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https://github.com/RooVetGit/Roo-Code.git
synced 2026-09-06 08:18:39 +00:00
Fix socket-io client event handling (#7618)
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f8973d9539
commit
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1 changed files with 111 additions and 106 deletions
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@ -8,7 +8,6 @@ export interface SocketTransportOptions {
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onConnect?: () => void | Promise<void>
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onDisconnect?: (reason: string) => void
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onReconnect?: (attemptNumber: number) => void | Promise<void>
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onError?: (error: Error) => void
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logger?: {
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log: (message: string, ...args: unknown[]) => void
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error: (message: string, ...args: unknown[]) => void
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@ -23,7 +22,6 @@ export interface SocketTransportOptions {
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export class SocketTransport {
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private socket: Socket | null = null
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private connectionState: ConnectionState = ConnectionState.DISCONNECTED
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private retryAttempt: number = 0
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private retryTimeout: NodeJS.Timeout | null = null
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private hasConnectedOnce: boolean = false
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@ -45,6 +43,9 @@ export class SocketTransport {
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}
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}
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// This is the initial connnect attempt. We need to implement our own
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// infinite retry mechanism since Socket.io's automatic reconnection only
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// kicks in after a successful initial connection.
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public async connect(): Promise<void> {
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.log(`[SocketTransport] Already connected`)
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@ -56,49 +57,25 @@ export class SocketTransport {
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return
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}
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// Start connection attempt without blocking.
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this.startConnectionAttempt()
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}
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private async startConnectionAttempt() {
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this.retryAttempt = 0
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try {
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await this.connectWithRetry()
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} catch (error) {
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console.error(
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`[SocketTransport] Unexpected error in connection loop: ${error instanceof Error ? error.message : String(error)}`,
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)
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}
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}
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private async connectWithRetry(): Promise<void> {
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let attempt = 0
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let delay = this.retryConfig.initialDelay
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while (this.retryAttempt < this.retryConfig.maxInitialAttempts) {
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while (attempt < this.retryConfig.maxInitialAttempts) {
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console.log(`[SocketTransport] Initial connect attempt ${attempt + 1}`)
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this.connectionState = attempt === 0 ? ConnectionState.CONNECTING : ConnectionState.RETRYING
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try {
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this.connectionState = this.retryAttempt === 0 ? ConnectionState.CONNECTING : ConnectionState.RETRYING
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console.log(`[SocketTransport] Connection attempt ${this.retryAttempt + 1}`)
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await this.connectSocket()
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await this._connect()
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console.log(`[SocketTransport] Connected to ${this.options.url}`)
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this.connectionState = ConnectionState.CONNECTED
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this.retryAttempt = 0
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this.clearRetryTimeouts()
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if (this.options.onConnect) {
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await this.options.onConnect()
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}
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return
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} catch (error) {
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this.retryAttempt++
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console.error(`[SocketTransport] Connection attempt ${this.retryAttempt} failed:`, error)
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break
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} catch (_error) {
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attempt++
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if (this.socket) {
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this.socket.disconnect()
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@ -107,19 +84,35 @@ export class SocketTransport {
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console.log(`[SocketTransport] Waiting ${delay}ms before retry...`)
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await this.delay(delay)
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const promise = new Promise((resolve) => {
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this.retryTimeout = setTimeout(resolve, delay)
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})
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await promise
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delay = Math.min(delay * this.retryConfig.backoffMultiplier, this.retryConfig.maxDelay)
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}
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}
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if (this.retryTimeout) {
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clearTimeout(this.retryTimeout)
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this.retryTimeout = null
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}
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.log(`[SocketTransport] Connected to ${this.options.url}`)
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} else {
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this.connectionState = ConnectionState.FAILED
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console.error(`[SocketTransport] Failed to connect to ${this.options.url}, giving up`)
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}
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}
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private async connectSocket(): Promise<void> {
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private async _connect(): Promise<void> {
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return new Promise((resolve, reject) => {
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this.socket = io(this.options.url, this.options.socketOptions)
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const connectionTimeout = setTimeout(() => {
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console.error(`[SocketTransport] Connection timeout`)
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let connectionTimeout: NodeJS.Timeout | null = setTimeout(() => {
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console.error(`[SocketTransport] failed to connect after ${this.CONNECTION_TIMEOUT}ms`)
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if (this.connectionState !== ConnectionState.CONNECTED) {
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this.socket?.disconnect()
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@ -127,20 +120,19 @@ export class SocketTransport {
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}
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}, this.CONNECTION_TIMEOUT)
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// https://socket.io/docs/v4/client-api/#event-connect
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this.socket.on("connect", async () => {
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clearTimeout(connectionTimeout)
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console.log(`[SocketTransport] on(connect)`)
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const isReconnection = this.hasConnectedOnce
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// If this is a reconnection (not the first connect), treat it as a
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// reconnect. This handles server restarts where 'reconnect' event might not fire.
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if (isReconnection) {
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console.log(`[SocketTransport] Treating connect as reconnection (server may have restarted)`)
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if (connectionTimeout) {
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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}
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if (this.hasConnectedOnce) {
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this.connectionState = ConnectionState.CONNECTED
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if (this.options.onReconnect) {
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// Call onReconnect to re-register instance.
