feat(cli): add horse easter egg with fireworks and galloping animation

This commit is contained in:
jinli.yl 2026-02-15 20:25:57 +08:00
parent 955263b8f5
commit 71d36e61e4
5 changed files with 254 additions and 2 deletions

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@ -40,7 +40,7 @@ Agent Memory = Long-Term Memory + Short-Term Memory
## 📰 Latest Updates
- **[2026-02]** 💻 ReMeCli: A terminal-based AI chat assistant with built-in memory management. Automatically compacts long conversations into summaries to free up context space, and persists important information as Markdown files for retrieval in future sessions. Memory design inspired by [OpenClaw](https://github.com/openclaw/openclaw). ([Quick Start](docs/cli/quick_start_en.md))
- **[2026-02]** 💻 ReMeCli: A terminal-based AI chat assistant with built-in memory management. Automatically compacts long conversations into summaries to free up context space, and persists important information as Markdown files for retrieval in future sessions. Memory design inspired by [OpenClaw](https://github.com/openclaw/openclaw). Try the `/horse` Easter egg for a Year of the Horse 2026 surprise -- fireworks, a galloping horse, and a random blessing. ([Quick Start](docs/cli/quick_start_en.md))
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@ -41,7 +41,7 @@ Agent Memory = Long-Term Memory + Short-Term Memory
## 📰 最新进展
- **[2026-02]** 💻 ReMeCli终端 AI 聊天助手,内置记忆管理能力。当对话过长时自动将旧内容压缩为摘要以释放上下文空间,同时将重要信息以 Markdown 文件持久化存储,供未来会话自动检索使用。记忆设计灵感来源于 [OpenClaw](https://github.com/openclaw/openclaw)。([快速开始](docs/cli/quick_start_en.md)
- **[2026-02]** 💻 ReMeCli终端 AI 聊天助手,内置记忆管理能力。当对话过长时自动将旧内容压缩为摘要以释放上下文空间,同时将重要信息以 Markdown 文件持久化存储,供未来会话自动检索使用。记忆设计灵感来源于 [OpenClaw](https://github.com/openclaw/openclaw)。输入 `/horse` 触发马年彩蛋——烟花、奔马动画和随机马年祝福。[快速开始](docs/cli/quick_start_en.md)
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165
reme/horse.py Normal file
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@ -0,0 +1,165 @@
"""Horse Easter egg: fireworks, galloping horse animation, and a blessing."""
import math
import random
import shutil
import sys
import time
def _mirror_frame(frame: str) -> str:
"""Mirror ASCII art horizontally."""
mirror_map = str.maketrans(r"()/\<>[]{}", r")(\/><][}{")
lines = frame.split("\n")
max_len = max(len(line) for line in lines) if lines else 0
mirrored = []
for line in lines:
padded = line.ljust(max_len)
reversed_line = padded[::-1].translate(mirror_map)
mirrored.append(reversed_line)
return "\n".join(mirrored)
def _play_horse_easter_egg() -> None:
"""Play the /horse Easter egg: fireworks, galloping horse, and a blessing."""
cols = shutil.get_terminal_size((80, 24)).columns
rows = shutil.get_terminal_size((80, 24)).lines
# -- Fireworks animation (~4 seconds at 8 fps = 32 frames) --
firework_colors = [
"\033[91m", # red
"\033[93m", # yellow
"\033[92m", # green
"\033[96m", # cyan
"\033[95m", # magenta
"\033[94m", # blue
]
reset = "\033[0m"
particles_chars = ["*", ".", "o", "+", "x", "'", "`"]
class Firework:
"""A single firework burst with radial particles."""
def __init__(self, cx: int, cy: int, color: str, birth: int):
self.cx = cx
self.cy = cy
self.color = color
self.birth = birth
self.num = random.randint(12, 20)
self.angles = [random.uniform(0, 2 * math.pi) for _ in range(self.num)]
self.speeds = [random.uniform(0.5, 1.5) for _ in range(self.num)]
self.chars = [random.choice(particles_chars) for _ in range(self.num)]
def particles(self, frame: int):
"""Return list of (x, y, char) particle positions for the given frame."""
age = frame - self.birth
if age < 0 or age > 10:
return []
pts = []
for i in range(self.num):
r = self.speeds[i] * age
px = self.cx + int(r * math.cos(self.angles[i]) * 2) # *2 for aspect ratio
py = self.cy + int(r * math.sin(self.angles[i]))
if 0 <= px < cols and 0 <= py < rows - 1:
pts.append((px, py, self.chars[i]))
return pts
# Hide cursor
sys.stdout.write("\033[?25l")
sys.stdout.flush()
try:
fireworks: list[Firework] = []
total_frames = 32
for f in range(total_frames):
# Spawn new fireworks periodically
if f % 4 == 0:
cx = random.randint(10, cols - 10)
cy = random.randint(2, rows // 2)
color = random.choice(firework_colors)
fireworks.append(Firework(cx, cy, color, f))
# Build frame buffer (blank)
buf: dict[tuple[int, int], tuple[str, str]] = {}
for fw in fireworks:
for px, py, ch in fw.particles(f):
buf[(px, py)] = (fw.color, ch)
# Render
sys.stdout.write("\033[H\033[2J") # clear screen
for y in range(rows - 1):
line_parts: list[str] = []
x = 0
for x_pos in sorted(px for (px, py) in buf if py == y):
if x_pos >= x:
line_parts.append(" " * (x_pos - x))
color, ch = buf[(x_pos, y)]
line_parts.append(f"{color}{ch}{reset}")
x = x_pos + 1
sys.stdout.write("".join(line_parts) + "\n")
sys.stdout.flush()
time.sleep(1 / 8) # 8 fps
# Prune old fireworks
fireworks.clear()
# -- Horse ASCII art (bold yellow) --
frame_1 = r"""
>>\.
/_ )`.
/ _)`^)`. _.---.
(_,' \ `^---- `.
| |
\ /
/ \ /___ / \
/ / | \ \ |
"""
frame_2 = r"""
>>\.
/_ )`.
/ _)`^)`. _.---.
(_,' \ `^---- `.
| |
\ /
// / ___ / |
/ / / | \ \ |
"""
mirrored_1 = _mirror_frame(frame_1)
mirrored_2 = _mirror_frame(frame_2)
bold_yellow = "\033[1;33m"
sys.stdout.write("\033[H\033[2J") # clear
# Short galloping animation (8 cycles)
for i in range(8):
sys.stdout.write("\033[H\033[2J")
horse = mirrored_1 if i % 2 == 0 else mirrored_2
indent = " " * (i * 3)
print("\n" * 3)
for line in horse.split("\n"):
if line.strip():
print(f"{bold_yellow}{indent}{line}{reset}")
print(f"{bold_yellow}{'-' * min(i * 3 + 40, cols - 1)}{reset}")
sys.stdout.flush()
time.sleep(0.2)
# -- Random blessing --
blessings = [
("\u9a6c\u5230\u6210\u529f", "Succeed immediately"),
("\u9f99\u9a6c\u7cbe\u795e", "Full of vitality"),
("\u4e07\u9a6c\u5954\u817e", "Thousands of horses galloping"),
("\u9a6c\u4e0d\u505c\u8e44", "Never stop striving"),
("\u5feb\u9a6c\u52a0\u97ad", "Full speed ahead"),
("\u4e00\u9a6c\u5f53\u5148", "Take the lead"),
]
cn, en = random.choice(blessings)
print()
print(f"{bold_yellow} {cn} - {en}{reset}")
print(f"{bold_yellow} Happy Year of the Horse 2026!{reset}")
print()
finally:
# Restore cursor
sys.stdout.write("\033[?25h")
sys.stdout.flush()

