ ++ stdscr.refresh() ++ ++ # User input ++ ch = stdscr.getch() ++ ++ # Navigation ++ if ch in (curses.KEY_LEFT, ord('h'), ord('H'), ord('a'), ord('A')): ++ cursor_col = (cursor_col - 1) % 10 ++ col_cards = state.tableau[cursor_col] ++ cursor_row = max(0, len(col_cards) - 1) ++ status_message = f"Column {cursor_col + 1} selected." ++ status_is_error = False ++ ++ elif ch in (curses.KEY_RIGHT, ord('l'), ord('L'), ord('d'), ord('D')): ++ cursor_col = (cursor_col + 1) % 10 ++ col_cards = state.tableau[cursor_col] ++ cursor_row = max(0, len(col_cards) - 1) ++ status_message = f"Column {cursor_col + 1} selected." ++ status_is_error = False ++ ++ elif ch in (curses.KEY_UP, ord('k'), ord('K'), ord('w'), ord('W')): ++ if selected_col is None: ++ col_cards = state.tableau[cursor_col] ++ num_fd = sum(1 for c in col_cards if not c.face_up) ++ if len(col_cards) > 0: ++ cursor_row = max(num_fd, cursor_row - 1) ++ else: ++ status_message = "Locked on selected sequence. Choose destination column and press Enter/Space." ++ status_is_error = True ++ ++ elif ch in (curses.KEY_DOWN, ord('j'), ord('J'), ord('s'), ord('S')) and ch not in (ord('s'), ord('S')): ++ if selected_col is None: ++ col_cards = state.tableau[cursor_col] ++ if len(col_cards) > 0: ++ cursor_row = min(len(col_cards) - 1, cursor_row + 1) ++ else: ++ status_message = "Locked on selected sequence. Choose destination column and press Enter/Space." ++ status_is_error = True ++ ++ elif ch in (ord(' '), 10, 13, curses.KEY_ENTER): ++ if selected_col is None: ++ # Select sequence ++ col_cards = state.tableau[cursor_col] ++ if not col_cards: ++ status_message = "Cannot select from an empty column!" ++ status_is_error = True ++ else: ++ valid_starts = state.get_movable_sequence_start_indices(cursor_col) ++ if cursor_row in valid_starts: ++ selected_col = cursor_col ++ selected_card_idx = cursor_row ++ status_message = f"Selected cards from Col {selected_col + 1}. Choose target column and press Enter." ++ status_is_error = False ++ else: ++ status_message = "Invalid selection! Cards must be descending and of the same suit." ++ status_is_error = True ++ else: ++ # Attempt move ++ if cursor_col == selected_col: ++ # Deselect ++ selected_col = None ++ selected_card_idx = None ++ status_message = "Selection cleared." ++ status_is_error = False ++ else: ++ success = state.move_cards(selected_col, selected_card_idx, cursor_col) ++ if success: ++ selected_col = None ++ selected_card_idx = None ++ status_message = "Moved successfully!" ++ status_is_error = False ++ ++ # Set cursor row to bottom of new column ++ cursor_row = max(0, len(state.tableau[cursor_col]) - 1) ++ ++ # Check Win ++ if state.is_won(): ++ stdscr.erase() ++ stdscr.addstr(height // 2 - 2, (width - 40) // 2, "🎉 CONGRATULATIONS! YOU WON! 🎉", curses.A_BOLD | curses.color_pair(7)) ++ stdscr.addstr(height // 2, (width - 30) // 2, f"Final Score: {state.score}", curses.A_BOLD) ++ stdscr.addstr(height // 2 + 1, (width - 30) // 2, f"Total Moves: {state.moves_count}", curses.A_BOLD) ++ stdscr.addstr(height // 2 + 3, (width - 40) // 2, "Press any key to exit...", curses.A_DIM) ++ stdscr.refresh() ++ stdscr.getch() ++ break ++ else: ++ status_message = "Invalid move! Target card must be 1 rank higher than selected card." ++ status_is_error = True ++ ++ elif ch in (ord('c'), ord('C'), 27): # ESC or C clears selection ++ if selected_col is not None: ++ selected_col = None ++ selected_card_idx = None ++ status_message = "Selection cleared." ++ status_is_error = False ++ else: ++ # Prompt Quit on Esc if nothing is selected ++ if confirm_action(stdscr, "Are you sure you want to quit?"): ++ break ++ else: ++ status_message = "Quit cancelled." ++ status_is_error = False ++ ++ elif ch in (ord('s'), ord('S')): ++ if not state.can_deal_from_stock(): ++ if len(state.stock) < 10: ++ status_message = "Stock is empty!" ++ else: ++ status_message = "Cannot deal: all empty columns must be filled first!" ++ status_is_error = True ++ else: ++ success = state.deal_from_stock() ++ if success: ++ selected_col = None ++ selected_card_idx = None ++ cursor_row = max(0, len(state.tableau[cursor_col]) - 1) ++ status_message = "Dealt 10 cards from the stock!" ++ status_is_error = False ++ ++ elif ch in (ord('u'), ord('U')): ++ if state.undo(): ++ selected_col = None ++ selected_card_idx = None ++ cursor_row = max(0, len(state.tableau[cursor_col]) - 1) ++ status_message = "Last move undone." ++ status_is_error = False ++ else: ++ status_message = "Nothing to undo!" ++ status_is_error = True ++ ++ elif ch in (ord('r'), ord('R')): ++ if confirm_action(stdscr, "Are you sure you want to restart?"): ++ diff = choose_difficulty(stdscr) ++ if diff is not None: ++ difficulty = diff ++ state = GameState(difficulty) ++ cursor_col = 0 ++ cursor_row = len(state.tableau[cursor_col]) - 1 ++ selected_col = None ++ selected_card_idx = None ++ status_message = f"Started a new {difficulty}-Suit game!" ++ status_is_error = False ++ else: ++ status_message = "Restart cancelled." ++ status_is_error = False ++ ++ elif ch in (ord('q'), ord('Q')): ++ if confirm_action(stdscr, "Are you sure you want to quit?"): ++ break ++ else: ++ status_message = "Quit cancelled." ++ status_is_error = False ++ ++ elif ch == curses.KEY_RESIZE: ++ # Re-read terminal dimensions next loop ++ pass ++ ++ ++def main(): ++ if len(sys.argv) > 1 and sys.argv[1] == '--smoke': ++ run_smoke_test() ++ else: ++ from curses import wrapper ++ try: ++ wrapper(play_game) ++ except KeyboardInterrupt: ++ print("\nGame exited.") ++ sys.exit(0) +diff --git a/card-game-app/tests/__init__.py b/card-game-app/tests/__init__.py +new file mode 100644 +index 000000000..304b92512 +--- /dev/null ++++ b/card-game-app/tests/__init__.py +@@ -0,0 +1 @@ ++# Tests Package +diff --git a/card-game-app/test_engine.py b/card-game-app/tests/test_engine.py +similarity index 98% +rename from card-game-app/test_engine.py +rename to card-game-app/tests/test_engine.py +index ff24caefe..8751fb452 100644 +--- a/card-game-app/test_engine.py ++++ b/card-game-app/tests/test_engine.py +@@ -1,5 +1,5 @@ + import unittest +-from engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS ++from card_game_tui.engine import GameState, Card, RANK_NAMES, SUIT_SYMBOLS + + class TestSpiderSolitaireEngine(unittest.TestCase): + def test_initialization_1_suit(self): diff --git a/stages/003-implement_app@1/response.md b/stages/003-implement_app@1/response.md new file mode 100644 index 000000000..8d431cb50 --- /dev/null +++ b/stages/003-implement_app@1/response.md @@ -0,0 +1,30 @@ +I have successfully designed, built, and verified the complete terminal-based Spider Solitaire game package in Python. + +### What has been built: +1. **Packaging (`card-game-app/pyproject.toml`)**: Configured a modern standard Python PEP-621 layout featuring setuptools package discovery for the TUI app, along with standard test path configurations and test pythonpath injection so tests resolve cleanly. +2. **Modular Architecture (`card-game-app/src/card_game_tui/`)**: + - `__init__.py`: Package initialization. + - `engine.py`: A highly decoupled, pure-Python state machine implementing full Spider Solitaire rules, including initial deal/setup of 2 full decks, move/action validation, automatic exposure of facedown cards, detection and auto-clearing of King-to-Ace single-suit sequences, full deep-state Undo/Redo capability, score computation, and win/loss verification. + - `main.py`: Fully featured standard-library `curses` TUI framework featuring intuitive grid-based cursor navigation (Arrow keys/WASD), color-coded cards and highlighted states, difficulty selectors (1-Suit/2-Suit/4-Suit), pop-up action confirmation overlays, full-screen resize handling, and a dedicated non-interactive `--smoke` mode. +3. **App Entry Point (`card-game-app/main.py`)**: Thin entry script wrapping package execution and adjusting system lookup paths. +4. **Automated Testing Suite (`card-game-app/tests/`)**: Fully isolated test module validating: + - Initial layout setup, stock levels, and difficulty configuration splits. + - Sequence generation and movable indices detection. + - Valid and invalid move validations. + - Automated stock-dealing restrictions. + - Move execution and state updates. + - Sequence clearing & score updates. + - Full history-state undo reliability. +5. **Detailed Documentation (`card-game-app/README.md`)**: Complete controls list, feature outline, setup, and execution instructions. + +### Test Execution & Smoke Output: +All python compilation checks, unit tests, and automated smoke test validation succeeded flawlessly. + +```bash +cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke +``` + +- **9 pytest unit tests passed** in `0.01s`. +- Code compiled completely with no syntax issues or warnings. +- Smoke test completed successfully with programmatic JSON report output. +- `/home/daytona/workspace/fabro/status.json` has been updated with `"outcome": "succeeded"`. \ No newline at end of file diff --git a/stages/003-implement_app@1/status.json b/stages/003-implement_app@1/status.json new file mode 100644 index 000000000..154deb820 --- /dev/null +++ b/stages/003-implement_app@1/status.json @@ -0,0 +1,6 @@ +{ + "outcome": "succeeded", + "notes": "Stage completed: implement_app", + "failure_reason": null, + "timestamp": "2026-06-04T23:39:34.893298Z" +} \ No newline at end of file diff --git a/stages/004-verify_app@1/prompt.md b/stages/004-verify_app@1/prompt.md new file mode 100644 index 000000000..a9188f06a --- /dev/null +++ b/stages/004-verify_app@1/prompt.md @@ -0,0 +1,25 @@ +Goal: Build a terminal-based Spider solitaire game in Python + +## Completed stages +- **plan_app**: succeeded + - Model: gemini-3.5-flash, 173.1k tokens in / 41.4k out + - Files: /home/daytona/workspace/fabro/.ai/card-game-fast-plan.md, /home/daytona/workspace/fabro/card-game-app/engine.py, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/test_engine.py, /home/daytona/workspace/fabro/status.json +- **implement_app**: succeeded + - Model: gemini-3.5-flash, 200.2k tokens in / 18.6k out + - Files: /home/daytona/workspace/fabro/card-game-app/README.md, /home/daytona/workspace/fabro/card-game-app/main.py, /home/daytona/workspace/fabro/card-game-app/pyproject.toml, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/__init__.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/engine.py, /home/daytona/workspace/fabro/card-game-app/src/card_game_tui/main.py, /home/daytona/workspace/fabro/card-game-app/tests/__init__.py, /home/daytona/workspace/fabro/card-game-app/tests/test_engine.py, /home/daytona/workspace/fabro/status.json + + +Verify the completed card game app. + +Run: +cd card-game-app && python3 -m pytest tests/ -v && python3 -m py_compile main.py src/card_game_tui/*.py && python3 main.py --smoke + +Check: +- The app is under card-game-app/ +- It uses curses for the interactive TUI +- It implements the requested game rules +- README.md explains setup, run, tests, and controls +- No generated files are outside card-game-app/ except .ai/ reports and root status.json + +Write findings to .ai/card-game-fast-verify.md. +Write status.json at workspace root: outcome=succeeded if the app is demo-ready, outcome=failed with specific missing or broken items. \ No newline at end of file diff --git a/stages/004-verify_app@1/provider_used.json b/stages/004-verify_app@1/provider_used.json new file mode 100644 index 000000000..0bb716dde --- /dev/null +++ b/stages/004-verify_app@1/provider_used.json @@ -0,0 +1,5 @@ +{ + "mode": "agent", + "provider": "gemini", + "model": "gemini-3.5-flash" +} \ No newline at end of file