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await this.options.onReconnect(0)
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}
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}
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@ -149,9 +141,19 @@ export class SocketTransport {
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resolve()
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})
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this.socket.on("disconnect", (reason: string) => {
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console.log(`[SocketTransport] Disconnected (reason: ${reason})`)
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// https://socket.io/docs/v4/client-api/#event-connect_error
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this.socket.on("connect_error", (error) => {
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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console.error(`[SocketTransport] on(connect_error): ${error.message}`)
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(error)
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}
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})
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// https://socket.io/docs/v4/client-api/#event-disconnect
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this.socket.on("disconnect", (reason, details) => {
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console.log(`[SocketTransport] on(disconnect) (reason: ${reason}, details: ${JSON.stringify(details)})`)
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this.connectionState = ConnectionState.DISCONNECTED
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if (this.options.onDisconnect) {
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@ -162,77 +164,82 @@ export class SocketTransport {
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const isManualDisconnect = reason === "io client disconnect"
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if (!isManualDisconnect && this.hasConnectedOnce) {
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// After successful initial connection, rely entirely on Socket.IO's
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// reconnection.
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console.log(`[SocketTransport] Socket.IO will handle reconnection (reason: ${reason})`)
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// After successful initial connection, rely entirely on
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// Socket.IO's reconnection logic.
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console.log("[SocketTransport] will attempt to reconnect")
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} else {
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console.log("[SocketTransport] will *NOT* attempt to reconnect")
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}
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})
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// Listen for reconnection attempts.
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this.socket.on("reconnect_attempt", (attemptNumber: number) => {
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console.log(`[SocketTransport] Socket.IO reconnect attempt:`, {
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attemptNumber,
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})
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})
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this.socket.on("reconnect", (attemptNumber: number) => {
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console.log(`[SocketTransport] Socket reconnected (attempt: ${attemptNumber})`)
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this.connectionState = ConnectionState.CONNECTED
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if (this.options.onReconnect) {
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this.options.onReconnect(attemptNumber)
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}
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})
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this.socket.on("reconnect_error", (error: Error) => {
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console.error(`[SocketTransport] Socket.IO reconnect error:`, error)
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})
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this.socket.on("reconnect_failed", () => {
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console.error(`[SocketTransport] Socket.IO reconnection failed after all attempts`)
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this.connectionState = ConnectionState.RETRYING
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})
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this.socket.on("error", (error) => {
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console.error(`[SocketTransport] Socket error:`, error)
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if (this.connectionState !== ConnectionState.CONNECTED) {
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// https://socket.io/docs/v4/client-api/#event-error
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// Fired upon a connection error.
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this.socket.io.on("error", (error) => {
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// Connection error.
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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console.error(`[SocketTransport] on(error): ${error.message}`)
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(error)
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}
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if (this.options.onError) {
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this.options.onError(error)
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// Post-connection error.
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.error(`[SocketTransport] on(error): ${error.message}`)
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}
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect
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// Fired upon a successful reconnection.
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this.socket.io.on("reconnect", (attempt) => {
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console.log(`[SocketTransport] on(reconnect) - ${attempt}`)
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this.connectionState = ConnectionState.CONNECTED
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if (this.options.onReconnect) {
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this.options.onReconnect(attempt)
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}
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_attempt
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// Fired upon an attempt to reconnect.
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this.socket.io.on("reconnect_attempt", (attempt) => {
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console.log(`[SocketTransport] on(reconnect_attempt) - ${attempt}`)
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_error
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// Fired upon a reconnection attempt error.
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this.socket.io.on("reconnect_error", (error) => {
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console.error(`[SocketTransport] on(reconnect_error): ${error.message}`)
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})
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// https://socket.io/docs/v4/client-api/#event-reconnect_failed
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// Fired when couldn't reconnect within `reconnectionAttempts`.
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// Since we use infinite retries, this should never fire.
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this.socket.io.on("reconnect_failed", () => {
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console.error(`[SocketTransport] on(reconnect_failed) - giving up`)
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this.connectionState = ConnectionState.FAILED
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})
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// This is a custom event fired by the server.
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this.socket.on("auth_error", (error) => {
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console.error(`[SocketTransport] Authentication error:`, error)
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clearTimeout(connectionTimeout)
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reject(new Error(error.message || "Authentication failed"))
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console.error(`[SocketTransport] on (auth_error):`, error)
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if (connectionTimeout && this.connectionState !== ConnectionState.CONNECTED) {
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clearTimeout(connectionTimeout)
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connectionTimeout = null
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reject(new Error(error.message || "Authentication failed"))
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}
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})
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})
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}
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private delay(ms: number): Promise<void> {
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return new Promise((resolve) => {
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this.retryTimeout = setTimeout(resolve, ms)
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})
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}
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private clearRetryTimeouts() {
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if (this.retryTimeout) {
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clearTimeout(this.retryTimeout)
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this.retryTimeout = null
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}
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}
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public async disconnect(): Promise<void> {
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console.log(`[SocketTransport] Disconnecting...`)
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this.clearRetryTimeouts()
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if (this.retryTimeout) {
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clearTimeout(this.retryTimeout)
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this.retryTimeout = null
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}
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if (this.socket) {
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this.socket.removeAllListeners()
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@ -241,7 +248,6 @@ export class SocketTransport {
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}
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this.connectionState = ConnectionState.DISCONNECTED
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console.log(`[SocketTransport] Disconnected`)
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}
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@ -258,15 +264,14 @@ export class SocketTransport {
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}
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public async reconnect(): Promise<void> {
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console.log(`[SocketTransport] Manually reconnecting...`)
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if (this.connectionState === ConnectionState.CONNECTED) {
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console.log(`[SocketTransport] Already connected`)
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return
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}
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console.log(`[SocketTransport] Manual reconnection requested`)
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this.hasConnectedOnce = false
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await this.disconnect()
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await this.connect()
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}
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