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@ -23,6 +23,7 @@ from .tool.fs import (
)
from .tool.gallery import ExecuteCode
from .tool.search import DashscopeSearch, TavilySearch
from .horse import _play_horse_easter_egg
class ReMeCli(ReMeFs):
@ -37,6 +38,7 @@ class ReMeCli(ReMeFs):
"/exit": "Exit the application.",
"/clear": "Clear the history.",
"/help": "Show help.",
"/horse": "A surprise.",
}
self.working_dir = self.service_config.working_dir
@ -139,6 +141,10 @@ class ReMeCli(ReMeFs):
print(f" {command}: {description}")
continue
if user_input == "/horse":
_play_horse_easter_egg()
continue
# Stream processing state
in_thinking = False
in_answer = False

81
tests/test_horse.py Normal file
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@ -0,0 +1,81 @@
"""Interactive horse ASCII art animation demo."""
import os
import time
from reme.horse import _mirror_frame
def clear_screen():
"""Clear the terminal screen."""
os.system("cls" if os.name == "nt" else "clear")
def running_horse():
"""Run a galloping horse animation across the terminal."""
# 定义两帧动画,模拟腿部动作
frame_1 = r"""
>>\.
/_ )`.
/ _)`^)`. _.---.
(_,' \ `^---- `.
| |
\ /
/ \ /___ / \
/ / | \ \ |
"""
frame_2 = r"""
>>\.
/_ )`.
/ _)`^)`. _.---.
(_,' \ `^---- `.
| |
\ /
// / ___ / |
/ / / | \ \ |
"""
frame_1 = _mirror_frame(frame_1)
frame_2 = _mirror_frame(frame_2)
frames = [frame_1, frame_2]
distance = 0
try:
while True:
# 1. 清理屏幕
clear_screen()
# 2. 获取当前帧(通过取余数在两帧之间切换)
current_frame = frames[distance % 2]
# 3. 增加左侧空格,产生向右移动的效果
indent = " " * distance
# 4. 打印带缩进的每一行
print("\n" * 5) # 顶部留白
for line in current_frame.split("\n"):
# 只有非空行才打印,避免格式错乱
if line.strip() != "":
print(indent + line)
else:
print()
# 5. 打印地面
print("-" * (distance + 40))
# 6. 更新距离并暂停
distance += 1
time.sleep(0.2) # 控制速度0.2秒一帧
# 跑到屏幕边缘重置(可选)
if distance > 60:
distance = 0
except KeyboardInterrupt:
print("\n马儿休息了。(程序已停止)")
if __name__ == "__main__":
running_horse()