mirror of
https://github.com/RooVetGit/Roo-Code.git
synced 2026-08-28 05:27:24 +00:00
281 lines
8.7 KiB
TypeScript
281 lines
8.7 KiB
TypeScript
import { io, type Socket, type SocketOptions, type ManagerOptions } from "socket.io-client"
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import { ConnectionState, type RetryConfig } from "@roo-code/types"
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export interface SocketTransportOptions {
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url: string
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socketOptions: Partial<ManagerOptions & SocketOptions>
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onConnect?: () => void | Promise<void>
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onDisconnect?: (reason: string) => void
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onReconnect?: () => void | Promise<void>
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logger?: {
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log: (message: string, ...args: unknown[]) => void
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error: (message: string, ...args: unknown[]) => void
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warn: (message: string, ...args: unknown[]) => void
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}
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}
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/**
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* Manages the WebSocket transport layer for the bridge system.
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* Handles connection lifecycle, retries, and reconnection logic.
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*/
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export class SocketTransport {
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private socket: Socket | null = null
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private connectionState: ConnectionState = ConnectionState.DISCONNECTED
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private retryTimeout: NodeJS.Timeout | null = null
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private isPreviouslyConnected: boolean = false
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private readonly retryConfig: RetryConfig = {
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maxInitialAttempts: Infinity,
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initialDelay: 1_000,
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maxDelay: 15_000,
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backoffMultiplier: 2,
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}
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private readonly CONNECTION_TIMEOUT = 2_000
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private readonly options: SocketTransportOptions
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constructor(options: SocketTransportOptions, retryConfig?: Partial<RetryConfig>) {
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this.options = options
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if (retryConfig) {
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this.retryConfig = { ...this.retryConfig, ...retryConfig }
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}
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}
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// This is the initial connnect attempt. We need to implement our own
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// infinite retry mechanism since Socket.io's automatic reconnection only
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// kicks in after a successful initial connection.
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public async connect(): Promise<void> {
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.log(`[SocketTransport#connect] Already connected`)
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return
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}
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if (this.connectionState === ConnectionState.CONNECTING || this.connectionState === ConnectionState.RETRYING) {
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console.log(`[SocketTransport#connect] Already in progress`)
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return
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}
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let attempt = 0
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let delay = this.retryConfig.initialDelay
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while (attempt < this.retryConfig.maxInitialAttempts) {
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console.log(`[SocketTransport#connect] attempt = ${attempt + 1}, delay = ${delay}ms`)
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this.connectionState = attempt === 0 ? ConnectionState.CONNECTING : ConnectionState.RETRYING
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try {
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await this._connect()
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break
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} catch (_error) {
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attempt++
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if (this.socket) {
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this.socket.disconnect()
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this.socket = null
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}
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const promise = new Promise((resolve) => {
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this.retryTimeout = setTimeout(resolve, delay)
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})
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await promise
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delay = Math.min(delay * this.retryConfig.backoffMultiplier, this.retryConfig.maxDelay)
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}
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}
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if (this.retryTimeout) {
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clearTimeout(this.retryTimeout)
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this.retryTimeout = null
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}
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if (this.socket?.connected) {
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console.log(`[SocketTransport#connect] connected - ${this.options.url}`)
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} else {
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// Since we have infinite retries this should never happen.
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this.connectionState = ConnectionState.FAILED
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console.error(`[SocketTransport#connect] Giving up`)
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}
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}
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private async _connect(): Promise<void> {
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return new Promise((resolve, reject) => {
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this.socket = io(this.options.url, this.options.socketOptions)
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let connectionTimeout: NodeJS.Timeout | null = setTimeout(() => {
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console.error(`[SocketTransport#_connect] failed to connect after ${this.CONNECTION_TIMEOUT}ms`)
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if (this.connectionState !== ConnectionState.CONNECTED) {
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this.socket?.disconnect()
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reject(new Error("Connection timeout"))
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}
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}, this.CONNECTION_TIMEOUT)
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// https://socket.io/docs/v4/client-api/#event-connect
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this.socket.on("connect", async () => {
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console.log(
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`[SocketTransport#_connect] on(connect): isPreviouslyConnected = ${this.isPreviouslyConnected}`,
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)
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if (connectionTimeout) {
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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}
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this.connectionState = ConnectionState.CONNECTED
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if (this.isPreviouslyConnected) {
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if (this.options.onReconnect) {
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await this.options.onReconnect()
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}
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} else {
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if (this.options.onConnect) {
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await this.options.onConnect()
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}
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}
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this.isPreviouslyConnected = true
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resolve()
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})
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// https://socket.io/docs/v4/client-api/#event-connect_error
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this.socket.on("connect_error", (error) => {
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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console.error(`[SocketTransport] on(connect_error): ${error.message}`)
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(error)
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}
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})
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// https://socket.io/docs/v4/client-api/#event-disconnect
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this.socket.on("disconnect", (reason, details) => {
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console.log(
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`[SocketTransport#_connect] on(disconnect) (reason: ${reason}, details: ${JSON.stringify(details)})`,
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)
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this.connectionState = ConnectionState.DISCONNECTED
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if (this.options.onDisconnect) {
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this.options.onDisconnect(reason)
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}
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// Don't attempt to reconnect if we're manually disconnecting.
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const isManualDisconnect = reason === "io client disconnect"
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if (!isManualDisconnect && this.isPreviouslyConnected) {
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// After successful initial connection, rely entirely on
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// Socket.IO's reconnection logic.
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console.log("[SocketTransport#_connect] will attempt to reconnect")
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} else {
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console.log("[SocketTransport#_connect] will *NOT* attempt to reconnect")
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}
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})
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// https://socket.io/docs/v4/client-api/#event-error
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// Fired upon a connection error.
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this.socket.io.on("error", (error) => {
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// Connection error.
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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console.error(`[SocketTransport#_connect] on(error): ${error.message}`)
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(error)
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}
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// Post-connection error.
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.error(`[SocketTransport#_connect] on(error): ${error.message}`)
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}
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect
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// Fired upon a successful reconnection.
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this.socket.io.on("reconnect", (attempt) => {
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console.log(`[SocketTransport#_connect] on(reconnect) - ${attempt}`)
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this.connectionState = ConnectionState.CONNECTED
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if (this.options.onReconnect) {
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this.options.onReconnect()
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}
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_attempt
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// Fired upon an attempt to reconnect.
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this.socket.io.on("reconnect_attempt", (attempt) => {
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console.log(`[SocketTransport#_connect] on(reconnect_attempt) - ${attempt}`)
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_error
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// Fired upon a reconnection attempt error.
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this.socket.io.on("reconnect_error", (error) => {
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console.error(`[SocketTransport#_connect] on(reconnect_error): ${error.message}`)
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_failed
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// Fired when couldn't reconnect within `reconnectionAttempts`.
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// Since we use infinite retries, this should never fire.
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this.socket.io.on("reconnect_failed", () => {
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console.error(`[SocketTransport#_connect] on(reconnect_failed) - giving up`)
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this.connectionState = ConnectionState.FAILED
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})
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// This is a custom event fired by the server.
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this.socket.on("auth_error", (error) => {
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console.error(
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`[SocketTransport#_connect] on(auth_error): ${error instanceof Error ? error.message : String(error)}`,
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)
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(new Error(error.message || "Authentication failed"))
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}
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})
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})
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}
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public async disconnect(): Promise<void> {
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console.log(`[SocketTransport#disconnect] Disconnecting...`)
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if (this.retryTimeout) {
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clearTimeout(this.retryTimeout)
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this.retryTimeout = null
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}
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if (this.socket) {
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this.socket.removeAllListeners()
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this.socket.io.removeAllListeners()
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this.socket.disconnect()
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this.socket = null
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}
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this.connectionState = ConnectionState.DISCONNECTED
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console.log(`[SocketTransport#disconnect] Disconnected`)
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}
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public getSocket(): Socket | null {
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return this.socket
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}
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public getConnectionState(): ConnectionState {
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return this.connectionState
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}
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public isConnected(): boolean {
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return this.connectionState === ConnectionState.CONNECTED && this.socket?.connected === true
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}
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public async reconnect(): Promise<void> {
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console.log(`[SocketTransport#reconnect] Manually reconnecting...`)
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.log(`[SocketTransport#reconnect] Already connected`)
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return
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}
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this.isPreviouslyConnected = false
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await this.disconnect()
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await this.connect()
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}
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}
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